Skeleton-Bones | Library for dynamically generating skeleton loader | Animation library

 by   EudyContreras Kotlin Version: v1.4.5 License: MIT

kandi X-RAY | Skeleton-Bones Summary

kandi X-RAY | Skeleton-Bones Summary

Skeleton-Bones is a Kotlin library typically used in User Interface, Animation applications. Skeleton-Bones has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Library for dynamically generating and animating skeleton drawables. This library can generate a drawable skeleton loader for any View or ViewGroup. Simply define the desired properties and the skeleton drawable will be generated for the ViewGroup and its children. It is that simple! Below you'll find information on how to use this library. Medium Article.
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              Skeleton-Bones has a low active ecosystem.
              It has 115 star(s) with 14 fork(s). There are 4 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 4 open issues and 5 have been closed. On average issues are closed in 40 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Skeleton-Bones is v1.4.5

            kandi-Quality Quality

              Skeleton-Bones has no bugs reported.

            kandi-Security Security

              Skeleton-Bones has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              Skeleton-Bones is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              Skeleton-Bones releases are available to install and integrate.
              Installation instructions, examples and code snippets are available.

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            Skeleton-Bones Key Features

            No Key Features are available at this moment for Skeleton-Bones.

            Skeleton-Bones Examples and Code Snippets

            Getting started,How can I use in my project?,Example Usage 2:
            Kotlindot img1Lines of Code : 26dot img1License : Permissive (MIT)
            copy iconCopy
            val viewGroup: ViewGroup = getSomeContainer()
               
            viewGroup.applySkeletonDrawable().apply {  }
            
            val viewGroup: ViewGroup = getSomeContainer()
               
            SkeletonDrawable.create(viewGroup)
              .build()
              .setEnabled(true)
              .setAllowSavedState(true)
              .withShi  
            Getting started,How can I use in my project?,Example Usage 1:
            Kotlindot img2Lines of Code : 25dot img2License : Permissive (MIT)
            copy iconCopy
              
            Getting started,How can I use in my project?,Step 1
            Kotlindot img3Lines of Code : 8dot img3License : Permissive (MIT)
            copy iconCopy
            allprojects {
              repositories {
                maven { url 'https://jitpack.io' }
              }
            }
            
            dependencies {
              implementation 'com.github.EudyContreras:Skeleton-Bones:${lib_version}'
            }
              

            Community Discussions

            Trending Discussions on Skeleton-Bones

            QUESTION

            Hair bouncing bones in SceneKit
            Asked 2020-Mar-22 at 00:18

            I'm developing a game in SceneKit (iOS 13) and I want to add realism to the movements of the character.

            The character has hair with a skeleton-bones, so I can make it bounce programmatically. I want to rotate the bones in a natural way so the hair bounces.

            What's the best approach for this? As soon as there is no-movement, I want the bones to return to the original position.

            Here is a reference of how bones are placed:

            ...

            ANSWER

            Answered 2020-Mar-22 at 00:18

            After some research and surfing the web I found an example of exactly what I want to achieve, and it's called: Inverse Kinematics

            Hope it helps anyone who wants to achieve this. Here is a GitHub repo I found by Robert-Hein Hooijmans.

            https://github.com/roberthein/InverseKinematics

            (I don't know why it got -1. Either I didn't explain myself correctly or people are being subjective. Yes it's a rant.) (If anyone here can tell me the reason they think it got -1, let me know!, I'm here to learn how to post)

            Source https://stackoverflow.com/questions/60792406

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Skeleton-Bones

            Bones is highly customizable and provides you the freedom of creating concise skeletons that will fit your apps design seamlessly. Although the recommended way of using bones is to apply it and modify it using data-binding, it is possible to customize Bones by directly accessing its properties through an instance. Bones can be customized by creating an instance of a SkeletonDrawable or BoneDrawable and directly applying the desired properties to it. The properties can be modified using both builder and property accessors patterns. It can also be use with data-binding.

            Support

            Please read Contributing for details about how to contribute, and the process for submitting pull requests to Bones.
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            CLONE
          • HTTPS

            https://github.com/EudyContreras/Skeleton-Bones.git

          • CLI

            gh repo clone EudyContreras/Skeleton-Bones

          • sshUrl

            git@github.com:EudyContreras/Skeleton-Bones.git

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