TweenEngine | High performance and lightweight Animation | Animation library

 by   dorkbox Kotlin Version: Version_9.0 License: Non-SPDX

kandi X-RAY | TweenEngine Summary

kandi X-RAY | TweenEngine Summary

TweenEngine is a Kotlin library typically used in User Interface, Animation applications. TweenEngine has no bugs, it has no vulnerabilities and it has low support. However TweenEngine has a Non-SPDX License. You can download it from GitHub, GitLab.

The Tween Engine enables the interpolation of every attribute from any object in any Java project (being Swing, SWT, OpenGL or even Console-based). Implement the TweenAccessor interface, register it to the engine, and animate anything you want!. In one line, send your objects to another position (here x=20 and y=30), with a smooth elastic transition, during 1 second).
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            kandi-support Support

              TweenEngine has a low active ecosystem.
              It has 24 star(s) with 3 fork(s). There are 6 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 25 have been closed. On average issues are closed in 22 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of TweenEngine is Version_9.0

            kandi-Quality Quality

              TweenEngine has 0 bugs and 0 code smells.

            kandi-Security Security

              TweenEngine has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              TweenEngine code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              TweenEngine has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              TweenEngine releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.
              It has 4049 lines of code, 268 functions and 21 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed TweenEngine and discovered the below as its top functions. This is intended to give you an instant insight into TweenEngine implemented functionality, and help decide if they suit your requirements.
            • Adds a waypoint to the tween path
            • Adds a waypoint to the path
            • Adds a waypoint to the current path
            • Adds a new waypoint to the current path
            • Set the relative value of this tween
            • Sets the relative value of the tweenation
            • Sets the relative target value
            • Update the tween
            • Update the tween with the given delta time
            • Adds a new Tween to the current current Timeline
            • Push a new Timeline into the current one
            • Reset the tween
            • Update the values of the tween
            • Sets the target values
            • Frees the current tweens
            • Places the current tween with the given target class
            • Creates a new Timeline
            • Initialize the values
            • Closes the last nested timeline
            • Creates a new timer
            • Destroy this object
            • Adds a pause to the current timeline
            • Updates the children
            • Adjust the current state of the timeline
            • Starts a new nested timeline
            • Apply the start and target values to the timeline
            • Starts a sequential timeline
            Get all kandi verified functions for this library.

            TweenEngine Key Features

            No Key Features are available at this moment for TweenEngine.

            TweenEngine Examples and Code Snippets

            No Code Snippets are available at this moment for TweenEngine.

            Community Discussions

            QUESTION

            Tween object array elements to one corner on touch-LibGdx
            Asked 2017-May-16 at 10:17

            In my game,I have array of coins appearing on a particular action.Once I touch the coins,coins have to move off smoothly(like flying) to one corner of the screen,one by one. I am creating and drawing coin array like this:

            ...

            ANSWER

            Answered 2017-May-16 at 10:17

            Add tween engine in your project, inject these dependency in core module

            Source https://stackoverflow.com/questions/43992849

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install TweenEngine

            Detailed documentation with code snippets and examples is available for the following topics:.
            Get started --- A step-by-step example to get you started, with code
            The TweenAccessor interface --- Know how to implement it
            Tweens and options --- See what are the possibilities
            Timelines and options --- Learn how to build powerful sequences
            Animating Android apps --- See how to use the TweenEngine with Android UIs

            Support

            Detailed documentation with code snippets and examples is available for the following topics:.
            Find more information at:

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            https://github.com/dorkbox/TweenEngine.git

          • CLI

            gh repo clone dorkbox/TweenEngine

          • sshUrl

            git@github.com:dorkbox/TweenEngine.git

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