Slither | A Python module for bridging Scratch and Python

 by   PySlither Python Version: Current License: MIT

kandi X-RAY | Slither Summary

kandi X-RAY | Slither Summary

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A Python module for bridging Scratch and Python
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            Slither Key Features

            No Key Features are available at this moment for Slither.

            Slither Examples and Code Snippets

            copy iconCopy
            import random
            from tkinter import *
            
            root = Tk()
            root.title('Snake')
            root["width"] = 400
            root["height"] = 400
            
            DELAY = 250
            
            field = Canvas(root)
            field.grid(row=0, column=0)
            
            food_obj = field.create_oval(10, 20, 30, 40)
            snake_obj = field.cr
            copy iconCopy
            for event in pygame.event.get():
                # other code
                if x < 0 or x > width - block_size or y < 0 or y > height - block_size:
                     run = False
            
            while run:
                for event in pygame.event.get():
                   
            How to detect a collision of a snake with itself in a snake game made with pygame
            Pythondot img3Lines of Code : 18dot img3License : Strong Copyleft (CC BY-SA 4.0)
            copy iconCopy
            # In MorrisonSprite class
            
            def hitMyself( self ):
                hit_by = pygame.sprite.spritecollide( self, SPRITES, False )
                # hit_by includes the head too (always), so just check the count
                if ( len( hit_by ) > 1 ):
                    print("HIT")  
            moving a square box up down left right with python
            Pythondot img4Lines of Code : 92dot img4License : Strong Copyleft (CC BY-SA 4.0)
            copy iconCopy
            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                        gameExit = True
                if event.type == pygame.KEYDOWN:
                    if event.key == pygame.K_q:
                        gameExit = True
                        gameOver = False
                    if eve
            How to detect if a rectangle is in another rectangle if they are both moving?
            Pythondot img5Lines of Code : 15dot img5License : Strong Copyleft (CC BY-SA 4.0)
            copy iconCopy
            def snakeHitSelf():
                for i in range(1,len(snake_parts)):
                    if snake_parts[0].colliderect(snake_parts[i]):
                        return True
                return False  
            
            def snakeHitSelf():
                return any([i for i in range(1,l
            Why isnt the #continue part in the program working?
            Pythondot img6Lines of Code : 5dot img6License : Strong Copyleft (CC BY-SA 4.0)
            copy iconCopy
            else: #continue
             self.x=display_height/2
             self.y=display_width/2
             self.events()
            
            Making snake in Python, can't get bodies to follow head etc
            Pythondot img7Lines of Code : 42dot img7License : Strong Copyleft (CC BY-SA 4.0)
            copy iconCopy
            from turtle import Turtle, Screen
            
            SNAKE_LENGTH = 10
            SNAKE_SIZE = 15
            WIDTH, HEIGHT = 375, 375
            CURSOR_SIZE = 20
            
            def slither():
                segment = snake[-1].clone() if len(snake) < SNAKE_LENGTH else snake.pop(0)
            
                screen.tracer(False)  # s
            When I define a variable in a game loop and a function in the gameloop after that
            Pythondot img8Lines of Code : 23dot img8License : Strong Copyleft (CC BY-SA 4.0)
            copy iconCopy
            lead_x_change = 0    # global variable
            lead_y_change = 0    # global variable
            
            def gameloop():
                gameExit = False
                gameOver = False
                lead_x = display_width / 2
                lead_y = display_hieght - 5
                blocksize=int(10)
                FPS = 100
               

            Community Discussions

            QUESTION

            TypeScript: Make properties allowed on object depend on values in other property array
            Asked 2021-Sep-02 at 07:05

            Say I have a generic type that takes a parameter:

            ...

            ANSWER

            Answered 2021-Sep-02 at 07:05

            First of all, it is impossible to do something like this in this case without extra generic parameter:

            Source https://stackoverflow.com/questions/68726766

            QUESTION

            Scroll of "overflow-y" and Dropdown bar doesn't work correctly
            Asked 2021-Aug-01 at 11:29

            My code has two navigation bars. One in vertical and other in horizontal format.

            The first issue:

            I set the vertical bar such that it's scroll is active by this CSS code:

            ...

            ANSWER

            Answered 2021-Aug-01 at 11:29

            I did refactor your code, for improve it. And fixed issues you wanted to solve.

            Source https://stackoverflow.com/questions/68608731

            QUESTION

            How do multiplayer javascript games communicate with servers?
            Asked 2021-Apr-22 at 15:33

            how do online javascript games like agar.io, slither.io and all the other ".io" games communicate with their servers? I opened the Network tab on google chrome but no requests were there. Does google chrome hide these requests or do these websites use a different protocol?

            ...

            ANSWER

            Answered 2021-Apr-22 at 15:33

            Most likely WebSockets. For example, in agar.io if you go into the chrome network tab you can see a WebSocket request:

            Clicking on it we see the following WebSocket packets being transmitted and receieved:

            The green being transmitted packets, and the red being received packets. If you click on one of those packets you can see a hex dump of the packet. If you want to learn more about WebSockets you can go here. A good WebSocket library is socket.io which you can learn about here.

            Source https://stackoverflow.com/questions/67216107

            QUESTION

            Choppy online python game
            Asked 2021-Mar-15 at 17:49

            I have programmed a simple clone of Slither.io in python using pygame and sockets and I have three problems:

            1. When I play the game alone on my laptop the game is choppy. Every ten seconds my game get stuck for a while (one milisecond) and then continue. It's not a big problem but it's annoying.
            2. When I play on two computers in my local network, I see the other player (the other snake) is also choppy.
            3. The strangest problem is when I run my server on my main laptop and then run the game on my second laptop the game starts and after few seconds crash. Debugger on client says that pickle data was truncated while receiving data from the server. But when I run the server program on my second laptop and the game on my main laptop everything is OK. Why?

            I tried:
            Problem 1. change FPS on the client and time.sleep on the server
            Problem 2. change time.sleep on the server
            Problem 3. change the input value of recv() method

            Server code:

            ...

            ANSWER

            Answered 2021-Mar-15 at 17:49

            Your third problem (truncated pickle data) is because you are using TCP, and you are unpickling whatever recv returns. You might be thinking that whenever you send something, and the receiver calls recv, returns the exact same thing, but actually it doesn't. TCP splits your data up into packets, so the receiver might not receive all the data at the same time.

            For example, if you send "abcdefgh" and then separately send "ijkl", it's allowed for the first receive to return "abcd" and the second to return "efghijkl". Or the first one could return "ab" and the second one could return "cde" and the third one could return "fghijkl", or so on.

            You have to design a way for the receiver to know when to stop receiving. For example, if you sent "8abcdefgh" and then "4ijkl", the receiver could get "8abcdefgh4ij", and then it knows "8abcdefgh" is one "send" (because it starts with 8 and then 8 more bytes) and it knows the "4ij" is the beginning of the next "send" but it's not the whole thing (because it starts with 4 but there aren't 4 more bytes).

            Another way is to send a special character like a newline (enter key) after each message. This probably doesn't work with pickles because pickles can have newlines in them. But you could choose another byte that pickles don't have, like 0xFF. Then the receiver knows to keep on receiving until it sees the byte 0xFF.

            Source https://stackoverflow.com/questions/66642893

            QUESTION

            KeyError: 'Value' when running slither on a contract
            Asked 2020-Sep-28 at 10:22

            Python version: 3.8.5 Solc version: 0.7.0+commit.9e61f92b.Linux.g++ Slither version: 0.6.13

            When trying to run slither . on a solidity contract I get the following stack trace:

            ...

            ANSWER

            Answered 2020-Sep-28 at 10:22

            It was an error within Slither itself, it should be fixed in new update.

            Source https://stackoverflow.com/questions/63997551

            QUESTION

            How do I keep a div center when browser window goes smaller than div size?
            Asked 2020-Sep-25 at 16:00

            Essentially when the browser window goes larger thh div stays centered and creates white space on the outside. I want the same thing to happen when the browser window goes smaller. I want to see less of the div but keep it centered. At the moment I see less of the div but the left side locks so I end up only seeing a slither of the left part of the image (instead of the center). Sorry if this is a convoluted way of asking I am new to programming. Any help would be massively appreciated! Thanks in advance! :)

            p.s I am also struggling to have the video playing if anyone can help with that too

            Here is my code currently

            ...

            ANSWER

            Answered 2020-Sep-25 at 15:28

            QUESTION

            how to ensure the text shows immediately after the small rectangle hits any of the bounderies i.e moves of the screen
            Asked 2020-Aug-27 at 13:47

            Am trying to show the 'You loose like the looser you are looser' text after the small moving rectangle hits the bounderies... but instead, the rectangle is moving past the bounderies and the 'You loose' text only shows up after i hit a random button... the code is below

            ...

            ANSWER

            Answered 2020-Aug-27 at 13:47

            Right now you are only executing your collision code if there is a certain event because it is indented inside of the event loop, so it only happens if there is an event, in your case key press.

            Source https://stackoverflow.com/questions/63616641

            QUESTION

            Creating my own bind() function using apply() in Javascript
            Asked 2020-Aug-15 at 12:56

            As an exercise, I am trying to create my own bind() function using apply() and prototypal inheritance that I have just learned.

            This is my code:

            ...

            ANSWER

            Answered 2020-Aug-15 at 12:56

            QUESTION

            typescript creating a method that takes any derived subclass instance as parameter
            Asked 2020-Jun-02 at 14:08

            Based on the typescript docs https://www.typescriptlang.org/docs/handbook/classes.html, here's an example of simple inheritance:

            ...

            ANSWER

            Answered 2020-Jun-02 at 14:08

            How can one create a function that agnostically takes an instance of any of Animal's subclasses?

            It can just accept Animal, since subclasses can be used as arguments for superclass parameters:

            Source https://stackoverflow.com/questions/62153908

            QUESTION

            I've started a panic with my index out of range, and I can't get out
            Asked 2020-May-29 at 08:17

            I'm writing this program to become comfortable with types (not objects!).

            The basic premise is the user enters an animal name (cow, snake bird), then an action (eat, move, sound.) My code then looks it up and returns the value.

            So, the user entry is suppose to be on ONE line separated by a " ". I use strings.Split.

            I'm getting a "panic" notice when the user only enters a single char. I'm thinking this panic arises out of the compiler trying to "split" a single char.

            TWO Questions: 1. Am I right? 2. How do I fix it?

            ...

            ANSWER

            Answered 2020-May-29 at 01:58

            Create the scanner outside the loop to avoid discarding buffered data. Break when Scan() returns false. Check for and handle invalid input.

            Source https://stackoverflow.com/questions/62077176

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Slither

            No Installation instructions are available at this moment for Slither.Refer to component home page for details.

            Support

            For feature suggestions, bugs create an issue on GitHub
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            git@github.com:PySlither/Slither.git

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