maya | Maya plug-ins and scripts | Animation library
kandi X-RAY | maya Summary
kandi X-RAY | maya Summary
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Top functions reviewed by kandi - BETA
- initialize expmap element
- This function computes the power angle of a grid .
- Initialize the plugin .
- Unregisters the given plugin .
- Initialize the node .
- Creates an euler instance .
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Trending Discussions on maya
QUESTION
I have the following data. It is all in one excel file.
...ANSWER
Answered 2021-Jun-06 at 10:14First, read both Excel sheets.
QUESTION
I have a huge csv with this structure (sample):
...ANSWER
Answered 2021-May-30 at 23:57You can do this in the begin section of your script:
QUESTION
Am building a movies App where i have list of posters loaded using TMDB using infinite_scroll_pagination 3.0.1+1 library. First set of data loads good but after scrolling and before loading second set of data i get the following Exception.
...ANSWER
Answered 2021-May-30 at 10:18In Result
object with ID 385687 you have a property backdrop_path
being null. Adjust your Result
object and make the property nullable:
String? backdropPath;
QUESTION
here is my code
...ANSWER
Answered 2021-May-27 at 10:301. Change your html structure
QUESTION
The animation looks great inside of Maya, but not in Unity. I've fixed all of the exporting errors already.
...ANSWER
Answered 2021-May-27 at 00:43There isn't enough information within your question to provide an absolute answer. It could be down to one of many problems...
- Are you using expressions?
- Are you using IK chains?
- Are you animating rotate or scale pivots?
- Have you tried baking the animation data first?
- Are you sure the exporter works?
- Is the character rig known to work within the game? (or is this your own?)
Typically exporters for games will bake the Maya joint model down to simple TRS animations. Sadly there are some combinations of scale/rotate pivots that are simply impossible to convert into TRS, and still maintain correct animation interpolation. Assuming the exporter works correctly, I'm going to guess that may be the cause?
QUESTION
I see objects beyond the far clipping plane in perspective projection and I don't think this is how it's suppose to work, so can someone give me an explanation why do I see objects beyond the far clipping plane such as a grid in this example.
The orthogonal projections works fine btw
I cleared all shapes from this demo and added two grids by changing the following code in Luna Frank Shapes Demo
...ANSWER
Answered 2021-May-23 at 21:42I think you're thinking of the maximum view distance as being consistently 900 units away from the camera/eye position. If that was the case, it wouldn't be a clipping plane at all, it would be a curve - a sector of a sphere.
In reality the view frustum is a truncated pyramid made up of 6 planes. When the far plane is set to 900, then the view distance for the pixel in the centre of the view is 900, but the view distance at the corners is much higher (how much higher depends on the FOVs - you could work it out with a bit of trig).
So as you turn your camera left and right, an object approx 900 units away from the camera will come in and out of view as it intersects the far plane.
QUESTION
I've been trying to figure out the 2D rotation value as seen from orthographic "top" view for a 3D object with XYZ rotation values in Maya. Maybe another way to ask this could be: I want to figure out the 2D rotation of a 3D obj's direction.
Here is a simple image to illustrate my question:
I've tried methods like getting the twist value of an object using quaternion (script pasted below), to this post I've found: Component of a quaternion rotation around an axis.
If I set the quaternion's X and Z values to zero, this method works half way. I can get the correct 2D rotation even when obj is rotated in both X and Y axis, but when rotated in all 3 axis, the result is wrong.
I am pretty new to all the quaternion and vector calculations, so I've been having difficulty trying to wrap my head around it.
;)
...ANSWER
Answered 2021-May-22 at 10:03I'm not familiar with the framework you're using, but if it does what it seems, I think you're almost there. Just don't zero out the X and Z components of the quaternion before calling quaternionTwist()
.
The quaternions q1 = (x,y,z,w)
and q2 = (0, y, 0, w)
don't represent the same rotation about the y-axis, especially since q2
written this way becomes unnormalized, so what you're really comparing is (x,y,z,w)
with (0, y/|q2|, 0, w/|q2|)
where |q2| = sqrt(y^2 + w^2)
.
QUESTION
I know context managers and decorators are two completely unrelated concepts in Python, but both can be used to achieve the same goal. It can be sometimes confusing which one is the best practice to use. In Maya, if you want a list of actions to be grouped as a single element of the undo queue, you need to open and close the chunk. It is quite risky because if an exception is raised while the chunk is open, it can break the undo queue entirely.
Let's say I want to execute while the undo chunk is open the following code:
...ANSWER
Answered 2021-May-22 at 23:20I think best practice usually comes down to what style suits you best. I don't particularly think there's a noticeable performance difference between these two methods, but perhaps someone can do some simple benchmarking for us.
In a very subjective answer to your question, I personally prefer with-statements. It indicates that you're executing code with a resource that will dispose itself once completed. This is also usually how you execute built-in contexts like when opening a file, etc.
One more added benefit is that you don't need to define a method to run in the with-statement.
However, you can save yourself some effort by using contextlib to generate your context:
QUESTION
I am trying to making a python autogenerated Email app but there is a problem when running the code the traceback error shows up but I did write the code as my mentor write it down. This is the code that I used:
...ANSWER
Answered 2021-May-18 at 03:10Try and set the encoding to UTF-8
For example:
file = open(filename, encoding="utf8")
For reference check this post:
UnicodeDecodeError: 'charmap' codec can't decode byte X in position Y: character maps to
QUESTION
I am trying to get the second last value in each row of a data frame, meaning the first job a person has had. (Job1_latest is the most recent job and people had a different number of jobs in the past and I want to get the first one). I managed to get the last value per row with the code below:
first_job <- function(x) tail(x[!is.na(x)], 1)
first_job <- apply(data, 1, first_job)
...ANSWER
Answered 2021-May-11 at 13:56You can get the value which is next to last non-NA value.
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