maya | Maya plug-ins and scripts | Animation library

 by   TomohikoMukai Python Version: Current License: MIT

kandi X-RAY | maya Summary

kandi X-RAY | maya Summary

maya is a Python library typically used in User Interface, Animation applications. maya has no bugs, it has a Permissive License and it has low support. However maya has 1 vulnerabilities and it build file is not available. You can download it from GitHub.

Maya plug-ins and scripts
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            kandi-support Support

              maya has a low active ecosystem.
              It has 10 star(s) with 3 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              maya has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of maya is current.

            kandi-Quality Quality

              maya has no bugs reported.

            kandi-Security Security

              maya has 1 vulnerability issues reported (0 critical, 1 high, 0 medium, 0 low).

            kandi-License License

              maya is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              maya releases are not available. You will need to build from source code and install.
              maya has no build file. You will be need to create the build yourself to build the component from source.

            Top functions reviewed by kandi - BETA

            kandi has reviewed maya and discovered the below as its top functions. This is intended to give you an instant insight into maya implemented functionality, and help decide if they suit your requirements.
            • initialize expmap element
            • This function computes the power angle of a grid .
            • Initialize the plugin .
            • Unregisters the given plugin .
            • Initialize the node .
            • Creates an euler instance .
            Get all kandi verified functions for this library.

            maya Key Features

            No Key Features are available at this moment for maya.

            maya Examples and Code Snippets

            No Code Snippets are available at this moment for maya.

            Community Discussions

            QUESTION

            How to merge multiple sheets and rename colomn names with the names of the sheet names?
            Asked 2021-Jun-06 at 10:14

            I have the following data. It is all in one excel file.

            ...

            ANSWER

            Answered 2021-Jun-06 at 10:14

            First, read both Excel sheets.

            Source https://stackoverflow.com/questions/67856778

            QUESTION

            AWK Sum and group by : output with headers
            Asked 2021-May-30 at 23:57

            I have a huge csv with this structure (sample):

            ...

            ANSWER

            Answered 2021-May-30 at 23:57

            You can do this in the begin section of your script:

            Source https://stackoverflow.com/questions/67766556

            QUESTION

            Invalid argument(s) (input): Must not be null - Flutter
            Asked 2021-May-30 at 11:07

            Am building a movies App where i have list of posters loaded using TMDB using infinite_scroll_pagination 3.0.1+1 library. First set of data loads good but after scrolling and before loading second set of data i get the following Exception.

            ...

            ANSWER

            Answered 2021-May-30 at 10:18

            In Result object with ID 385687 you have a property backdrop_path being null. Adjust your Result object and make the property nullable:

            String? backdropPath;

            Source https://stackoverflow.com/questions/67755803

            QUESTION

            Divs not vertically aligning inside flex container
            Asked 2021-May-27 at 10:30

            here is my code

            ...

            ANSWER

            Answered 2021-May-27 at 10:30

            1. Change your html structure

            Source https://stackoverflow.com/questions/67720085

            QUESTION

            I've recently been working on importing Call Of Duty animations. But when I export the animations into Unity, they get totally broken
            Asked 2021-May-27 at 00:43

            Animation-Imgur

            The animation looks great inside of Maya, but not in Unity. I've fixed all of the exporting errors already.

            ...

            ANSWER

            Answered 2021-May-27 at 00:43

            There isn't enough information within your question to provide an absolute answer. It could be down to one of many problems...

            1. Are you using expressions?
            2. Are you using IK chains?
            3. Are you animating rotate or scale pivots?
            4. Have you tried baking the animation data first?
            5. Are you sure the exporter works?
            6. Is the character rig known to work within the game? (or is this your own?)

            Typically exporters for games will bake the Maya joint model down to simple TRS animations. Sadly there are some combinations of scale/rotate pivots that are simply impossible to convert into TRS, and still maintain correct animation interpolation. Assuming the exporter works correctly, I'm going to guess that may be the cause?

            Source https://stackoverflow.com/questions/67708265

            QUESTION

            Objects beyond the far clipping plane are rendered in perspective view
            Asked 2021-May-23 at 21:42

            I see objects beyond the far clipping plane in perspective projection and I don't think this is how it's suppose to work, so can someone give me an explanation why do I see objects beyond the far clipping plane such as a grid in this example.

            The orthogonal projections works fine btw

            I cleared all shapes from this demo and added two grids by changing the following code in Luna Frank Shapes Demo

            ...

            ANSWER

            Answered 2021-May-23 at 21:42

            I think you're thinking of the maximum view distance as being consistently 900 units away from the camera/eye position. If that was the case, it wouldn't be a clipping plane at all, it would be a curve - a sector of a sphere.

            In reality the view frustum is a truncated pyramid made up of 6 planes. When the far plane is set to 900, then the view distance for the pixel in the centre of the view is 900, but the view distance at the corners is much higher (how much higher depends on the FOVs - you could work it out with a bit of trig).

            So as you turn your camera left and right, an object approx 900 units away from the camera will come in and out of view as it intersects the far plane.

            Source https://stackoverflow.com/questions/67664515

            QUESTION

            Converting 3D rotation to 2D rotation
            Asked 2021-May-23 at 14:17

            I've been trying to figure out the 2D rotation value as seen from orthographic "top" view for a 3D object with XYZ rotation values in Maya. Maybe another way to ask this could be: I want to figure out the 2D rotation of a 3D obj's direction.

            Here is a simple image to illustrate my question:

            I've tried methods like getting the twist value of an object using quaternion (script pasted below), to this post I've found: Component of a quaternion rotation around an axis.

            If I set the quaternion's X and Z values to zero, this method works half way. I can get the correct 2D rotation even when obj is rotated in both X and Y axis, but when rotated in all 3 axis, the result is wrong.

            I am pretty new to all the quaternion and vector calculations, so I've been having difficulty trying to wrap my head around it.

            ;)

            ...

            ANSWER

            Answered 2021-May-22 at 10:03

            I'm not familiar with the framework you're using, but if it does what it seems, I think you're almost there. Just don't zero out the X and Z components of the quaternion before calling quaternionTwist().

            The quaternions q1 = (x,y,z,w) and q2 = (0, y, 0, w) don't represent the same rotation about the y-axis, especially since q2 written this way becomes unnormalized, so what you're really comparing is (x,y,z,w) with (0, y/|q2|, 0, w/|q2|) where |q2| = sqrt(y^2 + w^2).

            Source https://stackoverflow.com/questions/67647973

            QUESTION

            Should we use a decorator or a context manager to handle undo queues in Maya?
            Asked 2021-May-22 at 23:20

            I know context managers and decorators are two completely unrelated concepts in Python, but both can be used to achieve the same goal. It can be sometimes confusing which one is the best practice to use. In Maya, if you want a list of actions to be grouped as a single element of the undo queue, you need to open and close the chunk. It is quite risky because if an exception is raised while the chunk is open, it can break the undo queue entirely.

            Let's say I want to execute while the undo chunk is open the following code:

            ...

            ANSWER

            Answered 2021-May-22 at 23:20

            I think best practice usually comes down to what style suits you best. I don't particularly think there's a noticeable performance difference between these two methods, but perhaps someone can do some simple benchmarking for us.

            In a very subjective answer to your question, I personally prefer with-statements. It indicates that you're executing code with a resource that will dispose itself once completed. This is also usually how you execute built-in contexts like when opening a file, etc.

            One more added benefit is that you don't need to define a method to run in the with-statement.

            However, you can save yourself some effort by using contextlib to generate your context:

            Source https://stackoverflow.com/questions/67636408

            QUESTION

            How to fix Traceback module error in Python?
            Asked 2021-May-18 at 17:32

            I am trying to making a python autogenerated Email app but there is a problem when running the code the traceback error shows up but I did write the code as my mentor write it down. This is the code that I used:

            ...

            ANSWER

            Answered 2021-May-18 at 03:10

            Try and set the encoding to UTF-8

            For example:

            file = open(filename, encoding="utf8")

            For reference check this post:

            UnicodeDecodeError: 'charmap' codec can't decode byte X in position Y: character maps to

            Source https://stackoverflow.com/questions/67579384

            QUESTION

            Get second last value in each row of dataframe, R
            Asked 2021-May-14 at 14:45

            I am trying to get the second last value in each row of a data frame, meaning the first job a person has had. (Job1_latest is the most recent job and people had a different number of jobs in the past and I want to get the first one). I managed to get the last value per row with the code below:

            first_job <- function(x) tail(x[!is.na(x)], 1)

            first_job <- apply(data, 1, first_job)

            ...

            ANSWER

            Answered 2021-May-11 at 13:56

            You can get the value which is next to last non-NA value.

            Source https://stackoverflow.com/questions/67486393

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            Multiple buffer overflows in DigiMode Maya 1.0.2 allow remote attackers to execute arbitrary code via a long string in a malformed (1) .m3u or (2) .m3l playlist file.

            Install maya

            You can download it from GitHub.
            You can use maya like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/TomohikoMukai/maya.git

          • CLI

            gh repo clone TomohikoMukai/maya

          • sshUrl

            git@github.com:TomohikoMukai/maya.git

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