Pyrr | 3D mathematical functions using NumPy | Math library

 by   adamlwgriffiths Python Version: 0.10.3 License: Non-SPDX

kandi X-RAY | Pyrr Summary

kandi X-RAY | Pyrr Summary

Pyrr is a Python library typically used in Utilities, Math, Numpy applications. Pyrr has no bugs, it has no vulnerabilities, it has build file available and it has low support. However Pyrr has a Non-SPDX License. You can install using 'pip install Pyrr' or download it from GitHub, PyPI.

Provides 3D mathematical functions using the power of NumPy.
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            kandi-support Support

              Pyrr has a low active ecosystem.
              It has 293 star(s) with 41 fork(s). There are 15 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 20 open issues and 50 have been closed. On average issues are closed in 136 days. There are 4 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of Pyrr is 0.10.3

            kandi-Quality Quality

              Pyrr has 0 bugs and 0 code smells.

            kandi-Security Security

              Pyrr has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Pyrr code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Pyrr has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              Pyrr releases are available to install and integrate.
              Deployable package is available in PyPI.
              Build file is available. You can build the component from source.
              Installation instructions, examples and code snippets are available.
              Pyrr saves you 2623 person hours of effort in developing the same functionality from scratch.
              It has 5693 lines of code, 803 functions and 59 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed Pyrr and discovered the below as its top functions. This is intended to give you an instant insight into Pyrr implemented functionality, and help decide if they suit your requirements.
            • Generate vertex normals from vertices
            • Return the cross product of two quaternions
            • Generate the normals between two vectors
            • Solve two quaternions
            • Lerp two quaternions
            • Create a vector scale
            • Normalize a vector
            • Create an orthogonal projection matrix
            • Create orthogonal projection
            • R Creates a projection matrix for a given bounding box
            • Create a projection projection for a given bounding box
            • Create XY plane
            • Create a z - coordinate matrix
            • Create a 2D XYZ
            • Create a vector from a 4 - bit vector
            • Create a matrix from a 3 - dimensional vector
            • Complex conjugate
            • Create a matrix from a matrix
            • Decomposes the quaternion
            • Create vector from line
            • Add AABB bb to a bb
            • Create a rectangle from the given bounds
            • Create an array from an AABB array
            • Check whether a quaternion is a non - zero length
            • R Creates a projection matrix
            • Inverse inverse of matrix
            Get all kandi verified functions for this library.

            Pyrr Key Features

            No Key Features are available at this moment for Pyrr.

            Pyrr Examples and Code Snippets

            Translating an object not working as intended
            Pythondot img1Lines of Code : 7dot img1License : Strong Copyleft (CC BY-SA 4.0)
            copy iconCopy
            z_trans = numpy.array([0, 0, z, 0])
            
            z_trans = pyrr.Matrix44([1, 0, 0, 0,
                                     0, 1, 0, 0,
                                     0, 0, 1, z,
                                     0, 0, 0, 1])
            
            Element Array Buffer not affecting resulting image
            Pythondot img2Lines of Code : 2dot img2License : Strong Copyleft (CC BY-SA 4.0)
            copy iconCopy
            glDrawElements(GL_POLYGON, 4, GL_UNSIGNED_INT, None)
            
            How do i use the function glDrawnPixels in pyopengl?
            Pythondot img3Lines of Code : 11dot img3License : Strong Copyleft (CC BY-SA 4.0)
            copy iconCopy
            display = (1280, 750)
            buffer_data = [255, 128, 0] * (display[0] * display[1])
            buffer = (GLubyte * (display[0] * display[1] * 3))(*buffer_data)
            
            glDrawPixels(display[0], display[1], GL_RGB, GL_UNSIGNED_BYTE, buffer)
            
            Python OpenGL - How to find the current world coordinate of a point after transformation?
            Pythondot img4Lines of Code : 10dot img4License : Strong Copyleft (CC BY-SA 4.0)
            copy iconCopy
            somePoint = glm.vec3(x, y, z)
            tranaltionVec = glm.vec3(xTrans, yTrans, zTrans)
            translationMatrix = glm.translate(glm.mat4(1), tranaltionVec)
            currentPointPosition = translationMatrix * glm.vec4(somePoint, 1)
            
            somePoi
            pyopengl - texture is not rendering as its should
            Pythondot img5Lines of Code : 13dot img5License : Strong Copyleft (CC BY-SA 4.0)
            copy iconCopy
            texture_coord = np.array([0, 0,
                                      0, 1,
                                      1, 1,
                                      1, 0], dtype=np.float32)
            
            VBO2 = glGenBuffers(1)  # generate vbo
            glBindBuffer(GL_ARRAY_BUFFER
            How am I going wrong in glMultiDrawArraysIndirect function?
            Pythondot img6Lines of Code : 23dot img6License : Strong Copyleft (CC BY-SA 4.0)
            copy iconCopy
            indirect = np.array([[3, 10, 0, 0], [3, 5, 1, 0]], dtype=np.uint32)
            glMultiDrawArraysIndirect(GL_TRIANGLES, indirect, 2, 16)
            
            glMultiDrawArraysIndirect(GL_TRIANGLES, indirect, 
                indirect.shape[0], indirect.dtype.
            How to draw the elements?
            Pythondot img7Lines of Code : 10dot img7License : Strong Copyleft (CC BY-SA 4.0)
            copy iconCopy
            glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, 0)
            
            tudo = np.array(tudo, np.uint32)
            
            glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, ctypes.c_void_p(0))
            
            glDrawElem
            OpenGL How to show .obj models while having a .jpg as a background?
            Pythondot img8Lines of Code : 74dot img8License : Strong Copyleft (CC BY-SA 4.0)
            copy iconCopy
            shaderObj = compileProgram(compileShader(vertex_src, GL_VERTEX_SHADER), compileShader(fragment_src, GL_FRAGMENT_SHADER))
            
            shaderObjBackground = compileProgram(compileShader(VERTEX_SHADER, GL_VERTEX_SHADER), compileShader(FRAGMENT_SHADER, G
            Python OpenGL will not load texture
            Pythondot img9Lines of Code : 7dot img9License : Strong Copyleft (CC BY-SA 4.0)
            copy iconCopy
            AO = glGenVertexArrays(1)
            glBindVertexArray(VAO)
            
            IBO = glGenBuffers(1)
            glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, IBO)
            glBufferData(GL_ELEMENT_ARRAY_BUFFER, indices.nbytes, indices, GL_STATIC_DRAW)
            
            How to position Shadow Mapping with Window Size?
            Pythondot img10Lines of Code : 36dot img10License : Strong Copyleft (CC BY-SA 4.0)
            copy iconCopy
            framebuffer_size = app.width, app.height
            tf = glGenTextures(1)
            
            # [...]
            
            @app.event
            def on_draw():
                # [...]
            
                glViewport(0, 0, framebuffer_size[0], framebuffer_size[1]) # <----
                glBindFramebuffer(GL_FRAMEBUFFER, f)
                glClear(

            Community Discussions

            QUESTION

            Translating an object not working as intended
            Asked 2022-Feb-25 at 01:55

            When I try to create a cube that can be moved around using the z-axis using a translation matrix, half of the cube doesn't render and when I try to change the z-value, the FOV seems to increase.

            Is it because of the translation matrix, or is there some other error going on here, and how would I fix it?

            Full code:

            ...

            ANSWER

            Answered 2022-Feb-25 at 01:55

            I had found the error. It was with this line:

            Source https://stackoverflow.com/questions/71230687

            QUESTION

            No shape display pyopengl
            Asked 2022-Feb-23 at 18:04

            So i'm trying to make a function for displaying a circle, here's the function :

            ...

            ANSWER

            Answered 2022-Feb-20 at 19:34

            You don't use the x, y and size arguments at all. A glBegin/glEnd sequence must be delimited with glEnd. e.g.:

            Source https://stackoverflow.com/questions/71197815

            QUESTION

            Element Array Buffer not affecting resulting image
            Asked 2022-Feb-20 at 07:41

            The element array buffer does not seem to be affecting the image, because the cube is drawn the same regardless of the value of indices, the variable that changes which points are shown.

            Full code:

            ...

            ANSWER

            Answered 2022-Feb-20 at 07:41

            You have to use glDrawElements instead of glDrawArrays. glDrawArrays renders the primitives in vertex order. glDrawElements uses the index buffer to render the primitives:

            glDrawArrays(GL_POLYGON, 0, 6000)

            Source https://stackoverflow.com/questions/71190450

            QUESTION

            How do i use the function glDrawnPixels in pyopengl?
            Asked 2022-Jan-11 at 11:33

            So i'm working on a voxel base engine and i'm currently changing from tkinter's canvas to PyOpenGl. I found the function glDrawnPixels who is very important for my engine. But here's the problem, i don't know OpenGL or PyOpenGl so much and my tentative sold with black pixel. So how do i do to have different color of pixel.

            Here's a also my tentative :

            ...

            ANSWER

            Answered 2022-Jan-09 at 12:49

            You can use OpenGL/PyOpenGL in a tkinter frame with pyopengltk. An example can be found here: tkinter_opengl_shader_ctypes_glm_meshes.py.
            glDrawPixels is deprecated, do not use it. Render primitives instead. See Primitive.

            Anyway you need to set the color date in the buffer (as suggested in a comment). e.g:

            buffer = bytearray(800 * 600 * 3)

            Source https://stackoverflow.com/questions/70640802

            QUESTION

            Color of quad in opengl is different than specified
            Asked 2021-Nov-11 at 01:36

            The quad that I have created is not the same color as I specified. The quad is supposed to be completely red, as evidenced in the code below. The last three values in each row are the ones that specify the color.

            ...

            ANSWER

            Answered 2021-Nov-11 at 01:36

            The stride parameter in each glVertexAttribPointer() was given two different numbers. Thanks for @genpfault for pointing that out!

            Source https://stackoverflow.com/questions/69922180

            QUESTION

            Python OpenGL - How to find the current world coordinate of a point after transformation?
            Asked 2021-Sep-03 at 14:32

            In C++, I can find the current position of a point like this:

            ...

            ANSWER

            Answered 2021-Sep-03 at 14:32

            You can use the OpenGL Mathematics (GLM) library for Python (PyGLM)

            Source https://stackoverflow.com/questions/69037294

            QUESTION

            code pulls up an object has no type pyglet
            Asked 2021-Mar-04 at 06:25

            this is the code i know is making the errors

            ...

            ANSWER

            Answered 2021-Mar-04 at 06:21

            Pyrr - Matrices are represented by 2 dimensional NumPy arrays. To convert the NumPy array to a ctypes you have to flatten it. The number of elements in the array can be get from the size attribute:

            Source https://stackoverflow.com/questions/66469381

            QUESTION

            pyopengl - texture is not rendering as its should
            Asked 2021-Jan-16 at 22:03

            this is original 2d 256x256 image i am trying to texture on screen. but for some reason it does not rendering without glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR) line ever. And when its rendering since pic is 2d i send attrib pointer uv is size of 2 with glVertexAttribPointer(attribute_texture, 2, GL_FLOAT, GL_FALSE, 0, None) but its turns out this. when i turn it to 3 just for trying sake its like this what eer i try it did not change any better what am i doing wrong here? i realy could use another pair of eyes. thank you. And this is my code:

            ...

            ANSWER

            Answered 2021-Jan-16 at 21:56

            You have to set glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR) because the default minifying function is GL_NEAREST_MIPMAP_LINEAR. Since you do not generate mipmaps the texture would be "Mipmap Incomplete" if you do not change the minimize function to GL_NEAREST or GL_LINEAR.

            The type of the array of texture coordinates must be np.float32 rather than np.uint32:

            Source https://stackoverflow.com/questions/65755042

            QUESTION

            pip install -r requirements.txt throws an error when using venv instead of anaconda python
            Asked 2021-Jan-07 at 00:02

            when I use anaconda python I can install this requirements.txt with no problem using pip install -r requirements.txt however, when I use venv, I get this error. Do you know how I can fix it? https://pastebin.com/raw/9eUc7H9x

            ...

            ANSWER

            Answered 2021-Jan-07 at 00:02
            $ pip install pip --upgrade
            
            
            $ pip install setuptools --upgrade 
            

            Source https://stackoverflow.com/questions/65604750

            QUESTION

            How am I going wrong in glMultiDrawArraysIndirect function?
            Asked 2020-Dec-23 at 06:55

            I'm programming using Python and Modern OpenGL, and I tried to implement the glMultiDrawArraysIndirect function in my code to draw a simple shape, I want to apply it later on to a more complex thing, but this is just a simple test that I don't know exactly where the error is.

            ...

            ANSWER

            Answered 2020-Dec-22 at 23:14

            When you specify the NumPy array you need to specify the type uint32. The last argument (stride) is specifies the distance in basic machine units between elements of the draw parameter array (16 bytes):
            (see glMultiDrawArraysIndirect)

            Source https://stackoverflow.com/questions/65416416

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Pyrr

            Pyrr is in the PyPI database and can be installed via pip:.
            Python 2.7+ / 3.4+
            NumPy
            multipledispatch

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