Pyglet | provide OpenGL Core functionality on Mac OS | Game Engine library
kandi X-RAY | Pyglet Summary
kandi X-RAY | Pyglet Summary
pyglet provides an object-oriented programming interface for developing games and other visually-rich applications for Windows, Mac OS X and Linux.
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Top functions reviewed by kandi - BETA
- Create lexer .
- Flow glyphs .
- Parse YACC .
- Generate the documentation for sources .
- Generates the parse table for a given method .
- Test a test suite .
- Handle opening tags .
- Performs inline flow .
- Main function .
- Write lr to module .
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Pyglet Examples and Code Snippets
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Trending Discussions on Pyglet
QUESTION
I am trying to run a code that has a GUI built with pyglet. but it gives this error. I have searched and found that I need to directly set the version of GLSL to be used by the code but I don't know how. would be happy if you helped me out with it.
...ANSWER
Answered 2021-Jun-08 at 07:05well it got solved!
just needed to add the directive #version 120
at the beginning of the shader like this:
QUESTION
I'm trying to run an old github project. It runs on python2.7
, so I created a virtualenv for it, which uses pip==20.3.4
and am trying to install everything and run it within source ./venv/bin/activate
The dependencies in it are listed as
...ANSWER
Answered 2021-May-24 at 10:22By default pip
downloads packages from Python Pakckage Index so when you run pip install tiledtmxloader
it goes to https://pypi.org/project/tiledtmxloader/#history (well, actually it goes to Simple API) looking for a version that corresponds to your platform (processor architecture, 32- vs 64-bitness, Python version). Currently tiledtmxloader
provides exactly one version 3.1.0.131 that only works with Python 3 so it's certainly not what you want.
There are Homepage and Download links at PyPI that lead to Google Code Archive. At the download page there are a few old version. I tried the latest, 3.1.0.115, it works with Python 2.7. So try this:
QUESTION
For the context, I'm trying to use OpenAI gym together with a pyglet tetris game that I wrote. The problem I'm facing boils down to the MWE below.
After always the same amount of time, here ~9 seconds, the window freezes, but the prints from the toto function AND the render function are still printing. I'm going crazy on this. Pyglet seemed nice but I hardly find any documentation and the official one is hardly helpful. If I do the same with a simpler code with a on_draw() function, no problem, but I need this for the gym part.
Thank you
...ANSWER
Answered 2021-May-20 at 21:37On Windows at least, I wasn't able to reproduce the problem you encountered exactly, but I did notice that the window freezes when it is moved, clicked, minimized/restored. The problem seems to be that you don't dispatch those sorts of events, so they sit it the event queue and prevent further drawing. A quick fix is to call self.window.dispatch_events
after calling self.window.clear()
.
QUESTION
so I'm trying to make a timer (like cstimer.net) and I got this problem
I have binded the spacebar to start the timer, and then, once you started the timer, hitting it again would stop it. The problem is that when I hit the spacebar, it starts and finishes the timer. And the time, would not reset, it would just add the elapsed time to the last time.
Here's what I've done:
...ANSWER
Answered 2021-May-13 at 02:39I recommend making a variable for the number of space bar presses. When you bind the space bar, check if it is even (0, 2, 4, etc.). That means it should start. Otherwise, it should end.
QUESTION
I don't know how to get the name of the current source playing in pyglet, I put different sources in a playlist and the playlist is playing one of the sources randomly, here's my code:
...ANSWER
Answered 2021-May-10 at 19:23I'm not sure there is a way exactly built in, but if not seems easy to do yourself.
Is this not viable?
QUESTION
Output Tried same code in 3.7 and the label can be displayed but not in python 3.9
I tried run same code in 3.7 and the label can be displayed.
Version of pyglet is 1.5.16.
Tried to add "win.flip()" but still no luck.
...ANSWER
Answered 2021-May-07 at 13:49I fixed the problem. I tried to run same code in another computer with same version of Python (3.9.5) and Pyglet (1.5.16) and the label text can be displayed, so I pretty sure that the problem does not relate to both items.
Thanks for below link to give me hint that the issue maybe relate to hardware setting. Blank screen when running pyglet from wine
I am running the problematic code on VM in ESXi, after enable 3D support. The text can be displayed.
QUESTION
(I am not english. Hope you understand.)
Hi, I'm trying to move my "start_button" sprite to x = 150, but it'll duplicate it. Here's the code:
...ANSWER
Answered 2021-May-05 at 15:44You need to clear the window, before drawing the sprite:
QUESTION
When I run this (after pressing start) the screen flickers back and forth from the menu screen to the next screen, and it also places the images of the player and grass on the flickering menu screen. I don't know what is causing this, and I've tried some things but nothing seems to work or even change it. Any help would be greatly appreciated.
...ANSWER
Answered 2021-May-04 at 21:32I fixed it by making 3 batches and only drawing one at a time.
QUESTION
I'm trying to put some music in my game by making a playlist and when a music ends the next one starts... and after hours searching for a solution i still can't find one... I know how to play one music and how to play the next one by using next_source, but i don't know how to make it do it automatically at the end of a music. And that's why i'm here. I found many websites/forums that tell you to use on_eos but i just can't make it work.
...ANSWER
Answered 2021-May-02 at 22:01It run it correctly you would have to use pyglet.app.run()
at the end of code. It will run event loop
which will run code which play next music. It will also run code assigned to on_eos
, etc.
QUESTION
I recently imported some new python modules:
...ANSWER
Answered 2021-May-02 at 01:40Turns out it's a glitch in tkinter's pillow (PIL).
The solution is a simple one-liner after the import:
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