mayaMatchMoveSolver | A Bundle Adjustment solver for MatchMove related tasks | Animation library
kandi X-RAY | mayaMatchMoveSolver Summary
kandi X-RAY | mayaMatchMoveSolver Summary
The aim of this project is to provide an minimising non-linear least squares solver to aid in complex matchmoving tasks inside Autodesk Maya. This tool is not intended as a one-click-solution; this tool is for advanced users. The solver performs Bundle Adjustment (BA), solving for 3D positions (Bundles) of 2D features (Markers) with arbitrary solving attributes. Using arbitrary solving attributes makes the solver extremely flexible; any floating-point attribute in Maya can be adjusted to reduce 2D-to-3D re-projection error. Use Maya's DG and DAG nodes to setup complex constraints and find the best solution to any MatchMove solve you need.
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Top functions reviewed by kandi - BETA
- Adds the menu bar
- Execute a given function
- Set the value of an attribute
- Set the last solver results
- Sets the last solution duration
- Compile mapper
- Returns the state of the plug
- Compute solver steps
- Return a list of frames
- Create a new camera and image plane
- Bake one or more objects
- Removes control points from the given nodes
- Set transform values
- Applies the form
- Create timestamps from given nodes
- Setup the UI
- Parse a file
- Compiles the attributes for the given column
- Smooth an animation
- Creates Screen space motion trail
- Create a marker transformation node
- Gets root_frames from start_frame
- Parse an image file
- Remove a controller from a frame
- Reproject a list of mkr objects
- Validate Qt4
mayaMatchMoveSolver Key Features
mayaMatchMoveSolver Examples and Code Snippets
C:/Users//My Documents/maya/2017/modules/mayaMatchMoveSolver-0.1.0-maya2018-win64/docs/html/index.html
Community Discussions
Trending Discussions on mayaMatchMoveSolver
QUESTION
Trying to build this plugin from source but using Visual Studio 2017: https://github.com/david-cattermole/mayaMatchMoveSolver/blob/master/BUILD_WINDOWS.md
I followed its directions except i have been using x64_x86 Cross Tools Command Prompt for VS 2017, but I keep getting these errors when attempting to build
preview of errors:
...ANSWER
Answered 2020-Sep-19 at 08:05I submitted an issue in the original repo and the plugin's author has helped me resolve the issue, here are the steps i took:
- re-installed VS 2012 with Update 4 (https://my.visualstudio.com/Downloads?q=visual%20studio%202012)
- re-generated a solution/project for this plugin via the docs
- removed
C:\MinGW
from the "Additional Includes Directories" from the mmSolver project in Visual Studio - replaced
COMMAND rcc -binary resources.qrc -o resources.rcc
inicons\CMakeLists.txt
toCOMMAND C:/Python27/Lib/site-packages/PyQt4/pyrcc4.exe -o resources.rcc resources.qrc
(I had to do something similar for thesphinx-build
anyways)
After doing all of that I re-compiled the solution, and it seemed to work? although there were a lot of warnings, hoping that these are expected.../
And I saw that a .mod file and a directory identically named to your latest release were generated, but just copying those didn't really do anything, so what I ended up doing was taking the release zip file and extracting that, but replaced the .mll plugin file with what was generated on my end. I also noticed that if I left the .mod file the way it was my version of Maya still did not load anything, so as a guess I changed the + PLATFORM:win64 MAYAVERSION:2016 mayaMatchMoveSolver 0.3.6
line in the mod file to + PLATFORM:win64 MAYAVERSION:2016.5 mayaMatchMoveSolver 0.3.6
and that made everything load up fine.
For more info refer to the issue I have submitted here: https://github.com/david-cattermole/mayaMatchMoveSolver/issues/148
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