iCopy | fclone telegram interface.Send commands | Bot library
kandi X-RAY | iCopy Summary
kandi X-RAY | iCopy Summary
iCopy Forum | TELEGRAM GROUP | CHANGELOG | Future Version | TODO.
Support
Quality
Security
License
Reuse
Top functions reviewed by kandi - BETA
- Get share link
- Get source name from id
- Get file name
- Convert a get_share_link link to a list
- Get task buffer
- Mark task in processing
- Run a command in a subprocess
- Check size of a task
- Start message
- Simple size processor
- Get the current task summary
- Display start message
- Sets the single fav guide
- Login to Vault
- Get the name of a given tag
- Purge a fav file
- Return a list of drives
- Owner size
- Create a deduplicate task
- Callback when a callback is selected
- Deduplicate a message
- Edit a copy message
- Prepare the size of fav to size
- Prepare to purge a message
- Determine if a conversation should be done
- Handle size message
- Sets the multilingual guide
iCopy Key Features
iCopy Examples and Code Snippets
Community Discussions
Trending Discussions on iCopy
QUESTION
I am trying to display images using this masonry js package but I am having difficulties.
I have an image upload form. The user clicks a button to bind images to Model.Images
, and then they get displayed on the page. The user can bind multiple batches of images before submitting the form. Each time the user binds another batch of images to Model.Images
, the previous batch is persisted - that is to say, I do not truncate Model.Images
before binding the images from the next batch.
The problem I am seeing is: the masonry js script needs to be re-triggered every time Model.Images
gets added to, because the js only applies to the most recently-rendered view. However, it seems every time I force StateHasChanged();
the images from the most recently-added batch overlap the previous images, so I see this:
after first batch of images is bound
after second batch of images is bound
I think this has something to do with differential rendering. If I move the images to a helper object, truncate Model.Images
, force StateHasChanged()
, and then repopulate Model.Images
, the images get displayed side by side properly. I most likely am just approaching this incorrectly. Can someone advise me how to achieve what I want without my hacky implementation? I pasted a simplified version of my code below - this the implementation that is producing the bad results pictured above.
razor component
(the TriggerMasonry()
event gets called after Model.Images
gets appended to.)
ANSWER
Answered 2020-Nov-17 at 05:40You are capturing a reference in loop. This will only assign the final loops reference. You will have to size an array to capture the references once you know who many iterations there is. refs = new object[someValue]
Your Trigger masonry function will then have to traverse the reference list.
QUESTION
I am trying to set a timeout(wait time) between each call of drawLines()
inside a setTimeout()
in a while-loop.
ANSWER
Answered 2020-Apr-21 at 13:38It sounds like you just want a delay to happen before the line is drawn and also before the loop continues. Using async/await
can do that for you fairly easily. This is a structure you can use:
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install iCopy
Support
Reuse Trending Solutions
Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items
Find more librariesStay Updated
Subscribe to our newsletter for trending solutions and developer bootcamps
Share this Page