chessboard | A chessboard module for Python in Linux | Math library

 by   houluy Python Version: Current License: MIT

kandi X-RAY | chessboard Summary

kandi X-RAY | chessboard Summary

chessboard is a Python library typically used in Utilities, Math applications. chessboard has no bugs, it has no vulnerabilities, it has build file available, it has a Permissive License and it has low support. You can install using 'pip install chessboard' or download it from GitHub, PyPI.

A chessboard module for board games in Linux command-line.
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              chessboard has a low active ecosystem.
              It has 5 star(s) with 0 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              chessboard has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of chessboard is current.

            kandi-Quality Quality

              chessboard has no bugs reported.

            kandi-Security Security

              chessboard has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              chessboard is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              chessboard releases are not available. You will need to build from source code and install.
              Deployable package is available in PyPI.
              Build file is available. You can build the component from source.
              Installation instructions are not available. Examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed chessboard and discovered the below as its top functions. This is intended to give you an instant insight into chessboard implemented functionality, and help decide if they suit your requirements.
            • Play game
            • Checks if the given position is within the given range
            • Transform the value to the corresponding character
            • Log information about current player
            • Round the board size
            • Checks if the player is in a step
            • Get player number
            • Prompt user for input
            • Explorer the game
            • Validate a chess piece
            • Set player position
            • Process the input coordinate
            • Print the board
            • Handle input
            • Undo the current round
            • Return the diff between two strings
            • Convert to state space
            • Return the character of another player
            • Determine if another player belongs to another player
            Get all kandi verified functions for this library.

            chessboard Key Features

            No Key Features are available at this moment for chessboard.

            chessboard Examples and Code Snippets

            No Code Snippets are available at this moment for chessboard.

            Community Discussions

            QUESTION

            Shape of corners array returned by findChessboardCorners()
            Asked 2021-Jun-14 at 06:34

            I'm using the OpenCV function findChessboardCorners() successfully, but I'm confused by the shape of the corners return value.

            Here is my code below. I already know that my chessboard image has 8 x 6 internal corners.

            ...

            ANSWER

            Answered 2021-Jun-14 at 06:34

            It is an unwanted and unnecessary dimension, you can eliminate the dimension by using the squeeze function of numpy:

            Source https://stackoverflow.com/questions/67964604

            QUESTION

            React dnd - chessboard tutorial example issue
            Asked 2021-Jun-13 at 17:16

            I want to make the knight could move to any square (NOT follow the game rule). So I change the function: canMoveKnight in file Game.js like this:

            ...

            ANSWER

            Answered 2021-Jun-06 at 03:10

            This is kind of a weird issue you ran into! I would love to hear anyone else's answer on this as well, as I am still very curious about the cause of the issue. I did find a solution for you though!

            It seems like the knight piece is somehow blocked from being clicked on if it is on a tile that is also a valid move. (If anyone can figure out why please share)

            To fix the problem you can add position: absolute to the knight as well as z-index: . This makes the knight div appear above everything else so it is still draggable.

            Specifically, you can change your knightStyle in Knight.jsx to this:

            Source https://stackoverflow.com/questions/67855251

            QUESTION

            What causes this event handler to keep running?, and why does it halt when I try to add a condition?
            Asked 2021-Jun-08 at 18:02

            I'm making a chess opening trainer. I have a working game using cm-chessboard based on an example, and I'm using an API to get the computer's moves. I have condensed my code and removed this API so it's easier to read. In this version, the computer makes random moves from all valid chess moves.

            The idea is, the API gets the best move, and then the player tries to input that move by moving a piece. If the player is correct, the computer moves for their next go, but if the player incorrectly guesses the best move, they are told 'Incorrect!' and are able to try again.

            However, my code works fine when they are correct, but breaks when they are incorrect.

            Here's what I have done:

            ...

            ANSWER

            Answered 2021-Jun-08 at 18:02

            I played around a bit and I was able to use this to get it to work. This is around line 90 of your code. It uses your code to check if the move is not the correct one and resets it back until you do the correct move

            Source https://stackoverflow.com/questions/67871635

            QUESTION

            Required tolerance for camera calibration target
            Asked 2021-Jun-02 at 21:22

            In reading about and experimenting with camera calibration I haven't seen any mention of the required tolerance for the placement of calibration targets. For example say I have a field of view of 200mm x 30mm and I want to be able to measure the position of objects in this field to within 1mm. I will calibrate my camera using a grid pattern and the OpenCV calibrateCamera flow. Say my calibration target is a printed chessboard grid with 5mm pitch. What is the tolerance on that 5mm spacing between corners on my target? Does a tighter tolerance result in more accurate pixel to real-world transformation? Does a tighter tolerance result in better distortion removal? Note I'm measuring objects on a 2D plane, no depth measurement, and unfortunately I don't have the ability to move the calibration targets around and take multiple views of it. So I'm talking specifically about calibrating using a single view.

            ...

            ANSWER

            Answered 2021-Jun-02 at 21:22

            Calibration using a single view is a poor idea, generally speaking, because of the small number of independent samples it entails, so it is possible that tolerance on the calibration grid manufacture be the least of your worries. But if you must...

            The controlling factor here is the sensor's dot pitch. Given the nominal focal length of your lens, and that you want your calibration RMSE to be order of a few tenths of pixel, you can work out the angle spanned by, say, 1/10 of a pixel along the sensor's horizontal axis. Back projecting that at the nominal distance between the lens's exit pupil and the target will give you a length in 3D world that measures the uncertainty in a target's corner location at the calibration optimum. Your physical target points should be known at least as accurately, and normally better.

            Example: Setup: Dot pitch 5um, 16mm focal lens, 200mm working distance to target.

            • Backprojected 1/10 pixel: 200/16*0.5um =~ 6um.
            • Backprojected 1/2 pixel : 200/16*2.5um =~ 31um.

            You can loosen that if you assume perfect Chi-square scaling of the errors with the square root of the number of the data points. If you have, say, 100 corners, you can multiply that by 10, i.e. ~ 300um for 1/2 pixel

            Note that with this kind of tolerances temperature control (for camera and target) may become a factor to keep into account.

            Source https://stackoverflow.com/questions/67740353

            QUESTION

            SVG. Center the text inside tag
            Asked 2021-Jun-01 at 09:39

            There is an auto-generated image with a chess board, pieces in squares are displayed using utf-8 misc symbols, so they are text, each square is a group tag, which contains:

            • ,
            • - border
            • and , if there is a piece inside a square

            Here is svg markup, for convinience I left two squares and removed border symbols:

            ...

            ANSWER

            Answered 2021-Jun-01 at 09:39

            The simplest approach IMO is to have a simple standard square design. Make it so that the thing sits at the origin (0, 0), and then move the whole group to its final position. That way every square is the same apart from class and text content.

            The piece position problem is easily solved now. Every element has the same x and y, and you use text-anchor="middle" to centre the piece horizontally. The height works fine because all the pieces are the same height (more or less).

            Source https://stackoverflow.com/questions/67785412

            QUESTION

            How do I update a numpy array using a list containing indexes of that array?
            Asked 2021-May-30 at 20:50

            I am programming a chess game in Python 3, and I have a numpy array in the shape of a chessboard like so:

            ...

            ANSWER

            Answered 2021-May-30 at 20:50

            x = e is not the way to update a numpy array, you need to use indexing like you have done here start_pos[sq_rank_num, sq_file_num] = N. But the way you have constructed the for loop (of what you have showed anyway) does not provide any indexes to work with.

            For example, if the beginning position of the knight is

            Source https://stackoverflow.com/questions/67764047

            QUESTION

            What is wrong with this simple CSS and html chess layout? (Short code)
            Asked 2021-May-26 at 08:22

            I am making a chessboard and my main problem is that after I set up the first two rows of the board, the pawn insertion alters the color of the dark squares.

            So the board has the class "main" and is colored white, the squares(class="box) are either the same color as the board (white) or brown. The component (pawn) is an SVG. Upon adding the pawn ID to a square, it nullifies the squares color. This is fine for the white squares, but a problem with the brown squares.

            here is the code

            ...

            ANSWER

            Answered 2021-May-26 at 06:38

            If you want the height and width % to work, you should give a height and width to its parent, because thats what they will take as 100%. In this case you had % in main but not stated a width nor height in the body tag.

            In this case you can't use those % so I used static px in order to do it faster and to not re-structure the html.

            The problem you had with the backgrounds is that when you add an image as a background it overwrites the previous background, so in order to have a transparent image with a styled background you have to add it as content (img) of the container with that background.

            I also changed the main class for the main tag and replaced id pawn as you should not have more that one tag with the same id, in other words, it should be unique, if you want to use more, use a class.

            Source https://stackoverflow.com/questions/67698771

            QUESTION

            Error in N Queens Problem using Backtracking and Recursion
            Asked 2021-May-24 at 16:11

            I first implemented a zero matrix indicating that all the positions of the chessboard are initially available

            ...

            ANSWER

            Answered 2021-May-24 at 16:11

            This will not work, because of the following issues:

            • answer is never populated: it can therefore be nothing else than its initial value, an empty list
            • Although you let dp return -1 when a solution is found, this value is never checked by the caller. So the caller does not know about it and goes to the next iteration of its for loop
            • When the recursive call of dp returns, the restrictedIndices list is not returned to its previous state. This means that in the next iterations of the for loop the condition [row][i]==1 will always be True -- this cell was set to 1 during the first iteration. You should make sure that each iteration of the for loop starts with the exact same state of restrictedIndices.

            I will not post a working solution, as this is extensively documented on the internet, and recursive solutions for Python can be found also on Stack Overflow:

            Source https://stackoverflow.com/questions/67669579

            QUESTION

            Cannot reference an id because code not yet returned
            Asked 2021-May-18 at 15:17

            I'm struggling to reference something on my webpage using this:

            new Chessboard(document.getElementById('board3')

            It is supposed to display the board, but instead I get this error:

            Error: container element is null

            The first answer in this link says...

            This is most likely due to your script running before the page is loaded.

            Why my `

            ` is null?

            So, how do I get around this issue where I need to create the board but I cannot do that because the id is in the return portion of the code, and so it is not yet created. I tried adding it after the return () code, but that did nothing!

            Any ideas?

            ...

            ANSWER

            Answered 2021-May-18 at 15:13

            This document.getElementById('board3') is executed before the first render. The node is not available jet. Also every time the component is updated this function will runs. I assume that you don't want that. I recommend you to move your code to useEffect block:

            Source https://stackoverflow.com/questions/67589010

            QUESTION

            Drawing chess pieces on a QLabel type chessboard in a QLayout PyQT 5
            Asked 2021-May-14 at 18:24

            For a school project I am programming a chess game. I've made a first GUI with the following code:

            ...

            ANSWER

            Answered 2021-May-14 at 18:24

            Dealing with widgets that have a fixed aspect ratio is not an easy task, and some precautions must be taken in order to ensure that having an "incompatible" parent size doesn't prevent proper display.

            In this case, a possible solution is to use a widget for the chessboard that uses a grid layout for all the squares and pieces.
            Note that a QLabel isn't a good choice for the chessboard, as it doesn't allow a size smaller than the QPixmap, so a QWidget should be subclassed instead.

            The trick is to override the resizeEvent(), ignore the base implementation (which by default adapts the geometry of the layout) and manually set the geometry based on the minimum extent between width and height.

            In order to ensure that the layout has proper equal spacings even when a row or column is empty, setRowStretch() and setColumnStretch() must be called for the whole grid size.

            Then, you add the pieces directly to the layout, and whenever you need to move them you can just create a helper function that uses addWidget() with the correct row/column (which will automatically "move" the widget to the new position).

            Here is a possible implementation.

            Source https://stackoverflow.com/questions/67536200

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install chessboard

            You can install using 'pip install chessboard' or download it from GitHub, PyPI.
            You can use chessboard like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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