chessboard | A chessboard module for Python in Linux | Math library
kandi X-RAY | chessboard Summary
kandi X-RAY | chessboard Summary
A chessboard module for board games in Linux command-line.
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Top functions reviewed by kandi - BETA
- Play game
- Checks if the given position is within the given range
- Transform the value to the corresponding character
- Log information about current player
- Round the board size
- Checks if the player is in a step
- Get player number
- Prompt user for input
- Explorer the game
- Validate a chess piece
- Set player position
- Process the input coordinate
- Print the board
- Handle input
- Undo the current round
- Return the diff between two strings
- Convert to state space
- Return the character of another player
- Determine if another player belongs to another player
chessboard Key Features
chessboard Examples and Code Snippets
Community Discussions
Trending Discussions on chessboard
QUESTION
I'm using the OpenCV function findChessboardCorners()
successfully, but I'm confused by the shape of the corners
return value.
Here is my code below. I already know that my chessboard image has 8 x 6 internal corners.
...ANSWER
Answered 2021-Jun-14 at 06:34It is an unwanted and unnecessary dimension, you can eliminate the dimension by using the squeeze function of numpy
:
QUESTION
I want to make the knight could move to any square (NOT follow the game rule). So I change the function: canMoveKnight in file Game.js like this:
...ANSWER
Answered 2021-Jun-06 at 03:10This is kind of a weird issue you ran into! I would love to hear anyone else's answer on this as well, as I am still very curious about the cause of the issue. I did find a solution for you though!
It seems like the knight piece is somehow blocked from being clicked on if it is on a tile that is also a valid move. (If anyone can figure out why please share)
To fix the problem you can add position: absolute
to the knight as well as z-index:
. This makes the knight div appear above everything else so it is still draggable.
Specifically, you can change your knightStyle
in Knight.jsx
to this:
QUESTION
I'm making a chess opening trainer. I have a working game using cm-chessboard based on an example, and I'm using an API to get the computer's moves. I have condensed my code and removed this API so it's easier to read. In this version, the computer makes random moves from all valid chess moves.
The idea is, the API gets the best move, and then the player tries to input that move by moving a piece. If the player is correct, the computer moves for their next go, but if the player incorrectly guesses the best move, they are told 'Incorrect!' and are able to try again.
However, my code works fine when they are correct, but breaks when they are incorrect.
Here's what I have done:
...ANSWER
Answered 2021-Jun-08 at 18:02I played around a bit and I was able to use this to get it to work. This is around line 90 of your code. It uses your code to check if the move is not the correct one and resets it back until you do the correct move
QUESTION
In reading about and experimenting with camera calibration I haven't seen any mention of the required tolerance for the placement of calibration targets. For example say I have a field of view of 200mm x 30mm and I want to be able to measure the position of objects in this field to within 1mm. I will calibrate my camera using a grid pattern and the OpenCV calibrateCamera flow. Say my calibration target is a printed chessboard grid with 5mm pitch. What is the tolerance on that 5mm spacing between corners on my target? Does a tighter tolerance result in more accurate pixel to real-world transformation? Does a tighter tolerance result in better distortion removal? Note I'm measuring objects on a 2D plane, no depth measurement, and unfortunately I don't have the ability to move the calibration targets around and take multiple views of it. So I'm talking specifically about calibrating using a single view.
...ANSWER
Answered 2021-Jun-02 at 21:22Calibration using a single view is a poor idea, generally speaking, because of the small number of independent samples it entails, so it is possible that tolerance on the calibration grid manufacture be the least of your worries. But if you must...
The controlling factor here is the sensor's dot pitch. Given the nominal focal length of your lens, and that you want your calibration RMSE to be order of a few tenths of pixel, you can work out the angle spanned by, say, 1/10 of a pixel along the sensor's horizontal axis. Back projecting that at the nominal distance between the lens's exit pupil and the target will give you a length in 3D world that measures the uncertainty in a target's corner location at the calibration optimum. Your physical target points should be known at least as accurately, and normally better.
Example: Setup: Dot pitch 5um, 16mm focal lens, 200mm working distance to target.
- Backprojected 1/10 pixel:
200/16*0.5um =~ 6um
. - Backprojected 1/2 pixel :
200/16*2.5um =~ 31um
.
You can loosen that if you assume perfect Chi-square scaling of the errors with the square root of the number of the data points. If you have, say, 100 corners, you can multiply that by 10, i.e. ~ 300um for 1/2 pixel
Note that with this kind of tolerances temperature control (for camera and target) may become a factor to keep into account.
QUESTION
There is an auto-generated image with a chess board, pieces in squares are displayed using utf-8 misc symbols, so they are text, each square is a group tag, which contains:
,
- border
- and
, if there is a piece inside a square
Here is svg markup, for convinience I left two squares and removed border symbols:
...ANSWER
Answered 2021-Jun-01 at 09:39The simplest approach IMO is to have a simple standard square design. Make it so that the thing sits at the origin (0, 0), and then move the whole group to its final position.
That way every square is the same apart from class
and text content.
The piece position problem is easily solved now. Every element has the same
x
and y
, and you use text-anchor="middle"
to centre the piece horizontally. The height works fine because all the pieces are the same height (more or less).
QUESTION
I am programming a chess game in Python 3, and I have a numpy array in the shape of a chessboard like so:
...ANSWER
Answered 2021-May-30 at 20:50x = e
is not the way to update a numpy array, you need to use indexing like you have done here start_pos[sq_rank_num, sq_file_num] = N
. But the way you have constructed the for loop (of what you have showed anyway) does not provide any indexes to work with.
For example, if the beginning position of the knight is
QUESTION
I am making a chessboard and my main problem is that after I set up the first two rows of the board, the pawn insertion alters the color of the dark squares.
So the board has the class "main" and is colored white, the squares(class="box) are either the same color as the board (white) or brown. The component (pawn) is an SVG. Upon adding the pawn ID to a square, it nullifies the squares color. This is fine for the white squares, but a problem with the brown squares.
here is the code
...ANSWER
Answered 2021-May-26 at 06:38If you want the height and width % to work, you should give a height and width to its parent, because thats what they will take as 100%. In this case you had % in main but not stated a width nor height in the body tag.
In this case you can't use those % so I used static px in order to do it faster and to not re-structure the html.
The problem you had with the backgrounds is that when you add an image as a background it overwrites the previous background, so in order to have a transparent image with a styled background you have to add it as content (img) of the container with that background.
I also changed the main class for the main tag and replaced id pawn as you should not have more that one tag with the same id, in other words, it should be unique, if you want to use more, use a class.
QUESTION
I first implemented a zero matrix indicating that all the positions of the chessboard are initially available
...ANSWER
Answered 2021-May-24 at 16:11This will not work, because of the following issues:
answer
is never populated: it can therefore be nothing else than its initial value, an empty list- Although you let
dp
return -1 when a solution is found, this value is never checked by the caller. So the caller does not know about it and goes to the next iteration of itsfor
loop - When the recursive call of
dp
returns, therestrictedIndices
list is not returned to its previous state. This means that in the next iterations of thefor
loop the condition[row][i]==1
will always be True -- this cell was set to 1 during the first iteration. You should make sure that each iteration of thefor
loop starts with the exact same state ofrestrictedIndices
.
I will not post a working solution, as this is extensively documented on the internet, and recursive solutions for Python can be found also on Stack Overflow:
QUESTION
I'm struggling to reference something on my webpage using this:
new Chessboard(document.getElementById('board3')
It is supposed to display the board, but instead I get this error:
Error: container element is null
The first answer in this link says...
` is null?This is most likely due to your script running before the page is loaded.
So, how do I get around this issue where I need to create the board but I cannot do that because the id is in the return portion of the code, and so it is not yet created. I tried adding it after the return () code, but that did nothing!
Any ideas?
...ANSWER
Answered 2021-May-18 at 15:13This document.getElementById('board3')
is executed before the first render. The node is not available jet. Also every time the component is updated this function will runs. I assume that you don't want that. I recommend you to move your code to useEffect
block:
QUESTION
For a school project I am programming a chess game. I've made a first GUI with the following code:
...ANSWER
Answered 2021-May-14 at 18:24Dealing with widgets that have a fixed aspect ratio is not an easy task, and some precautions must be taken in order to ensure that having an "incompatible" parent size doesn't prevent proper display.
In this case, a possible solution is to use a widget for the chessboard that uses a grid layout for all the squares and pieces.
Note that a QLabel isn't a good choice for the chessboard, as it doesn't allow a size smaller than the QPixmap, so a QWidget should be subclassed instead.
The trick is to override the resizeEvent()
, ignore the base implementation (which by default adapts the geometry of the layout) and manually set the geometry based on the minimum extent between width and height.
In order to ensure that the layout has proper equal spacings even when a row or column is empty, setRowStretch()
and setColumnStretch()
must be called for the whole grid size.
Then, you add the pieces directly to the layout, and whenever you need to move them you can just create a helper function that uses addWidget()
with the correct row/column (which will automatically "move" the widget to the new position).
Here is a possible implementation.
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Install chessboard
You can use chessboard like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.
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