fireworks | The Fireworks Workflow Management Repo | BPM library

 by   materialsproject Python Version: 2.0.3 License: Non-SPDX

kandi X-RAY | fireworks Summary

kandi X-RAY | fireworks Summary

fireworks is a Python library typically used in Automation, BPM applications. fireworks has no bugs, it has no vulnerabilities, it has build file available and it has high support. However fireworks has a Non-SPDX License. You can install using 'pip install fireworks' or download it from GitHub, PyPI.

FireWorks stores, executes, and manages calculation workflows. If you like FireWorks, you might also like rocketsled.
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            kandi-support Support

              fireworks has a highly active ecosystem.
              It has 286 star(s) with 164 fork(s). There are 64 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 54 open issues and 95 have been closed. On average issues are closed in 56 days. There are 9 open pull requests and 0 closed requests.
              It has a positive sentiment in the developer community.
              The latest version of fireworks is 2.0.3

            kandi-Quality Quality

              fireworks has 0 bugs and 0 code smells.

            kandi-Security Security

              fireworks has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              fireworks code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              fireworks has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              fireworks releases are available to install and integrate.
              Deployable package is available in PyPI.
              Build file is available. You can build the component from source.
              Installation instructions are not available. Examples and code snippets are available.
              fireworks saves you 43246 person hours of effort in developing the same functionality from scratch.
              It has 51088 lines of code, 767 functions and 233 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed fireworks and discovered the below as its top functions. This is intended to give you an instant insight into fireworks implemented functionality, and help decide if they suit your requirements.
            • Command line interface for qlaunch
            • Load object from file
            • Load an object from a dictionary
            • Create a file logger
            • Launch a launchpad
            • Command line interface for lpad
            • Validate config file paths
            • Returns the output function for the given format
            • Recursively iterate over a nested object
            • Get FW objects
            • View function
            • Override user settings
            • Submits a script to the queue
            • Launches a rapidfire process
            • Run a task
            • Get the fws in the workflow
            • Create a new file logger
            • Run a single task
            • Get the number of jobs in the queue
            • List workflows metadata
            • Groups fizzled fire works
            • Identify the catastrophes
            • Start webgui
            • Return a graph representation of a Workflow object
            • Command - line command line interface
            • Launch Rocket
            • Launches the queue adapter
            Get all kandi verified functions for this library.

            fireworks Key Features

            No Key Features are available at this moment for fireworks.

            fireworks Examples and Code Snippets

            No Code Snippets are available at this moment for fireworks.

            Community Discussions

            QUESTION

            How do I set fire to a UIView in Swift?
            Asked 2021-Jun-15 at 11:32

            How do I produce an animation that simulates the burning effect of fire consuming an UIView from top to bottom in Swift?

            I found Fireworks, an app that allows users to tweak and try out different settings of CAEmitterLayer with instant results. The effects are great for applying to a whole screen but how would I use it for my purpose - where the UIView must disappear as the fire consumes it from one end to the other?

            Is there some tutorial on consuming UIViews with fire using the particle emitter anywhere? I know that I’m supposed to show some code but anything I put here would be irrelevant. I’ve also exhausted my search engine looking for something similar. That’s how I found the Fireworks app actually.

            This seems to be a use case that shouldn't be uncommon.

            ...

            ANSWER

            Answered 2021-Jun-14 at 14:24

            I was once in your shoe before and came across this Open source library called particle animations.

            I would NOT recommend using the library itself since it's deprecated. But I would recommend referring to its source code to get an idea of how to use CAEmitterLayer and CAEmitterCell to make the looks of a Fire!

            As you could see from its readme, it has direct examples of Fire. It also states that even Apple and Facebook uses CAEmitterLayer and CAEmitterCell to produce the effect of a fire.

            Feel free to ask for more questions.

            Source https://stackoverflow.com/questions/67971598

            QUESTION

            Copy cells to second sheet based on cell value using a script
            Asked 2021-May-26 at 15:59

            We use google sheets for our invoice system. Once we pull the order, we fill in the invoice and anything that we do not have we backorder. We type BO in column I. In excel, we used a button that we could click to copy those cells to our 2nd sheet. We need cells A & B to copy to sheet 2 (which is an exact copy of sheet 1) if column I says BO. Here's what I have so far. This almost works... It deletes everything above the rows with data though and copies the data even if column I doesn't have BO.

            I need it to just copy Column A & B if column I says BO to sheet 2 (which is a duplicated of sheet 1) I'm sure there's a simple way, but I can't seem to figure it out.

            ...

            ANSWER

            Answered 2021-May-26 at 15:59

            SOLUTION

            **Updated **

            The updated script below will loop through the sourceSheet on every row and it specifically checks if every row on column I says "BO".

            If there's a match on that specific row of column I, the row # from the loop will be added to rangeToCopy variable (e.g. range "A(row #):B(row #)" in A1 notation). Then, the rangeToCopy will be copied to the destination in the same exact range of rangeToCopy, given that the destination is the same exact copy of sourceSheet.

            Source https://stackoverflow.com/questions/67690802

            QUESTION

            Google Apps Script to automatically open copied document after creating it?
            Asked 2021-May-23 at 00:12

            We are using sheets for our mom & pop store as our invoice. However, my mother-in-law keeps saving over our invoice and we're always having to go back and delete the filled in sections. She cannot seem to remember the steps of making a copy and then opening that. I am using a script (button) to create a copy of the original and it is renamed as the customer name & date into a specific folder. However, once we do that, we still have to navigate to the folder and open the new document. Is there there a way to do this after I click the button on our original document to open of the copy that was made? Here is the script that I am using.

            ...

            ANSWER

            Answered 2021-May-23 at 00:12

            In your situation, how about the following modification?

            From:

            Source https://stackoverflow.com/questions/67629210

            QUESTION

            How do I make copy of spreadsheet and save it to specified folder?
            Asked 2021-May-20 at 21:31

            I'm working with Google App Script. I am trying to:

            1. Make a copy of a spreadsheet
            2. Give the copy a particular file name, and
            3. Save it to a particular folder.
            4. Undo the changes made to the main sheet

            We are wanting to use Google Sheets to make invoices for our company. We did this through excel, but want to move to Google instead. I am using the following code, but it's not actually renaming the file. I'd also like to add the current date the copy was created if possible. **I'm clueless when it comes to coding, but was able to piece together things to make it easier for our mom & pop company.

            ...

            ANSWER

            Answered 2021-May-20 at 21:31

            Try adding something like this:

            Source https://stackoverflow.com/questions/67540577

            QUESTION

            Object not moving according to mouse position when using shaders in raylib
            Asked 2021-May-19 at 08:40

            I'm creating a few glowing particles in raylib using shaders and the particles are supposed to move along with the mouse but when compiling it gets stuck to the bottom left corner and the particles dont move.

            How it Looks

            The c++ code

            ...

            ANSWER

            Answered 2021-May-19 at 08:40

            The uniform particle is of type vec2[30]. An uniform array can needs to be set with SetShaderValueV instead of SetShaderValue:

            SetShaderValue(shader, particleLoc, particles, SHADER_UNIFORM_VEC2);

            Source https://stackoverflow.com/questions/67584972

            QUESTION

            CSS & JS not loading properly
            Asked 2021-Feb-23 at 12:43

            I got these scripts but they're not loading properly. Can't say for sure what the issue is but the CSS and JS don't look like they're being picked up. Cause the index.html isn't being rendered as it should.

            I'm not sure what I'm doing wrong or what I'm missing. It's probably something annoyingly small.

            I feel like I've referenced the css and js with the script and link tags, but it still doesn't get rendered.

            I listed the three scripts below. Any ideas please?

            index.html

            ...

            ANSWER

            Answered 2021-Feb-23 at 12:43

            QUESTION

            Java HashSet does not work as expected with Arrays.asList
            Asked 2021-Feb-21 at 16:59

            I am trying to initialize a set with a bunch of data. But when I check some items that are already inserted with the contains function, it returns false.

            What is wrong with this code?

            ...

            ANSWER

            Answered 2021-Feb-21 at 04:52

            you initialize with name "set" but doing addAll for "proSet"? I don't see anything wrong beside it. but, for better reading options, it could be:

            Source https://stackoverflow.com/questions/66299217

            QUESTION

            Anyone want to tell me why my pygame code lags while using pygame Vectors?
            Asked 2021-Jan-17 at 09:19

            I'm following a p5.js tutorial from The Coding Train (but writing in Python) for this firework-esque simulator, but when I more than one "firework" on the screen, the program starts to lag until its taken off, is pygame just inherently slow at drawing the pygame Vectors or is there something wrong with my code?

            ...

            ANSWER

            Answered 2021-Jan-17 at 09:19

            The method tick() of a pygame.time.Clock object, delays the game in that way, that every iteration of the loop consumes the same period of time. See tick():

            This method should be called once per frame. It will compute how many milliseconds have passed since the previous call.

            However, you do not call tick() once per frame, but once per particle. This delays the game for each particle. The more particles you have, the more the game delays.

            Remove clock.tick(60) from Particle.show.

            Source https://stackoverflow.com/questions/65758517

            QUESTION

            Assigning a double to an integer in C causes the program to crash
            Asked 2021-Jan-16 at 12:25

            I'm developing a visual application in C to render some firework explosions as a learning project. To control how fast they go up, I have a speed variable like this:

            ...

            ANSWER

            Answered 2021-Jan-16 at 12:25

            0.5 converted to integer is zero. Then you use the modulo % operator you divide the result of the rand function by zero - which of course will terminate the program on most hardware platforms. It is Undefined Behaviour.

            Source https://stackoverflow.com/questions/65749123

            QUESTION

            What colour format is used in command block commands?
            Asked 2020-Dec-31 at 19:33

            I just started using command blocks in Minecraft and I'm stuck. I'm trying to make a custom firework rocket colour with this command.

            ...

            ANSWER

            Answered 2020-Dec-31 at 19:33

            I have tried with HEX and RGB and it doesn't seem like it's any of those.

            But it is! Colors specified through NBT use the hex format (#RRGGBB). However, Minecraft's NBT parser does not support hexadecimal numbers, only base 10. So this means you have to convert between base 10 and hex. For example, the color #FF0000 in hex is 16711680 in base 10!

            Source https://stackoverflow.com/questions/65524851

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install fireworks

            You can install using 'pip install fireworks' or download it from GitHub, PyPI.
            You can use fireworks like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

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            Install
          • PyPI

            pip install FireWorks

          • CLONE
          • HTTPS

            https://github.com/materialsproject/fireworks.git

          • CLI

            gh repo clone materialsproject/fireworks

          • sshUrl

            git@github.com:materialsproject/fireworks.git

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