ragdoll | Real-time physics for Maya | Animation library

 by   mottosso Python Version: Current License: No License

kandi X-RAY | ragdoll Summary

kandi X-RAY | ragdoll Summary

ragdoll is a Python library typically used in User Interface, Animation applications. ragdoll has no bugs, it has no vulnerabilities and it has low support. However ragdoll build file is not available. You can download it from GitHub.

Character animation tools for Autodesk Maya 2018-2022 that enable automatic overlapping animation through high-performance rigid-body simulation techniques.
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              ragdoll has a low active ecosystem.
              It has 87 star(s) with 11 fork(s). There are 10 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 2 open issues and 1 have been closed. On average issues are closed in 132 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of ragdoll is current.

            kandi-Quality Quality

              ragdoll has no bugs reported.

            kandi-Security Security

              ragdoll has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              ragdoll does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              ragdoll releases are not available. You will need to build from source code and install.
              ragdoll has no build file. You will be need to create the build yourself to build the component from source.
              Installation instructions are not available. Examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed ragdoll and discovered the below as its top functions. This is intended to give you an instant insight into ragdoll implemented functionality, and help decide if they suit your requirements.
            • Create a rigid model .
            • Reset constraints .
            • Install the menu .
            • Find all rigid chains in the scene .
            • Infer a geometry .
            • Assign transforms to a given solver .
            • Convert a MUG into a Python object .
            • Deletes polygons from the given nodes .
            • Bake a simulation .
            • Performs one single transformation .
            Get all kandi verified functions for this library.

            ragdoll Key Features

            No Key Features are available at this moment for ragdoll.

            ragdoll Examples and Code Snippets

            No Code Snippets are available at this moment for ragdoll.

            Community Discussions

            QUESTION

            Testing FastAPI TestClient returns 422 on requests
            Asked 2021-May-17 at 19:32

            I'm trying to test my code and can't figure out what I'm doing wrong. I'm using FastAPI with pydantic's Base Model.

            ...

            ANSWER

            Answered 2021-May-17 at 19:32

            The problem is with your function definition. You are specifying a parameter cat of type cat and also duplicate parameters to create the cat. You should just have the cat parameter. Try with this:

            Source https://stackoverflow.com/questions/67575899

            QUESTION

            How to set a constraint's motor target?
            Asked 2021-May-10 at 07:20

            I am trying to implement a ragdoll in Bullet Physics, mimicking one I created in a Maya plugin which uses PhysX. I have everything 1:1 besides constraint motors.

            In physX, motors simply have linear and angular damping/stiffness and a target represented as a mat4 (position and rotation).

            Ideally I'd be using btConeTwist but it doesn't seem to have linear/angular motor settings so I have switched to btGeneric6DofConstraint which does provide accessability, which I am setting as follows, I think it's correct...

            ...

            ANSWER

            Answered 2021-May-10 at 07:05

            You should be using the btGeneric6DofSpring2Constraint. It's the most flexible and feature rich out of all of Bullets constraints as well as the most stable from my experience. From what I can tell you understand how to setup the constraint frames and the rest of the constraint, so I'll skip that part. Setup is the same as all the rest.

            It's quite straight forward from there. Let's start with a simple target velocity for the constraint. You have to enable the motor, set the max motor force, and finally the target velocity. The index corresponds to the axis in the constraint. Linear X, Y, and Z are 0, 1, and 2. Rotational X, Y, and Z are 3, 4, and 5. The target velocity for rotation is in radians a second. So this example creates a rotational motor around the X axis in the constraint frame that is attempting to move at 180 degrees a second.

            Source https://stackoverflow.com/questions/67033730

            QUESTION

            Iterating through a column of lists and appending other columns based on list order
            Asked 2021-Mar-02 at 17:55
            cats = {'lesson_name': {0: 'Mutt',
              1: 'Ragdoll',
              2: 'Black',
              3: 'Calico',
              4: 'Tortoise',
              5: 'Mainecoon'},
             'tag_list': {0: ['Orange', 'Black', 'White'],
              1: ['Grey', 'White'],
              2: ['Black','Brown'],
              3: ['Orange','Grey','White'],
              4: ['Orange', 'Brown','White'],
              5: ['Grey','White']},
             'Orange': {0: '',
              1: '',
              2: '',
              3: '',
              4: '',
              5: ''},
             'Black': {0: '',
              1: '',
              2: '',
              3: '',
              4: '',
              5: ''},
             'White': {0: '',
              1: '',
              2: '',
              3: '',
              4: '',
              5: ''},
             'Grey': {0: '',
              1: '',
              2: '',
              3: '',
              4: '',
              5: ''},
             'Brown': {0: '',
              1: '',
              2: '',
              3: '',
              4: '',
              5: ''}}
            
            cats_frame = pd.DataFrame(cats)
            
            ...

            ANSWER

            Answered 2021-Mar-02 at 17:43
            # i holds index e.g. 1; a_list is for example [Grey, White] in the second turn
            for i, a_list in enumerate(cats_frame.tag_list):
                # j becomes the index number (starting at 1), color becomes e.g. "Grey"
                for j, color in enumerate(a_list, start=1):
                    # put numbers according to tag list to the position
                    # where i points to the row and color points to the column
                    cats_frame.loc[i, color] = str(j)
            

            Source https://stackoverflow.com/questions/66444201

            QUESTION

            Best way to convert Integer to print a String
            Asked 2020-Dec-06 at 20:00

            I have a small and probably stupid question. I'm unsure how to navigate this. I want to figure out how to convert an Integer in order to print out a String like in the unit test below. I'm NOT allowed to use an enum, as exact question asks for it to be represented as an integer. Do I need a HashMap, or just simple switch statements? When I run the unit test, I need it to print out:

            ...

            ANSWER

            Answered 2020-Dec-06 at 19:19

            Using an enum would be the obvious choice here, but since you state you can't use them, you could use a Map from the value to the name:

            Source https://stackoverflow.com/questions/65171946

            QUESTION

            Passing data between screen but using extracted dropdown button widget
            Asked 2020-Jul-11 at 21:12

            First of all, here is my condition. I'm trying to pass all the data that were filled in Dropdownbutton and Date & Time picker at the first screen (left picture) to the second screen(right picture). The problem is, I extracted the DropDownButton widget to another class, and I don't understand how to implement it.

            Before that, this is the first screen Code :

            ...

            ANSWER

            Answered 2020-Jul-11 at 21:12

            First, for the MenuDropDown, you're going to want to do a sort of extension for the onChanged method. Add a VoidCallback parameter to the widget's constructor like so:

            Source https://stackoverflow.com/questions/62854466

            QUESTION

            How to find id from multiple collections in mongoDB
            Asked 2020-Jul-11 at 05:19

            I am new to mongoDB and I need help in it. Here's the example scenario. I have 3 collections: Dogs, Cats and PetsInventory and a pet data that I need to insert in PetsInventory collection.

            Dogs Collection:

            ...

            ANSWER

            Answered 2020-Jul-11 at 05:19

            Your script logic should be something like below:

            Source https://stackoverflow.com/questions/62835862

            QUESTION

            How to add another List of item for DropDownMenu, and then use the items in widget
            Asked 2020-Jul-10 at 06:52

            So I'm trying to make a drop down menu for each options and insert a different List of items each. First of all, because my Dropdownmenu widget shares the same properties for one and another, I extracted the widget to another class name "MenuDropDown". Here is the code for the widget.

            ...

            ANSWER

            Answered 2020-Jul-10 at 06:52

            Just check out the code that I have made some changes :

            Source https://stackoverflow.com/questions/62827144

            QUESTION

            2D Ragdoll movement in unity
            Asked 2020-Jun-13 at 22:10

            I tried make a Ragdoll game with my brother but the problem is that we try make a Ragdoll movement and we can make a movement but when we try this movement on the Ragdoll It just goes pretty normal. we know we need bones and things like that but we don't know how can we make A script like that. we don't want see tutorials on YouTube we want to make a script that how We want to be. Anyone have any idea how we can do that? Oh and I know when I wrote this there were some spelling errors in the above code so sorry for that. here's our script:

            ...

            ANSWER

            Answered 2020-Jun-13 at 22:10

            Use animations for different movements it will save you a lot of time. If you want the Rag doll effect enable it after the Player dies. So, in animations you should check blend trees if you want different animations for different speeds or locations etc. All game characters move as one Object and the rest is done in Animations. It is much simpler and efficient.

            Source https://stackoverflow.com/questions/62363317

            QUESTION

            Unity 2D change objects position relatively to a Transform
            Asked 2020-May-26 at 20:26

            I am currently working on a unity game that the player is a stickman ragdoll. I created some weapons and they work fine except the method I use to make the player grab a weapon and control it with its hand. The method I use is to set every frame the weapon position to the player's hand position. The problem with this method is that the weapon doesn't collide well because it can't move from the player's hand position.

            How is it possible to set the weapon's position in the player's hand without changing the weapon's rotation?

            ...

            ANSWER

            Answered 2019-Apr-12 at 15:15

            I found that because I had rigidbody on the weapon and on the player's hand it confused the rigidbody method. So I disable the rigidbody on the weapon when the player pick it and this works fine.

            Source https://stackoverflow.com/questions/55653255

            QUESTION

            Python beginner query
            Asked 2020-May-12 at 12:42

            I've been trying to limit the wrong_answers to maximum of six times. That is if the user inputs answers 6 times wrong, he gets a print message.

            If I use the If statement, python code checks it only the first time it runs. Which means it doesn't come back to the If statement again. (If statement is us from bird_random = random.choice(Animals.bird_list))

            If I use Function, it displays the wrong_answers limit reached message correctly, however it continues to display code lines below. (i.e will continue to display further questions.)

            Question 1. What am I doing wrong? What is the solution 2. How Can I make my code more "Professional"?

            ...

            ANSWER

            Answered 2020-May-12 at 12:42

            Modify the 3rd while loop..

            from while guess_count < guess_limit:

            to while guess_count < guess_limit and wrong_answers < 6:

            Source https://stackoverflow.com/questions/61751760

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install ragdoll

            You can download it from GitHub.
            You can use ragdoll like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

            Support

            Alongside the Python package, this repository also contains the documentation for Ragdoll, which you can build and preview locally prior to making a contribution.
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