ragdoll | Real-time physics for Maya | Animation library
kandi X-RAY | ragdoll Summary
kandi X-RAY | ragdoll Summary
Character animation tools for Autodesk Maya 2018-2022 that enable automatic overlapping animation through high-performance rigid-body simulation techniques.
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Top functions reviewed by kandi - BETA
- Create a rigid model .
- Reset constraints .
- Install the menu .
- Find all rigid chains in the scene .
- Infer a geometry .
- Assign transforms to a given solver .
- Convert a MUG into a Python object .
- Deletes polygons from the given nodes .
- Bake a simulation .
- Performs one single transformation .
ragdoll Key Features
ragdoll Examples and Code Snippets
Community Discussions
Trending Discussions on ragdoll
QUESTION
I'm trying to test my code and can't figure out what I'm doing wrong. I'm using FastAPI with pydantic's Base Model.
...ANSWER
Answered 2021-May-17 at 19:32The problem is with your function definition. You are specifying a parameter cat
of type cat and also duplicate parameters to create the cat. You should just have the cat
parameter. Try with this:
QUESTION
I am trying to implement a ragdoll in Bullet Physics, mimicking one I created in a Maya plugin which uses PhysX. I have everything 1:1 besides constraint motors.
In physX, motors simply have linear and angular damping/stiffness and a target represented as a mat4 (position and rotation).
Ideally I'd be using btConeTwist
but it doesn't seem to have linear/angular motor settings so I have switched to btGeneric6DofConstraint
which does provide accessability, which I am setting as follows, I think it's correct...
ANSWER
Answered 2021-May-10 at 07:05You should be using the btGeneric6DofSpring2Constraint
. It's the most flexible and feature rich out of all of Bullets constraints as well as the most stable from my experience. From what I can tell you understand how to setup the constraint frames and the rest of the constraint, so I'll skip that part. Setup is the same as all the rest.
It's quite straight forward from there. Let's start with a simple target velocity for the constraint. You have to enable the motor, set the max motor force, and finally the target velocity. The index corresponds to the axis in the constraint. Linear X, Y, and Z are 0, 1, and 2. Rotational X, Y, and Z are 3, 4, and 5. The target velocity for rotation is in radians a second. So this example creates a rotational motor around the X axis in the constraint frame that is attempting to move at 180 degrees a second.
QUESTION
cats = {'lesson_name': {0: 'Mutt',
1: 'Ragdoll',
2: 'Black',
3: 'Calico',
4: 'Tortoise',
5: 'Mainecoon'},
'tag_list': {0: ['Orange', 'Black', 'White'],
1: ['Grey', 'White'],
2: ['Black','Brown'],
3: ['Orange','Grey','White'],
4: ['Orange', 'Brown','White'],
5: ['Grey','White']},
'Orange': {0: '',
1: '',
2: '',
3: '',
4: '',
5: ''},
'Black': {0: '',
1: '',
2: '',
3: '',
4: '',
5: ''},
'White': {0: '',
1: '',
2: '',
3: '',
4: '',
5: ''},
'Grey': {0: '',
1: '',
2: '',
3: '',
4: '',
5: ''},
'Brown': {0: '',
1: '',
2: '',
3: '',
4: '',
5: ''}}
cats_frame = pd.DataFrame(cats)
...ANSWER
Answered 2021-Mar-02 at 17:43# i holds index e.g. 1; a_list is for example [Grey, White] in the second turn
for i, a_list in enumerate(cats_frame.tag_list):
# j becomes the index number (starting at 1), color becomes e.g. "Grey"
for j, color in enumerate(a_list, start=1):
# put numbers according to tag list to the position
# where i points to the row and color points to the column
cats_frame.loc[i, color] = str(j)
QUESTION
I have a small and probably stupid question. I'm unsure how to navigate this. I want to figure out how to convert an Integer in order to print out a String like in the unit test below. I'm NOT allowed to use an enum, as exact question asks for it to be represented as an integer. Do I need a HashMap, or just simple switch statements? When I run the unit test, I need it to print out:
...ANSWER
Answered 2020-Dec-06 at 19:19Using an enum
would be the obvious choice here, but since you state you can't use them, you could use a Map
from the value to the name:
QUESTION
First of all, here is my condition. I'm trying to pass all the data that were filled in Dropdownbutton and Date & Time picker at the first screen (left picture) to the second screen(right picture). The problem is, I extracted the DropDownButton widget to another class, and I don't understand how to implement it.
Before that, this is the first screen Code :
...ANSWER
Answered 2020-Jul-11 at 21:12First, for the MenuDropDown
, you're going to want to do a sort of extension for the onChanged
method. Add a VoidCallback
parameter to the widget's constructor like so:
QUESTION
I am new to mongoDB and I need help in it. Here's the example scenario. I have 3 collections: Dogs, Cats and PetsInventory and a pet data that I need to insert in PetsInventory collection.
Dogs Collection:
...ANSWER
Answered 2020-Jul-11 at 05:19Your script logic should be something like below:
QUESTION
So I'm trying to make a drop down menu for each options and insert a different List of items each. First of all, because my Dropdownmenu widget shares the same properties for one and another, I extracted the widget to another class name "MenuDropDown". Here is the code for the widget.
...ANSWER
Answered 2020-Jul-10 at 06:52Just check out the code that I have made some changes :
QUESTION
I tried make a Ragdoll game with my brother but the problem is that we try make a Ragdoll movement and we can make a movement but when we try this movement on the Ragdoll It just goes pretty normal. we know we need bones and things like that but we don't know how can we make A script like that. we don't want see tutorials on YouTube we want to make a script that how We want to be. Anyone have any idea how we can do that? Oh and I know when I wrote this there were some spelling errors in the above code so sorry for that. here's our script:
...ANSWER
Answered 2020-Jun-13 at 22:10Use animations for different movements it will save you a lot of time. If you want the Rag doll effect enable it after the Player dies. So, in animations you should check blend trees if you want different animations for different speeds or locations etc. All game characters move as one Object and the rest is done in Animations. It is much simpler and efficient.
QUESTION
I am currently working on a unity game that the player is a stickman ragdoll. I created some weapons and they work fine except the method I use to make the player grab a weapon and control it with its hand. The method I use is to set every frame the weapon position to the player's hand position. The problem with this method is that the weapon doesn't collide well because it can't move from the player's hand position.
How is it possible to set the weapon's position in the player's hand without changing the weapon's rotation?
...ANSWER
Answered 2019-Apr-12 at 15:15I found that because I had rigidbody on the weapon and on the player's hand it confused the rigidbody method. So I disable the rigidbody on the weapon when the player pick it and this works fine.
QUESTION
I've been trying to limit the wrong_answers
to maximum of six times. That is if the user inputs answers 6 times wrong, he gets a print message.
If I use the If
statement, python code checks it only the first time it runs. Which means it doesn't come back to the If
statement again. (If
statement is us from bird_random = random.choice(Animals.bird_list)
)
If I use Function, it displays the wrong_answers
limit reached message correctly, however it continues to display code lines below. (i.e will continue to display further questions.)
Question 1. What am I doing wrong? What is the solution 2. How Can I make my code more "Professional"?
...ANSWER
Answered 2020-May-12 at 12:42Modify the 3rd while loop..
from while guess_count < guess_limit:
to while guess_count < guess_limit and wrong_answers < 6:
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
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Install ragdoll
You can use ragdoll like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.
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