hatchet | Holistic Allele-specific Tumor Copy | Genomics library

 by   raphael-group Python Version: v0.3.2 License: BSD-3-Clause

kandi X-RAY | hatchet Summary

kandi X-RAY | hatchet Summary

hatchet is a Python library typically used in Artificial Intelligence, Genomics, Kafka applications. hatchet has no vulnerabilities, it has build file available, it has a Permissive License and it has low support. However hatchet has 10 bugs. You can download it from GitHub.

HATCHet is an algorithm to infer allele and clone-specific copy-number aberrations (CNAs), clone proportions, and whole-genome duplications (WGD) for several tumor clones jointly from multiple bulk-tumor samples of the same patient or from a single bulk-tumor sample. Complete documentation for HATCHet is available at
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            kandi-support Support

              hatchet has a low active ecosystem.
              It has 23 star(s) with 15 fork(s). There are 9 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 3 open issues and 42 have been closed. On average issues are closed in 27 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of hatchet is v0.3.2

            kandi-Quality Quality

              OutlinedDot
              hatchet has 10 bugs (3 blocker, 0 critical, 6 major, 1 minor) and 311 code smells.

            kandi-Security Security

              hatchet has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              hatchet code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              hatchet is licensed under the BSD-3-Clause License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              hatchet releases are available to install and integrate.
              Build file is available. You can build the component from source.
              hatchet saves you 1881 person hours of effort in developing the same functionality from scratch.
              It has 4148 lines of code, 190 functions and 17 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed hatchet and discovered the below as its top functions. This is intended to give you an instant insight into hatchet implemented functionality, and help decide if they suit your requirements.
            • Argument parser
            • Parse string into a tuple
            • Log an error message
            • Log a message
            • Parse command line arguments
            • Extract chromosomes from a normal BAM file
            • Return the path to the given program
            • Given a BAM file return a set of names
            • Call bcftools
            • Compute an HMM model for the given tracks
            • Cluster bins
            • Wrapper function for filtering filtering
            • Reads a BBB file into a list of tracks
            • Read normal bin counts from normal bin counts
            • Select a score for a given objective function
            • Select the results based on the objective function
            • Perform bin algorithm
            • Plot 2D histogram
            • Plot a 1D chromosome
            • Parse command line options
            • Parse command - line arguments for count - reads
            • Argument for count - reads
            • Finds all the locations of the common clusters
            • Compute the score for two diploids
            • Generate 2D plot of 2D plots
            • Combine overlapping SNPs
            Get all kandi verified functions for this library.

            hatchet Key Features

            No Key Features are available at this moment for hatchet.

            hatchet Examples and Code Snippets

            No Code Snippets are available at this moment for hatchet.

            Community Discussions

            QUESTION

            Object selected from list reads [object Object]
            Asked 2021-Apr-20 at 16:38

            I'm developing a web game in JavaScript and I have a few arrays of objects. For some reason, I'm experiencing this problem: When I randomly select an object from an array:

            ...

            ANSWER

            Answered 2021-Apr-20 at 16:30

            Your code is working fine and the variable itemToGive is the object you think it should be. [object object] is just some problem you're experiencing with string conversion. Run the snippet below

            Source https://stackoverflow.com/questions/67182714

            QUESTION

            How to assign an integer for every element in the list
            Asked 2021-Jan-25 at 05:41

            I have a list like this:

            ...

            ANSWER

            Answered 2021-Jan-25 at 05:31

            Create a dict using comprehension.

            Source https://stackoverflow.com/questions/65879419

            QUESTION

            elasticsearch filebeat mapper_parsing_exception when using decode_json_fields
            Asked 2020-Oct-14 at 09:06

            I have ECK setup and im using filebeat to ship logs from Kubernetes to elasticsearch.

            Ive recently added decode_json_fields processor to my configuration, so that im able decode the json that is usually in the message field.

            ...

            ANSWER

            Answered 2020-Oct-14 at 09:06

            The problem is that some of your JSON messages contain a message field that is sometimes a simple string and other times a nested JSON object (like in the case you're showing in your question).

            After this index was created, the very first message that was parsed was probably a string and hence the mapping has been modified to add the following field (line 10553):

            Source https://stackoverflow.com/questions/64261826

            QUESTION

            How to store a Scanner input and have it correspond with an array? Then pick a random element from that array
            Asked 2020-Sep-28 at 19:55

            Working on a beginner java project.

            The idea of the program is to take in user's favorite genre and return a random recommendation based on a top 10 (starting with 3 now) list of books in each genre.

            My main question is how could I take in their input, make it correspond to the right array and print out a random element from that array in the getRecommendation() method.

            Code below (left out imports and public class):

            ...

            ANSWER

            Answered 2020-Sep-28 at 19:37

            you're looking for the concept of a field.

            Source https://stackoverflow.com/questions/64108414

            QUESTION

            Decreasing the size of a frozen PySide2 script
            Asked 2020-Sep-22 at 12:52

            I currently have a frozen binary created out of a PySide2 python program using PyInstaller, and it ends up having a very large file size. A script as small as a PySide2 window with Hello World can reach over 40MBs in size.

            There are many unused bindings of PySide2 that are being included in the binary, and I've been wondering if there's any modern solution for stripping them from the frozen binary.

            After a quick search, I only managed to find a tool called Hatchet from a library called PySideKick, but it's been unmaintained for years, and probably is not suitable for use with PySide2 or Python 3.

            ...

            ANSWER

            Answered 2020-Sep-22 at 12:52

            There are a number of approaches you can take to reduce pyinstalled compiled filesizes:

            1. If you use anaconda, switching to virtualenv can lead to a significant reduction in the size of the compiled file. I made an virtualenv environment in pycharm specifically for compiling a project and it really helped. (more details: How to make pyinstaller not use anaconda and build a small-size exe file)

            2. You can exclude specific modules that you don't want compiled with the --exclude-module argument in pyinstaller.

            3. A better way to do the above is to edit the spec file as suggested in this answer: How to exclude unnecessary Qt *.so files when packaging an application?

            Unfortunately, pyinstaller needs to package the python interpreter and some other dependencies so the filesize will always be larger than you (or me) would like. Double check in the dist file that the majority of your overhead is actually from PySide.

            Source https://stackoverflow.com/questions/63250018

            QUESTION

            If statements & else not working as intended
            Asked 2020-Apr-14 at 09:01
                if b1a == "rock":
                print("you gave him a concussion and made the rock your new weapon")
                weapon = "rock"
            else:
                print("you had a heart attack because you didn't pick one of the options")
                exit()
            
            if b1a == "NIGERUNDAYO":
                weapon = "tommy gun"
                print("You ran so much that the beast got tired, then you took out a tommy gun and started shooting")
            else:
                print("you had a heart attack because you didn't pick one of the options")
                exit()
            
            if b1a == "slash":
                print("you slashed his face with a hatchet. ")
            else:
                print("you had a heart attack because you didn't pick one of the options")
                exit()
            
            ...

            ANSWER

            Answered 2020-Apr-14 at 06:28

            It'd be better to just use elif each time instead of if-else construction.

            Source https://stackoverflow.com/questions/61201511

            QUESTION

            How to call func on a Struct instance after storing in list
            Asked 2019-Dec-06 at 13:49

            I tried searching, but can't find how to do this. I want to take instances of my struct and store them in a list, then iterate over them and call a function on them.

            ...

            ANSWER

            Answered 2019-Dec-06 at 13:48

            container/list is not "generic" and operates on interface{} values. To get "typed" values out of it, you have to use type assertion:

            Source https://stackoverflow.com/questions/59214216

            QUESTION

            CSS hover events not being picked up on submenu within a submenu
            Asked 2019-Sep-04 at 17:58

            On a site I'm working on, I have a submenu within a submenu. The level-2 submenu is taller than the parent level-1 submenu. I'm using css to basically say, if i'm hovering over the parent list item of the level-1 submenu, or the level-1 submenu itself, the level-1 submenu is visible, and i'm repeating the same thing for the level-2 submenu. But when the mouse leaves the bounds of the level-1 submenu, it seems like pointer events on the level-2 item are not being picked up anymore.

            I understand this is really confusing to understand but you can see it in action on this sloppily-and-quickly-thrown-together staging site (I know it's not in its best state, please be patient for the styling to appear): http://kachinahouse.newbird.co/

            Hover over All Categories, Native American Artifacts, and try to select a submenu item a bit down the list. The entire menu disappears as if hover events aren't being recieved as soon as you leave the bounds of the level-1 submenu.

            • In safari, hover events on level-2 don't even seem to be registered.
            • In chrome, level-2 hover events disappear when the mouse leaves the bounds of level-1
            • In firefox, everything works as expected and the submenus stay open as long as I'm hovering over them.

            Should be noted that I am not using display:none to hide the submenu items before their appearance, I'm using a combination of opacity, visibility and pointer-events:none so that I can use smooth fading transitions. I mention this because I'm wondering if my pointer-events might be mucking things up somehow...? I don't see how though.

            Simplified example of my css:

            ...

            ANSWER

            Answered 2019-Sep-03 at 19:29

            I think you might be overcomplicating your styles, specially with the pointer-events styles and whatnot. If all the elements in your menus and submenus are links/hoverable items, you should not be removing the pointer-events or their individual visibility, and instead make the parent container invisible.

            Additionally, since you're styling with SCSS, you're nesting your .sub-menu inside a path that makes the .sub-menu quite a specific CSS rule. Your CSS reads like so:

            Source https://stackoverflow.com/questions/57777465

            QUESTION

            How to debug why a JSON document is not valid?
            Asked 2018-Dec-30 at 11:45
            {
              "General":{
                "TimedPointsReward":{
                  "Enabled":true,
                  "Interval":5,
                  "Groups":{
                    "Default":{
                      "Amount":5
                    },
                    "Premiums":{
                      "Amount":15
                    }
                  }
                },
                "ItemsPerPage":15,
                "ShopDisplayTime":15.0,
                "ShopTextSize":1.3,
                "DbPathOverride":"",
                "DefaultKit":"House,starter"
              },
              "Kits":{
                "starter":{
                  "DefaultAmount":2,
                  "Price":20,
                  "Description":"Starter Kit! (Raptor and Pteradon)",
                  "OnlyFromSpawn":false,
                  "Items":[
                    {
                      "Amount":1,
                      "Quality":0,
                      "ForceBlueprint":false,
                      "Blueprint":"Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_PteroSaddle.PrimalItemArmor_PteroSaddle'"
             },
                    {
                      "Amount":1,
                      "Quality":0,
                      "ForceBlueprint":false,
                      "Blueprint":"Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_RaptorSaddle.PrimalItemArmor_RaptorSaddle'"
                    }
                  ],
                  "Dinos":[
                    {
                      "Level":100,
                      "Blueprint":"Blueprint'/Game/PrimalEarth/Dinos/Raptor/BionicRaptor_Character_BP.BionicRaptor_Character_BP'"
             },
                    {
                      "Level":100,
                      "Blueprint":"Blueprint'/Game/PrimalEarth/Dinos/Ptero/Ptero_Character_BP.Ptero_Character_BP'"
                    }
                  ]
                },
                "House":{
                  "DefaultAmount":1,
                  "Price":100,
                  "Description":"House Kit! (Wood)",
                  "Items":[
                    {
                      "Amount":20,
                      "Quality":0,
                      "ForceBlueprint":false,
                      "Blueprint":"Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Structures/Wooden/PrimalItemStructure_WoodFloor.PrimalItemStructure_WoodFloor'"
             },
                    {
                      "Amount":40,
                      "Quality":0,
                      "ForceBlueprint":false,
                      "Blueprint":"Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Structures/Wooden/PrimalItemStructure_WoodWall.PrimalItemStructure_WoodWall'"
             },
                    {
                      "Amount":20,
                      "Quality":0,
                      "ForceBlueprint":false,
                      "Blueprint":"Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Structures/Wooden/PrimalItemStructure_WoodCeiling.PrimalItemStructure_WoodCeiling'"
             },
                    {
                      "Amount":2,
                      "Quality":0,
                      "ForceBlueprint":false,
                      "Blueprint":"Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Structures/Wooden/PrimalItemStructure_WoodWallWithDoor.PrimalItemStructure_WoodWallWithDoor'"
             },
                    {
                      "Amount":2,
                      "Quality":0,
                      "ForceBlueprint":false,
                      "Blueprint":"Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Structures/Stone/PrimalItemStructure_StoneDoor.PrimalItemStructure_StoneDoor'"
                    }
                  ]
                },
                "Survival":{
                  "DefaultAmount":3,
                  "Price":100,
                  "MinLevel":1,
                  "MaxLevel":20,
                  "Description":"Survival Kit(Sword, Pickaxe, and Hatchet",
                  "Items":[
                    {
                      "Amount":1,
                      "Quality":0,
                      "ForceBlueprint":false,
                      "Blueprint":"Blueprint'/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponSword.PrimalItem_WeaponSword'"
                    },
                    {
                      "Amount":1,
                      "Quality":0,
                      "ForceBlueprint":false,
                      "Blueprint":"Blueprint'/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponMetalPick.PrimalItem_WeaponMetalPick'"
                    },
                    {
                      "Amount":1,
                      "Quality":0,
                      "ForceBlueprint":false,
                      "Blueprint":"Blueprint'/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponMetalHatchet.PrimalItem_WeaponMetalHatchet'"
                    }
                  ]
                }
              },
              "ShopItems":{
                "ingots100":{
                  "Type":"item",
                  "Description":"Metal Ingot (100x)",
                  "Price":200,
                  "Items":[
                    {
                      "Quality":0,
                      "ForceBlueprint":false,
                      "Amount":100,
                      "Blueprint":"Blueprint'/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_MetalIngot.PrimalItemResource_MetalIngot'"
                    }
                  ]
                },
                "DinoArea":{
                  "Type":"item",
                  "Description":"Area For Your Dinos!",
                  "Price":200,
                  "Items":[
                    {
                      "Quality":0,
                      "ForceBlueprint":false,
                      "Amount":6,
                      "Blueprint":"Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Structures/Wooden/PrimalItemStructure_WoodGateframe.PrimalItemStructure_WoodGateframe'" 
                    },
                    {
                      "Quality":0,
                      "ForceBlueprint":false,
                      "Amount":6,
                      "Blueprint":"Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Structures/Wooden/PrimalItemStructure_WoodGate.PrimalItemStructure_WoodGate'"
                    }
                  ]
                },
                "Rock Drake":{
                  "Type":"dino",
                  "Description":"Gives a Tamed Rock Drake",
                  "Level":150,
                  "Price":2000,
                  "MinLevel":1,
                  "MaxLevel":150,
                  "Blueprint":"Blueprint'/Game/Aberration/Dinos/RockDrake/RockDrake_Character_BP.RockDrake_Character_BP'" 
                },
                "Rex":{
                  "Type":"dino",
                  "Description":"Gives a Tamed Rex",
                  "Level":150,
                  "Price":1000,
                  "Neutered":false,
                  "Blueprint":"Blueprint'/Game/PrimalEarth/Dinos/Rex/Rex_Character_BP.Rex_Character_BP'"
                },
                "Achatina":{
                  "Type":"dino",
                  "Description":"Gives a Snail",
                  "Level":150,
                  "Price":100,
                  "Neutered":false,
                  "Blueprint":"Blueprint'/Game/PrimalEarth/Dinos/Achatina/Achatina_Character_BP.Achatina_Character_BP'" 
                },
                  "Allosaurus":{
                  "Type":"dino",
                  "Description":"Gives a Allosaurus",
                  "Level":150,
                  "Price":300,
                  "Neutered":false,
                  "Blueprint":"Blueprint'/Game/PrimalEarth/Dinos/Allosaurus/Allo_Character_BP.Allo_Character_BP'"
                },
                 "Ankylosaurus":{
                  "Type":"dino",
                  "Description":"Gives a Ankylo",
                  "Level":150,
                  "Price":300,
                  "Neutered":false,
                  "Blueprint":"Blueprint'/Game/PrimalEarth/Dinos/Ankylo/Ankylo_Character_BP.Ankylo_Character_BP'"
                 },
                  "Argentavis":{
                  "Type":"dino",
                  "Description":"Gives a Argentavis",
                  "Level":150,
                  "Price":600,
                  "Neutered":false,
                  "Blueprint":"Blueprint'/Game/PrimalEarth/Dinos/Argentavis/Argent_Character_BP.Argent_Character_BP'"
                 },
                 "Araneo":{
                  "Type":"dino",
                  "Description":"Gives a Araneo",
                  "Level":150,
                  "Price":200,
                  "Neutered":false,
                  "Blueprint":"Blueprint'/Game/PrimalEarth/Dinos/Spider-Small/SpiderS_Character_BP.SpiderS_Character_BP'"
                 },
                  "Arthropluera":{
                  "Type":"dino",
                  "Description":"Gives a Arthropluera",
                  "Level":150,
                  "Price":300,
                  "Neutered":false,
                  "Blueprint":"Blueprint'/Game/PrimalEarth/Dinos/Arthropluera/Arthro_Character_BP.Arthro_Character_BP'" 
                 },
                 "Baryonx":{
                  "Type":"dino",
                  "Description":"Gives a Baryonyx",
                  "Level":150,
                  "Price":200,
                  "Neutered":false,
                  "Blueprint":"Blueprint'/Game/PrimalEarth/Dinos/Baryonyx/Baryonyx_Character_BP.Baryonyx_Character_BP'" 
                 },
                  "Castoroides":{
                  "Type":"dino",
                  "Description":"Gives a Beaver",
                  "Level":150,
                  "Price":300,
                  "Neutered":false,
                  "Blueprint":"Blueprint'/Game/PrimalEarth/Dinos/Beaver/Beaver_Character_BP.Beaver_Character_BP'" 
                },
                 "Daeodon":{
                  "Type":"dino",
                  "Description":"Gives a Pig",
                  "Level":150,
                  "Price":300,
                  "Neutered":false,
                  "Blueprint":"Blueprint'/Game/PrimalEarth/Dinos/Daeodon/Daeodon_Character_BP.Daeodon_Character_BP'" 
                },
                  "Diplodocus":{
                  "Type":"dino",
                  "Description":"Gives a Disappointment",
                  "Level":150,
                  "Price":100,
                  "Neutered":false,
                  "Blueprint":"Blueprint'/Game/PrimalEarth/Dinos/Diplodocus/Diplodocus_Character_BP.Diplodocus_Character_BP'" 
                 },
                 "Doedicurus":{
                  "Type":"dino",
                  "Description":"Gives a Doedicurus",
                  "Level":150,
                  "Price":200,
                  "Neutered":false,
                  "Blueprint":"Blueprint'/Game/PrimalEarth/Dinos/Doedicurus/Doed_Character_BP.Doed_Character_BP'" 
                },
                  "Bronto":{
                  "Type":"dino",
                  "Description":"Gives a Bronto",
                  "Level":150,
                  "Price":800,
                  "Neutered":false,
                  "Blueprint":"Blueprint'/Game/PrimalEarth/Dinos/Sauropod/Sauropod_Character_BP.Sauropod_Character_BP'"  
                 },
                 "Carnotaurus":{
                  "Type":"dino",
                  "Description":"Gives a Carno",
                  "Level":150,
                  "Price":300,
                  "Neutered":false,
                  "Blueprint":"Blueprint'/Game/PrimalEarth/Dinos/Carno/Carno_Character_BP.Carno_Character_BP'" 
                 },
                  "Bee":{
                  "Type":"dino",
                  "Description":"Gives a Giant Bee",
                  "Level":150,
                  "Price":400,
                  "Neutered":false,
                  "Blueprint":"Blueprint'/Game/PrimalEarth/Dinos/Bee/Bee_Character_BP.Bee_Character_BP'" 
                },
                 "Giganotosaurus":{
                  "Type":"dino",
                  "Description":"Gives a Giga",
                  "Level":150,
                  "Price":1500,
                  "Neutered":false,
                  "Blueprint":"Blueprint'/Game/PrimalEarth/Dinos/Giganotosaurus/Gigant_Character_BP.Gigant_Character_BP'"
                },
                  "Pteranodon":{
                  "Type":"dino",
                  "Description":"Gives a Pteranodon",
                  "Level":150,
                  "Price":100,
                  "Neutered":false,
                  "Blueprint":"Blueprint'/Game/PrimalEarth/Dinos/Ptero/Ptero_Character_BP.Ptero_Character_BP'"  
                },
                 "Quetzal":{
                  "Type":"dino",
                  "Description":"Gives a Quetzale",
                  "Level":150,
                  "Price":800,
                  "Neutered":false,
                  "Blueprint":"Blueprint'/Game/PrimalEarth/Dinos/Quetzalcoatlus/Quetz_Character_BP.Quetz_Character_BP'"  
                },
                  "Rex":{
                  "Type":"dino",
                  "Description":"Gives a T-Rex",
                  "Level":150,
                  "Price":1000,
                  "Neutered":false,
                  "Blueprint":"Blueprint'/Game/PrimalEarth/Dinos/Rex/Rex_Character_BP.Rex_Character_BP'"  
                },
                 "Spinosaurus":{
                  "Type":"dino",
                  "Description":"Gives a Spino",
                  "Level":150,
                  "Price":500,
                  "Neutered":false,
                  "Blueprint":"Blueprint'/Game/PrimalEarth/Dinos/Spino/Spino_Character_BP.Spino_Character_BP'" 
                },
                  "Stegosaurus":{
                  "Type":"dino",
                  "Description":"Gives a Stego",
                  "Level":150,
                  "Price":100,
                  "Neutered":false,
                  "Blueprint":"Blueprint'/Game/PrimalEarth/Dinos/Stego/Stego_Character_BP.Stego_Character_BP'"  
                },
                 "Tapejara":{
                  "Type":"dino",
                  "Description":"Gives a Tapejara",
                  "Level":150,
                  "Price":400,
                  "Neutered":false,
                  "Blueprint":"Blueprint'/Game/PrimalEarth/Dinos/Tapejara/Tapejara_Character_BP.Tapejara_Character_BP'"  
                },
                  "Therizinosaur":{
                  "Type":"dino",
                  "Description":"Gives a Therizinosaur",
                  "Level":150,
                  "Price":500,
                  "Neutered":false,
                  "Blueprint":"Blueprint'/Game/PrimalEarth/Dinos/Therizinosaurus/Therizino_Character_BP.Therizino_Character_BP'"  
                },
                 "Titanosaur":{
                  "Type":"dino",
                  "Description":"Gives a Titanosaur",
                  "Level":10,
                  "Price":5000,
                  "Neutered":false,
                  "Blueprint":"Blueprint'/Game/PrimalEarth/Dinos/Titanosaur/Titanosaur_Character_BP.Titanosaur_Character_BP'" 
                },
                  "Yutyrannus":{
                  "Type":"dino",
                  "Description":"Gives a Yutyrannus",
                  "Level":150,
                  "Price":1000,
                  "Neutered":false,
                  "Blueprint":"Blueprint'/Game/PrimalEarth/Dinos/Yutyrannus/Yutyrannus_Character_BP.Yutyrannus_Character_BP'"  
                },
                 "Phoenix":{
                  "Type":"dino",
                  "Description":"Gives a Phoenix",
                  "Level":100,
                  "Price":300,
                  "Neutered":false,
                  "Blueprint":"Blueprint'/Game/ScorchedEarth/Dinos/Phoenix/Phoenix_Character_BP.Phoenix_Character_BP'" 
                },
                "exp1000":{
                  "Type":"experience",
                  "Description":"1000 points of experience and works on dinos",
                  "GiveToDino":True,
                  "Price":50,
                  "Amount":1000.0
                  },
                   "tekengram":{  
                  "Type":"unlockengram",
                  "Description":"Engram TEK Boots & Gloves",
                  "Price":20,
                  "Items":[  
                    {  
                      "Blueprint":"Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Armor/TEK/PrimalItemArmor_TekBoots.PrimalItemArmor_TekBoots'"
                    },
                    {  
                      "Blueprint":"Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Armor/TEK/PrimalItemArmor_TekGloves.PrimalItemArmor_TekGloves'"
                    }
                  ]
                },
                  "allengrams":{
                  "Type":"command",
                  "Description":"All engrams",
                  "Price":2000,
                  "Items":[
                  {
                      "Command":"GiveEngrams"
                }
               ]
              }
             },
              "SellItems":{
                "metal":{
                  "Type":"item",
                  "Description":"100x metal",
                  "Price":10,
                  "Amount":50,
                  "Blueprint":"Blueprint'/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Metal.PrimalItemResource_Metal'"
                }
              },
              "Messages":{
                "Sender":"ArkShop",
                "BoughtItem":"You have successfully bought item",
                "BoughtDino":"You have successfully bought dino",
                "BoughtBeacon":"You have successfully bought beacon",
                "BoughtExp":"You have successfully bought experience",
                "ReceivedPoints":"You have received {0} points! (total: {1})",
                "HavePoints":"You have {0} points",
                "NoPoints":"You don't have enough points",
                "WrongId":"Wrong id",
                "NoPermissionsKit":"You don't have permission to use this kit",
                "CantBuyKit":"You can't buy this kit",
                "BoughtKit":"You have successfully bought {0} kit",
                "AvailableKits":"Available kits for you:",
                "NoKits":"No available kits",
                "KitsLeft":"You have {0} {1} kits left",
                "NoKitsLeft":"You don't have {0} kits left",
                "CantGivePoints":"You can't give points to yourself",
                "RidingDino":"You can't buy this item while riding a dino",
                "SentPoints":"You have successfully sent {0} points to {1}",
                "GotPoints":"You have received {0} points from {1}",
                "NoPlayer":"Player doesn't exist",
                "FoundMorePlayers":"Found more than one player with the given name",
                "BuyUsage":"Usage: /buy id amount",
                "ShopUsage":"Usage: /shop page",
                "KitUsage":"Usage: /kit KitName",
                "BuyKitUsage":"Usage: /BuyKit KitName amount",
                "TradeUsage":"Usage: /trade 'Player Name' amount",
                "PointsCmd":"/points",
                "TradeCmd":"/trade",
                "BuyCmd":"/buy",
                "ShopCmd":"/shop",
                "KitCmd":"/kit",
                "BuyKitCmd":"/buykit",
                "SellCmd":"/sell",
                "ShopSellCmd":"/shopsell",
                "SellUsage":"Usage: /sell id amount",
                "NotEnoughItems":"You don't have enough items ({0}/{1})",
                "SoldItems":"You have successfully sold items",
                "BadLevel":"Required level: {0} - {1}",
                "KitsListPrice":"Price: {0}",
                "KitsListFormat":"\"{0}\" - {1}. {2} left. {3}\n",
                "StoreListDino":"{0}) {1}. Level: {2}. Id: {3}. Price: {4}\n",
                "StoreListItem":"{0}) {1}. Id: {2}. Price: {3}\n",
                "StoreListFormat":"{0}",
                "OnlyOnSpawnKit":"This kit can be used only on spawn"
              }
            }
            
            ...

            ANSWER

            Answered 2018-Dec-30 at 11:45

            You can use any JSON validator including the online ones like: https://jsonlint.com/, to validate your JSON files. Your current JSON has two errors:

            1. "GiveToDino": True (at line 363), -> change True to true, if you want to use it as a boolean
            2. Rex (at lines 152 and 296) is a duplicated key. You should change one of those keys to something else.

            If you fix these two errors in your current version you'll have a valid JSON.

            Source https://stackoverflow.com/questions/53976303

            QUESTION

            TypeError: 'float' object is not iterable on a list in built in max function
            Asked 2017-Dec-21 at 21:13

            I am trying to find the closest match to an approximate movie title given an actual movie title using the max function and its key argument. If I define a sample list and test the function it works...

            ...

            ANSWER

            Answered 2017-Dec-21 at 21:13

            Not a pandas expert and cannot reproduce but depending on how the file is read, since there are titles (like the french movie 11.6 for instance) which match a float, it's possible that some data are floats instead of strings (well your issue proves that it is possible :))

            A good workaround would be to force data as string like this:

            Source https://stackoverflow.com/questions/47932542

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