svg.path | SVG path objects and parser | Animation library
kandi X-RAY | svg.path Summary
kandi X-RAY | svg.path Summary
SVG path objects and parser
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Top functions reviewed by kandi - BETA
- Return the D representation
- Returns True if this is a horizontal axis
- Returns True if the given point is vertically vertical
- Returns the D representation
- Checks if the given point is smooth
- Remove flag from argument array
- Strip fields from an array
- Pop an unsigned number from arg_array
- Pop a number from a string
- Pop a coordinate pair from arg_array
svg.path Key Features
svg.path Examples and Code Snippets
Community Discussions
Trending Discussions on svg.path
QUESTION
I installed chaco library on windows server 2012 after too much headache but I faced a big problem after installation :
pip install chaco Requirement already satisfied: chaco in c:\programdata\anaconda ... Requirement already satisfied: enable>=5.2.0 in c:\programdata\ ... Requirement already satisfied: numpy in c:\programdata\anaconda ... Requirement already satisfied: traits>=6.2.0 in c:\programdata\ ... Requirement already satisfied: pyface>=7.2.0 in c:\programdata\ ... Requirement already satisfied: traitsui in c:\programdata\anaco ... Requirement already satisfied: fonttools in c:\programdata\anac ... Requirement already satisfied: pillow in c:\programdata\anacond ... Requirement already satisfied: importlib-metadata in c:\program ... Requirement already satisfied: importlib-resources>=1.1.0 in c: ... Requirement already satisfied: zipp>=3.1.0 in c:\programdata\an ...
but after I import Chaco I get an error from "enable":
...ANSWER
Answered 2021-Dec-07 at 04:08The problem might be because of updates in 'enable' API.
I removed the self.name
in pathdata.py and I got the error that customName cannot be found! Therefore, I change self.Name
to self.customName
and it solved
QUESTION
I'm currently making a C++ version of python's svg.path
. There are multiple types of paths, like a Line
, CubicBezier
, etc. which are separate classes (with no inheritance, except for Line
and Close
which are inherited from Linear
but that can be removed if necessary). There's also a Path
class, which in python has a list of segments. But I'm not sure how to have a vector of segments in C++.
So something like this:
...ANSWER
Answered 2021-Jun-22 at 10:29Since you're not using inheritance, you'll need a different tool. It appears you want something like std::variant
.
The downside of this approach is that you'll need to handle all the different cases yourself, since there's no common base class interface.
QUESTION
I would like to convert a basic SVG file containing polylines into the stroke-3 format used by sketch-rnn (and the quickdraw dataset).
To my understanding, each polyline point in stroke-3 format would be:
- stored as
[delta_x, delta_y, pen_up]
, where delta_x
,delta_y
represent the coordinates relative to the previous point andpen_up
is a bit that is 1 when the pen is up (e.g.move_to
operation a-la turtle graphics) or 0 when the pen is down (e.g.line_to
operation a-la turtle graphics).
I've attempted to write the function and convert an SVG, but I when I render a test of the stroke-3 format I get an extra line.
My input SVG looks like this:
...ANSWER
Answered 2021-Feb-06 at 16:20Your conversion is correct, the bug is in the rendering code. It must be is_down = data[i][2] == 0
instead of is_down = data[i-1][2] == 0
in draw_stroke3
.
This error didn't show up with the other paths as in all but two cases the new path starts at the end of the previous path. In the other case where you really move to a new start point the additional line coincided with a line already drawn.
UPDATE AND CORRECTION:
I noticed that I mis-interpreted the meaning of the pen-up bit: in fact it shows that the pen is to be lifted after drawing the current stroke, not for the current stroke as I though at first. Therefore your rendering code appears to be OK and the bug is in the stroke3 file generation.
I guess you can do it much simpler by recording the end points for each operation along with the op code (1
= move, 0
= draw) for the current operation. After conversion to a numpy array we can easily convert these absolute positions the relative displacements by do the difference of the first two columns and then shift the third column with the op codes backwards by one position:
QUESTION
What I'm trying to do: Use a Font Awesome SVG - sleigh - in matter.js.
I've tried this:
...ANSWER
Answered 2020-Dec-15 at 05:53Getting this working can be a bit of a fuss because, as the docs point out, there are a couple of external scripts necessary to polyfill SVGPathSeg
and to decompose a 2D polygon into convex pieces. Version frustrations ensue.
The versions that worked for me after referencing the official example and this outdated Codepen example are shown below in the snippet.
Worth noting, the Matter.Bodies.fromVertices
docs state: "if the vertices are concave, they will be decomposed if poly-decomp.js is available. Note that this process is not guaranteed to support complex sets of vertices (e.g. those with holes may fail)" which probably accounts for the extra line you see in the rendered body.
Furthermore, MJS' built-in renderer is mainly for prototyping purposes, so the fact that there's an extra line on the body likely won't matter if you're animating the original SVG element on the page. You may also try the premium font-awesome filled sleighs, but I don't have access to them.
QUESTION
For my Custom window, shown in the answer, I've created a Component named PathButton
ANSWER
Answered 2020-Jul-01 at 21:52I think what you're looking for is simply a signal:
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Install svg.path
You can use svg.path like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.
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