svg.path | SVG path objects and parser | Animation library

 by   regebro Python Version: 6.3 License: MIT

kandi X-RAY | svg.path Summary

kandi X-RAY | svg.path Summary

svg.path is a Python library typically used in User Interface, Animation applications. svg.path has no bugs, it has no vulnerabilities, it has build file available, it has a Permissive License and it has high support. You can install using 'pip install svg.path' or download it from GitHub, PyPI.

SVG path objects and parser
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            kandi-support Support

              svg.path has a highly active ecosystem.
              It has 194 star(s) with 49 fork(s). There are 9 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 2 open issues and 38 have been closed. On average issues are closed in 242 days. There are 1 open pull requests and 0 closed requests.
              It has a positive sentiment in the developer community.
              The latest version of svg.path is 6.3

            kandi-Quality Quality

              svg.path has 0 bugs and 0 code smells.

            kandi-Security Security

              svg.path has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              svg.path code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              svg.path is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              svg.path releases are not available. You will need to build from source code and install.
              Deployable package is available in PyPI.
              Build file is available. You can build the component from source.
              svg.path saves you 539 person hours of effort in developing the same functionality from scratch.
              It has 1921 lines of code, 131 functions and 12 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed svg.path and discovered the below as its top functions. This is intended to give you an instant insight into svg.path implemented functionality, and help decide if they suit your requirements.
            • Return the D representation
            • Returns True if this is a horizontal axis
            • Returns True if the given point is vertically vertical
            • Returns the D representation
            • Checks if the given point is smooth
            • Remove flag from argument array
            • Strip fields from an array
            • Pop an unsigned number from arg_array
            • Pop a number from a string
            • Pop a coordinate pair from arg_array
            Get all kandi verified functions for this library.

            svg.path Key Features

            No Key Features are available at this moment for svg.path.

            svg.path Examples and Code Snippets

            No Code Snippets are available at this moment for svg.path.

            Community Discussions

            QUESTION

            AttributeError: can't set attribute after import chaco.api
            Asked 2021-Dec-07 at 04:08

            I installed chaco library on windows server 2012 after too much headache but I faced a big problem after installation :

            pip install chaco Requirement already satisfied: chaco in c:\programdata\anaconda ... Requirement already satisfied: enable>=5.2.0 in c:\programdata\ ... Requirement already satisfied: numpy in c:\programdata\anaconda ... Requirement already satisfied: traits>=6.2.0 in c:\programdata\ ... Requirement already satisfied: pyface>=7.2.0 in c:\programdata\ ... Requirement already satisfied: traitsui in c:\programdata\anaco ... Requirement already satisfied: fonttools in c:\programdata\anac ... Requirement already satisfied: pillow in c:\programdata\anacond ... Requirement already satisfied: importlib-metadata in c:\program ... Requirement already satisfied: importlib-resources>=1.1.0 in c: ... Requirement already satisfied: zipp>=3.1.0 in c:\programdata\an ...

            but after I import Chaco I get an error from "enable":

            ...

            ANSWER

            Answered 2021-Dec-07 at 04:08

            The problem might be because of updates in 'enable' API.

            I removed the self.name in pathdata.py and I got the error that customName cannot be found! Therefore, I change self.Name to self.customName and it solved

            Source https://stackoverflow.com/questions/70230334

            QUESTION

            C++ Class Superclass
            Asked 2021-Jun-22 at 10:29

            I'm currently making a C++ version of python's svg.path. There are multiple types of paths, like a Line, CubicBezier, etc. which are separate classes (with no inheritance, except for Line and Close which are inherited from Linear but that can be removed if necessary). There's also a Path class, which in python has a list of segments. But I'm not sure how to have a vector of segments in C++.

            So something like this:

            ...

            ANSWER

            Answered 2021-Jun-22 at 10:29

            Since you're not using inheritance, you'll need a different tool. It appears you want something like std::variant.

            The downside of this approach is that you'll need to handle all the different cases yourself, since there's no common base class interface.

            Source https://stackoverflow.com/questions/68076266

            QUESTION

            How to convert SVG polylines to quickdraw stroke-3 numpy format?
            Asked 2021-Feb-06 at 19:28

            I would like to convert a basic SVG file containing polylines into the stroke-3 format used by sketch-rnn (and the quickdraw dataset).

            To my understanding, each polyline point in stroke-3 format would be:

            • stored as [delta_x, delta_y, pen_up], where
            • delta_x, delta_y represent the coordinates relative to the previous point and
            • pen_up is a bit that is 1 when the pen is up (e.g. move_to operation a-la turtle graphics) or 0 when the pen is down (e.g. line_to operation a-la turtle graphics).

            I've attempted to write the function and convert an SVG, but I when I render a test of the stroke-3 format I get an extra line.

            My input SVG looks like this:

            ...

            ANSWER

            Answered 2021-Feb-06 at 16:20

            Your conversion is correct, the bug is in the rendering code. It must be is_down = data[i][2] == 0 instead of is_down = data[i-1][2] == 0 in draw_stroke3.

            This error didn't show up with the other paths as in all but two cases the new path starts at the end of the previous path. In the other case where you really move to a new start point the additional line coincided with a line already drawn.

            UPDATE AND CORRECTION:
            I noticed that I mis-interpreted the meaning of the pen-up bit: in fact it shows that the pen is to be lifted after drawing the current stroke, not for the current stroke as I though at first. Therefore your rendering code appears to be OK and the bug is in the stroke3 file generation.
            I guess you can do it much simpler by recording the end points for each operation along with the op code (1 = move, 0 = draw) for the current operation. After conversion to a numpy array we can easily convert these absolute positions the relative displacements by do the difference of the first two columns and then shift the third column with the op codes backwards by one position:

            Source https://stackoverflow.com/questions/65985435

            QUESTION

            How to use a Font Awesome SVG in Matter.js?
            Asked 2020-Dec-15 at 05:53

            What I'm trying to do: Use a Font Awesome SVG - sleigh - in matter.js.

            I've tried this:

            ...

            ANSWER

            Answered 2020-Dec-15 at 05:53

            Getting this working can be a bit of a fuss because, as the docs point out, there are a couple of external scripts necessary to polyfill SVGPathSeg and to decompose a 2D polygon into convex pieces. Version frustrations ensue.

            The versions that worked for me after referencing the official example and this outdated Codepen example are shown below in the snippet.

            Worth noting, the Matter.Bodies.fromVertices docs state: "if the vertices are concave, they will be decomposed if poly-decomp.js is available. Note that this process is not guaranteed to support complex sets of vertices (e.g. those with holes may fail)" which probably accounts for the extra line you see in the rendered body.

            Furthermore, MJS' built-in renderer is mainly for prototyping purposes, so the fact that there's an extra line on the body likely won't matter if you're animating the original SVG element on the page. You may also try the premium font-awesome filled sleighs, but I don't have access to them.

            Source https://stackoverflow.com/questions/65253422

            QUESTION

            How to declare a property of type EventHandler (slot?) in Custom Component and assign function for that in its usage
            Asked 2020-Jul-01 at 21:52

            For my Custom window, shown in the answer, I've created a Component named PathButton

            ...

            ANSWER

            Answered 2020-Jul-01 at 21:52

            I think what you're looking for is simply a signal:

            Source https://stackoverflow.com/questions/62683818

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install svg.path

            You can install using 'pip install svg.path' or download it from GitHub, PyPI.
            You can use svg.path like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            Install
          • PyPI

            pip install svg.path

          • CLONE
          • HTTPS

            https://github.com/regebro/svg.path.git

          • CLI

            gh repo clone regebro/svg.path

          • sshUrl

            git@github.com:regebro/svg.path.git

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