animations | Animations | Animation library

 by   sparshg Python Version: Current License: MIT

kandi X-RAY | animations Summary

kandi X-RAY | animations Summary

animations is a Python library typically used in User Interface, Animation applications. animations has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. However animations build file is not available. You can download it from GitHub.

Animations made using manim-ce The code turned out to be a bit complicated than expected.. It can be greatly simplified, will work on it soon.
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            kandi-support Support

              animations has a low active ecosystem.
              It has 17 star(s) with 4 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              animations has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of animations is current.

            kandi-Quality Quality

              animations has no bugs reported.

            kandi-Security Security

              animations has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              animations is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              animations releases are not available. You will need to build from source code and install.
              animations has no build file. You will be need to create the build yourself to build the component from source.

            Top functions reviewed by kandi - BETA

            kandi has reviewed animations and discovered the below as its top functions. This is intended to give you an instant insight into animations implemented functionality, and help decide if they suit your requirements.
            • Construct the rectangle
            • Returns a function that returns a slowmo function
            • Calculate the speed between k and k
            • Time adjacency function
            Get all kandi verified functions for this library.

            animations Key Features

            No Key Features are available at this moment for animations.

            animations Examples and Code Snippets

            Detect animations .
            javascriptdot img1Lines of Code : 7dot img1no licencesLicense : No License
            copy iconCopy
            async function detect() {
              const faces = await faceDetector.detect(video);
              // ask the browser when the next animation frame is, and tell it to run detect for us
              faces.forEach(drawFace);
              faces.forEach(censor);
              requestAnimationFrame(detect);
            }  

            Community Discussions

            QUESTION

            Angular 11 tsconfig Path Aliases not Recognized
            Asked 2021-Jun-13 at 17:14

            I am working with Angular 11 and trying to use short imports like import {smthg} from '@common' instead of import {smthg} from '../../../common'

            But I always get errors in IDEA: TS2307: Cannot find module '@common' or its corresponding type declarations.

            And same error in console when trying to compile .ts files (ng serve)

            Interestingly, when I add /index to the import, then IDEA stops cursing, but the error does not disappear in the console

            ...

            ANSWER

            Answered 2021-Jan-25 at 07:46

            So it turned out that the angular engine allows creating aliases for paths based on what is specified in the "paths" in tsconfig.

            But in order to be able to access both the subfolders of the module and what is exported from the index.ts at the top level of the module, you need to specify "paths" like this:

            Source https://stackoverflow.com/questions/65846630

            QUESTION

            Animation each UIView inside the StackView
            Asked 2021-Jun-13 at 13:56

            I need to animate a UIViews inside stackView like this.

            This image is a gif 👆🏻 (click to show)

            I create an UIView Extension like this

            ...

            ANSWER

            Answered 2021-Jun-13 at 13:56

            QUESTION

            Angular 12 integration with Keycloak, build problems
            Asked 2021-Jun-13 at 06:24

            I'm trying to execute the following tutorial to integrate an Angular 12 application with Keycloak: Keycloak Integration with Angular Frontend (I've checked other similar tutorials and the instructions are the same).

            As described in the article, I've inserted the following lines in src\environments\environment.ts:

            ...

            ANSWER

            Answered 2021-Jun-12 at 08:00

            the latest library guide does not contain any "credentials" in the configuration. try removing this piece at all, it shouldn't be there

            Source https://stackoverflow.com/questions/67946768

            QUESTION

            Making a game, should i load all the sprite animation images before start the game?
            Asked 2021-Jun-12 at 23:10

            It's better to load all animations sprites in a array before start or do this that also works fine too:

            ...

            ANSWER

            Answered 2021-Jun-12 at 23:10

            Preloading is usually the best thing to do (at least for frequently used assets, such as animation sprites), for these reasons:

            • Fetching resources over a network has a latency cost associated with it. When you are doing it during a game that should be running at 30-60 frames per second and responding to user inputs quickly, it may significantly degrade the player's experience.
            • If you are loading images on demand, you will need to consider the possibility that the image loading may fail (because of a network failure, for example) and what should be done in such a situation. An advantage of preloading is that you can choose to not let your game start if important assets are not available.

            In addition, the code you have posted will not work as you may have expected it to. It will only display frame3.png. This is because JavaScript in the browser is single-threaded: update and the keydown listener will never run concurrently, so the ctx.drawImage call in update will not see frame.src set to frame1.png or frame2.png.

            Source https://stackoverflow.com/questions/67952732

            QUESTION

            QTreeWidget: How to change sizeHint dynamically?
            Asked 2021-Jun-12 at 03:49

            I have a QTreeWidget where the TopLevelIteps are replaced by a custom widget. Said widget have its maximum and minimum Heights animated with a QStateMachine.

            QTreeWidget (GIF):

            Custom Widget Animation (GIF):

            The problem is that the rows will not adjust its height to fit the custom widget when it expands:

            Row height fixed size (GIF):

            Causing overlap between the widget items instead of pushing each other away like this:

            The results that I'm after (GIF):

            I tried using setSizeHint() on the top level item to but it creates a big empty space between items/widgets:

            Using setSizeHint()(GIF):

            I'm thinking that maybe I have to implement sizeHint() but I'm not really sure what to put there. Or is there a better approach to this problem?

            I would really appreciate some hints.

            Example code:

            ...

            ANSWER

            Answered 2021-May-28 at 06:41

            One solution could be to emit the sizeHintChanged signal of the item delegate of your view every time the size of any of the widgets is changed. This tells the view that the position of the items should be updated. To achieve this you could override the resizeEvent of ExpandableFrame and emit a custom signal, e.g.

            Source https://stackoverflow.com/questions/67717693

            QUESTION

            Compile error when Angular Material dialog is imported
            Asked 2021-Jun-10 at 10:02

            I am trying to show a model dialog in my application. For that as a first step I imported Material Dialog into my component.ts file

            ...

            ANSWER

            Answered 2021-May-24 at 09:38

            Downgrading the angular/material version to the LTS 11.2.3 from HERE should fix this issue.

            Source https://stackoverflow.com/questions/67666552

            QUESTION

            I am using Web View inside a fragment. how to go back in web view
            Asked 2021-Jun-10 at 08:47

            this is the web view fragment

            public class Home extends Fragment {

            ...

            ANSWER

            Answered 2021-Jun-10 at 07:49

            you can override onBackPressed in the Activity. save all fragmentTransaction before addToBackStack

            Source https://stackoverflow.com/questions/67916245

            QUESTION

            Remove white line from apex donut chart Angular
            Asked 2021-Jun-10 at 08:32

            I want to hide this white line from the apex chart I have made with the below configuration. I have tried a lot of to play with properties to remove that but it remains as it is. How can I remove those white lines between two different data.

            In screenshot it is marked with red arrow. Those white line I wanted to remove.

            HTML

            ...

            ANSWER

            Answered 2021-Jun-10 at 08:32

            I think you are forgetting to pass. the [stroke] input in your component.

            Try passing it and it should do the trick for you.

            Source https://stackoverflow.com/questions/67916958

            QUESTION

            Length of line is more than the canvas it is drawn in (Jetpack Compose)
            Asked 2021-Jun-10 at 05:11

            I have created a progressbar with a line that grows from a certain start point to a certain end point.

            The following pic shows how my progressbar looks like:

            The problem is that the line gets drawn beyond the width of canvas used for drawing it. I have set the width of canvas only upto the smiley in the above pic, but the growing line exceeds it.

            This code is used to create a LaunchedEffect used while drawing the growing line:

            ...

            ANSWER

            Answered 2021-Jun-10 at 05:11

            Solved it by using 'width of canvas' times animatedProgress in ending point for animation.

            So, instead of this:

            Source https://stackoverflow.com/questions/67871537

            QUESTION

            Issues when resolving angular package.json dependencies for a production build
            Asked 2021-Jun-09 at 18:26

            I have been trying to get npm run build:production to work for a few ours now. It's provided as one of my build steps when a branch is pushed. In doing so I have located a problem with my package.json file that I have not been able to resolve. I would also like to point out, ng build works fine. It's only this production build that doesn't.

            Steps to reproduce.

            ...

            ANSWER

            Answered 2021-Jun-09 at 18:20

            run this command & then try.

            Source https://stackoverflow.com/questions/67909448

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install animations

            You can download it from GitHub.
            You can use animations like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
          • HTTPS

            https://github.com/sparshg/animations.git

          • CLI

            gh repo clone sparshg/animations

          • sshUrl

            git@github.com:sparshg/animations.git

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