NanoCamera | use camera interface for the Jetson Nano | Camera library

 by   thehapyone Python Version: 0.1.5 License: MIT

kandi X-RAY | NanoCamera Summary

kandi X-RAY | NanoCamera Summary

NanoCamera is a Python library typically used in Telecommunications, Media, Media, Entertainment, Video, Camera, OpenCV applications. NanoCamera has no bugs, it has no vulnerabilities, it has build file available, it has a Permissive License and it has low support. You can install using 'pip install NanoCamera' or download it from GitHub, PyPI.

A simple to use camera interface for the Jetson Nano for working with USB, CSI, IP and also RTSP cameras or streaming video in Python 3.
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            kandi-support Support

              NanoCamera has a low active ecosystem.
              It has 50 star(s) with 10 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 2 open issues and 4 have been closed. On average issues are closed in 19 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of NanoCamera is 0.1.5

            kandi-Quality Quality

              NanoCamera has 0 bugs and 10 code smells.

            kandi-Security Security

              NanoCamera has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              NanoCamera code analysis shows 0 unresolved vulnerabilities.
              There are 3 security hotspots that need review.

            kandi-License License

              NanoCamera is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              NanoCamera releases are available to install and integrate.
              Deployable package is available in PyPI.
              Build file is available. You can build the component from source.
              Installation instructions, examples and code snippets are available.
              It has 343 lines of code, 19 functions and 8 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed NanoCamera and discovered the below as its top functions. This is intended to give you an instant insight into NanoCamera implemented functionality, and help decide if they suit your requirements.
            • Read from the camera stream
            • Read image data
            • Release the opencv camera object
            • Open the camera
            • Opens the USB camera
            • Opens the SCI camera
            • Opens the camera
            • Opens an RTSP camera
            • Returns the CSI pipeline
            • Implements multipart pipeline
            • Returns rtsp pipeline
            • Required for USB2l2
            • Build the USB2l2src pipeline
            Get all kandi verified functions for this library.

            NanoCamera Key Features

            No Key Features are available at this moment for NanoCamera.

            NanoCamera Examples and Code Snippets

            NanoCamera ,Debugging,Errors and Exceptions Handling
            Pythondot img1Lines of Code : 64dot img1License : Permissive (MIT)
            copy iconCopy
            # status holds a list.
            status = camera.hasError()
            print (status)
            >> ([0, 3], True)
            print ("Error codes list : ", status[0])
            >> Error codes list : [0, 3]
            print ("Error State : ", status[1])
            >> Error State: True
            
            '''
            -1 = Unknown erro  
            NanoCamera ,Usage & Example,Reading Camera
            Pythondot img2Lines of Code : 58dot img2License : Permissive (MIT)
            copy iconCopy
            frame = camera.read()
            
            status = camera.isReady()
            
            import cv2
            #from nanocamera.NanoCam import Camera
            import nanocamera as nano
            
            if __name__ == '__main__':
                # Create the Camera instance
                camera = nano.Camera(flip=0, width=640, height=480, fps=30)  
            NanoCamera ,Usage & Example,Working with CSI Camera
            Pythondot img3Lines of Code : 12dot img3License : Permissive (MIT)
            copy iconCopy
            import nanocamera as nano
            # Create the Camera instance for 640 by 480
            camera = nano.Camera()
            
            import nanocamera as nano
            # Create the Camera instance for No rotation (flip=0) with size of 1280 by 800
            camera = nano.Camera(flip=0, width=1280, height=800  

            Community Discussions

            QUESTION

            Camera on transporter of population
            Asked 2022-Feb-09 at 19:18

            I want to put a camera on a transporter of an agent type AGV. Since there are multiple AGV transporters I cannot simply put it on the agent since it will give errors. So I tried to randomly select an AGV of the population, based on the busy parameter of the AGV agent. But when I try this it gives the next error: AGV can not be resolved to a variable.

            AGV is an Agent type in my model and I've created a transporter fleet with as agent type the AGV (I also do not know if this is the correct method).

            I've tried to code it in the following manner:

            I'm not really sure what I'm doing wrong, but I also could not find any simple example of putting a camera on AGVs or containers or something, only very complex examples or examples where there was just one agent (e.g. an airplane).

            Later added:

            Thanks in advance, Aron

            ...

            ANSWER

            Answered 2021-Nov-29 at 11:44

            Just put the camera into your AGV agent type. Make sure that your TransporterFleet is adding new transporters to a custom population of AGV agents (myPop), see below:

            In your model, you can now change the camera using my3DWindow.setCamera(((AGV)randomFrom(myPop)).myCamera);

            Source https://stackoverflow.com/questions/70153360

            QUESTION

            Android Camera Intent not working in OnePlus devices
            Asked 2022-Feb-07 at 06:55

            I was trying to use the native camera app that comes pre-installed in Android devices to capture the images for my app. For this I've been using this code:

            A function is called when the user taps on button

            ...

            ANSWER

            Answered 2021-Sep-06 at 10:10

            check AndroidManifest.xml for following change

            Source https://stackoverflow.com/questions/69072654

            QUESTION

            How to convert raw YUV image to jpg
            Asked 2022-Feb-05 at 09:47

            I have a raw image that was taken with v4l2-ctl after the camera had been setup like:

            ...

            ANSWER

            Answered 2022-Feb-05 at 09:47

            Your frame is 2457600 bytes and your pixel dimensions are 1280x960, so you have:

            Source https://stackoverflow.com/questions/70961566

            QUESTION

            Execution failed for task ':camera:compileDebugJavaWithJavac'
            Asked 2022-Jan-29 at 09:35

            I have created a new flutter project and added camera plugin. after adding that dependency I got many errors. I used futter version is 2.5.2 & minSdkVersion 21

            In pubspec.yaml file,

            ...

            ANSWER

            Answered 2021-Nov-17 at 07:00

            How about this? flutter pub cache repair

            Source https://stackoverflow.com/questions/69999966

            QUESTION

            Phaser3, Creating Rounded Rectangle, Not Staying Put Relative To Window
            Asked 2022-Jan-21 at 00:26

            I'm trying to create a scoreboard using phaser3. It creates the board when I do the following in create function:

            ...

            ANSWER

            Answered 2022-Jan-21 at 00:26

            YourGraphic.setScrollFactor(0,0);

            Source https://stackoverflow.com/questions/70794747

            QUESTION

            Record a video from surface view(bind video and camera preview)
            Asked 2022-Jan-13 at 10:24

            I want to record video of whatever happens on surface.

            I'm playing video on surface and showing camera preview over it. I want to record both in one video and export as .mp4. what should I do for it. your help would be much appreciated.

            Video and preview both are placed in one surface view.

            ...

            ANSWER

            Answered 2022-Jan-13 at 10:24

            I prefer to see grafika project from Google's repository in Github and try with RecordFBOActivity or see EZFilter project Repository in GitHub.

            May this will much helpful to you.

            Or search recordable surface view in Github,that is awesome repository too.

            Source https://stackoverflow.com/questions/70379036

            QUESTION

            FlyCamera with collision
            Asked 2021-Dec-21 at 07:56

            How to create collisions for a flying camera in Unity 3d? to prevent the camera from falling into objects on the scene. My camera script snippet:

            ...

            ANSWER

            Answered 2021-Dec-18 at 22:39

            Better put you camera movement in the LateUpdate() as adviced in the docs.

            With a rigidbody and a collider properly set for the collision detection. Check docs so that you can detect the collisions properly.

            Check that " Notes: Collision events are only sent if one of the colliders also has a non-kinematic rigidbody attached", so your camera could be one gameObject with no rigidbody, so that you can fly free and collide.

            I case you might need physics behaviour for yout camera and you want it also to behave as a rigidbody I would set the camera movement with rigidbody.SetPosition instead of with transform.position = new Vector3(), as you need to choose to set the transform in the geometric or the physics world. Also you would need to uncheck the gravity option not to fall.

            Source https://stackoverflow.com/questions/70407498

            QUESTION

            Unity material.color.a code is not working
            Asked 2021-Dec-02 at 18:12
             void OnTriggerStay(Collider other)
            {
                if (other.gameObject.CompareTag("tree"))
                {
                    Color color = other.gameObject.GetComponent().material.color;
                    color.a = 0.5f;
                }
            }
            
            ...

            ANSWER

            Answered 2021-Aug-31 at 18:38

            You're not really setting the color with the code you wrote.

            Source https://stackoverflow.com/questions/69003736

            QUESTION

            Zoom out camera while keeping text locked - Phaser 3
            Asked 2021-Nov-27 at 15:54

            I'm making a sword game in which you have to collect coins to get big and you fight people. Here's what I have so far:

            Notice how the player gets bigger as it collects coins. After a while, you get so big that you cover the entire screen.

            I realized I have to zoom out the camera based on the players size.

            This is what I have for camera (in create function)

            this.cameras.main.startFollow(this.mePlayer);

            I added this line of code before it: this.cameras.main.setZoom(0.5)

            Now it turns like this. The text is all smaller and for some reason my tileSprite background breaks too.

            Here is the code for the text.

            ...

            ANSWER

            Answered 2021-Nov-27 at 15:54

            Thanks to samme for helping me solve this.

            In the end I created another camera called UICamera.

            I used the ignore function to ignore all of the game objects on that camera.

            And I ignored all the text, minimap, ui, and tilesprite background on the main camera.

            Then, to zoom out, I would just zoom out the main camera and adjust the tileSprite scale manually.

            See http://phaser.io/examples/v3/view/camera/ignore

            Source https://stackoverflow.com/questions/69684342

            QUESTION

            javascript- getUserMedia on Safari
            Asked 2021-Nov-24 at 04:18

            https://caniuse.com/?search=getusermedia

            Based on the link provided above, does Safari 15 support getUserMedia? I trying use it to access camera, when I test it on safari 15 it asked camera permission, after I allow the permission it still show me nothings. The link show Safari 15 is support getUserMedia/Stream API but not support Navigator API: getUserMedia. Below is my code, which one I should refer to? getUserMedia/Stream API or Navigator API: getUserMedia

            ...

            ANSWER

            Answered 2021-Nov-18 at 12:41

            You definitely want navigator.mediaDevices.getUserMedia() method. It definitely works on iOS. The other one is deprecated. Apple is so late to the getUserMedia() party that they did not implement the deprecated API.

            You can read about viewing the iOS console. You need to connect your iOS device to a mac, then use the Safari on that mac, to do that. It's a pain in the xxx neck. Explaining how is beyond the scope of a Stack Overflow answer.

            Or you can use alert() for debugging.

            You need to call cameraView.play() at the right moment. Here's the documentation.

            It recommends doing something like this.

            Source https://stackoverflow.com/questions/70016574

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install NanoCamera

            Installation is simple. Can be installed in two ways with Pip or Manually.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            Install
          • PyPI

            pip install nanocamera

          • CLONE
          • HTTPS

            https://github.com/thehapyone/NanoCamera.git

          • CLI

            gh repo clone thehapyone/NanoCamera

          • sshUrl

            git@github.com:thehapyone/NanoCamera.git

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