sfx | Code for programmatically working with Maya shaderfx nodes | Animation library

 by   theodox Python Version: Current License: MIT

kandi X-RAY | sfx Summary

kandi X-RAY | sfx Summary

sfx is a Python library typically used in User Interface, Animation applications. sfx has no bugs, it has no vulnerabilities, it has a Permissive License and it has high support. However sfx build file is not available. You can download it from GitHub.

Code for programmatically working with Maya shaderfx nodes. the sfx folder contains a module for working with Maya's shaderFX shader graphs. Place it on your maya script path and import it. Simple unittests are provided in the tests.py file. CD to the location of the tests file and sfx module and call mayapy.exe tests.py. See LICENSE file for license. Short version: it's the MIT license, so include the copyright but use as you see fit. (c) 2015-16 Steve Theodore.
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            kandi-support Support

              sfx has a highly active ecosystem.
              It has 22 star(s) with 8 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 2 open issues and 1 have been closed. On average issues are closed in 2 days. There are no pull requests.
              It has a positive sentiment in the developer community.
              The latest version of sfx is current.

            kandi-Quality Quality

              sfx has 0 bugs and 0 code smells.

            kandi-Security Security

              sfx has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              sfx code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              sfx is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              sfx releases are not available. You will need to build from source code and install.
              sfx has no build file. You will be need to create the build yourself to build the component from source.
              sfx saves you 367 person hours of effort in developing the same functionality from scratch.
              It has 876 lines of code, 49 functions and 4 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed sfx and discovered the below as its top functions. This is intended to give you an instant insight into sfx implemented functionality, and help decide if they suit your requirements.
            • Layout the tree .
            • Initialize the shader .
            • Connect two nodes .
            • Generate class definitions .
            • Set the value of a property .
            • Get attribute value .
            • Return the properties of the device .
            • Generate group id .
            Get all kandi verified functions for this library.

            sfx Key Features

            No Key Features are available at this moment for sfx.

            sfx Examples and Code Snippets

            No Code Snippets are available at this moment for sfx.

            Community Discussions

            QUESTION

            JS Alarmclock needs adjustment
            Asked 2022-Mar-29 at 10:24

            I'm trying to set an alarmclock for the webapp I'm creating with Django. To do so, I followed some tutorials and adjusted the code for my needs and all. It works. My problem is, I want to set the time and date, manually, with the variables I get from Django views (I passed the hour and min variables into my HTML file). Here is my alarm.html file:

            ...

            ANSWER

            Answered 2022-Mar-29 at 10:24

            QUESTION

            How can I check for hovers on SVG elements and play transitions on another Svg element?
            Asked 2022-Mar-17 at 10:27

            I have an svg element in my html file, for which I am very easily making hover animations for. But I have an SVG elements with various parts inside it. I want to check the :hover event on the parent svg, so that any element on hovered would result in the hover event firing, and then only animate, say, a rectangle inside this and not the whole svg. I've read some StackOverflow posts on this, but they use Javascript. Would this be possible in css?

            ...

            ANSWER

            Answered 2022-Mar-17 at 10:27

            Here is a example of a hover selector in that transforms a somewhere in the SVG.

            Source https://stackoverflow.com/questions/71508592

            QUESTION

            Error with MSys2 toolchain when using ghcup to install Haskell?
            Asked 2022-Mar-03 at 17:46

            My Haskell installation suddenly decided to break itself, so I uninstalled it. When I tried to install again with ghcup, I got the following error when trying to install the MSys2 toolchain:

            ...

            ANSWER

            Answered 2022-Mar-03 at 17:46

            NOTE: This has been fixed! All I had to do was open up MSys2 and type in echo "ssl-no-revoke" > ~/_curlrc. This worked like a charm!

            Source https://stackoverflow.com/questions/71300648

            QUESTION

            Reimplement an algorithm to create a refine list
            Asked 2022-Feb-22 at 07:44

            I'm trying to reimplement an algorithm to create a refine keywords list. I don't have the original source code, only the tool .exe file, so I only have the input and the expected output.

            The problem here is that the output of my function doesn't match with the output of the original one. Here's the code that I'm using:

            ...

            ANSWER

            Answered 2022-Feb-03 at 20:09

            How about taking it as a block of text, splitting on line endings or underscores and getting the unique remnants:

            Source https://stackoverflow.com/questions/70977152

            QUESTION

            How to make dialog responsive for different screen sizes? Flutter
            Asked 2021-Dec-21 at 16:45

            Everything is fitting okay with the Mediaquery responsiveness method for different screen sizes excluding the dialog. The dialog gets a pixel overflow error as the device screen size gets smaller. I tried FractionBox, Mediaquery, pub packages but nothing seems to work for pixel-perfect dialog. The code is as follows.

            Code

            ...

            ANSWER

            Answered 2021-Dec-21 at 15:13

            Actually your dialog is already screen responsive but the error that you are getting is because your content is getting out of your dialog box, to solve this just make your dialog Scrollable so whenever your content is more then the height of the dialog your content will not go outside. Try this

            Source https://stackoverflow.com/questions/70437557

            QUESTION

            Flame Audio or Audio Player does not stop the sound
            Asked 2021-Dec-19 at 17:42

            Working with Flame and Flame Audio, I cannot resolve an issue. The stop function on AudioPlayer returned by FlameAudio, does not stop playing the loop. I am not sure whether this is a problem in my code, a problem in AudioPlayer, or a problem of FlameAudio.

            Below is the piece of code that starts the sound on start, and should stop it on end or cancel. With single pointer dragging it works. However, when using multidrag with multiplee pointers, and releasing all at once the sound keeps playing. The code should play only one sound while at least one drag is active.

            Can anyone tell me, if I am doing something wrong or is there a bug. The minimum working example, which exhibits the problem on my phone, is available at https://github.com/markohrastovec/flame_audio_test.

            ...

            ANSWER

            Answered 2021-Dec-19 at 17:42

            I think this is due to the onDragStart method being async and it actually creates multiple players and replaces the first created one with a new one in the variable. Does this happen if you do something like this in onDragStart instead:

            Source https://stackoverflow.com/questions/70410908

            QUESTION

            Why is TIC-80 giving me the attempt to index a nil value error?
            Asked 2021-Dec-17 at 09:44

            So I am building a game for a game jam over at itch.io, and I'm using this really neat Fantasy Console called TIC-80, found at tic80.com. My issue is that while I understand what the error message is and what it means, I don't understand as to why it's giving me this error.

            Error Message (In the TIC-80 console):

            ...

            ANSWER

            Answered 2021-Dec-17 at 09:44

            Let's take a look at your bullet handling

            First call to TIC:

            bullets is 0. We add one bullet into bullet[0]

            Second call:

            bullets is 1. We add one bullet into bullet[1]. Now, as bullets > 0 we enter the bullet physics if statement.

            We do some calculations to that bullet and increment bullet[0].t

            The following calls we do the same. We add a bullet and process all but the new bullet as we did above. When a bullet's t field becomes > 16 we remove it from bullet.

            So first we remove the oldest bullet bullet[0]. But in the following call we again start our loop at i = 0. so bullet[i] is nil and hence indexing it in bullet[i].x causes the observed error.

            Side note:

            This makes no sense.

            Source https://stackoverflow.com/questions/70386252

            QUESTION

            Use ListView like a hex viewer
            Asked 2021-Nov-16 at 02:35

            I'm working on an application that has a list view that is used as a Hex Viewer, but there are important performance issues. I'm not a very experienced programmer, so I don't know how to optimize the code.

            The idea is to avoid the application freezes when adding the items into the list view. I was thinking adding the items in groups of 100 items more or less, but I don't know how to deal with scroll up and down, and I'm not sure if this would solve these performance issues.

            The control will always have the same height, 795px. Here's the code I'm using:

            ...

            ANSWER

            Answered 2021-Nov-16 at 02:35

            This is a common problem, where any long-running action on the main UI thread freezes the application. The normal solutions are either to run the operation on a background thread or as an asynchronous method... or more commonly as a hybrid of the two.

            The main problem here though is that ListView is quite slow when loading large amounts of data. Even the fastest method - bulk loading the entire collection of ListViewItems - is slow. A quick test with a 340KB file took ~0.18s to load the items, then ~2.3s to add the items to the control. And since the last part has to happen on the UI thread, that's ~2.3s of dead time.

            The smoothest solution with ListView working on large lists is to use virtual list mode. In this mode the ListView requests the visible items whenever the list scrolls rather than maintaining its' own list of items.

            To implement a virtual ListView you provide a handler for the RetrieveVirtualItem event, set the VirtualListSize property to the length of the list, then set VirtualMode to true. The ListView will call your RetrieveVirtualItem handler whenever it needs an item for display.

            Here's my PoC code:

            Source https://stackoverflow.com/questions/69982332

            QUESTION

            How to recursively expand nested braces as cartesian product
            Asked 2021-Sep-09 at 21:21

            (I deliberately removed the "Python" tag someone added so as to keep this question language-agnostic.)

            I think I managed to solve this iteratively by unwinding a stack for each brace, which is a solution I'm happy with (assuming it works). But I failed to implement a single function recursion. Can someone please help? What I tried turned out too complex for me to envision, with how different scenarios for appending rather than expanding are needed depending on the relationship between the commas and braces.

            Is there an elegant recursion for something like this? I would also appreciate any recommendations for other types of established parsing/language methods I could study for this kind of problem.

            Problem description: given a string of letters, valid curly braces, and commas; expand the braces so that the result includes all possibilities of the substring of letters immediately to the left of the braces concatenated with each of the comma-separated substrings of letters inside the braces. Braces can be nested.

            Examples:

            ...

            ANSWER

            Answered 2021-Sep-09 at 20:51
            Forethought

            I read "cartesian product" so of course my first reflex is to import the itertools module.

            Secondly, due to the nested nature of braces, I am going to use recursion.

            Thirdly, there are two things we can split the string on: commas and braces. So I am going to write two mutually recursive functions: one to expand on commas, and one to expand on braces.

            Function expand_commas will attempt to split the string on commas. Function expand_braces will assume that the string does not contain commas at the upper level (that is, it could have commas hidden inside braces, but no visible commas outside of braces).

            Fourthly, class str has a method .split which might have been convenient to split the strings on , and on { and }; but In can't use it, because I want the split to ignore nested characters. So I will have to write my own functions get_commas and get_braces to detect only non-nested commas and braces.

            Python code

            Source https://stackoverflow.com/questions/69120993

            QUESTION

            How to start and stop other coroutines from a OnTriggerStay coroutine
            Asked 2021-Aug-25 at 08:20

            I am quite new to programming so any help is loved.

            This in theory should work but for some reason when I run it in unity it just doesn't and I don't know why.

            I want this damage system to work but I want the SFX and damage rate to be different however I am not sure how to do this and this is the best I was able to come up with.

            ISSUES: Although it does apply damage it repeatedly stacks damage. And when I am not supposed to take damage it doesn't stop for some reason.

            ...

            ANSWER

            Answered 2021-Aug-24 at 20:47

            you're close but a few things to look at here.

            First - you probably want a simple bool flag to check if you've started up the damaging coroutines, that would stop them being repeatedly created. And in the example you posted you'd want to hook up the Stop in OnTriggerExit2D(Collider2D other)

            Second - when you start a couroutine with the method I believe you have to get the reference to is to stop it. If you use a string instead it stops it easier. example of ref to couroutine and string calls

            Here's a sample that does what you need it to do. In place of the OnTriggerStay I'm just using a public bool I can toggle in the inspector.

            Source https://stackoverflow.com/questions/68896424

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install sfx

            You can download it from GitHub.
            You can use sfx like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/theodox/sfx.git

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            gh repo clone theodox/sfx

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