sfx | Code for programmatically working with Maya shaderfx nodes | Animation library
kandi X-RAY | sfx Summary
kandi X-RAY | sfx Summary
Code for programmatically working with Maya shaderfx nodes. the sfx folder contains a module for working with Maya's shaderFX shader graphs. Place it on your maya script path and import it. Simple unittests are provided in the tests.py file. CD to the location of the tests file and sfx module and call mayapy.exe tests.py. See LICENSE file for license. Short version: it's the MIT license, so include the copyright but use as you see fit. (c) 2015-16 Steve Theodore.
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Top functions reviewed by kandi - BETA
- Layout the tree .
- Initialize the shader .
- Connect two nodes .
- Generate class definitions .
- Set the value of a property .
- Get attribute value .
- Return the properties of the device .
- Generate group id .
sfx Key Features
sfx Examples and Code Snippets
Community Discussions
Trending Discussions on sfx
QUESTION
I'm trying to set an alarmclock for the webapp I'm creating with Django. To do so, I followed some tutorials and adjusted the code for my needs and all. It works. My problem is, I want to set the time and date, manually, with the variables I get from Django views (I passed the hour and min variables into my HTML file). Here is my alarm.html file:
...ANSWER
Answered 2022-Mar-29 at 10:24Just do
QUESTION
I have an svg element in my html file, for which I am very easily making hover animations for. But I have an SVG elements with various parts inside it. I want to check the :hover event on the parent svg, so that any element on hovered would result in the hover event firing, and then only animate, say, a rectangle inside this and not the whole svg. I've read some StackOverflow posts on this, but they use Javascript. Would this be possible in css?
...ANSWER
Answered 2022-Mar-17 at 10:27Here is a example of a hover selector in that transforms a
somewhere in the SVG.
QUESTION
My Haskell installation suddenly decided to break itself, so I uninstalled it. When I tried to install again with ghcup, I got the following error when trying to install the MSys2 toolchain:
...ANSWER
Answered 2022-Mar-03 at 17:46NOTE: This has been fixed! All I had to do was open up MSys2 and type in echo "ssl-no-revoke" > ~/_curlrc
. This worked like a charm!
QUESTION
I'm trying to reimplement an algorithm to create a refine keywords list. I don't have the original source code, only the tool .exe file, so I only have the input and the expected output.
The problem here is that the output of my function doesn't match with the output of the original one. Here's the code that I'm using:
...ANSWER
Answered 2022-Feb-03 at 20:09How about taking it as a block of text, splitting on line endings or underscores and getting the unique remnants:
QUESTION
Everything is fitting okay with the Mediaquery responsiveness method for different screen sizes excluding the dialog. The dialog gets a pixel overflow error as the device screen size gets smaller. I tried FractionBox, Mediaquery, pub packages but nothing seems to work for pixel-perfect dialog. The code is as follows.
Code
...ANSWER
Answered 2021-Dec-21 at 15:13Actually your dialog is already screen responsive
but the error that you are getting is because your content
is getting out
of your dialog
box, to solve this just make your dialog Scrollable
so whenever your content is more then the height
of the dialog
your content
will not go outside. Try this
QUESTION
Working with Flame and Flame Audio, I cannot resolve an issue. The stop function on AudioPlayer returned by FlameAudio, does not stop playing the loop. I am not sure whether this is a problem in my code, a problem in AudioPlayer, or a problem of FlameAudio.
Below is the piece of code that starts the sound on start, and should stop it on end or cancel. With single pointer dragging it works. However, when using multidrag with multiplee pointers, and releasing all at once the sound keeps playing. The code should play only one sound while at least one drag is active.
Can anyone tell me, if I am doing something wrong or is there a bug. The minimum working example, which exhibits the problem on my phone, is available at https://github.com/markohrastovec/flame_audio_test.
...ANSWER
Answered 2021-Dec-19 at 17:42I think this is due to the onDragStart
method being async and it actually creates multiple players and replaces the first created one with a new one in the variable. Does this happen if you do something like this in onDragStart
instead:
QUESTION
So I am building a game for a game jam over at itch.io, and I'm using this really neat Fantasy Console called TIC-80, found at tic80.com. My issue is that while I understand what the error message is and what it means, I don't understand as to why it's giving me this error.
Error Message (In the TIC-80 console):
...ANSWER
Answered 2021-Dec-17 at 09:44Let's take a look at your bullet handling
First call to TIC
:
bullets
is 0. We add one bullet into bullet[0]
Second call:
bullets
is 1. We add one bullet into bullet[1]
.
Now, as bullets > 0
we enter the bullet physics if statement.
We do some calculations to that bullet and increment bullet[0].t
The following calls we do the same. We add a bullet and process all but the new bullet as we did above.
When a bullet's t
field becomes > 16
we remove it from bullet
.
So first we remove the oldest bullet bullet[0]
. But in the following call we again start our loop at i = 0
. so bullet[i]
is nil
and hence indexing it in bullet[i].x
causes the observed error.
Side note:
This makes no sense.
QUESTION
I'm working on an application that has a list view that is used as a Hex Viewer, but there are important performance issues. I'm not a very experienced programmer, so I don't know how to optimize the code.
The idea is to avoid the application freezes when adding the items into the list view. I was thinking adding the items in groups of 100 items more or less, but I don't know how to deal with scroll up and down, and I'm not sure if this would solve these performance issues.
The control will always have the same height, 795px. Here's the code I'm using:
...ANSWER
Answered 2021-Nov-16 at 02:35This is a common problem, where any long-running action on the main UI thread freezes the application. The normal solutions are either to run the operation on a background thread or as an asynchronous method... or more commonly as a hybrid of the two.
The main problem here though is that ListView
is quite slow when loading large amounts of data. Even the fastest method - bulk loading the entire collection of ListViewItem
s - is slow. A quick test with a 340KB file took
~0.18s to load the items, then ~2.3s to add the items to the control. And since the last part has to happen on the UI thread, that's ~2.3s of dead time.
The smoothest solution with ListView
working on large lists is to use virtual list mode. In this mode the ListView
requests the visible items whenever the list scrolls rather than maintaining its' own list of items.
To implement a virtual ListView
you provide a handler for the RetrieveVirtualItem
event, set the VirtualListSize
property to the length of the list, then set VirtualMode
to true. The ListView
will call your RetrieveVirtualItem
handler whenever it needs an item for display.
Here's my PoC code:
QUESTION
(I deliberately removed the "Python" tag someone added so as to keep this question language-agnostic.)
I think I managed to solve this iteratively by unwinding a stack for each brace, which is a solution I'm happy with (assuming it works). But I failed to implement a single function recursion. Can someone please help? What I tried turned out too complex for me to envision, with how different scenarios for appending rather than expanding are needed depending on the relationship between the commas and braces.
Is there an elegant recursion for something like this? I would also appreciate any recommendations for other types of established parsing/language methods I could study for this kind of problem.
Problem description: given a string of letters, valid curly braces, and commas; expand the braces so that the result includes all possibilities of the substring of letters immediately to the left of the braces concatenated with each of the comma-separated substrings of letters inside the braces. Braces can be nested.
Examples:
...ANSWER
Answered 2021-Sep-09 at 20:51I read "cartesian product" so of course my first reflex is to import the itertools module.
Secondly, due to the nested nature of braces, I am going to use recursion.
Thirdly, there are two things we can split the string on: commas and braces. So I am going to write two mutually recursive functions: one to expand on commas, and one to expand on braces.
Function expand_commas
will attempt to split the string on commas. Function expand_braces
will assume that the string does not contain commas at the upper level (that is, it could have commas hidden inside braces, but no visible commas outside of braces).
Fourthly, class str
has a method .split
which might have been convenient to split the strings on ,
and on {
and }
; but In can't use it, because I want the split to ignore nested characters. So I will have to write my own functions get_commas
and get_braces
to detect only non-nested commas and braces.
QUESTION
I am quite new to programming so any help is loved.
This in theory should work but for some reason when I run it in unity it just doesn't and I don't know why.
I want this damage system to work but I want the SFX and damage rate to be different however I am not sure how to do this and this is the best I was able to come up with.
ISSUES: Although it does apply damage it repeatedly stacks damage. And when I am not supposed to take damage it doesn't stop for some reason.
...ANSWER
Answered 2021-Aug-24 at 20:47you're close but a few things to look at here.
First - you probably want a simple bool flag to check if you've started up the damaging coroutines, that would stop them being repeatedly created. And in the example you posted you'd want to hook up the Stop in OnTriggerExit2D(Collider2D other)
Second - when you start a couroutine with the method I believe you have to get the reference to is to stop it. If you use a string instead it stops it easier. example of ref to couroutine and string calls
Here's a sample that does what you need it to do. In place of the OnTriggerStay I'm just using a public bool I can toggle in the inspector.
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Install sfx
You can use sfx like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.
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