Guessing-Game | pretty cool guessing game that you can play just to pass | Bot library
kandi X-RAY | Guessing-Game Summary
kandi X-RAY | Guessing-Game Summary
This is a pretty cool guessing game that you can play just to pass time.
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Trending Discussions on Guessing-Game
QUESTION
I'm going through this Rust tutorial - https://doc.rust-lang.org/book/ch02-00-guessing-game-tutorial.html - and came across this block of code:
...ANSWER
Answered 2021-Apr-21 at 18:09The variable guess
is actually not a pointer, but a struct that contains a pointer to some memory, as well as the size of that allocated memory. If you dereference a String, you will get a slice, which has a pointer to the underlying memory, as well as the size of the window into that memory, but that pointer and size cannot be modified. The slice is not the owner of the memory being referenced. In order to modify the size or allocate new underlying memory for String, you need a reference to the String, hence the need for the mut reference
QUESTION
I am studying Rust and upon working on the Guessing Game I found this odd behaviour:
...ANSWER
Answered 2021-Apr-20 at 20:35From the docs for std::print
:
Note that stdout is frequently line-buffered by default so it may be necessary to use io::stdout().flush() to ensure the output is emitted immediately.
So looks like you need to call io::stdout().flush()
.
QUESTION
I'm learning rust. As part of the guessing game tutorial, I downloaded the rand crate. I am concerned about dependency confusion, and do not wish to download any more packages than absolutely necessary.
Therefore, I set my Cargo.toml
to:
ANSWER
Answered 2021-Mar-03 at 05:38You can use cargo tree -i
to see what is depending on a particular crate:
QUESTION
I am creating a guessing-game program where the user must enter a number between 1 and 100 and try and guess the 'magic number'.
I am trying to add a 'hint' feature where depending on how close the users guess was to the random number chosen by the computer, a message will appear displaying messages such as:
- Freezing—more than 50 away.
- Cold—more than 25 away.
- Cool—more than 15 away.
- Warm—more than 10 away.
- Hot—more than 5 away.
- Boiling—between 1 and 4 away.
Unfortunately when I enter a number and press the button "GUESS", the wrong 'hint' shows up for the number guessed. Specifically, "Boiling! Between 1 and 4 away!" However, when I enter the exact 'Magic Number', the correct text shows up. ""YOU GOT IT! " (the magic number) " is the magic number!"
In order for me to see what the 'Magic Number' is each time, I have added a line of code that I will remove later.
FYI: This is for a school project, and my teacher added this hint to the assignment:
...In the Math class, there is a method that you can use to find the absolute (positive) value of a number. You will need to use this method to help you determine how far the guess is from the secret number. This will allow you to determine which message you should report for a hint. Sample code below:
ANSWER
Answered 2020-Dec-09 at 19:27Because randNum
is a positive number, numAbsolute
will be equal to randNum
.
That of course means that input - randNum + numAbsolute
will always be equal to input
. And unless input
is equal to zero, then it will always be larger than 1
. So the first else if
will always be true, and the rest won't be checked.
I believe that the purpose is to take the difference between the input
and the randNum
, and get the absolute value of that:
QUESTION
Looking at the guessing game example from the intro book, specifically the part where you use a match
statement to perform error-handling:
ANSWER
Answered 2020-Sep-12 at 18:48continue
has type !
(AKA "never"), which can coerce into any other type, since no values of it can exist.
QUESTION
When/why do Rust traits need to be use
d/Imported, or why does this question not make sense?
I'm an experienced programmer, but I'm new to Rust.
I'm working my way through The Rust Programming Language -- in chapter 2 there's the following statment.
First, we add a
use
line:use rand::Rng
. TheRng
trait defines methods that random number generators implement, and this trait must be in scope for us to use those methods. Chapter 10 will cover traits in detail.
Emphasis mine.
It's not clear to me why this program
...ANSWER
Answered 2020-Aug-11 at 00:16The rand
"symbol" is the name of an external crate, which is in the root namespace irrespective of any use
statements. It defines a function thread_rng()
that is also available (through namespace-qualification with rand::
) irrespective of your use
statements.
Therefore, even without your use statements, you can do:
QUESTION
There's a crate I want to use as a library for some of my own code (speedtest-rs specifically, but it doesn't really matter). However, whenever I try to use this crate, the compiler doesn't want to play nice with it.
...ANSWER
Answered 2020-Jul-26 at 18:22Some googling has shown me that binary crates just have an extra link step, so I should be able to link against them, right?
No. It's not that simple. Plus that extra step creates an executable file rather than a library file. An executable cannot be used as a library.
I know a lot of Rust packages have both a library and a binary in them, but what do you do when an author does not seem to follow this pattern?
You can:
- Ask them on GitHub to publish a library.
- Fork the crate and make your own library (which you can do since it is published with the usual dual “Apache License, Version 2.0” + “MIT” license).
There isn't an automated way to use a binary crate as a library because in particular:
- Rust won't generate a library.
- Since the crate is missing a
src/lib.rs
file, nothing is exported. This is akin to have all items in that crate private. You wouldn't be able to use anything.
QUESTION
I wanted to input a value and assign it to a variable that is immutable (should be). How can I do that?
Currently, I am doing this:
...ANSWER
Answered 2020-Feb-17 at 17:09Mutability in Rust follows the name, not the value. So if you have a value that is bound to a mutable variable, and you want it to be immutable, all you have to do is rebind it:
QUESTION
My issue is when running the below program it simply breaks after max attempts but does NOT print the "I'm out of guesses and you cheated.... Why not?
...ANSWER
Answered 2020-Feb-05 at 02:49Because the while loop stops if the attempts are maxed out, so within the loop the else will never be met. Try putting the final string outside the while loop.
QUESTION
In Rust it is encouraged to shadow variables:
But wait, doesn’t the program already have a variable named guess? It does, but Rust allows us to shadow the previous value of guess with a new one.
Won't this feature just introduce problems like:
- hard to follow code (easier to create bugs)
- accessing variables when one intended to access a different variable (creates bugs)
I have based this information from my own experience and the following sources: 1 2 3 4 5
What are the underlying reasons behind the decision to include variable shadowing?
It does have it advantages as to just create guess
and not guess_str
vs guess_int
. There are both advantages and disadvantages.
What convinced the inventors of Rust that the advantages are greater than the disadvantages?
The programming world seems divided about this; some languages only issue warnings and discourage shadowing, some languages disallow it explicitly, some allow it and others even encourage it. What is the reasoning?
If possible I'd like to understand more, and a complete answer would possibly include:
- What kind of advantages/disadvantages are there?
- What are the use cases for shadow variables?
- When not to use them in Rust?
- What do different people from different programming background have to keep in mind? (and which pitfalls not to fall into)
ANSWER
Answered 2020-Jan-22 at 14:13Because it was initially supported and never removed:
It’s more like we never forbade shadowing, since it just fell out of the implementation of the compiler.
As I recall, Graydon floated the idea of forbidding shadowing, but I stuck up for the feature, nobody else really cared, and so it stayed.
- pcwalton
See also:
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install Guessing-Game
Clone the game using git clone https://github.com/KelynPNjeri/Guessing-Game.git
Navigate into the directory to which you downloaded the game and run ruby guessing_game.rb
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