spaceship | Demo application for DevConf | Learning library

 by   igor-alexandrov Ruby Version: Current License: No License

kandi X-RAY | spaceship Summary

kandi X-RAY | spaceship Summary

spaceship is a Ruby library typically used in Tutorial, Learning applications. spaceship has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Demo application for DevConf 2013.
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            kandi-support Support

              spaceship has a low active ecosystem.
              It has 33 star(s) with 6 fork(s). There are 7 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              spaceship has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of spaceship is current.

            kandi-Quality Quality

              spaceship has 0 bugs and 0 code smells.

            kandi-Security Security

              spaceship has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              spaceship code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              spaceship does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              spaceship releases are not available. You will need to build from source code and install.
              spaceship saves you 704 person hours of effort in developing the same functionality from scratch.
              It has 1628 lines of code, 129 functions and 72 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed spaceship and discovered the below as its top functions. This is intended to give you an instant insight into spaceship implemented functionality, and help decide if they suit your requirements.
            • Creates a new attribute
            Get all kandi verified functions for this library.

            spaceship Key Features

            No Key Features are available at this moment for spaceship.

            spaceship Examples and Code Snippets

            No Code Snippets are available at this moment for spaceship.

            Community Discussions

            QUESTION

            How to limit bullet fire
            Asked 2021-Jun-07 at 10:27

            This is my code. It is a program that fires bullets until there aren't any left.

            ...

            ANSWER

            Answered 2021-Jun-07 at 09:29

            Plese provide more context. But here is a hint

            Source https://stackoverflow.com/questions/67868862

            QUESTION

            Why can't i animate the image that's being painted and make animation with a key listener?
            Asked 2021-Jun-06 at 05:42

            I can't animate spaceship.png nor update the image to animate it.
            Need to animate it using paint method (could animate it using ImageIcons and labels) in order to rotate. So, rewritten it but now i can't even update its' current position.

            1. How can i make animation with a key listener ?
            2. Why can't i animate the image that's being painted?
            ...

            ANSWER

            Answered 2021-Jun-06 at 03:53

            The problem with the JPanel you created is that it is not focusable, i.e it does not register key events, it can be fixed with a simple line of code setFocusable(true), and I noticed that you update the frame only once the space ship moves, but it is always a good practice to update it once every 60'th of a second, or any frames per second, you can do this by implementing ActionListenerand passing the class to a Timer.

            and I changed the keys to their respective variable(VK_W and VK_S)

            Here is the updated code

            Source https://stackoverflow.com/questions/67848613

            QUESTION

            Exception in Tkinter callback,TypeError: unsupported operand type(s) for +: 'int' and 'str'
            Asked 2021-Jun-06 at 03:54
            from tkinter import *
            
            from time import sleep
            
            import random                        
            
            class Ball:
            
                def __init__(self, canvas, color, size, x, y, xspeed, yspeed):
                    self.canvas = canvas 
                    self.color = color 
                    self.size = size 
                    self.x = x 
                    self.y = y 
                    self.xspeed = xspeed 
                    self.yspeed = yspeed
                    self.id=canvas.create_oval(x,y,x+size,y+size,fill=color)
                def move(self): 
                    self.canvas.move(self.id, self.xspeed, self.yspeed)
                    (x1, y1, x2, y2)=self.canvas.coords(self.id)
                    (self.x, self.y)=(x1, y1)
                    if x1<=0 or x2>=WIDTH:         
                        self.xspeed=-self.xspeed
                    if y1<=0 or y2>=HEIGHT:
                        self.yspeed=-self.yspeed
            
            WIDTH=800
            
            HEIGHT=400
            
            bullets=[]
            
            def fire(event):
            
                bullets.append(Ball(canvas, 10, "red", 100, 200, 10, 0))
            
            
            window = Tk()
            
            canvas = Canvas(window, width=WIDTH, height=HEIGHT)
            
            canvas.pack()
            
            canvas.bind("", fire)
            
            
            spaceship = Ball(canvas, "green", 100, 100, 200, 0, 0)
            
            enemy = Ball(canvas, "red", 100, 500, 200, 0, 5)
            
            
            while True:
            
                for bullet in bullets:
                    bullet.move()
                    if (bullet.x+bullet.size) >= WIDTH:
                        canvas.delete(bullet.id)
                        bullets.remove(bullet)
                enemy.move()
                window.update()
                sleep(0.03)
            
            ...

            ANSWER

            Answered 2021-Jun-06 at 03:54

            The definition of the Ball is

            Source https://stackoverflow.com/questions/67849972

            QUESTION

            C++ spaceship operator multilevel compare?
            Asked 2021-May-18 at 05:31

            Does the new C++20 spaceship operator allow a concise way of expressing short-circuited multiple-criteria comparison? Something better than this:

            ...

            ANSWER

            Answered 2021-May-18 at 04:51

            The usual tie-and-compare approach works with spaceship too:

            Source https://stackoverflow.com/questions/67579993

            QUESTION

            C++ Evil Getter Setter against Factory/Builder design pattern
            Asked 2021-May-14 at 17:49

            I'm trying to learn the design pattern norme (like refacturing guru), and i have some problem to understand how i could merge the idea of bad design with public getter/setter and factory/Builder that need "out of constructor" variable setter.

            for example with the answer of this article to article to Design pattern

            As you can understand, each object will need a lot of informations, and adding part should set the needed informations, but to be able to do it, it need accessor to my variable outside the constructor.

            Help me figure out what i'm missing.

            --- Edit To be more precise, Let's say i have 2 class : CombatObject <---- Spaceships And i have a factory that will create different type of spaceships (principally because i don't want to create more than 10 class just to change the stats of the objects)

            in this case, getter/setter are not a bad design (or are they?)

            ...

            ANSWER

            Answered 2021-May-14 at 17:49

            Ok i think the comments are right, the way i see the solution is the following :

            No Setter, the only way to interact with the object will be with function with a purpose. For exemple, modify HP, add a DoDamage function that will return false if the ship is destoyed and will internally modify the hp (and maybe the damage too, etc..)

            Getter can be public, but of course, only "const &"

            Clone method is a good idea for future development (prototype pattern)

            Source https://stackoverflow.com/questions/67537957

            QUESTION

            Variables called before assignment in Python
            Asked 2021-May-08 at 03:21

            I have an issue where i need to call some variables in more than one function and can not get them to declare in the game_loop() function. The variables are called outside of the game_loop function but the variables are also being called into other functions. How can I get the variables to call in the game_loop function and all other functions that call them as well?

            Please see code below:

            ...

            ANSWER

            Answered 2021-May-08 at 02:50

            If what you need is to be able to use a global variable in a function all you need is the keyword global.

            Source https://stackoverflow.com/questions/67443608

            QUESTION

            How can i make my pygame window resizable
            Asked 2021-Apr-26 at 08:10
            import pygame
            import sys
            from pygame import *
            
            WINDOW_SIZE = (900, 700)
            screen = pygame.display.set_mode(WINDOW_SIZE, 0, 32)
            pygame.display.set_caption('Pygame Program')
            pygame.display.set_icon(pygame.image.load('spaceship (3).png'))
            
            
            player_img = pygame.image.load('ClipartKey_738895_adobespark.png')
            player_X = 130
            player_Y = 600
            moving_right=False
            moving_left=False
            
            if moving_right:
                player_X+=0.3
            if moving_left:
                player_X-=0.3
            
            
            def player():
                screen.blit(player_img, (player_X, player_Y))
            
            
            running = True
            while running:
            
            
                for event in pygame.event.get():
                    if event.type == pygame.QUIT:
                        running = False
                        sys.exit()
            
            
                    if event.type==KEYDOWN:
                        if event.key==K_RIGHT:
                            moving_right=True
                        if event.key==K_LEFT:
                            moving_left=True
                    if event.type==KEYUP:
                        if event.key==K_RIGHT:
                            moving_right=False
                        if event.key==K_LEFT:
                            moving_left=False
            
            
                screen.fill((0, 200, 255))
            
            
                player()
                if player_X<=2:
                    player_X+=3
            
            
                pygame.display.update()
            
            ...

            ANSWER

            Answered 2021-Apr-26 at 08:10

            Simply change the line

            Source https://stackoverflow.com/questions/67262959

            QUESTION

            Pressing key not triggering script in Javascript
            Asked 2021-Apr-19 at 23:15

            I am learning java script at the moment and don't know the problem. The spaceship is not moving and there is no error? When I press w on my keyboard, it doesn't do anything. I think the problem is by "document.onekeydown =function(e) {" but I don't know what the problem is.

            ...

            ANSWER

            Answered 2021-Apr-19 at 20:24

            At first, the method onekeydown() seems not to exist, you probably mean onkeydown()? Second, you only check the key input every second, this is not robust as you might miss inputs or produce input lags. Thus, you should consider to change the spaceship's value directly in the onkeydown() and onkeyup() methods.

            Source https://stackoverflow.com/questions/67168677

            QUESTION

            Timeout in Azure DevOps for iOS when pushing to Testflight
            Asked 2021-Apr-19 at 21:26

            In Azure DevOps, we have a Release pipeline to push our iOS app's .ipa to Testflight, using the following extension plugin: https://github.com/microsoft/app-store-vsts-extension

            Apple enforced the use of the App Store Connect API key recently.

            Since implementation of the App Store Connect API key, we are now faced with a timeout error (logs as follows):

            ...

            ANSWER

            Answered 2021-Apr-19 at 21:26

            I was missing the App Manager role on the API key as suggested by Paulw11.

            After regenerating a new API key with this role, it worked.

            Note: App Manager role on the user account is not sufficient and it will not work if you are automating the release part (changelogs, release notes etc.)

            Source https://stackoverflow.com/questions/66737045

            QUESTION

            Unable to close pygame window when try again button clicked
            Asked 2021-Apr-17 at 21:22

            I am making a spaceship game where you control a spaceship and fire bullets to destroy enemy spaceships. When you click the try again button when you lose, you should be able to both replay and close the game. However, even though I was able to play multiply times, I wasn't able to close the window. I think this has something to do with the if statement that checks if the try again button is clicked. Or maybe it has something to do with something else. How can I fix it so I can close the window at all times?

            This is my current code:

            ...

            ANSWER

            Answered 2021-Apr-13 at 15:51

            You can't do it like that. Never run the main application loop recursively. The issue is

            Source https://stackoverflow.com/questions/67077174

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install spaceship

            You can download it from GitHub.
            On a UNIX-like operating system, using your system’s package manager is easiest. However, the packaged Ruby version may not be the newest one. There is also an installer for Windows. Managers help you to switch between multiple Ruby versions on your system. Installers can be used to install a specific or multiple Ruby versions. Please refer ruby-lang.org for more information.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/igor-alexandrov/spaceship.git

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            gh repo clone igor-alexandrov/spaceship

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            git@github.com:igor-alexandrov/spaceship.git

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