undraw | unDraw rubygem , MIT licensed illustrations | Animation library

 by   mkhairi Ruby Version: Current License: MIT

kandi X-RAY | undraw Summary

kandi X-RAY | undraw Summary

undraw is a Ruby library typically used in User Interface, Animation, Ruby On Rails applications. undraw has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Embed SVG illustrations by unDraw.io for your rails projects.
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            kandi-support Support

              undraw has a low active ecosystem.
              It has 83 star(s) with 26 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 2 have been closed. On average issues are closed in 12 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of undraw is current.

            kandi-Quality Quality

              undraw has 0 bugs and 0 code smells.

            kandi-Security Security

              undraw has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              undraw code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              undraw is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              undraw releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed undraw and discovered the below as its top functions. This is intended to give you an instant insight into undraw implemented functionality, and help decide if they suit your requirements.
            • Undefine an image
            Get all kandi verified functions for this library.

            undraw Key Features

            No Key Features are available at this moment for undraw.

            undraw Examples and Code Snippets

            Undraw the image .
            pythondot img1Lines of Code : 6dot img1no licencesLicense : No License
            copy iconCopy
            def undraw(self):
                    try:
                        del self.imageCache[self.imageId]  # allow gc of tk photoimage
                    except KeyError:
                        pass
                    GraphicsObject.undraw(self)  
            Undraw the account .
            javadot img2Lines of Code : 3dot img2License : Permissive (MIT License)
            copy iconCopy
            public void withdraw(BigDecimal amount) {
                    account.withdraw(amount);
                }  

            Community Discussions

            QUESTION

            Interrupt and reverse CAKeyframeAnimation
            Asked 2021-Dec-12 at 21:24

            I have a checkbox view that can be checked or unchecked. I would like to animate the drawing of the checkmark and to do so, I am using a CAKeyframeAnimation and drawing on a CAShapeLayer.

            This works fine, but I would also like to be able to support reversing the check decision mid-draw. Right now the duration of the animation is configured to be one second. So if a person taps the view and the checkmark starts to draw but then taps the view at a time of 0.5 seconds, then I would like the animation to stop drawing and start reversing. Likewise, if the checkmark is being unchecked and the person taps on it, then I would like it to reverse its clearing animation and start to draw the checkmark again.

            I am just not sure how to go about this. I do not know if this is possible with CAKeyframeAnimation or if I should use UIViewPropertyAnimator or something else, or if I can even use UIViewPropertyAnimator since it is a view animator and I am animating a property on a CAShapeLayer. And also I have the checkmark broken down into three pieces (a starting dot, the first downward segment of the checkmark, and the whole checkmark), so I am not sure how to animate that with a UIViewPropertyAnimator anyway (maybe chain the animations, but then it seems like that would make reversing the animation difficult).

            Here is my code. Does anyone have any ideas on how to make this interruptible and reversible?

            MyCheckmarkView.h ...

            ANSWER

            Answered 2021-Dec-07 at 22:10

            First, I'd suggest using a single path for your checkMark:

            Source https://stackoverflow.com/questions/69979326

            QUESTION

            How to import a local SVG file in React?
            Asked 2021-Jul-16 at 01:00

            I am trying to import a local SVG file in React but I keep coming across this error:

            My code looks like this:

            ...

            ANSWER

            Answered 2021-Jul-15 at 22:35

            I usually always convert each SVG into its own component like so

            Source https://stackoverflow.com/questions/68400864

            QUESTION

            prevent matplotlib ginput registering click on widget button
            Asked 2021-Apr-29 at 19:57

            I've written a code to register the x values clicked in a plot window using ginput, it works fine and only registers when you click within the window.

            I then wanted to add some control buttons using matplotlib widgets which I did and they work fine too with the methods, all good so far...

            But, my problem is that when I click on the button, the coordinates of the button are also registered by ginput, that I don't want. Is there any way to prevent that happening? Making the button area non-active for ginput or somehow detecting that and rejecting those clicks?

            I'm also happy to use an alternative to ginput, I'm not really wedded to any particular method (I'm very new to GUI in python and just want to set up a simple example).

            Here is my reproducible example, clicking on the test button also adds lines to the list :-(

            ...

            ANSWER

            Answered 2021-Apr-29 at 07:06

            A way to avoid that problem would be not to use buttons to terminate the input, but instead use the mouse_stop parameter of the ginput function (described here) which works with a mouse button or the enter key. Then it's possible to add a text to the plot to explicit this method for the user... less interactive than a button, but it works.

            Source https://stackoverflow.com/questions/67240971

            QUESTION

            How to transform an svg animation to work on scroll?
            Asked 2021-Feb-27 at 17:41

            I created 4 animations which 2 are squares which moves following the path. And 2 are lines undrawing.

            I was wondering if I could transform these animations to be on scroll instead of time duration like bellow ?

            I try to find but I don't think that these 4 animations could be on scroll.

            Any idea in comment would be helpfull.

            ...

            ANSWER

            Answered 2021-Feb-27 at 17:41

            Register a scroll event listener, assign a value state to your component and assign the corresponding value to your svg

            Source https://stackoverflow.com/questions/66400247

            QUESTION

            "squares.splice is not function" Is there any reason for this error?
            Asked 2020-Jul-27 at 18:30

            I have followed a tutorial from freeCodeCamp (link here:https://www.youtube.com/watch?v=rAUn1Lom6dw). At the time 1:26:00 they use a .splice on a variable squares array. I am new to JavaScript. The splice method is used in the addScore function which is called in the freeze function. I have read that this error usually occurs if used on string but that shouldn't be the case.

            Is there any way to fix this error? Code below.
            app.js

            ...

            ANSWER

            Answered 2020-Jul-26 at 23:58

            querySelectorAll returns a NodeList not an Array. NodeLists do not have a splice method.

            Source https://stackoverflow.com/questions/63106969

            QUESTION

            How to pass all props in one variable in React?
            Asked 2020-Jul-25 at 23:15

            I'm trying to assign all props in one object and pass all of them in one variable.

            Here is my code:

            ...

            ANSWER

            Answered 2020-Jul-25 at 23:15

            You can do the following.

            Source https://stackoverflow.com/questions/63094506

            QUESTION

            Changing image source with javascript without default image source in html
            Asked 2020-Jul-08 at 12:49

            I have a problem changing image source path with javascript. I have the idea of changing page color after every load. So i generated svgs with five color types and put them in folders as blue, red, yellow... I know that path is right as I tried it normally with in image tag. I tried using jquery too but i failed again. If anyone of you could find my mistake I would be very gratefull.

            ...

            ANSWER

            Answered 2020-Jul-08 at 12:49

            If you change the id of your img to a valid id and also alter your getElementById() to that id it works.

            You were doing:

            Source https://stackoverflow.com/questions/62714964

            QUESTION

            Images are overlapping the navigation bar when I hover over the images
            Asked 2020-May-05 at 13:10

            I created a website which has a navigation bar. When I scroll and hover over the images, they are overlapping on the navigation bar as you can see on my website here or in the following image:

            I tried to shift the hover code at the top (according to the less priority), but it didn't work.

            I want the image to be tilted when hovered, but under the navigation bar.

            Can anyone tell how to fix this, please?

            The below is the code of CSS and HTML:

            ...

            ANSWER

            Answered 2020-May-04 at 11:20

            You can use the z-index property to change how the browser will handle overlapping when it occurs. https://www.w3schools.com/cssref/pr_pos_z-index.asp

            In this case you can change the z-index of your 'sticky' css class to get the desired behaviour.

            Source https://stackoverflow.com/questions/61590873

            QUESTION

            Why is background-position not fully sticking a background-image to the bottom edge of an element?
            Asked 2020-Apr-12 at 16:07

            I've the following issue: When I'm giving an element a background-image (an SVG) and I positioned with background-position, I get this tiny space between the image and the element at the bottom.

            ...

            ANSWER

            Answered 2020-Apr-12 at 15:44

            Did you double-check that the SVG does not have an empty pixel at the bottom?

            since when I use inspect mode on the page you linked, and select the SVG. Then zoom on the screenshot I take I also see this 1px.

            Source https://stackoverflow.com/questions/61173781

            QUESTION

            How to program a collision
            Asked 2020-Mar-25 at 19:52

            I want to code a collision. I have 2 classes and if they collide one of them should undraw for 1 second

            ...

            ANSWER

            Answered 2020-Mar-25 at 19:52

            Ok, firstly is the standard response to these sort of questions: If you use the PyGame Sprite functions, after some extra work initially, your program will be easier to write and maintain.

            To make good collisions on arbitrary objects, first you need a "bounding box". This is a rectangle which surrounds your object.

            Looking at the code for the Schlitten/Sleigh I have to calculate this from the various drawing co-ordinates (but I'm only doing a quick/rough job). It looks like from Schlitten.x and Schlitten.y the rendering extends another 31 pixels in x and 75 pixels in y. You may want to temporarily add some code to draw the bounding-box to check it.

            So to define a collision function, we need a PyGame Rect.

            Source https://stackoverflow.com/questions/60853025

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install undraw

            Add this line to your application's Gemfile:.

            Support

            Bug reports and pull requests are welcome on GitHub at https://github.com/mkhairi/undraw. This project is intended to be a safe, welcoming space for collaboration, and contributors are expected to adhere to the Contributor Covenant code of conduct.
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            gh repo clone mkhairi/undraw

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            git@github.com:mkhairi/undraw.git

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