undraw | unDraw rubygem , MIT licensed illustrations | Animation library
kandi X-RAY | undraw Summary
kandi X-RAY | undraw Summary
Embed SVG illustrations by unDraw.io for your rails projects.
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Top functions reviewed by kandi - BETA
- Undefine an image
undraw Key Features
undraw Examples and Code Snippets
def undraw(self):
try:
del self.imageCache[self.imageId] # allow gc of tk photoimage
except KeyError:
pass
GraphicsObject.undraw(self)
Community Discussions
Trending Discussions on undraw
QUESTION
I have a checkbox view that can be checked or unchecked. I would like to animate the drawing of the checkmark and to do so, I am using a CAKeyframeAnimation and drawing on a CAShapeLayer.
This works fine, but I would also like to be able to support reversing the check decision mid-draw. Right now the duration of the animation is configured to be one second. So if a person taps the view and the checkmark starts to draw but then taps the view at a time of 0.5 seconds, then I would like the animation to stop drawing and start reversing. Likewise, if the checkmark is being unchecked and the person taps on it, then I would like it to reverse its clearing animation and start to draw the checkmark again.
I am just not sure how to go about this. I do not know if this is possible with CAKeyframeAnimation or if I should use UIViewPropertyAnimator or something else, or if I can even use UIViewPropertyAnimator since it is a view animator and I am animating a property on a CAShapeLayer. And also I have the checkmark broken down into three pieces (a starting dot, the first downward segment of the checkmark, and the whole checkmark), so I am not sure how to animate that with a UIViewPropertyAnimator anyway (maybe chain the animations, but then it seems like that would make reversing the animation difficult).
Here is my code. Does anyone have any ideas on how to make this interruptible and reversible?
MyCheckmarkView.h ...ANSWER
Answered 2021-Dec-07 at 22:10First, I'd suggest using a single path for your checkMark:
QUESTION
ANSWER
Answered 2021-Jul-15 at 22:35I usually always convert each SVG into its own component like so
QUESTION
I've written a code to register the x values clicked in a plot window using ginput, it works fine and only registers when you click within the window.
I then wanted to add some control buttons using matplotlib widgets which I did and they work fine too with the methods, all good so far...
But, my problem is that when I click on the button, the coordinates of the button are also registered by ginput, that I don't want. Is there any way to prevent that happening? Making the button area non-active for ginput or somehow detecting that and rejecting those clicks?
I'm also happy to use an alternative to ginput, I'm not really wedded to any particular method (I'm very new to GUI in python and just want to set up a simple example).
Here is my reproducible example, clicking on the test button also adds lines to the list :-(
...ANSWER
Answered 2021-Apr-29 at 07:06A way to avoid that problem would be not to use buttons to terminate the input, but instead use the mouse_stop
parameter of the ginput
function (described here) which works with a mouse button or the enter key.
Then it's possible to add a text to the plot to explicit this method for the user... less interactive than a button, but it works.
QUESTION
I created 4 animations which 2 are squares which moves following the path. And 2 are lines undrawing.
I was wondering if I could transform these animations to be on scroll instead of time duration like bellow ?
I try to find but I don't think that these 4 animations could be on scroll.
Any idea in comment would be helpfull.
...ANSWER
Answered 2021-Feb-27 at 17:41Register a scroll event listener, assign a value state to your component and assign the corresponding value to your svg
QUESTION
I have followed a tutorial from freeCodeCamp (link here:https://www.youtube.com/watch?v=rAUn1Lom6dw). At the time 1:26:00 they use a .splice
on a variable squares array. I am new to JavaScript. The splice
method is used in the addScore function which is called in the freeze function. I have read that this error usually occurs if used on string but that shouldn't be the case.
Is there any way to fix this error?
Code below.
app.js
ANSWER
Answered 2020-Jul-26 at 23:58querySelectorAll returns a NodeList not an Array. NodeLists do not have a splice method.
QUESTION
I'm trying to assign all props in one object and pass all of them in one variable.
Here is my code:
...ANSWER
Answered 2020-Jul-25 at 23:15You can do the following.
QUESTION
I have a problem changing image source path with javascript. I have the idea of changing page color after every load. So i generated svgs with five color types and put them in folders as blue, red, yellow... I know that path is right as I tried it normally with in image tag. I tried using jquery too but i failed again. If anyone of you could find my mistake I would be very gratefull.
...ANSWER
Answered 2020-Jul-08 at 12:49If you change the id
of your img
to a valid id
and also alter your getElementById()
to that id
it works.
You were doing:
QUESTION
I created a website which has a navigation bar. When I scroll and hover over the images, they are overlapping on the navigation bar as you can see on my website here or in the following image:
I tried to shift the hover code at the top (according to the less priority), but it didn't work.
I want the image to be tilted when hovered, but under the navigation bar.
Can anyone tell how to fix this, please?
The below is the code of CSS and HTML:
...ANSWER
Answered 2020-May-04 at 11:20You can use the z-index property to change how the browser will handle overlapping when it occurs. https://www.w3schools.com/cssref/pr_pos_z-index.asp
In this case you can change the z-index of your 'sticky' css class to get the desired behaviour.
QUESTION
I've the following issue: When I'm giving an element a background-image (an SVG) and I positioned with background-position
, I get this tiny space between the image and the element at the bottom.
ANSWER
Answered 2020-Apr-12 at 15:44Did you double-check that the SVG does not have an empty pixel at the bottom?
since when I use inspect mode on the page you linked, and select the SVG. Then zoom on the screenshot I take I also see this 1px.
QUESTION
I want to code a collision. I have 2 classes and if they collide one of them should undraw for 1 second
...ANSWER
Answered 2020-Mar-25 at 19:52Ok, firstly is the standard response to these sort of questions: If you use the PyGame Sprite functions, after some extra work initially, your program will be easier to write and maintain.
To make good collisions on arbitrary objects, first you need a "bounding box". This is a rectangle which surrounds your object.
Looking at the code for the Schlitten/Sleigh I have to calculate this from the various drawing co-ordinates (but I'm only doing a quick/rough job). It looks like from Schlitten.x
and Schlitten.y
the rendering extends another 31 pixels in x
and 75 pixels in y
. You may want to temporarily add some code to draw the bounding-box to check it.
So to define a collision function, we need a PyGame Rect.
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