blacksmith | Blacksmith uses FontForge to build fonts from SVG graphics | Animation library

 by   t6d Ruby Version: Current License: MIT

kandi X-RAY | blacksmith Summary

kandi X-RAY | blacksmith Summary

blacksmith is a Ruby library typically used in User Interface, Animation applications. blacksmith has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Blacksmith uses FontForge to build fonts from SVG graphics.
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            kandi-support Support

              blacksmith has a low active ecosystem.
              It has 8 star(s) with 3 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 2 open issues and 0 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of blacksmith is current.

            kandi-Quality Quality

              blacksmith has 0 bugs and 0 code smells.

            kandi-Security Security

              blacksmith has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              blacksmith code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              blacksmith is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              blacksmith releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.
              It has 685 lines of code, 32 functions and 18 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

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            blacksmith Key Features

            No Key Features are available at this moment for blacksmith.

            blacksmith Examples and Code Snippets

            Explanation
            Javadot img1Lines of Code : 30dot img1no licencesLicense : No License
            copy iconCopy
            public interface Blacksmith {
              Weapon manufactureWeapon(WeaponType weaponType);
            }
            
            public class ElfBlacksmith implements Blacksmith {
              public Weapon manufactureWeapon(WeaponType weaponType) {
                return ELFARSENAL.get(weaponType);
              }
            }
            
            public cla  

            Community Discussions

            QUESTION

            Is there a way to execute a statement only once in python?
            Asked 2021-Dec-27 at 10:14

            I am trying to make a RPG game using python but I am having trouble as I have to allow a user to receive a certain Item only once. If the user interacts with a NPC for the first time they should receive an item, if the user interacts with the same NPC again, they should receive a quote. Is there any way to prevent the NPC to give the user the same thing if they are interacted more than once?

            ...

            ANSWER

            Answered 2021-Dec-23 at 16:06

            Sure, there are multiple ways.

            You could have a mutable function, then your code would look like this:

            Source https://stackoverflow.com/questions/70464550

            QUESTION

            Bootstrap positional issues within content
            Asked 2021-Aug-17 at 23:54

            I'm pretty new to HTML/CSS/Bootstrap but really wanted to pick it up for a long term learning project with JS eventually be included for a idle game.

            The issue i'm having is i want the content to be positioned next to my navigation bar under welcome back, I've tried the many ways i can think of to do it but fail every time.

            What i currently have is

            ...

            ANSWER

            Answered 2021-Aug-17 at 23:54

            Try this:

            set

            ... in ...

            Source https://stackoverflow.com/questions/68824586

            QUESTION

            Why am I not able to pickup items in my text based game?
            Asked 2021-Apr-16 at 21:20

            I am working on my text based adventure game project for my intro to scripting class, written in Python.

            I have everything done and everything works except when I try to use the move

            "Get 'item name'" I'm getting my own error that says it's an invalid command.

            I've tried different indentations and such, but nothing has worked for me. I'm able to move around, and the boss message prints, realizing there are no items in my inventory. I'm not asking for anyone to critique/re-do my code, just help me understand why that specific thing isn't working. Here is what I have

            ...

            ANSWER

            Answered 2021-Apr-16 at 21:20

            There is an issue with indexing. The problem is that the length of move differs if your item has a single word or two. Change this line:

            Source https://stackoverflow.com/questions/67131661

            QUESTION

            How to write a state machine so that I don't have to duplicate states with 99% similar code?
            Asked 2021-Mar-27 at 17:02

            I am making an city management game, where workers are completely controlled by state machines. I have an "issue" where I find my self re-writing a lot of states that are 99% similar. Usually the only difference in some of the states is which state it should go to when it is completed.

            For example, the below state is used for delivering resources, this is something all professions do but I have a write a specific one for each profession, since they all lead to different states on complete.

            ...

            ANSWER

            Answered 2021-Mar-27 at 17:02

            How about passing an anonymous function into the constructor which will create the new state?

            Source https://stackoverflow.com/questions/66833383

            QUESTION

            Android Volley Request utterly fails
            Asked 2021-Feb-22 at 06:13

            I am trying to get data from an Http request to my own API. Running the request in my browser (swapping the IP with localhost) gets me:

            ...

            ANSWER

            Answered 2021-Feb-21 at 06:13

            This document explain the implementation of a VolleyWebService class: http://code.sunnyjohn.in/index.php/2020/12/24/retrieve-data-volley/

            You have to instantiate the class, create a new request queue and then add to the request queue.

            Source https://stackoverflow.com/questions/66298527

            QUESTION

            trying to write powershell cmdlet accepting pipelined input
            Asked 2021-Feb-21 at 22:53

            I'm trying to get my head around powershell and write a function as cmdlet, found the following code sample in one of the articles, but it doesnt seem to want to work as cmdlet even though it has [cmdletbinding()] declaration on the top of the file.

            When I try to do something like

            ...

            ANSWER

            Answered 2021-Feb-21 at 22:28

            You're not passing it an Object but an array of integers. If you change the parameter to:

            Source https://stackoverflow.com/questions/66307441

            QUESTION

            Issue converting a world space light position to model space in fragment shader
            Asked 2021-Feb-14 at 07:47

            I am attempting to address the age old issue of model vs world space coordinates when adding light to a scene with transformed models.

            I have a house model with two instances. a skull, a single point light in my scene as well as some terrain and a skybox. I noticed that when applying some rotations to my models, the illumination provided by the point light was rotating with it. After some reading it became obvious that I am doing all of my computations in my shaders in model space but my light position/directions are in world space.

            So, I realized I needed to uniform my space for my calculations and I think it makes sense to keep the shaders in model space and convert the light components from world to model.

            When I don't do the transformation it looks almost right (though not perfect which I'm betting is b/c of the different spaces). I render a small lightbulb model at the location of the light and the tops of the houses and the terrain all illuminate as I expect relatively well.

            When I do the conversion of the light position back to model space I'm expecting the light to still be illuminating from the lightbulb model. However it gets wonky.

            I have no rotations on the models but some minor translations so I'm confused as to why it seems like the light source gets rotated 90 degrees around the x axis...

            ...

            ANSWER

            Answered 2021-Feb-14 at 07:47

            The model matrix transforms form model space to world space. Therefore you do the calculation of the light model in world space.

            Source https://stackoverflow.com/questions/66191832

            QUESTION

            Error: Cannot find module 'webpack-cli/bin/config-yargs' problem
            Asked 2020-Dec-18 at 17:23

            I am trying to install blacksmith engine 2d and following the installation steps I can't get this to work correctly, I don't know what I'm doing wrong but when running the npm start command, it appears.

            ...

            ANSWER

            Answered 2020-Dec-18 at 17:23

            I assume your start script is something like

            Source https://stackoverflow.com/questions/65331395

            QUESTION

            Update a contact group by using a People API
            Asked 2020-Dec-10 at 11:43

            Hello I need to update a created contact and remove from all earlier groups assigned. In this example a contact is created and it is later moved to Carpenter and now the actial question begins

            How do I move a created contact to a different group. That is I need the contact to be moved to BLACKSMITHS group if that doesnt exist create BLACKSMITHS and assign BLACKSMITHS and remove from earlier assigned CARPENTERS

            ...

            ANSWER

            Answered 2020-Dec-10 at 11:43

            You just need to:

            1. Add the contact to the new group (BLACKSMITHS), the way you did it in the code you shared.
            2. Remove the contact from the previous group (CARPENTERS), using resourceNamesToRemove at contactGroups.members.modify.

            Check the example below.

            Code snippet:

            Source https://stackoverflow.com/questions/65229249

            QUESTION

            How can I store a code block in a variable and call it and get its return value whenever needed?
            Asked 2020-Dec-07 at 12:21

            I'm making a little text adventure in Smalltalk. It's made up of "screens" that have their texts and choices for other screens included. Since I want the game to be dynamic, I also want to include branching. For instance, if the player is at a blacksmith and wants to buy an axe, the screen the player goes to immediately checks if the player has enough money and jumps to one of two other screens based on that.

            I already have this working: The screens (classes named Place) have a list where the first item is the function and the following items are the arguments. However, I have it done in a very ugly way: the first item is a string that is then compared against in a big "action" method, so it looks something like this:
            game data method:

            ...

            ANSWER

            Answered 2020-Dec-07 at 12:21

            In Smalltalk every block is a regular object that you can store and retrieve the same you would do with any other object:

            Source https://stackoverflow.com/questions/65173424

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install blacksmith

            Add this line to your application's Gemfile:.

            Support

            Fork itCreate your feature branch (git checkout -b my-new-feature)Commit your changes (git commit -am 'Added some feature')Push to the branch (git push origin my-new-feature)Create new Pull Request
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