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OpenComputers | Home of the OpenComputers mod for Minecraft | Video Game library

 by   MightyPirates Scala Version: v1.7.5 License: Non-SPDX

 by   MightyPirates Scala Version: v1.7.5 License: Non-SPDX

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kandi X-RAY | OpenComputers Summary

OpenComputers is a Scala library typically used in Gaming, Video Game, Minecraft applications. OpenComputers has no bugs, it has no vulnerabilities and it has medium support. However OpenComputers has a Non-SPDX License. You can download it from GitHub.
OpenComputers is a Minecraft mod that adds programmable computers and robots to the game. The built-in computer implementation uses Lua 5.2 and is fully persistent. This means programs will continue running across reloads. For more information, please see the wiki. Feel invited to visit the community forums or drop by in the IRC channel #oc on esper.net.
Support
Support
Quality
Quality
Security
Security
License
License
Reuse
Reuse

kandi-support Support

  • OpenComputers has a medium active ecosystem.
  • It has 1143 star(s) with 350 fork(s). There are 90 watchers for this library.
  • It had no major release in the last 12 months.
  • There are 58 open issues and 2696 have been closed. On average issues are closed in 1348 days. There are 24 open pull requests and 0 closed requests.
  • It has a neutral sentiment in the developer community.
  • The latest version of OpenComputers is v1.7.5
OpenComputers Support
Best in #Video Game
Average in #Video Game
OpenComputers Support
Best in #Video Game
Average in #Video Game

quality kandi Quality

  • OpenComputers has 0 bugs and 0 code smells.
OpenComputers Quality
Best in #Video Game
Average in #Video Game
OpenComputers Quality
Best in #Video Game
Average in #Video Game

securitySecurity

  • OpenComputers has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
  • OpenComputers code analysis shows 0 unresolved vulnerabilities.
  • There are 0 security hotspots that need review.
OpenComputers Security
Best in #Video Game
Average in #Video Game
OpenComputers Security
Best in #Video Game
Average in #Video Game

license License

  • OpenComputers has a Non-SPDX License.
  • Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.
OpenComputers License
Best in #Video Game
Average in #Video Game
OpenComputers License
Best in #Video Game
Average in #Video Game

buildReuse

  • OpenComputers releases are available to install and integrate.
  • Installation instructions are not available. Examples and code snippets are available.
  • It has 61417 lines of code, 7371 functions and 1016 files.
  • It has high code complexity. Code complexity directly impacts maintainability of the code.
OpenComputers Reuse
Best in #Video Game
Average in #Video Game
OpenComputers Reuse
Best in #Video Game
Average in #Video Game
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OpenComputers Key Features

Bugs If you've found a bug, please report it in the issue tracker, after checking it has not been reported before - and possibly even fixed by now. If you think you can and have fixed it, feel free to do a pull request, I'll happily pull it if it looks all right to me - otherwise I'll gladly tell you what to change to get it merged.

Features If you'd like to propose a new feature, take it to the forums or the issue tracker. If you'd like to contribute code that adds new features, please make sure to discuss the feature with me, first - again, the issue tracker is an OK place for this, there are a couple of feature requests there, already. Alternatively start a topic on the forums to discuss the feature, and / or stop by the IRC to talk about it. Blind / unexpected feature pull requests might very well not make it, so save yourself some time by talking about it, first! Thanks.

Scripts / Programs OpenComputers generates floppy disks in dungeon chests that can contain data from a selection of 'loot' directories. For example, the IRC client and OPPM (a package manager) are two programs that can be found on such loot disks. If you'd like to contribute a program that can be found this way, please have a look at the loot readme, which explains how to add custom loot. Simply pull request your loot!

Core Scripts If you would like to contribute scripts to the "core" Lua code (which basically defines 'OpenOS'), please have a look at the code conventions for Lua to save us all some time. Bug fixes are always welcome. Additional programs and features should be kept small. Bigger programs (rule of thumb: larger than 3KiB) should go onto loot disks.

Drivers As of OC 1.4, mod interaction that was previously provided by OpenComponents it now fully integrated into OC itself. If you wish to contribute a driver for blocks from other mods, cool! Have a look at the integration package to get an idea of how to structure modules and read the readme in that package for more information (in particular on additional criteria to get your PR merged).

Make sure your code is formatted properly.

Make sure it builds and works.

Try to keep your changes as minimal as possible. In particular, no whitespace changes in existing files, please.

Feel free to code in Java, but don't be surprised if I convert it to Scala later on, if I feel it makes the code more concise ;-)

When adding mod dependencies, keep them weak, i.e. make sure OC still works without that mod. Also, prefer adding a Gradle dependency over adding API class files to the repo.

Squash your commits!

In your own mod

copy iconCopydownload iconDownload
repositories {
    maven { url = "http://maven.cil.li/" }
}
dependencies {
    compile "li.cil.oc:OpenComputers:MC1.7.10-1.5.+:api"
}

how to execute a string as a line of code in lua

copy iconCopydownload iconDownload
 assert(loadstring(s))()

How will I be able to obtain the coroutine's name in the targetted coroutine?

copy iconCopydownload iconDownload
$ /usr/bin/lua
Lua 5.3.5  Copyright (C) 1994-2018 Lua.org, PUC-Rio
> code={}
> run={}
> code.co=[[return coroutine.wrap(function(...)
>> local args={...} -- args is holding arguments
>> args[0]=debug.getinfo(1).source -- Name given by load(textcode,'Name')
>> print(args[0],'Going to yielding now')
>> coroutine.yield(args)
>> args=[0]=debug.getinfo(1).source -- Update args[0] here if called more coroutines in loop
>> print('Going to end:',args[0])
>> print(args[0],'Coroutine goes dead now')
>> return args
>> end)]]
> run[1]=load(code.co,'Megacoroutine')()
> run[1]()
Megacoroutine   Going to yielding now
table: 0x565e2890
> run[1]()
Going to end:   Megacoroutine
Megacoroutine   Coroutine goes dead now
table: 0x565e2890
> run[1]()
stdin:1: cannot resume dead coroutine
stack traceback:
    [C]: in field '?'
    stdin:1: in main chunk
    [C]: in ?
>

Community Discussions

Trending Discussions on OpenComputers
  • how to execute a string as a line of code in lua
  • How will I be able to obtain the coroutine's name in the targetted coroutine?
Trending Discussions on OpenComputers

QUESTION

how to execute a string as a line of code in lua

Asked 2021-Nov-20 at 17:03

I made myself a drone os in the minecraft mod Opencomputers, but I want to be able to make it run any line of code once recieved from the network card. I've tried everything I found here but none of it works, or atleast I haven't done it the right way. Can someone give me an example of something that will run a string as code?

This is one of the things I've tried (message is a string)

os.execute(message)

Is there a way to convert the string to just, not a string so I can at least see if os.execute will work how i want it to?

ANSWER

Answered 2021-Nov-20 at 17:03

https://www.lua.org/manual/5.1/manual.html#pdf-loadstring

To load and run a given string, use the idiom

 assert(loadstring(s))()

Source https://stackoverflow.com/questions/70047660

Community Discussions, Code Snippets contain sources that include Stack Exchange Network

Vulnerabilities

No vulnerabilities reported

Install OpenComputers

You can download it from GitHub.

Support

For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .

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