CrowdSource | Simple example

 by   sarchak Scala Version: Current License: No License

kandi X-RAY | CrowdSource Summary

kandi X-RAY | CrowdSource Summary

CrowdSource is a Scala library typically used in Apps, MongoDB applications. CrowdSource has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

This file will be packaged with your application, when using play dist.
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              CrowdSource has a low active ecosystem.
              It has 10 star(s) with 7 fork(s). There are 7 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              CrowdSource has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of CrowdSource is current.

            kandi-Quality Quality

              CrowdSource has no bugs reported.

            kandi-Security Security

              CrowdSource has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              CrowdSource does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              CrowdSource releases are not available. You will need to build from source code and install.

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            CrowdSource Key Features

            No Key Features are available at this moment for CrowdSource.

            CrowdSource Examples and Code Snippets

            No Code Snippets are available at this moment for CrowdSource.

            Community Discussions

            QUESTION

            Download Android string resources at build time
            Asked 2020-Mar-29 at 22:30

            I work on an app, where we have the different translations of the strings.xml file online to crowdsource translations. The translation tool offers an API for accessing the xml files per URL.

            e.g.: https://localise.biz/api/export/locale/en.xml?format=android&key=7qUo-LUKd4VIHSwRYB5005T7QQbaFCGw

            Is it possible to download and include those files when the gradle build starts?

            Looking forward to your answers!

            ...

            ANSWER

            Answered 2020-Mar-29 at 22:30

            IamAshKS served me the answer. I solved it like this:

            Source https://stackoverflow.com/questions/59340939

            QUESTION

            How to scrape images from DuckDuckGo's image search results in Python
            Asked 2020-Jan-07 at 09:22

            I'm creating an application with python that's going to show images scraped from DuckDuckGo's image search results. So I need to get a list of links to the images based on the search. The problem is that the HTML that constitutes DuckDuckGo's image search results does not contain any image tags but instead, the images seem to be stored in division tags. How can I with the help of python scrape those damn links to the images and store them in a variable on my program?

            What I want my variable to look like:

            ...

            ANSWER

            Answered 2019-May-14 at 17:07

            The images are actually stored in img tags, they are just nested inside of some div elements.

            You should be able to find all of the images on the page with the CSS selector img.tile--img__img.

            You could use a library like Beautiful Soup to query for all of those links, like so:

            Source https://stackoverflow.com/questions/56132631

            QUESTION

            Is there as way for an iphone app to store global application data in the cloud
            Asked 2019-Dec-29 at 17:53

            Is there as way for an iphone app to store global application data in the cloud?

            I wish to have global data for an iphone application in the cloud. I say global as the data is not user based. It will be the same for all users of the app. This would allow me to update a small, normally offline, database for every user without updating the application. It would also allow me to crowdsource information sent from the app to central global cloud storage. I am revisiting iOS after a number of years absence.

            Does apple provide a cloud solution that will do this where I can buy cloud space for my app?

            Could I do this using a single user account for all apps? Are there simple AWS alternatives? Obviously security is an issue. It would be nice if the data was secure against simply sniffing the net traffic. An off the shelf solution would be nice.

            ...

            ANSWER

            Answered 2019-Mar-31 at 22:01

            CloudKit "pubic" data is visible to all instances of an iOS or MacOS application. What makes it "public" access is not user specific. However, it can only be used in a way that the app developer chooses. It can therefore be used as cloud based application "global" storage. The developer can choose to have more than one app use the same storage. These could be a mix of iOS and MacOs applications.

            Source https://stackoverflow.com/questions/54199033

            QUESTION

            When creating an MTurk HIT with AssignmentReviewPolicy, HITs are rejected incorrectly
            Asked 2019-Sep-25 at 19:24

            TL;DR: My AssignmentReviewPolicy is leading to all HITs being rejected. How do I change my policy to accept when "defendant" radio button is selected?

            Details:

            I include a golden question in my HITs to allow auto approval or rejection via the AssignmentReviewPolicy. I'm using only qualified workers for whom this question would be trivial.

            My expected output is auto-approving the HIT when someone selects the radio button with value="defendant" for the question "checker". I am following this tutorial to set the AssignmentReviewPolicy.

            My Python, shortened for clarity:

            ...

            ANSWER

            Answered 2019-Sep-25 at 19:22

            The problem was with the format that radiobuttons return in answers. The tutorial represented this incorrectly.

            The actual answer came back formatted as:

            Source https://stackoverflow.com/questions/58098731

            QUESTION

            How can I make a recyclerView to take up to half the screen(max) in android constraint layout?
            Asked 2019-Aug-29 at 06:34

            I have a screen that contains 2 views, a map(top) and a recycler(bottom) The rules are simple .

            the recycler view is allowed to extend up to the middle of the screen, if more space is needed then it should scroll instead, the map will occupy the rest of the space, Of course if the recycler has less elements then it should shrink leaving more space for the map ..

            I am trying to achieve this using constraint layout, also I am trying to avoid solutions that involved calculations .

            Check image below for more information on what I am trying to achieve :

            Here is my code

            ...

            ANSWER

            Answered 2019-Aug-27 at 09:40

            Could you please try the following code in your recyclerview xml

            Source https://stackoverflow.com/questions/57671615

            QUESTION

            When do "finger" events get sent as Gestures to UIGestureRecognizer vs touchesBegan/touchesMoved/touchesEnded to UIView
            Asked 2019-Apr-29 at 10:48

            I come from macOS/Cocoa & Mouse Events, and I'm trying to get a hang of these "Finger"(my own name for it) events

            My question is:

            When a "Finger" event is happening on a UIView (let's call MyView), when does it get sent as a Gesture to a UIGestureRecognizer on MyView, and when does it get sent as a touchesBegan/touchesMoved/touchesEnded to MyView

            I have searched with all possible queries I could think of, and really only found a few decent sources, but nothing that answers exactly what I'm looking for

            touchesBegan, touchesEnded, touchesMoved for moving UIView

            UIGestureRecognizers vs touchesBegan/touchesMoved/touchesEnded (accuracy)

            My best guess right now is that the difference between touchBegan/touchMoved/touchEnded and a Gesture recognizer depends on the speed of the finger?

            So if you tap, and slowly move, the underlying UIView receives the touchMoved events. If you Tap and drag quickly, a gesture is created and passed to the the GestureRecognizer of the underlying UIView

            My current guess is that when the finger touches down, event runloop detects this finger, and fires a touchesBegan. As you move your finger around, it fires touchesMoved.
            However, if you are moving quickly enough, or in a way that the runtime thinks that you're making a gesture, it instead creates a Gesture and fires a message to the UIGestureRecognizer, instead of sending touchesMoved

            I am currently trying to test out this hypothesis, but it's pretty tedious and I don't have a really good sample project to test with, so I figured I'd crowdsource some insight if possible. I'll report back if I figure it out myself as well

            ...

            ANSWER

            Answered 2019-Apr-27 at 19:55

            It's complicated (or can be), but the basic rule is simple. [For additional details, see my book.]

            A finger is a UITouch which is wrapped in a UIEvent for delivery. Delivery proceeds touches began, touches moved, touches moved ... touches ended / cancelled at which point that finger is no longer there.

            As a touch (finger) appears, the initial UITouch / UIEvent (touches began) is sent to both the view and its gesture recognizer(s) and any gesture recognizers higher up the view hierarchy. That way, touches are delivered to the view as normal, and at the same the gesture recognizers can be thinking about the gesture.

            That keeps happening repeatedly (touches moved) until either the touch is lifted (touches ended) or one of the gesture recognizers recognizes. In the latter case, all the other g.r.s are forced to fail, the touch is cancelled to the view, and only the recognizing g.r. gets the rest of the touches as they proceed.

            Source https://stackoverflow.com/questions/55884239

            QUESTION

            How to choose matchups in an ELO ratings system as matchups accumulate
            Asked 2019-Apr-15 at 15:47

            I'm working on a crowdsourced app that will pit about 64 fictional strongmen/strongwomen from different franchises against one another and try and determine who the strongest is. (Think "Batman vs. Spiderman" writ large). Users will choose the winner of any given matchup between two at a time.

            After researching many sorting algorithms, I found this fantastic SO post outlining the ELO rating system, which seems absolutely perfect. I've read up on the system and understand both how to award/subtract points in a matchup and how to calculate the performance rating between any two characters based on past results.

            What I can't seem to find is any efficient and sensible way to determine which two characters to pit against one another at a given time. Naturally it will start off randomly, but quickly points will accumulate or degrade. We can expect a lot of disagreement but also, if I design this correctly, a large amount of user participation.

            So imagine you arrive at this feature after 50,000 votes have been cast. Given that we can expect all sorts of non-transitive results under the hood, and a fair amount of deviance from the performance ratings, is there a way to calculate which matchups I most need more data on? It doesn't seem as simple as choosing two adjacent characters in a sorted list with the closest scores, or just focusing at the top of the list.

            With 64 entrants (and yes, I did consider and reject a bracket!), I'm not worried about recomputing the performance ratings after every matchup. I just don't know how to choose the next one, seeing as we'll be ignorant of each voter's biases and favorite characters.

            ...

            ANSWER

            Answered 2019-Apr-15 at 04:38

            The amazing variation that you experience with multiplayer games is that different people with different ratings "queue up" at different times.

            By the ELO system, ideally all players should be matched up with an available player with the closest score to them. Since, if I understand correctly, the 64 "players" in your game are always available, this combination leads to lack of variety, as optimal match ups will always be, well, optimal.

            To resolve this, I suggest implementing a priority queue, based on when your "players" feel like playing again. For example, if one wants to take a long break, they may receive a low priority and be placed towards the end of the queue, meaning it will be a while before you see them again. If one wants to take a short break, maybe after about 10 matches, you'll see them in a match again.

            This "desire" can be done randomly, and you can assign different characteristics to each character to skew this behaviour, such as, "winning against a higher ELO player will make it more likely that this player will play again sooner". From a game design perspective, these personalities would make the characters seem more interesting to me, making me want to stick around.

            So here you have an ordered list of players who want to play. I can think of three approaches you might take for the actual matchmaking:

            1. Peek at the first 5 players in the queue and pick the best match up
            2. Match the first player with their best match in the next 4 players in the queue (presumably waited the longest so should be queued immediately, regardless of the fairness of the match up)
            3. A combination of both, where if the person at the head of the list doesn't get picked, they'll increase in "entropy", which affects the ELO calculation making them more likely to get matched up

            Edit On an implementation perspective, I'd recommend using a delta list instead of an actual priority queue since players should be "promoted" as they wait.

            Source https://stackoverflow.com/questions/55407957

            QUESTION

            How to I make gerrit query that spans across few specific projects?
            Asked 2018-Oct-06 at 17:20

            I tried for few hours to find the right syntax for making a regex query that returns reviews from 2-3 different projects but I failed and decided to crowdsource the task ;)

            The search is documented at https://review.openstack.org/Documentation/user-search.html and mentions possible use of REGEX,... but it just didn't work.

            Task: return all CRs from openstack-infra/gerritlib and openstack-infra/git-review projects from https://review.openstack.org

            Doing it for one project works well project:openstack-infra/gerritlib

            Ideally I would like to look for somethign like ^openstack-infra\/(gerritlib|git-review), or at least this is the standard regex syntax.

            Still, I found impossible to use parentheses so far, every time I used them it stopped it from returning any results.

            ...

            ANSWER

            Answered 2018-Jul-25 at 11:25

            1) You don't need to escape the "/" character.

            2) You need to use double quotes to make the parentheses work.

            So the following search should work for you:

            Source https://stackoverflow.com/questions/51389316

            QUESTION

            Correct usage of printf with variable
            Asked 2018-Aug-12 at 12:06

            I am retrieving information with the following command:

            ...

            ANSWER

            Answered 2018-Aug-12 at 12:06

            QUESTION

            Recommended Foursquare venue information cache age?
            Asked 2018-May-14 at 22:07

            In order to stay within the rate limits imposed by the Foursquare API, they previously recommended caching the data requested from it. However, after the recent site redesign, information on how long data should be cached is nowhere to be found. According to archive.org's WayBack machine, the documentation for the venues/categories endpoint previously said that the data for that endpoint should be cached for no more than a week, so I've implemented that in my app. That information is no longer on that documentation page. I'm now looking to cache the data from the venues/ endpoint (all the data of specific places), and likewise, no information about cache age is found, and I don't remember if there was any before. Would the 1 week previously recommended by the venues/categories endpoint be a reasonable cache lifetime for data from venues/? If not, what would be? The API Terms of Use say that no data can be cached more than 30 days without being updated, but that seems like a long time to keep data from a constantly-updated, crowdsourced platform. What cache age has worked well for you in the past?

            ...

            ANSWER

            Answered 2018-May-14 at 22:07

            According to their new documentation, as of May 15, 2018, Foursquare requires that all data must be cached for no more than 24 hours

            Source https://stackoverflow.com/questions/46620448

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

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            You can download it from GitHub.

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