FFmpeg-iOS-build-script | Shell scripts to build FFmpeg for iOS and tvOS | iOS library
kandi X-RAY | FFmpeg-iOS-build-script Summary
kandi X-RAY | FFmpeg-iOS-build-script Summary
See the following repository for Swift package, .xcframeworks and more:. This is a shell script to build FFmpeg libraries for iOS and tvOS apps.
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QUESTION
I have added this (https://github.com/kewlbear/FFmpeg-iOS-build-script) version of ffmpeg to my project. I can't see the entry point to the library in the headers included.
How do I get access to the same text command based system that the stand alone application has, or an equivalent?
I would also be happy if someone could point me towards documentation that allows you to use FFmpeg without the command line interface.
This is what I am trying to execute (I have it working on windows and android using the CLI version of ffmpeg)
...ANSWER
Answered 2018-Apr-23 at 15:31To do what you want, you have to use your compiled FFmpeg library in your code.
What you are looking for is exactly the code providing by FFmpeg documentation libavformat/output-example.c (that mean AVFormat
and AVCodec
FFmpeg's libraries in general).
Stackoverflow is not a "do it for me please" platform. So I prefer explaining here what you have to do, and I will try to be precise and to answer all your questions.
I assume that you already know how to link your compiled (static or shared) library to your Xcode project, this is not the topic here.
So, let's talk about this code. It creates a video (containing video stream and audio stream randomly generated) based on a duration. You want to create a video based on a picture list and sound file. Perfect, there are only three main modifications you have to do:
- The end condition is not reaching a duration, but reaching the end of your file list (In code there is already a
#define STREAM_NB_FRAMES
you can use to iterate over all you frames). - Replace the dummy
void fill_yuv_image
by your own method that load and decode image buffer from file. - Replace the dummy
void write_audio_frame
by your own method that load and decode the audio buffer from your file.
(you can find "how to load audio file content" example on documentation starting at line 271, easily adaptable for video content regarding documentation)
In this code, comparing to your CLI, you can figure out that:
const char *filename;
in the main should be you output file "result.mp4".#define STREAM_FRAME_RATE 25
(replace it by 30).- For MP4 generation, video frames will be encoded in H.264 by default (in this code, the GOP is 12). So no need to precise libx264.
#define STREAM_PIX_FMT PIX_FMT_YUV420P
represents your desired yuv420p decoding format.
Now, with these official examples and related documentation, you can achieve what you desire. Be careful that there is some differences between FFmpeg's version in these examples and current FFmpeg's version. For example:
QUESTION
ANSWER
Answered 2017-Oct-02 at 20:45Fixed it. Following is missing in the linker list
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Install FFmpeg-iOS-build-script
FFmpeg 4.3.1
Xcode 12.2
You can download a binary for FFmpeg 4.3.1 release at https://downloads.sourceforge.net/project/ffmpeg-ios/ffmpeg-ios-master.tar.bz2.
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