FFmpeg-iOS | Swift package of FFmpeg libraries for iOS | iOS library

 by   kewlbear Swift Version: 0.0.5 License: No License

kandi X-RAY | FFmpeg-iOS Summary

kandi X-RAY | FFmpeg-iOS Summary

FFmpeg-iOS is a Swift library typically used in Mobile, iOS, Xcode applications. FFmpeg-iOS has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Swift package of FFmpeg libraries for iOS
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            kandi-support Support

              FFmpeg-iOS has a low active ecosystem.
              It has 115 star(s) with 29 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 4 open issues and 2 have been closed. On average issues are closed in 205 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of FFmpeg-iOS is 0.0.5

            kandi-Quality Quality

              FFmpeg-iOS has no bugs reported.

            kandi-Security Security

              FFmpeg-iOS has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              FFmpeg-iOS does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

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              FFmpeg-iOS releases are available to install and integrate.
              Installation instructions are not available. Examples and code snippets are available.

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            FFmpeg-iOS Key Features

            No Key Features are available at this moment for FFmpeg-iOS.

            FFmpeg-iOS Examples and Code Snippets

            No Code Snippets are available at this moment for FFmpeg-iOS.

            Community Discussions

            QUESTION

            Generated ffmpeg video seems to be not a real video file
            Asked 2020-Sep-18 at 17:03

            I try to create a video with ffmpeg and save it to the device with gallery_saver package for Flutter.

            The ffmpeg command works well and the video is created. But GallerySaver does not save it. As result I get no error, but a false boolean for the success argument.

            This is the ffmpeg output. Is this a valid video mp4 file?

            ...

            ANSWER

            Answered 2020-Sep-18 at 17:03
            Output is only 5 frames

            Make the video and add the audio in the same command. You can loop the images so it makes a proper length in relation to the audio:

            Source https://stackoverflow.com/questions/63957441

            QUESTION

            How do I use the CLI interface of FFMpeg from a static build?
            Asked 2019-Dec-13 at 17:43

            I have added this (https://github.com/kewlbear/FFmpeg-iOS-build-script) version of ffmpeg to my project. I can't see the entry point to the library in the headers included.

            How do I get access to the same text command based system that the stand alone application has, or an equivalent?

            I would also be happy if someone could point me towards documentation that allows you to use FFmpeg without the command line interface.

            This is what I am trying to execute (I have it working on windows and android using the CLI version of ffmpeg)

            ...

            ANSWER

            Answered 2018-Apr-23 at 15:31

            To do what you want, you have to use your compiled FFmpeg library in your code.

            What you are looking for is exactly the code providing by FFmpeg documentation libavformat/output-example.c (that mean AVFormat and AVCodec FFmpeg's libraries in general).

            Stackoverflow is not a "do it for me please" platform. So I prefer explaining here what you have to do, and I will try to be precise and to answer all your questions.

            I assume that you already know how to link your compiled (static or shared) library to your Xcode project, this is not the topic here.

            So, let's talk about this code. It creates a video (containing video stream and audio stream randomly generated) based on a duration. You want to create a video based on a picture list and sound file. Perfect, there are only three main modifications you have to do:

            • The end condition is not reaching a duration, but reaching the end of your file list (In code there is already a #define STREAM_NB_FRAMES you can use to iterate over all you frames).
            • Replace the dummy void fill_yuv_image by your own method that load and decode image buffer from file.
            • Replace the dummy void write_audio_frame by your own method that load and decode the audio buffer from your file.

            (you can find "how to load audio file content" example on documentation starting at line 271, easily adaptable for video content regarding documentation)

            In this code, comparing to your CLI, you can figure out that:

            • const char *filename; in the main should be you output file "result.mp4".
            • #define STREAM_FRAME_RATE 25 (replace it by 30).
            • For MP4 generation, video frames will be encoded in H.264 by default (in this code, the GOP is 12). So no need to precise libx264.
            • #define STREAM_PIX_FMT PIX_FMT_YUV420P represents your desired yuv420p decoding format.

            Now, with these official examples and related documentation, you can achieve what you desire. Be careful that there is some differences between FFmpeg's version in these examples and current FFmpeg's version. For example:

            Source https://stackoverflow.com/questions/49880252

            QUESTION

            How to integrate and use FFmpeg library in iOS with Xcode?
            Asked 2019-Mar-23 at 18:17

            I wanted to use FFMpeg library for video processing activities, from 2 days I m working on compiling and integrating this library with Xcode 8 and Swift. I tried following links but with no success. Can anyone please help me how to achieve this?

            FFMPEG integration on iphone/ ipad project

            https://github.com/chrisballinger/FFmpeg-iOS

            http://witcheryne.iteye.com/blog/1734706

            How to Build FFMpeg as iOS Framework

            https://github.com/ElfSundae/FFmpeg-iOS-build

            https://github.com/kolyvan/kxmovie

            ...

            ANSWER

            Answered 2019-Mar-23 at 18:17

            I've tried mobile-ffmpeg, and it works (swift 4.2 - Xcode 10.1)
            installation is very easy by cocoapods pod 'mobile-ffmpeg-full-gpl', '~> 4.2'
            you can use different binaries if you don't need all features, for example: pod 'mobile-ffmpeg-min', '~> 4.2' link

            for using in swift you should add ProjectName-Bridging-Header.h to your project and then import the library in that: #import

            you can run a command like this in swift (converting mkv to mp4):

            Source https://stackoverflow.com/questions/43995875

            QUESTION

            libavcodec.a linker error when linking to FFmpeg from QtApp
            Asked 2017-Oct-02 at 20:49

            I am trying to link my Qt app to FFmpeg. I built FFmpeg from source as static libraries using a script from here. And, x264 from here.

            The build was ok. Following are the Configure flags I used for FFmpeg:

            ...

            ANSWER

            Answered 2017-Oct-02 at 20:45

            Fixed it. Following is missing in the linker list

            Source https://stackoverflow.com/questions/46533265

            QUESTION

            How do I convert flac to wav on iOS?
            Asked 2017-Jun-08 at 14:24

            I have a file which is encoded with FLAC and I want to convert it to WAV.

            I have added this FFMpeg lib to my project and imported it.

            I see some code from this answer, but I am unclear on how to use it:

            ...

            ANSWER

            Answered 2017-Jun-08 at 14:24

            I was able to implement this using this code for decoding and this code to actually write the WAV header/body.

            As an added bonus, this was very helpful in decoding NSData instead of a file.

            Here is my finished decoder, though I wouldn't expect it to work in any case except mine.

            Source https://stackoverflow.com/questions/43940057

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install FFmpeg-iOS

            You can download it from GitHub.

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            gh repo clone kewlbear/FFmpeg-iOS

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            git@github.com:kewlbear/FFmpeg-iOS.git

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