FFmpeg-iOS | Swift package of FFmpeg libraries for iOS | iOS library
kandi X-RAY | FFmpeg-iOS Summary
kandi X-RAY | FFmpeg-iOS Summary
Swift package of FFmpeg libraries for iOS
Support
Quality
Security
License
Reuse
Top functions reviewed by kandi - BETA
Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of FFmpeg-iOS
FFmpeg-iOS Key Features
FFmpeg-iOS Examples and Code Snippets
Community Discussions
Trending Discussions on FFmpeg-iOS
QUESTION
I try to create a video with ffmpeg
and save it to the device with gallery_saver
package for Flutter.
The ffmpeg
command works well and the video is created. But GallerySaver
does not save it. As result I get no error, but a false
boolean for the success
argument.
This is the ffmpeg
output. Is this a valid video mp4 file?
ANSWER
Answered 2020-Sep-18 at 17:03Make the video and add the audio in the same command. You can loop the images so it makes a proper length in relation to the audio:
QUESTION
I have added this (https://github.com/kewlbear/FFmpeg-iOS-build-script) version of ffmpeg to my project. I can't see the entry point to the library in the headers included.
How do I get access to the same text command based system that the stand alone application has, or an equivalent?
I would also be happy if someone could point me towards documentation that allows you to use FFmpeg without the command line interface.
This is what I am trying to execute (I have it working on windows and android using the CLI version of ffmpeg)
...ANSWER
Answered 2018-Apr-23 at 15:31To do what you want, you have to use your compiled FFmpeg library in your code.
What you are looking for is exactly the code providing by FFmpeg documentation libavformat/output-example.c (that mean AVFormat
and AVCodec
FFmpeg's libraries in general).
Stackoverflow is not a "do it for me please" platform. So I prefer explaining here what you have to do, and I will try to be precise and to answer all your questions.
I assume that you already know how to link your compiled (static or shared) library to your Xcode project, this is not the topic here.
So, let's talk about this code. It creates a video (containing video stream and audio stream randomly generated) based on a duration. You want to create a video based on a picture list and sound file. Perfect, there are only three main modifications you have to do:
- The end condition is not reaching a duration, but reaching the end of your file list (In code there is already a
#define STREAM_NB_FRAMES
you can use to iterate over all you frames). - Replace the dummy
void fill_yuv_image
by your own method that load and decode image buffer from file. - Replace the dummy
void write_audio_frame
by your own method that load and decode the audio buffer from your file.
(you can find "how to load audio file content" example on documentation starting at line 271, easily adaptable for video content regarding documentation)
In this code, comparing to your CLI, you can figure out that:
const char *filename;
in the main should be you output file "result.mp4".#define STREAM_FRAME_RATE 25
(replace it by 30).- For MP4 generation, video frames will be encoded in H.264 by default (in this code, the GOP is 12). So no need to precise libx264.
#define STREAM_PIX_FMT PIX_FMT_YUV420P
represents your desired yuv420p decoding format.
Now, with these official examples and related documentation, you can achieve what you desire. Be careful that there is some differences between FFmpeg's version in these examples and current FFmpeg's version. For example:
QUESTION
I wanted to use FFMpeg library for video processing activities, from 2 days I m working on compiling and integrating this library with Xcode 8 and Swift. I tried following links but with no success. Can anyone please help me how to achieve this?
FFMPEG integration on iphone/ ipad project
https://github.com/chrisballinger/FFmpeg-iOS
http://witcheryne.iteye.com/blog/1734706
How to Build FFMpeg as iOS Framework
...ANSWER
Answered 2019-Mar-23 at 18:17I've tried mobile-ffmpeg
, and it works (swift 4.2 - Xcode 10.1)
installation is very easy by cocoapods pod 'mobile-ffmpeg-full-gpl', '~> 4.2'
you can use different binaries if you don't need all features, for example: pod 'mobile-ffmpeg-min', '~> 4.2'
link
for using in swift you should add ProjectName-Bridging-Header.h
to your project and then import the library in that: #import
you can run a command like this in swift (converting mkv to mp4):
QUESTION
ANSWER
Answered 2017-Oct-02 at 20:45Fixed it. Following is missing in the linker list
QUESTION
I have a file which is encoded with FLAC and I want to convert it to WAV.
I have added this FFMpeg lib to my project and imported it.
I see some code from this answer, but I am unclear on how to use it:
...ANSWER
Answered 2017-Jun-08 at 14:24Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install FFmpeg-iOS
Support
Reuse Trending Solutions
Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items
Find more librariesStay Updated
Subscribe to our newsletter for trending solutions and developer bootcamps
Share this Page