Comets | ️Comets : Animating Particles in Swift | Animation library

 by   cruisediary Swift Version: 0.3.1 License: MIT

kandi X-RAY | Comets Summary

kandi X-RAY | Comets Summary

Comets is a Swift library typically used in User Interface, Animation applications. Comets has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

️ Comets: Animating Particles in Swift. animation made by kevin as part of Voicy design. implements Bennet van der Linden medium Comets: Animating Particles in Swift.
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            kandi-support Support

              Comets has a low active ecosystem.
              It has 559 star(s) with 38 fork(s). There are 6 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 3 open issues and 6 have been closed. On average issues are closed in 38 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Comets is 0.3.1

            kandi-Quality Quality

              Comets has 0 bugs and 0 code smells.

            kandi-Security Security

              Comets has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Comets code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Comets is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              Comets releases are available to install and integrate.
              Installation instructions, examples and code snippets are available.

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            Comets Key Features

            No Key Features are available at this moment for Comets.

            Comets Examples and Code Snippets

            No Code Snippets are available at this moment for Comets.

            Community Discussions

            QUESTION

            Is there a way of detecting collision of Sprites in the bevy game engine?
            Asked 2021-Mar-11 at 00:26

            Currently im using the Position of two objects (comets and the ship) to detect if they collide.

            ...

            ANSWER

            Answered 2021-Mar-11 at 00:26

            Bevy doesn't have a complete collision system currently. Unless it has been expanded in the few months since the introductory page was created:

            Physics

            Many games require collision detection and physics. I'm planning on building a plug-able physics interface with nphysics / ncollide as the first backend.

            Fortunately, this simple example is actually provided by bevy::sprite::collide_aabb::collide which does simple AABB collision detection.

            Source https://stackoverflow.com/questions/66567918

            QUESTION

            how to shoot bullets in pygame?
            Asked 2020-Nov-16 at 19:04

            I'm making a space invaders type game and wanted to ask how i can make it so that the bullet in the following code doesn't follow the spaceship once its shot.

            ...

            ANSWER

            Answered 2020-Nov-16 at 18:26

            You just need to set bulletX = characterX + 20 once - when the bullet is fired. Currently you set it to that with each while run loop iteration, which is why its position is getting updated constantly. So, if you removed that, and updated the X position only when needed, this is how that part of your code could look:

            Source https://stackoverflow.com/questions/64863485

            QUESTION

            Wrong rendering of code blocks by readthedocs + mkdocs
            Asked 2020-Aug-10 at 02:12

            I am having an issue with rendering code blocks in a documentation project using Mkdocs with readthedocs theme. Code blocks seem to not parse correctly new lines, so all code in a code block is rendered as a single line.

            The repo can be used to reproduce the example, https://github.com/segrelab/comets-manual. The rendering can be seen in https://segrelab.github.io/comets-manual/.

            The only hint I have found on google is this but it doesn't seem to be providing any solution, beyond identifying that the problem is related to css (indeed, I ave tried other themes and the code blocks render correctly).

            Does anybody have an idea of how to solve this?

            ...

            ANSWER

            Answered 2020-Aug-10 at 02:12

            First of all, please make sure that your tool is up to date (I can't reproduce the wrong rendering of the code blocks):

            Source https://stackoverflow.com/questions/63189169

            QUESTION

            Azimuth/Altitude discrepancy between PyEphem and Skyfield
            Asked 2020-Jul-23 at 04:49

            I cannot resolve why I am getting a different azimuth/altitude for a comet calculation between PyEphem and Skyfield, yet the right ascension and declination match.

            Code example:

            ...

            ANSWER

            Answered 2020-Jul-22 at 13:46

            If you try printing out the PyEphem observer location:

            Source https://stackoverflow.com/questions/63033330

            QUESTION

            I get "IndexOutOfBounds" in my Comets vs Spaceship Game
            Asked 2020-Mar-13 at 16:00

            I began developing a "Spaceship vs Comets" style game last week and now I have come to a stop.

            The purpose of the game is to shoot the comets before they pass your ship. You make the comets explode by firing at them. Simple idea!

            However, sometimes when I play I get the "IndexOutOfBounds" error. It almost always appears when I haven't fired for a while (The size of my shots ArrayList is 0) and when I then fire and it collides it crashes.

            So I have some kind of error in my code, but I really can't see it. I now hope that one of you might see why this accurs and save me from further "IndexOutOfBounds" errors! :)

            Here is the part of the code that fails, including the functions that I use to move the comets and shots:

            GAME CLASS

            ...

            ANSWER

            Answered 2020-Mar-13 at 14:42

            Try to adjust here if(!comet.getComets().isEmpty() && !comet.getComets().isEmpty()). You are checking for comet array twice.

            Let me know if it works.

            Source https://stackoverflow.com/questions/60672304

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Comets

            Comets is available through Cocoapods or Carthage.

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