PaintBucket | A fast scanline flood fill implementation , written in Swift | Animation library
kandi X-RAY | PaintBucket Summary
kandi X-RAY | PaintBucket Summary
PaintBucket is pretty literally what its title suggests. It is an implementation of Scanline Flood Fill in Swift, more commonly known as the algorithm that the paint bucket tool in MS Paint uses under the hood (well, it uses something like it, anyway). This might, for example, be useful if you have a bunch of product photos shot against a uniformly-colored background and you want to remove said background. Or not, who knows.
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QUESTION
I am trying to write a game, and I am using an enum to store colors of paint. The enum keeps returning the default value instead of the value of the field. Is there a way to prevent this?
This is a C# .NET Forms application, for .NET Framework 4.6.1.
Here is my code:
...ANSWER
Answered 2019-Jan-29 at 15:58Change your properties to use the backing field:
QUESTION
I am doing these functionality :
I am doing coloring in image by Paint Bucket.
zoomin zoom out image with scrollview.
Merging these two functionality hangs my device for some time.
Please check below code work and assist me.
- tap func on imageView
...ANSWER
Answered 2017-Dec-20 at 13:11Try to make it simple and with a little bit of cleanup:
QUESTION
I am currently learning Swift and I am practicing by making a simple app. The gist of the app is as follows - you click the colors in the segmented controls, and it changes the paint color in the bucket, depending on which colors are selected. This issue I am having is when I tap two of the colors (red and yellow for example) it is simply staying red. When I tap red and yellow, it should change the paint to orange. The only time the paint changes is when the same color is selected in both segmented controls. I know this is possible by using an if statement, but the instructor wants us to use a switch.
Here is the code:
...ANSWER
Answered 2017-Apr-29 at 19:46The switch
argument is wrong, you have to switch on a tuple like in mixColors
:
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