AppIcons | AppIcon generator for macOS and iOS | iOS library

 by   kuyawa Swift Version: v3.2 License: No License

kandi X-RAY | AppIcons Summary

kandi X-RAY | AppIcons Summary

AppIcons is a Swift library typically used in Mobile, iOS applications. AppIcons has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

AppIcon generator for macOS and iOS
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            kandi-support Support

              AppIcons has a low active ecosystem.
              It has 242 star(s) with 19 fork(s). There are 7 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 2 open issues and 1 have been closed. On average issues are closed in 3 days. There are 3 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of AppIcons is v3.2

            kandi-Quality Quality

              AppIcons has no bugs reported.

            kandi-Security Security

              AppIcons has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              AppIcons does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              AppIcons releases are not available. You will need to build from source code and install.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of AppIcons
            Get all kandi verified functions for this library.

            AppIcons Key Features

            No Key Features are available at this moment for AppIcons.

            AppIcons Examples and Code Snippets

            No Code Snippets are available at this moment for AppIcons.

            Community Discussions

            QUESTION

            How to solve a Flutter problem - fatal: not a git repository
            Asked 2021-May-19 at 17:17

            I'm new in Flutter/Dart/Git and I am stuck in one place since few weeks. I have already made some simple projects using Flutter/Android Studio on few other machines and this problem doesn't exist. It just works fine. I want to use this software on my main computer without using the remote desktop... My OS is Windows 10.

            Everytime I hit any flutter command I receive the same error:

            ...

            ANSWER

            Answered 2021-May-12 at 07:53

            You downloaded flutter using the zip link instead of git clone. At least that I suppose with that message

            Try go to the folder:

            Source https://stackoverflow.com/questions/67499158

            QUESTION

            Target file "macos" not found
            Asked 2021-Apr-05 at 12:18

            I can successfully build an iOS app with

            ...

            ANSWER

            Answered 2021-Apr-02 at 19:43

            delete macos and then run flutter create . inside your project root, it will generate missing targets without touching existing ones

            Source https://stackoverflow.com/questions/66924168

            QUESTION

            Xamarin iOS won't build. Sharing Violation on path for Asset Catalog file, Contents.json
            Asked 2021-Mar-30 at 12:16

            I keep getting a MessagingRemoteException when trying to build my iOS project. I think I have corrupted my Assets folder but I am not sure how to fix it.

            Full Error:

            ...

            ANSWER

            Answered 2021-Mar-30 at 12:16

            This was caused by a bug in Visual Studio 16.10.0 Preview 1.0

            I went back to 16.9.2, and everything worked immediately.

            Source https://stackoverflow.com/questions/66819741

            QUESTION

            How to check if email exists in firebase Auth
            Asked 2021-Mar-15 at 17:01

            I have a two-step Login form where the user enters their email first, then is taken to the next page where they enter their password. Prior to taking the user to the password page, I want to check if the email entered by the user is valid and whether it exists in firebase. I have read a few posts about using fetchSignInMethodsForEmail. However, I'm not quite sure how to implement this.

            The idea is if the email does exist the user is taken to the password page, however, if the email does not exist a snackbar pops up with a button taking the user to the register page. How would I go about doing this?

            This is what I have so far...

            ...

            ANSWER

            Answered 2021-Mar-15 at 08:59

            You can try catch and exception like as my code. And let me know.

            Source https://stackoverflow.com/questions/66633263

            QUESTION

            Remove a dict entry from Info.plist with plutil/PlistBuddy
            Asked 2020-Nov-28 at 01:27

            I have the following Info.plist (UTF8) file:

            ...

            ANSWER

            Answered 2020-Nov-28 at 01:27

            Your Info.plist has an illegal character in it. You might be able to fix by deleting and retyping that one line, or the whole NSBonjourServices array.

            Source https://stackoverflow.com/questions/65040391

            QUESTION

            AppIcon is not being found
            Asked 2020-Oct-28 at 15:31

            I have an old app I'm trying to promote and I'm hitting a wall on what should be something simple, the App Icon

            It's a super simple web-based app so I remade the project using a more updated template and it build fine and everything but the app icon is not getting in.

            When I try to upload my ipa to the store I get these messages:

            ERROR ITMS-90022: "Missing required icon file. The bundle does not contain an app icon for iPhone / iPod Touch of exactly '120x120' pixels, in .png format for iOS versions >= 10.0. To support older versions of iOS, the icon may be required in the bundle outside of an asset catalog. Make sure the Info.plist file includes appropriate entries referencing the file. See https://developer.apple.com/documentation/bundleresources/information_property_list/user_interface"

            ERROR ITMS-90704: "Missing App Icon. An app icon measuring 1024 by 1024 pixels in PNG format must be included in the Asset Catalog of apps built for iOS, iPadOS, or watchOS. Without this icon, apps cannot be submitted for review. For details, see https://developer.apple.com/ios/human-interface-guidelines/icons-and-images/app-icon/."

            Here is what my Contents.json file looks like:

            ...

            ANSWER

            Answered 2020-Oct-23 at 01:52

            I found that there are some wrongs with filename.

            Generally, the filename defined by Icon-scale*size.png, however your filename contains wrod @3x/@2x more is shown.

            Therefore, you could modify the filename as follows:

            Source https://stackoverflow.com/questions/64469773

            QUESTION

            App continues to use default icon despite all icons being set in Asset Catalog
            Asked 2020-Sep-08 at 06:17

            The app is being tested on a physical iOS device - an iPad with iOS 12.4 installed. This is on Windows 10 with Hot Restart. I have not tried on a simulator or without hot restart as I do not have a Mac at hand.

            I have set all images in the AppIcons from the Asset Catalog (called 'Media'). AppIcons has been set to in Visual Assets under Info.plist. However, all icons used in the application still use the default Xamarin logo.

            I noticed that the default logos were hidden from the Solution Explorer, but are under Resources in the file explorer. I removed them to see whether the icon would display the empty wireframe logo, however, the default logo is still displayed.

            One solution said that this is due to caching, therefore the test device should have the app removed and should be restarted. This did not do anything.

            The asset catalog has been deleted and recreated a couple times in an attempt to fix this issue. Nothing.

            The path in Info.plist is correct, not directing to another folder.

            ...

            ANSWER

            Answered 2020-Sep-07 at 02:09

            It seems the Assets file path doesn't match the vaule in info.plist.

            Try to change

            Source https://stackoverflow.com/questions/63760356

            QUESTION

            Flutter: Courier has no Unicode support error
            Asked 2020-Aug-17 at 18:50

            I'm trying to use a font family NunitoSans & I have to modify a pre existing app. This is what the pubspec.yaml file looks like in terms of the font:

            ...

            ANSWER

            Answered 2020-Aug-17 at 18:50
              fonts:
            - family: Montserrat
              fonts:
                - asset: assets/fonts/Montserrat-Regular.ttf
            - family: MontserratMedium
              fonts:
                - asset: assets/fonts/MontserratMedium-Medium.ttf    
            - family: MontserratLight
              fonts:
                - asset: assets/fonts/MontserratLight-Light.otf    
            - family: OpenSans  
              fonts:
                - asset: assets/fonts/OpenSans-Regular.ttf
            - family: Palatino
              fonts:
                - asset: assets/fonts/Palatino-Italic.ttf
            

            Source https://stackoverflow.com/questions/63456242

            QUESTION

            How to set icon in Cordova?
            Asked 2020-Jun-22 at 13:29

            I know this question gets asked a lot, and I'm still having trouble getting the icons to show in my app on ios and android after upgrading my platforms.

            cordova --version | 9.0.0 (cordova-lib@9.0.1) cordova platforms | android 8.1.0 ios 5.0.1

            Following this https://cordova.apache.org/docs/en/latest/config_ref/images.html my first attempt was to add: After building the app I see the images Images.xcassets/AppIcon.appiconset. But the images do not take in the app.

            Next I generated all the necessary icon sizes and loaded them in res/icon/android and res/icon/ios and then added the following the icon references to the config.xml from the guide above.

            Run cordova build ios and then I see the images Images.xcassets/AppIcon.appiconset folder. However still my icon is not set when I run the app in the simulator.

            When I run cordova build android I get a build error: AAPT: error: resource mipmap/ic_launcher (aka com.project.mine:mipmap/ic_launcher) not found.

            Any ideas?

            Edit: If I got into Xcode General -> App Icon Source and click the arrow to access App Icon. I see the option to manually drag all my icons to the right spot. I see all my icons have a warning: "The app icon set "AppIcon" has 22 unassigned children". It looks like I can resize my images manually and drag them correctly.

            I'm wondering if there is a automatic way to do this?

            ...

            ANSWER

            Answered 2020-Jun-22 at 13:29

            Next I generated all the necessary icon sizes and loaded them in res/icon/android and res/icon/ios and then added the following the icon references to the config.xml from the guide above.

            Did you do that by hand? 😱

            There's a package that does it all for you.

            Source https://stackoverflow.com/questions/62478537

            QUESTION

            How to parse an APK after converting it to a minimal one?
            Asked 2020-Jun-19 at 10:46
            Background

            I want to be able to parse APK files from various sources, or various kinds. I want to get only very specific, basic information about them:

            • package-name
            • version-code
            • version-name
            • label (app name)
            • icon
            • minSdkVersion
            • whether it's a split APK or not (available when parsing the manifest)

            The Android framework has a single function to parse APK files (PackageManager.getPackageArchiveInfo), but it has 2 disadvantages:

            1. It requires a file-path. This isn't always available, as you might have a Uri to deal with, or you have the APK file being inside some ZIP file.

            2. It can't handle split APK files. Only the base one of them. If you try it on split APK files, you just get null.

            Because of this, I've tried to find a reliable, Java&Kotlin solution that can handle them easily.

            The problem

            Each solution I've found has its own disadvatanges. Some libraries I couldn't even find how to use, and some don't have any way to parse APK files without having a real file path. Some of them just create new files instead of returning you objects in Java/Kotlin. Some are even in other programming languages, making me wonder if it's possible to use them.

            So far, the only one that I've found as good enough, is "hsiafan" apk-parser, which needs only 2 files within the APK: manifest and resources files. It has some issues, but usually it can get you the information I've mentioned.

            Thing is, as I wrote, it's not always working, so I want to return to the basics, at least when I notice it fails to parse, at least for the case that it's a normal APK of base of split-APK files. Some cases it couldn't handle well are:

            1. Sometimes the app name couldn't be fetched correctly (here).
            2. Some resources are somehow hidden in some apps (here). Even tools such as Jadx fail to show them, but others can.
            3. Adaptive icon is hard to parse, including drawable XML files. I succeed parsing VectorDrawable though (here), but it's quite a workaround.

            And a few others.

            What I've tried

            So, I wanted to try out the Android framework again, but this time with a new idea: instead of handling the entire original APK, I could extract only what it really needs, based on the current observation of it.

            For example, if I know the resources I need to handle, I can copy only them (and some key files that are needed) into a new APK, and ditch the rest. This could reduce the need to copy/download huge amount of data just to parse the APK and get information about it. If the APK file is 100MB, for example, there is no need to get it all when all we need is just a tiny portion of it.

            As a start, I wanted to see how I can create a new APK that can be parsed, so for now I copied all of the entries of the original APK (currently of the current app) into a new file, and chose to parse it:

            ...

            ANSWER

            Answered 2020-Jun-13 at 18:02

            Change the copy code from

            Source https://stackoverflow.com/questions/62210522

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install AppIcons

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/kuyawa/AppIcons.git

          • CLI

            gh repo clone kuyawa/AppIcons

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            git@github.com:kuyawa/AppIcons.git

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