Shuffle | 🔥 A multi-directional card | Animation library
kandi X-RAY | Shuffle Summary
kandi X-RAY | Shuffle Summary
Advanced swipe recognition based on velocity and card position. Manual and programmatic actions. Smooth card overlay view transitions. Fluid and customizable animations. Dynamic card loading using data source pattern.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of Shuffle
Shuffle Key Features
Shuffle Examples and Code Snippets
def shuffle_batch(tensors, batch_size, capacity, min_after_dequeue,
num_threads=1, seed=None, enqueue_many=False, shapes=None,
allow_smaller_final_batch=False, shared_name=None, name=None):
"""Creates batches by
def shuffle_batch_join(tensors_list, batch_size, capacity,
min_after_dequeue, seed=None, enqueue_many=False,
shapes=None, allow_smaller_final_batch=False,
shared_name=None, name=Non
def index_shuffle(index, seed, max_index):
"""Outputs the position of `index` in a permutation of [0, ..., max_index].
For each possible `seed` and `max_index` there is one pseudorandom permutation
of the sequence S=[0, ..., max_index]. Instea
Community Discussions
Trending Discussions on Shuffle
QUESTION
When I execute run-example SparkPi
, for example, it works perfectly, but
when I run spark-shell
, it throws these exceptions:
ANSWER
Answered 2022-Jan-07 at 15:11i face the same problem, i think Spark 3.2 is the problem itself
switched to Spark 3.1.2, it works fine
QUESTION
Below is the code. I understand applicative, functor, traversable and monad to a certain extent. The iterator and yield types, and yield functions are what I struggle understanding the most. For example, what are i o r in Iterator and i o r a in Yield? what does traverseY do exactly and what do the signatures mean? and How Monad Cont is applied here also confuses me a lot. Thank you for reading, any input would be appreciated.
...ANSWER
Answered 2022-Mar-27 at 09:13An Iterator i o r
represents a process that repeatedly takes a value of type i
and outputs a value of type o
, eventually breaking the iteration after one of the i
s by returning a r
instead. E.g.
QUESTION
I am working with the R programming language.
I generated the following random data set in R and made a plot of these points:
...ANSWER
Answered 2022-Mar-15 at 17:00You can order your data like so:
QUESTION
I made the following 25 network graphs (all of these graphs are copies for simplicity - in reality, they will all be different):
...ANSWER
Answered 2022-Mar-03 at 21:12While my solution isn't exactly what you describe under Option 2
, it is close. We use combineWidgets()
to create a grid with a single column and a row height where one graph covers most of the screen height. We squeeze in a link between each widget instance that scrolls the browser window down to show the following graph when clicked.
Let me know if this is working for you. It should be possible to automatically adjust the row size according to the browser window size. Currently, this depends on the browser window height being around 1000px.
I modified your code for the graph creation slightly and wrapped it in a function. This allows us to create 25 different-looking graphs easily. This way testing the resulting HTML file is more fun! What follows the function definition is the code to create a list
of HTML objects that we then feed into combineWidgets()
.
QUESTION
I want to use a dataloader in my script.
normaly the default function call would be like this.
...ANSWER
Answered 2022-Feb-26 at 10:07Since ImageFolderWithPaths
inherits from datasets.ImageFolder
as shown in the code from GitHub and datasets.ImageFolder
has the following arguments including transform: (see here for more info)
torchvision.datasets.ImageFolder(root: str, transform: Optional[Callable] = None, target_transform: Optional[Callable] = None, loader: Callable[[str], Any] = , is_valid_file: Optional[Callable[[str], bool]] = None)
Solution: you can use your transformations directly when you instantiate ImageFolderWithPaths
.
QUESTION
I want to generate a rank 5 100x600 matrix in numpy with all the entries sampled from np.random.uniform(0, 20), so that all the entries will be uniformly distributed between [0, 20). What will be the best way to do so in python?
I see there is an SVD-inspired way to do so here (https://math.stackexchange.com/questions/3567510/how-to-generate-a-rank-r-matrix-with-entries-uniform), but I am not sure how to code it up. I am looking for a working example of this SVD-inspired way to get uniformly distributed entries.
I have actually managed to code up a rank 5 100x100 matrix by vertically stacking five 20x100 rank 1 matrices, then shuffling the vertical indices. However, the resulting 100x100 matrix does not have uniformly distributed entries [0, 20).
Here is my code (my best attempt):
...ANSWER
Answered 2022-Jan-24 at 15:05Not a perfect solution, I must admit. But it's simple and comes pretty close.
I create 5 vectors that are gonna span the space of the matrix and create random linear combinations to fill the rest of the matrix.
My initial thought was that a trivial solution will be to copy those vectors 20 times.
To improve that, I created linear combinations of them with weights drawn from a uniform distribution, but then the distribution of the entries in the matrix becomes normal because the weighted mean basically causes the central limit theorm to take effect.
A middle point between the trivial approach and the second approach that doesn't work is to use sets of weights that favor one of the vectors over the others. And you can generate these sorts of weight vectors by passing any vector through the softmax function with an appropriately high temperature parameter.
The distribution is almost uniform, but the vectors are still very close to the base vectors. You can play with the temperature parameter to find a sweet spot that suits your purpose.
QUESTION
I have a vanilla Javascript class that builds a bunch of HTML, essentially a collection of related HTMLElement objects that form the user interface for a component, and appends them to the HTML document. The class implements controller logic, responding to events, mutating some of the HTMLElements etc.
My gut instinct (coming from more backend development experience) is to store those HTMLElement objects inside my class, whether inside a key/value object or in an array, so my class can just access them directly through native properties whenever it's doing something with them. But everything I look at seems to follow the pattern of relying on document selectors (document.getElementById
, getElementsByClassName
, etc etc). I understand the general utility of that approach but it feels weird to have a class that creates objects, discards its own references to them, and then just looks them back up again when needed.
A simplified example would look like this:
...ANSWER
Answered 2022-Jan-22 at 09:00In general, you should always cache DOM elements when they're needed later, were you using OOP or not. DOM is huge, and fetching elements continuously from it is really time-consuming. This stands for the properties of the elements too. Creating a JS variable or a property to an object is cheap, and accessing it later is lightning-fast compared to DOM queries.
Many of the properties of the elements are deep in the prototype chain, they're often getters, which might execute a lot of hidden DOM traversing, and reading specific DOM values forces layout recalculation in the middle of JS execution. All this makes DOM usage slow. Instead, create a simplified JavaScript model of the page, and store all the needed elements and values to the model whenever possible.
A big part of OOP is just keeping up states, that's the key of the model too. In the model you keep up the state of the view, and access the DOM only when you need to change the view. Such a model will prevent a lot of "layout trashing", and it allows you to bind data to elements without actually revealing it in the global namespace (ex. Map object is a great tool for this). Nothing beats good encapsulation when you've security concerns, it's an effective way ex. to prevent self-XSS. Additionally, a good model is reusable, you can use it where ever the functionality is needed, the end-user just parametrizes the model when taken into use. That way the model is almost independent from the used markup too, and can also be developed independently (see also Separation of concerns).
A caveat of storing DOM elements into object properties (or into JS variables in general) is, that it's an easy way to create memory leaks. Such model objects are usually having long life-time, and if elements are removed from the DOM, the references from the object have to be deleted as well in order to get the removed elements being garbage-collected.
In practice this means, that you've to provide methods for removing elements, and only those methods should be used to delete elements. Additionally to the element removal, the methods should update the model object, and remove all the unused element references from the object.
It's notable, that when having methods handling existing elements, and specifically when creating new elements, it's easy to create variables which are stored in closures. When such a stored variable contains references to elements, they can't be removed from the memory even with the aforementioned removing methods. The only way is to avoid creating these closures from the beginning, which might be a bit easier with OOP compared to other paradigms (by avoiding variables and creating the elements directly to the properties of the objects).
As a sidenote, document.getElementsBy*
methods are the worst possible way to get references to DOM elements. The idea of the live collection of the elements sounds nice, but the way how those are implemented, ruins the good idea.
QUESTION
I'm working on a statistics project involving cards and shuffling, and I've run across an issue with random number generation.
From a simple bit of math there are 52! possible deck permutations, which is approximately 2^226. I believe this means that I need a random number generator with a minimum of 226 bits of entropy, and possibly more (I'm not certain of this concept so any help would be great).
From a quick google search, the Math.random()
generator in Java has a maximum of 48 bits of entropy, meaning that the vast majority of possible deck combinations would not be represented. So this does not seem to be the way to go in Java.
I was linked to this generator but it doesn't have a java implementation yet. Also for a bit of context here is one of my shuffling algorithms (it uses the Fisher-Yates method). If you have any suggestions for better code efficiency that would be fantastic as well.
...ANSWER
Answered 2022-Jan-15 at 01:10Have you looked into the recent additions that are included in JDK 17?
There are plenty of algorithms available:
For shuffling cards you likely don't need something that is cryptographically secure.
Using Collections.shuffle should do the trick if you provide a decent RNG.
QUESTION
I have a symmetric matrix that I want to randomly shuffle while keeping the diagonal elements unchanged. The rows all sum to 1 and should still sum to 1 after shuffling.
Toy example below:
...ANSWER
Answered 2022-Jan-12 at 13:36One option could be:
QUESTION
I need to combine the array results in js based on the header names. The number of arrays passed for processing is not known and it can vary from 2 to 30 plus arrays and the final expected result is a combination of column data based on header names.
The input array column orders may be shuffled as shown below
...ANSWER
Answered 2021-Dec-17 at 08:57You have to loop through the arrays seperately. Keep a reference header, In each array mark the first element as the header and rest as data using spread operator. Loop through the rest of data by tracking the indices in the header for each array.
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