SwiftGif | 🌠 A small UIImage extension with gif support | Animation library

 by   swiftgif Swift Version: v1.7.0 License: MIT

kandi X-RAY | SwiftGif Summary

kandi X-RAY | SwiftGif Summary

SwiftGif is a Swift library typically used in User Interface, Animation, Xcode applications. SwiftGif has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can download it from GitHub.

A small UIImage extension with gif support.
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            kandi-support Support

              SwiftGif has a medium active ecosystem.
              It has 1310 star(s) with 306 fork(s). There are 28 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 31 open issues and 32 have been closed. On average issues are closed in 104 days. There are 2 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of SwiftGif is v1.7.0

            kandi-Quality Quality

              SwiftGif has 0 bugs and 0 code smells.

            kandi-Security Security

              SwiftGif has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              SwiftGif code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              SwiftGif is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              SwiftGif releases are available to install and integrate.
              Installation instructions are not available. Examples and code snippets are available.

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            SwiftGif Key Features

            No Key Features are available at this moment for SwiftGif.

            SwiftGif Examples and Code Snippets

            No Code Snippets are available at this moment for SwiftGif.

            Community Discussions

            QUESTION

            Changes in imageWithCGImage:scale:orientation api ios13 with respect to gif images
            Asked 2020-Apr-15 at 12:07

            I am using some custom code to render gif in UIImageView. Below is the link for the code used

            https://github.com/swiftgif/SwiftGif/blob/master/SwiftGifCommon/UIImage%2BGif.swift

            I have changed the code a bit to respect scale for different resolution devices. Below is the code.

            ...

            ANSWER

            Answered 2020-Apr-15 at 12:07

            This issue got resolved when I set array of images directly to "animatedImages" property rather than creating UIImage using "[UIImage animatedImageWithImages:frames duration:(NSTimeInterval)]" api.

            Source https://stackoverflow.com/questions/58410438

            QUESTION

            Loading .gif in tableView
            Asked 2019-Dec-24 at 16:22

            I have an app with 3 views, 2 of them are tableViews (lists) and on the third view Im trying load gifs through passing data (text and gifs), different for each item in the list.

            I have found an extension to play gifs called SwiftGif, which works great when using in ordinary viewControllers, but the gif is not moving when passing data between tableViews.

            SwiftGif contains function:

            ...

            ANSWER

            Answered 2017-Aug-12 at 15:49

            There is one library called FLAnimatedImage. You can use this library in your code.

            After this you just need to import the class and put your gif image inside your resource folder in your Xcode.

            Source https://stackoverflow.com/questions/45534428

            QUESTION

            I can't load animation and I can't remove it after request has been loaded
            Asked 2019-Aug-29 at 11:00

            I do some stuff on native part of my application. Then, when I get sessionID from my server, I set it to WKWebView. Then, I load my webpage to webview itself. The problem is, I used the function called "didfinish" for playing a gif. That function works, it is called everytime, however when I tried to stop gif, it says nil to my image view.

            I put my imageview on top of a view, which covers the WKWebview, with that user won't see, a blank view till it's fully loaded.

            ...

            ANSWER

            Answered 2019-Aug-29 at 11:00

            You are making mistake in following code of loadWeb() method.

            Source https://stackoverflow.com/questions/57707166

            QUESTION

            Loading Aync Gifs to Scrolling CollectionView
            Asked 2019-May-16 at 00:16

            The gifs I fetch from the Giphy API returns correctly and in fact loads properly to the uicollectionview using SwiftGif.

            The issue only surfaces when I scroll immediately, the uicollectionview loads either duplicate gifs or gifs that are in the incorrect index. I understand this is probably a timing issue with the delay in rendering the gif and loading the gif to the cell.

            Any guidance would be appreciated as asynchronous operations are something I'm still unfamiliar with..

            Also any best practices for handling gifs would be appreciated if there are any flags in the code below, specifically to support speed/memory usage.

            I've tried placing various checks like seeing if the initially passed gif url is the same at the point it's loaded, and also setting the image to nil every time cellForItemAt is fired, but to no avail. Couldn't find existing threads that clearly resolved this issue as well.

            ...

            ANSWER

            Answered 2019-May-16 at 00:16

            As you know, the cell may be reused when image loading completed.

            You need to check if it is reused or not. Your passedUrlString == self.gifUrls[indexPath.item] does not work for this purpose.

            Maybe, giving a unique ID for each cell would work:

            Source https://stackoverflow.com/questions/56158998

            QUESTION

            SwiftGif: This image named "one" does not exist
            Asked 2019-Mar-04 at 01:48

            Followed the instructions from video: https://www.youtube.com/watch?v=Rm61mxcSD4U&t=95s

            Added my animated GIF file, one.GIF.

            Tried running, but get error:

            SwiftGif: This image named "one" does not exist.

            ...

            ANSWER

            Answered 2019-Mar-04 at 01:48

            In your file one.GIF, the extension is all uppercase. However, you can see in the source code that it's looking for lowercase .gif.

            You need to rename one.GIF to one.gif.

            From Getting References to Bundle Resources: The Bundle Search Pattern:

            Important: The bundle interfaces consider case when searching for resource files in the bundle directory. This case-sensitive search occurs even on file systems (such as HFS+) that are not case sensitive when it comes to file names.

            Source https://stackoverflow.com/questions/54975472

            QUESTION

            LaunchScreen.storyboard & SwiftGif
            Asked 2018-Sep-14 at 19:52

            I found a gif I would like to play on my LaunchScreen.storyboard, and since my research supported that Swift 4 didn't natively support playing gifs, I found a CocoaPod named SwiftGif that auto-plays gifs in a UIImageView. With SwiftGif, you have to programmatically assign the gif to the UIImageView.

            let jeremyGif = UIImage.gif(name: "jeremy")

            If you just select the gif from the dropdown of images in the Storyboard, it won't play. The problem is that I can't give the LaunchScreen.storyboard file (or a view inside of it) a custom class, or I will get this error. What can I do?

            I'm using Xcode 9.2, Swift 4, MacBook Pro (13-inch, 2017, Four Thunderbolt 3 Ports), and macOS High Sierra 10.13.2.

            Thank you!

            ...

            ANSWER

            Answered 2018-Mar-18 at 19:13

            Unfortunately the launch screen only allows for static images to be placed. Animations or custom code is not allowed. However, you can make the feeling of an animated launch screen by presenting a view with the same image and position as the launch screen and animating the view right after launch.

            Source https://stackoverflow.com/questions/49351786

            QUESTION

            Rendering GIF images causes extensive memory usage in Swift?
            Asked 2018-Jun-14 at 19:04

            When I try to render a GIF image (selected from photo library, whose data type is PHAsset), I use the following code:

            ...

            ANSWER

            Answered 2018-Jun-14 at 19:04

            The memory leak may be in your own code rather than in the .gif extension. Maybe the view controller that displays the .gif does not deinitiazile when you close it. Wherever the leak is, here are two ways to find it:

            a) A very simple approach is to add a print command to the de-/initialization of your objects. So you can see in the console when an object should be deinitialized and free up memory but in fact doesn't, e.g.:

            Source https://stackoverflow.com/questions/50788142

            QUESTION

            Which is More Important in iOS: Memory or CPU?
            Asked 2017-Sep-09 at 04:47

            I have been testing several different extensions for viewing animated GIFs in iOS. Here are my (non-scientific) results:

            ...

            ANSWER

            Answered 2017-Apr-01 at 03:26

            That depends on what you find most important. Higher RAM will give you better prowess to run multiple things together. Higher processing speed gives you faster results.

            Read this guide that explain the difference further.

            Source https://stackoverflow.com/questions/43152407

            QUESTION

            How do I get the current image of an animated GIF image?
            Asked 2017-May-07 at 12:36

            I'm using SwiftGif framework to animate a GIF I made, problem is I need to know which image is currently displaying. The extension is using UIImage.animatedImage(with images: [UIImage], duration: TimeInterval) -> UIImage? to display the animated image.

            Here is how I load my gif :

            ...

            ANSWER

            Answered 2017-May-07 at 12:36

            If someone ever needs an answer as I did, I found a way to do it.

            1. Load GIF with the extension's loadGif() method
            2. Since the images that are composing the GIF are now stored in spikes.image.images, I store those images in another var
            3. Set spikes.image = nil to cancel animations generated from loadGif() method
            4. Make a timer that keeps changing the actual image of the view

            Here's how it looks like :

            Source https://stackoverflow.com/questions/43741598

            QUESTION

            Explicitly specified type 'NSURL?' issue while updating to Swift 3
            Asked 2017-Jan-07 at 11:13

            I am having issues while updating my iOS app's code to the latest version of Swift.

            I have a function:

            ...

            ANSWER

            Answered 2017-Jan-07 at 11:13

            NSURL(string:) will return optional NSURL? instance and you are already optionally wrapping it with guard so remove the : NSURL? because you are setting it again optional instead of non-optional also, in Swift 3 use native URL and Data instead of NSURL and NSData. The whole code would be like.

            Source https://stackoverflow.com/questions/41520220

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install SwiftGif

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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