clicker | Ionic 2 application | iOS library
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QUESTION
Recently I've been coding a clicker game and now have run into a problem with the onclick
function. What I'm trying to do is on the first click, have it change into certain text, and on the second and third clicks change it to a different text. However, on the fourth click, I'd like it to disappear.
However, it disappears on the third click instead of the fourth click. The third click is supposed to show more text, and then call a function and vamoose. It just disappears. Here is my code:
...ANSWER
Answered 2021-Jun-15 at 20:57I'm going to rewrite your code because it seems to be missing something.
In this code, I'm using a single event handler. Then using a counter and switch statement to determine the current click count.
QUESTION
I wanted to make a game like a clicker, where coding brings money, but I ran into this error. The error seems to be due to the fact that 'coding' is in another function, but I don't understand how I can fix it. Please help me. I will be very grateful to you
...ANSWER
Answered 2021-Jun-01 at 03:03Looks like coding
is not a global variable. Declare it above all the functions, so that you can use it within all functions.
QUESTION
Sorry for the poorly worded title, I'll try to explain as best as I can. I am creating a role shop command using the new discord-buttons module, and came across a problem, to my understanding I would have to create a button for each individual role, in order for someone to buy it. After searching through documentation, I'm still a bit stumped. Here's some example code I put together to show what I'm trying to do:
...ANSWER
Answered 2021-May-31 at 19:55you have ${message.guild...}
, that’s the wrong if you have an error, so try this:
QUESTION
I was trying to make an auto clicker using Mouse and keyboard modules and tkinter as the gui and wrote this code
...ANSWER
Answered 2021-May-30 at 16:36The reason why GUI does not show up is that before the code hits mainloop()
it goes into a infinite loop(while
loop) and it cannot reach mainloop
and hence window does not show up and events are not processed. So what you should do is get rid of while
. One way is to use after()
method to emulate while
.
QUESTION
I did auto clicker using dispatchGesture and everything is working but when I touch the screen using my finger it stop and call onCancelled method
The Service
...ANSWER
Answered 2021-Feb-18 at 11:48I'm very surprised that you are starting AccessibilityService
by own (in click
method)... this kind of Service
must be enabled, allowed and started by system automatically, check out how to declare this in HERE. without that process (system auto-start, not own call) AccessibilityService
will probably behave like usual Service
, causing no permission for executing dispatchGesture
(and all other sensitive methods call), also some custom AccessibilityService
methods won't be ever called, like overriden, but empty onAccessibilityEvent(...)
QUESTION
I am doing a Chrome extension and I have a problem. It is supposed to click button on the page.
I want to use a variable that I can change via the popup because I don't want to go to the script all the time and change the variable. How do I do that?
I want to change the variable sku
via popup.
Manifest:
...ANSWER
Answered 2021-May-14 at 12:31Save the name of the button to chrome storage (You'll need to add new javascript code for popup html):
QUESTION
I've written a rather simple method for my paper/spigot Minecraft server plugin that detects potential lag machines under construction.
The issue I have is that I want to send a single chat message that, when clicked once, will first run a /vanish
command on behalf of the clicker.
Then if (and only if) the vanish was successful, I want to run a teleport command to a location included along with the specific instance of the ClickEvent
.
For reference here is the method that calls notifyOps()
and includes the TextComponent in question, msg
ANSWER
Answered 2021-May-12 at 05:33This is impossible because the ClickEvent
and HoverEvent
are entirely client-side. That means that there are no packets sent from the Player
to the server. Therefore, it is impossible to callback the click of the Player
and call a method to perform what you are trying to do.
You may notice that all the ClickEvent.Action
s do not affect the server. OPEN_URL
, OPEN_FILE
, RUN_COMMAND
, SUGGEST_COMMAND
, CHANGE_PAGE
and COPY_TO_CLIPBOARD
are all actions taken on the client-side.
The only way here is to make the client send a command to the server which will trigger a method.
QUESTION
func spawnCircle(): #Spawn circle at random position every 3 seconds
var circle = TextureButton.new()
var texture = load("res://Assets/Circle.png")
circle.set_normal_texture(texture)
circleSpawnTimer.start(2.5) #spawn next circle
randomize()
add_child(circle)
circle.rect_position.x = randi() % int(rect_size.x)
circle.rect_position.y = randi() % int(rect_size.y)
circle.connect("pressed", self, "on_Circle_pressed", [circle]) #connect circle pressed signal and pass in its reference
var circleDisappearTimer = Timer.new() #Timer for circles to disappear if left unclicked
circle.add_child(circleDisappearTimer)
circleDisappearTimer.connect("timeout", circle, "queue_free") #delete circle on timeout
circleDisappearTimer.start(4) #After 5seconds left unclicked , the circle will disappear
...ANSWER
Answered 2021-May-08 at 20:13Considering that rect_position
corresponds to the rectangle top-left corner. And the size of the Control
(TextureButton
in this case) is rect_size
…
It wil be out of bounds if the rect_position
of the Control
is closer to the bottom than its vertical size (rect_size.y
), or it is closer to the right than its horizontal size (rect_size.x
).
Thus, we need a range that goes from 0 to the size of the screen minus the size of the control.
Following the way you are using the random number generator, that would be:
QUESTION
I have a problem, I want to use the header bar as the titlebar in gtk#, but here is the error that was created:
error CS1061: 'Window' does not contain a definition for 'gtk_window_set_titlebar' and no accessible extension method 'gtk_window_set_titlebar' accepting a first argument of type 'Window' could be found (are you missing a using directive or an assembly reference?)
This is the gtk# that I used: GTK#
And here is my code:
...ANSWER
Answered 2021-May-05 at 12:50Solution that I found from a comment.
use this.Titlebar = (the variable of the header bar, my variable name is _headerbar); Decotated = false;
The order must be above or it will not work
QUESTION
So I have set up a product display area on my upcoming website, and I am attempting to have it so when you click on one of the smaller images, it changes the large image.
I have a specific layout of the HTML that I am going to require, so it is more now down to the jQuery.
...ANSWER
Answered 2021-Apr-23 at 03:44You are almost there. You are not calling the right selector.
change 'main-img'
to '.main-img'
.
You can also call a data attribute value using this:
$('.element').data('foo')
or $('.element').attr('data-foo')
the first one being preferred.
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