ng-animate | flexible animations | Animation library
kandi X-RAY | ng-animate Summary
kandi X-RAY | ng-animate Summary
A collection of cool, reusable and flexible animations for Angular 9+
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ng-animate Examples and Code Snippets
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Trending Discussions on ng-animate
QUESTION
on website https://icem.data-archive.ac.uk/#step1 , I am trying to loop over the years with the follwing loop setup (full code at end of question):
...ANSWER
Answered 2021-Feb-04 at 18:08# 1st approach through
"ng-show" attribute for div in driver.find_elements_by_tag_name("div"): if div.get_attribute("ng-show") == "years": all_years = [b.text for b in div.find_elements_by_tag_name("b")] break # 2nd approach thought "type" attribute all_years_2 = [] for input_tag in driver.find_elements_by_tag_name("input"): if input_tag.get_attribute("type") == "radio": all_years_2.append(input_tag.get_attribute("value"))
QUESTION
While I was learning about ways to create a looping generative art GIF, I encountered two different ways of making noise loops.
Etienne Jacob's example code in his tutorial uses 4D OpenSimplex Noise as follows.
(float)noise.eval(scl * x, scl * y, R * cos(TWO_PI * t), R * sin(TWO_PI * t));
Daniel Shiffman's example code in his tutorial uses 2D Perlin Noise as follows.
noise(cos(a) + 1, sin(a) + 1);
What I understand is that both achieves the loop by "walking in circle" in the noise space like above gif. But the difference between two are unclear to me. What is the intent of choosing 4D OpenSimplex over 2D Perlin Noise to create a looping noise?
...ANSWER
Answered 2021-Jan-03 at 00:172D noise can yield a 1D loop. 4D noise can yield either a 2D plane that loops in both directions (different example), or an unlooping 2D plane with a looping time axis (this example). Basically, it takes two unlooping dimensions to create one looping one.
The 4D example produces a looping 1D line at each (x, y) point on the image, but the difference is that you can vary that (x, y) to generate a 2D image that itself animates over time. With the looping line yielded by the 2D noise, you only have that line itself. The (x, y) come from the two extra dimensions of the 4D noise.
Also, Perlin shows a lot of 45 and 90 degree bias. Simplex is a lot better in that regard, and I designed OpenSimplex to satisfy that too. Perlin works fine for the looping 1D line, but if you're using the 2D noise to produce a 2D result, then you'll see that bias.
I will however suggest that you now use OpenSimplex2 instead of OpenSimplex (shameless plug), because it is supposed to be more uniform over the space. Esp. OpenSimplex2S, which is a direct replacement to 2014 OpenSimplex.
QUESTION
In short, the code below will increase the image number in the url in order to navigate to the next image:
...ANSWER
Answered 2020-Sep-13 at 03:42Instead of replacing the digit in the whole URL using location.href = location.href.replace(regExDigit, newLink);
, you only want to replace it in the hash part of the URL (i.e. the part after the #
)
What we can do instead is generate the new URL after we replace the number, instead of replacing the number in the current URL. This makes sure we only change the image number. Your new imageLink
function will look like this (I've also removed the global variables to make the code cleaner and clearer):
QUESTION
The requirement is to sow the information continuously hence opted for a ticker style.
Now I am using an [ticker-style.css] along with [jquery.ticker.js]
It works fine in a Full Screen however while browsing in a Mobile/Tabler - the text is getting cut (see below screenshot) - I tried to play around the width however the rendering was not as expected.
Can you help here.
Thanks in advance.
...ANSWER
Answered 2020-Sep-08 at 03:37The problem is that you are setting fixed widths for ticker elements.The ticker container has a width of 720px no matter what size the screen, and on screens < 767px the container for the scrolling text is just 230px.
Either change the CSS if it is your own, or if not you can add these rules after the Ticker CSS in included:
QUESTION
I'm having troubles figuring how to make a circle doodle(like a hand drawn sketch) appear on a link when hovered. In a perfect world it should be an animated svg path, but at this point just to appear works for me. Here is what exactly I'm trying to achieve:
I've tried with background-image set to opacity:0 and when hover on opacity:1, but the issue is that when the link is longer the background image doesn't cover it all. Also I've tried with borders, but then I can't add a custom border shape, to look like a circle sketch you do with a pen.
Here is an example I found online: click here , the "Circle Me" example, under "Highlighted headlines"
I hope that this all makes sense, Thank you!
...ANSWER
Answered 2020-Jul-01 at 08:45HTMl
QUESTION
Within an Angular Formly (angularjs) form - I have two spans that I want to switch on a model property condition. Whilst the search text disappears to show the spinner, it subsequently shows both momentarily before the spinner disappears.
I initially tried ng-hide and ng-show:
...ANSWER
Answered 2020-Jun-11 at 00:15Adding:
.ng-leave { display:none !important; }
to my css seems to have done the trick.
QUESTION
I am using the package three-plain-animator for animated textures to be shown in my mesh. I am using react-three-fibre instead of plain three.js and for some reason, it loads the texture but doesn't animate it. Here is my Sandbox to show what I mean. I even tried not using useLoader
and copied the example supplied in the docs exactly:
ANSWER
Answered 2020-Apr-07 at 11:59EDIT:
So @hpalu kindly pointed out that my previous answer wasn't the best as it leads to multiple loops being rendered at the same time which was visualized here when I tried to create hover events.
Here is @hpalu 's working sandbox with the updated code that utilizes useFrame which allows components to participate in the render function which is called 60 times/second.
As you can see here, the mouse event is working well with this code with no complications
Original answer:
Okay so from looking at the example provided in the documentation. It looks like I was missing the the animator.animate()
within the animate function. So I had to include this function within my sprite function export:
QUESTION
I found out from here that I can create and save animated GIFs using Pillow. However, it doesn't look like the save
method returns any value.
I can save the GIF to a file and then open that file using Image.open
, but that seems unnecessary, given that I don't really want the GIF to be saved.
How can I save the GIF to a variable, rather than a file?
That is, I would like to be able to do some_variable.show()
and display a GIF, without ever having to save the GIF onto my computer.
ANSWER
Answered 2020-Mar-10 at 12:27To avoid writing any files, you can just save your image to BytesIO
object. For example:
QUESTION
ANSWER
Answered 2020-Feb-13 at 23:14I would suggest the following
1) Determine what properties are accessible on the object that is passed through to the directive.
Digging into the code I can see things like it has a .view
property. You could inspect this at runtime in the browser console to see what additional properties are available
2) You can write a rule on the button to show if the collection of fields contains one with a certain property you might have identified
something like this...
Hope this helps
QUESTION
Im trying to create a bar chart race with R following the method delow. While all the pngs are created when I try to save them as a gif file thenI get:
...ANSWER
Answered 2020-Feb-07 at 23:41I had the same problem with my animation. This solved it for me: https://www.bountysource.com/
You add renterer = gifski_renderer()
to the making of the animation like so:
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