Module | Module Game Engine , a game engine | Game Engine library

 by   AaronPerl C++ Version: Current License: BSD-2-Clause

kandi X-RAY | Module Summary

kandi X-RAY | Module Summary

Module is a C++ library typically used in Gaming, Game Engine, Pygame applications. Module has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

A game engine that focuses on modularity and interchangeability through the use of generic interfaces.
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            kandi-support Support

              Module has a low active ecosystem.
              It has 8 star(s) with 1 fork(s). There are 4 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 0 open issues and 4 have been closed. On average issues are closed in 157 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Module is current.

            kandi-Quality Quality

              Module has no bugs reported.

            kandi-Security Security

              Module has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              Module is licensed under the BSD-2-Clause License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              Module releases are not available. You will need to build from source code and install.

            Top functions reviewed by kandi - BETA

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of Module
            Get all kandi verified functions for this library.

            Module Key Features

            No Key Features are available at this moment for Module.

            Module Examples and Code Snippets

            Call a module module .
            pythondot img1Lines of Code : 3dot img1License : Non-SPDX (Apache License 2.0)
            copy iconCopy
            def call_module(args, *, module, Tout, Sout, dim_args_spec=()):
              return gen_xla_ops.xla_call_module(
                  args, module=module, dim_args_spec=dim_args_spec, Tout=Tout, Sout=Sout)  

            Community Discussions

            QUESTION

            How to Config Javascript ' script in Django?
            Asked 2021-Jun-16 at 02:47

            I built an app using Django 3.2.3., but when I try to settup my javascript code for the HTML, it doesn't work. I have read this post Django Static Files Development and follow the instructions, but it doesn't resolve my issue.

            Also I couldn't find TEMPLATE_CONTEXT_PROCESSORS, according to this post no TEMPLATE_CONTEXT_PROCESSORS in django, from 1.7 Django and later, TEMPLATE_CONTEXT_PROCESSORS is the same as TEMPLATE to config django.core.context_processors.static but when I paste that code, turns in error saying django.core.context_processors.static doesn't exist.

            I don't have idea why my javascript' script isn't working.

            The configurations are the followings

            Settings.py

            ...

            ANSWER

            Answered 2021-Jun-15 at 18:56

            Run ‘python manage.py collectstatic’ and try again.

            The way you handle static wrong, remove the static dirs in your INSTALLED_APPS out of STATIC_DIRS and set a STATIC_ROOT then collectstatic again.

            Add the following as django documentation to your urls.py

            Source https://stackoverflow.com/questions/67990678

            QUESTION

            How can I avoid bundling Vuetify and use from CDN?
            Asked 2021-Jun-16 at 01:31

            I'm trying to decrease the bundle size of my Vue project, which scaffolded by the vue-cli, by using CDN of firebase, Vue, and Vuetify.

            So, I've added links of these CDN in public/index.html as follow:

            ...

            ANSWER

            Answered 2021-Jun-16 at 01:31

            If you are using vuetify from vue-cli-plugin-vuetify (vue add vuetify), treeshaking and auto component import is enabled by default, by using vuetify-loader.

            If you look into the source code of vue-cli-plugin-vuetify, it only uses vuetify-loader if it is present in your package.json. So removing vuetify-loader from package.json should disable this behavior.

            Source https://stackoverflow.com/questions/67995021

            QUESTION

            Invalid Character when Selecting classname - Python Webscraping
            Asked 2021-Jun-16 at 01:11

            I am beginning to learn the basics of webscraping with Python, but I am having a little trouble with my code. I am trying to scrape the weather from the front page of 'yahoo.com':

            ...

            ANSWER

            Answered 2021-Jun-16 at 01:11

            The problem is that your CSS selectors include parentheses () and dollar signs $. These symbols already have a special meaning. See:

            You can escape these characters using a backslash \.

            Source https://stackoverflow.com/questions/67994434

            QUESTION

            typescript throws configure not a function error with dotenv and jest
            Asked 2021-Jun-16 at 00:40

            I am trying to use dotenv and jest together, and run into an error immediately.

            A single test file, tests/authenticationt.test.ts with only

            ...

            ANSWER

            Answered 2021-Jun-16 at 00:40

            try require('dotenv').config()

            Source https://stackoverflow.com/questions/67994907

            QUESTION

            attribute error and key error in the join operation of string
            Asked 2021-Jun-15 at 21:50

            There is a function given as follows

            ...

            ANSWER

            Answered 2021-Jun-15 at 21:34

            Your code doesn’t attempt to not fail if w isn’t a key in id2word, so it shouldn’t be too much of a surprise when it does fail. You could try changing

            Source https://stackoverflow.com/questions/67993679

            QUESTION

            maven multi-module project with two versions of protobuf
            Asked 2021-Jun-15 at 21:40

            We have a multi-module maven project. One of the modules has a bunch of .proto files, which we compile to java files. Pretty much every other module depends on this module. Most of them use Protobuf 2.4, but one needs to use 2.5.

            Is there any nice way to do this? (The not nice way is to edit the pom file to say "2.5", build a jar, manually copy that jar to wherever we need it, and then change the pom file back to 2.4.)

            ...

            ANSWER

            Answered 2021-Jun-08 at 13:59

            Never used protobuf, but, as I understand it's a plugin that generate stuff.

            So I'm gonna give you generic pointer hoping it will help. I think you should either try to make 2 jar with different classifier from a single module, see https://maven.apache.org/plugins/maven-jar-plugin/examples/attached-jar.html For example classifier proto2.4 and proto2.5 then you can add the classifier when you define the dependency to that module.

            Other option I see is having 2 modules, the real one, you have now, and another one for 2.5 Generate a zip from the main one and the second module would be empty but have a dependency on the generated zip, unzip it and then compile with the plugin config for 2.5 Slower at execution, a bit dirtier imho, but can be needed if for example you need more customization than just the version.

            Source https://stackoverflow.com/questions/67879893

            QUESTION

            NuxtJs publicRuntimeConfig in typescript plugin
            Asked 2021-Jun-15 at 20:42

            i'm trying to use public publicRuntimeConfig inside a TypeScript plugin with no success. With JS plugins i have no problems. But now i'm really stuck, i think i don't look at the right place.

            The question is how can i access to this config in a TypeScript plugin ?

            Here's my nuxt.config.js:

            ...

            ANSWER

            Answered 2021-Jun-15 at 20:42

            Nuxt makes the $config available in two ways: as this.$config on every component instance, and context.$config passed to "special nuxt lifecycle areas like asyncData, fetch, plugins, middleware and nuxtServerInit" (docs).

            It looks like you need to access the $config outside a component, so you'll need to retrieve it early in the request cycle. In particular, since you're mutating the Vue.prototype, this feels like a good fit for a plugin in the Nuxt sense, which isn't quite what you've got in your code.

            If you put your plugin file in the plugins directory and reference it from the plugins array in nuxt.config.js (see link above for a broader example), you could rewrite it like this to access $config:

            Source https://stackoverflow.com/questions/67989113

            QUESTION

            (node:4044) UnhandledPromiseRejectionWarning: TypeError: Cannot read property 'cache' of undefined
            Asked 2021-Jun-15 at 20:22

            I sort of need help here, honestly not sure where I went wrong, here is the full code. I am sort of new, just trying to bring back the mention user and the reason back in a message instead of doing anything with this information.

            ...

            ANSWER

            Answered 2021-Jun-15 at 17:58

            Why are you calling client in a command file if you already started a new instance of a client in your root file? try removing client from the top of the code. Hope that works

            Source https://stackoverflow.com/questions/67991046

            QUESTION

            Can you please help me fix the (TypeError: list indices must be integers or slices, not str) in the code
            Asked 2021-Jun-15 at 20:10
            entry = [["D 300"],["D 300"],["W 200"],["D 100"]]
            def bankbalance(entry):
                deposits = [float(entry[ent][0][2:]) for ent in entry if ("D" in entry[ent][0])]
                withdrawals = [float(entry[ent][0][2:]) for ent in entry if ("W" in entry[ent][0])]
                
                global balance
                balance = sum(deposits) - sum(withdrawals)
            
            bankbalance(entry) 
            Print(f'Current balance is {balance}') 
            
            ...

            ANSWER

            Answered 2021-Jun-15 at 11:02

            ent is not the index, it is an element of entry, so you don't need entry[ent][0][2:], what you need is ent[0][2:].

            Fixed code:

            Source https://stackoverflow.com/questions/67984552

            QUESTION

            Django says field does not exist when it does exist
            Asked 2021-Jun-15 at 20:06

            So I created a poll model in my Django app. I'm going thorugh the polling app tutorial posted on the Django website, however, I'm using a remote MySQL database rather than a SQLite database.

            ...

            ANSWER

            Answered 2021-Jun-15 at 20:06

            I'm thinking the suspect is an unsuccessful migration. Let's undo it and try again

            Source https://stackoverflow.com/questions/67992523

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Module

            You can download it from GitHub.

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