pong- | Multiplayer Pong Game made with C and Graphics.h library | Game Engine library

 by   Aksoylu C++ Version: Current License: No License

kandi X-RAY | pong- Summary

kandi X-RAY | pong- Summary

pong- is a C++ library typically used in Gaming, Game Engine applications. pong- has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Singleplayer & Multiplayer Pong Game made with C++ and Graphics.h library from scratch
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            kandi-support Support

              pong- has a low active ecosystem.
              It has 5 star(s) with 0 fork(s). There are no watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              pong- has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of pong- is current.

            kandi-Quality Quality

              pong- has no bugs reported.

            kandi-Security Security

              pong- has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              pong- does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              pong- releases are not available. You will need to build from source code and install.

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            pong- Key Features

            No Key Features are available at this moment for pong-.

            pong- Examples and Code Snippets

            PONg
            pythondot img1Lines of Code : 3dot img1License : Permissive (MIT License)
            copy iconCopy
            def pong(self):
                    """Override `pong` method."""
                    return "pONg"  
            PONG .
            pythondot img2Lines of Code : 2dot img2License : Permissive (MIT License)
            copy iconCopy
            def pong(self):
                    return "PONG"  
            Pong .
            pythondot img3Lines of Code : 2dot img3License : Permissive (MIT License)
            copy iconCopy
            def pong(self):
                    return "pong"  

            Community Discussions

            QUESTION

            len() vs .size(0) when looping through DataLoader samples
            Asked 2021-Mar-21 at 13:50

            I came across this on github (snippet from here):

            ...

            ANSWER

            Answered 2021-Mar-21 at 13:50

            If working with data where batch size is the first dimension then you can interchange real_cpu.size(0) with len(real_cpu) or with len(data[0]). However when working with some models like LSTMs you can have batch size at second dimension, and in such case you couldn't go with len, but rather real_cpu.size(1) for example

            Source https://stackoverflow.com/questions/66732881

            QUESTION

            Spring Cloud Stream: Conditionally Respond to Same Topic
            Asked 2021-Feb-15 at 15:27

            I want my application to read something from the "messages" queue in RabbitMQ and respond with "pong" to the same queue if the message was "ping". I have tried two things so far:

            A Consumer and Supplier connected with a queue, but I always get "Can NOT compose anything with Consumer" when the application starts.

            ...

            ANSWER

            Answered 2021-Feb-15 at 15:27

            First, you have definition: ping,pong which is equivalent to definition: ping|pong - which is function composition. You are composing a single function from two and since Consumer does not produce any output it can not be composed with anything, It is the end of the line, hence the message you see. If you want to identify two+ functions as message handlers you should use ;. For example definition: ping;pong. You can get more information on this here.

            If input and output is the same destination you would be creating an infinite loop, so it is hard for me to assume that is what you want or expect. Perhaps explain you business requirement so we can help you to orchestrate the right solution. Saying "...read something from the "messages" queue in RabbitMQ and respond with "pong" to the same queue if the message was "ping"..." is not a business requirement, rather an assumed solution which seems to be wrong.

            Source https://stackoverflow.com/questions/66194009

            QUESTION

            How can I load a custom svg in SVG JS
            Asked 2020-Oct-31 at 13:27

            I'm ripping apart a pong demo (https://css-tricks.com/pong-svg-js/) to learn about Javascript, SVGs, and SVG.js.

            My version will draw a ball that bounces back and forth in the window. Using the "var ball = draw.circle(ballsize)" it works correctly, but when I try to substitute a custom SVG, it fails.

            How can I correct this to draw my custom svg in place of the ball?

            ...

            ANSWER

            Answered 2020-Oct-31 at 13:27

            Let's say you have a file containing the grafics of a tennis ball. I have selected that file for its minimal size, the markup content of something you would like to use could be much larger:

            Source https://stackoverflow.com/questions/64618364

            QUESTION

            Moving the player on the y-axis
            Asked 2020-Aug-13 at 12:21

            I am working on a Pong-Clone for Android right now and have watched a tutorial about it. It works perfectly with the keyboard, but how do I get a similar control on the mobile phone. My current code looks like this:

            ...

            ANSWER

            Answered 2020-Aug-11 at 23:25

            If you want to press and hold make the object move you can make two buttons one for +y and the other for -y. then use Input.GetTouch to register the players input.

            Source https://stackoverflow.com/questions/63367130

            QUESTION

            Time Module not working in Pycharm (I am using Python 3.8.5, Pycharm & Pygame)
            Asked 2020-Jul-28 at 10:54

            I am trying to write my first game using Python3 & Pygame in the Pycharm Community IDE. I am trying to make a simple Pong game :-D lol I am a beginner so please help me if you can.

            When I run my code, I am getting the following error:

            ...

            ANSWER

            Answered 2020-Jul-28 at 10:54

            The clock is a class, so you should use C instead of c.

            clock = pygame.time.Clock()

            and you have another problem, setmode is not an available function. You meant to write set_mode

            The code that works fine for me:

            Source https://stackoverflow.com/questions/63132415

            QUESTION

            Why do we need to compare with the uniform distribution to select an action while the policy function did that in Deep RL
            Asked 2020-Jul-19 at 15:52

            In the following code written by Karpathy, why do we have this line(Why do we need to compare with the uniform distribution to select an action while the policy function did that)

            ...

            ANSWER

            Answered 2020-Jul-19 at 15:52

            Without the uniform comparison, the policy would be deterministic. For any given state, the policy_forward function will return the same output, so the same action will be taken every time. So there won't be any exploration of you use your proposed method. The uniform introduces some stochasticity into thr action selection, which encourages exploration. Without exploration it's essentially impossible to discover the optimal policy.

            Source https://stackoverflow.com/questions/62982340

            QUESTION

            Keep getting nil value in LUA for PONG on self.dx and self.dy for ball (PONG 5)
            Asked 2020-Jul-08 at 17:12

            I cannot for the life of me figure out what I am going wrong here, I have done the code over and over, I have checked for errors, spelling etc. Maybe it's something I don't understand, or something my eyes are correcting, but every time I run the program and try to move the ball it gives me the error in the image attached.

            Any help would be greatly appreciated. Thanks.

            ...

            ANSWER

            Answered 2020-Jul-08 at 17:12

            You are calling Ball:update(dt), which is subtly different from what you really mean to call, which is ball:update(dt). See the difference?

            In the first one, you are writing valid code, because Ball is a class definition that you've created. You are allowed to call methods on class definitions themselves, but only if they're 'static' methods - that is, methods which don't touch any members of the class (such as self.dx). If they try to, it won't work because those members haven't been initialized - it's a class definition, it can't have members with values.

            ball, on the other hand, is an instance of Ball, which means it has members with values, and can have non-static methods (such as update) called on it.

            (Also, you're doing the same thing for Ball:reset, although you've done it right with ball:render.)

            Source https://stackoverflow.com/questions/62798350

            QUESTION

            RSI Ping-Pong Indicator in Pine Script
            Asked 2020-May-22 at 03:07

            I want to use an "RSI-Ping-Pong-Indicator" as a prerequisite for a backtest with other conditions. For that, I define a RSI and a RSI-long and -short zone, e.g. rsi(25) = long and rsi(75) = short.

            ...

            ANSWER

            Answered 2020-May-22 at 03:07

            QUESTION

            How to make the output of neural evolution to be only binary numbers?
            Asked 2020-May-05 at 15:18

            I used Gym Retro to try NEAT in Pong Atari 2600.

            The game has 2 binary numbers as input to control the paddle, but the neural evolution function is giving me real numbers

            Instead of getting list of 0 or 1 like [0,1], it gives me 0.12451 or 123.3123. This cannot be input and i have no idea how to fix neat's output to only binary.

            How can I make neural network to control paddle?

            ...

            ANSWER

            Answered 2020-May-05 at 11:13

            score everything above 1 with a fitness of 0 and that should naturally select only those genomes that yield answers between 0 and 1 or take the output and run it through either RELU or a sigmoid function before sending it to the game

            Source https://stackoverflow.com/questions/61611251

            QUESTION

            Smoother Sprite-Kit objects movement
            Asked 2020-Apr-28 at 17:05

            I'm currently programming a little pong-game for Mac, but I can't find a way to make the paddles move smoothly. I use the keyDown-function to detect when a key (for example W) is pushed. This executes a run-command:

            ...

            ANSWER

            Answered 2020-Apr-28 at 17:05

            Question 1: Why isn't my paddle moving smoothly?
            Why are you running a movement SKAction with a duration of 0?
            This is the exact same as changing it's y position
            You could making the duration longer like 0.1

            If you want to do this, you should remove p1's SKAction every time you click the W key. Why? You don't want it to run 2 SKActions at the same time. (I'm assuming pR is your player 1 paddle. Stands for Paddle Right I guess.)

            Source https://stackoverflow.com/questions/61479342

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

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            You can download it from GitHub.

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