pong- | Multiplayer Pong Game made with C and Graphics.h library | Game Engine library
kandi X-RAY | pong- Summary
kandi X-RAY | pong- Summary
Singleplayer & Multiplayer Pong Game made with C++ and Graphics.h library from scratch
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QUESTION
I came across this on github (snippet from here):
...ANSWER
Answered 2021-Mar-21 at 13:50If working with data where batch size is the first dimension then you can interchange real_cpu.size(0)
with len(real_cpu)
or with len(data[0])
.
However when working with some models like LSTMs you can have batch size at second dimension, and in such case you couldn't go with len
, but rather real_cpu.size(1)
for example
QUESTION
I want my application to read something from the "messages" queue in RabbitMQ and respond with "pong" to the same queue if the message was "ping". I have tried two things so far:
A Consumer and Supplier connected with a queue, but I always get "Can NOT compose anything with Consumer" when the application starts.
...ANSWER
Answered 2021-Feb-15 at 15:27First, you have definition: ping,pong
which is equivalent to definition: ping|pong
- which is function composition. You are composing a single function from two and since Consumer
does not produce any output it can not be composed with anything, It is the end of the line, hence the message you see.
If you want to identify two+ functions as message handlers you should use ;
. For example definition: ping;pong
. You can get more information on this here.
If input and output is the same destination you would be creating an infinite loop, so it is hard for me to assume that is what you want or expect. Perhaps explain you business requirement so we can help you to orchestrate the right solution. Saying "...read something from the "messages" queue in RabbitMQ and respond with "pong" to the same queue if the message was "ping"..." is not a business requirement, rather an assumed solution which seems to be wrong.
QUESTION
I'm ripping apart a pong demo (https://css-tricks.com/pong-svg-js/) to learn about Javascript, SVGs, and SVG.js.
My version will draw a ball that bounces back and forth in the window. Using the "var ball = draw.circle(ballsize)" it works correctly, but when I try to substitute a custom SVG, it fails.
How can I correct this to draw my custom svg in place of the ball?
...ANSWER
Answered 2020-Oct-31 at 13:27Let's say you have a file containing the grafics of a tennis ball. I have selected that file for its minimal size, the markup content of something you would like to use could be much larger:
QUESTION
I am working on a Pong-Clone for Android right now and have watched a tutorial about it. It works perfectly with the keyboard, but how do I get a similar control on the mobile phone. My current code looks like this:
...ANSWER
Answered 2020-Aug-11 at 23:25If you want to press and hold make the object move you can make two buttons one for +y and the other for -y. then use Input.GetTouch
to register the players input.
QUESTION
I am trying to write my first game using Python3 & Pygame in the Pycharm Community IDE. I am trying to make a simple Pong game :-D lol I am a beginner so please help me if you can.
When I run my code, I am getting the following error:
...ANSWER
Answered 2020-Jul-28 at 10:54The clock is a class, so you should use C instead of c.
clock = pygame.time.Clock()
and you have another problem, setmode
is not an available function. You meant to write set_mode
The code that works fine for me:
QUESTION
In the following code written by Karpathy, why do we have this line(Why do we need to compare with the uniform distribution to select an action while the policy function did that)
...ANSWER
Answered 2020-Jul-19 at 15:52Without the uniform comparison, the policy would be deterministic. For any given state, the policy_forward
function will return the same output, so the same action will be taken every time. So there won't be any exploration of you use your proposed method. The uniform introduces some stochasticity into thr action selection, which encourages exploration. Without exploration it's essentially impossible to discover the optimal policy.
QUESTION
I cannot for the life of me figure out what I am going wrong here, I have done the code over and over, I have checked for errors, spelling etc. Maybe it's something I don't understand, or something my eyes are correcting, but every time I run the program and try to move the ball it gives me the error in the image attached.
Any help would be greatly appreciated. Thanks.
...ANSWER
Answered 2020-Jul-08 at 17:12You are calling Ball:update(dt)
, which is subtly different from what you really mean to call, which is ball:update(dt)
. See the difference?
In the first one, you are writing valid code, because Ball
is a class definition that you've created. You are allowed to call methods on class definitions themselves, but only if they're 'static' methods - that is, methods which don't touch any members of the class (such as self.dx
). If they try to, it won't work because those members haven't been initialized - it's a class definition, it can't have members with values.
ball
, on the other hand, is an instance of Ball
, which means it has members with values, and can have non-static methods (such as update
) called on it.
(Also, you're doing the same thing for Ball:reset
, although you've done it right with ball:render
.)
QUESTION
I want to use an "RSI-Ping-Pong-Indicator" as a prerequisite for a backtest with other conditions. For that, I define a RSI and a RSI-long and -short zone, e.g. rsi(25) = long and rsi(75) = short.
...ANSWER
Answered 2020-May-22 at 03:07Use:
QUESTION
I used Gym Retro to try NEAT in Pong Atari 2600.
The game has 2 binary numbers as input to control the paddle, but the neural evolution function is giving me real numbers
Instead of getting list of 0 or 1 like [0,1], it gives me 0.12451 or 123.3123. This cannot be input and i have no idea how to fix neat's output to only binary.
How can I make neural network to control paddle?
...ANSWER
Answered 2020-May-05 at 11:13score everything above 1 with a fitness of 0 and that should naturally select only those genomes that yield answers between 0 and 1 or take the output and run it through either RELU or a sigmoid function before sending it to the game
QUESTION
I'm currently programming a little pong-game for Mac, but I can't find a way to make the paddles move smoothly. I use the keyDown-function to detect when a key (for example W) is pushed. This executes a run-command:
...ANSWER
Answered 2020-Apr-28 at 17:05Question 1: Why isn't my paddle moving smoothly?
Why are you running a movement SKAction with a duration of 0?
This is the exact same as changing it's y position
You could making the duration longer like 0.1
If you want to do this, you should remove p1's SKAction every time you click the W key. Why? You don't want it to run 2 SKActions at the same time. (I'm assuming pR is your player 1 paddle. Stands for Paddle Right I guess.)
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