PathTracer | Tile based pathtracer runs in OpenGL | Game Engine library
kandi X-RAY | PathTracer Summary
kandi X-RAY | PathTracer Summary
A physically based Path Tracer that runs in a GLSL Fragment shader. This repo modified from the original repo:
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of PathTracer
PathTracer Key Features
PathTracer Examples and Code Snippets
git clone https://github.com/BobLChen/PathTracer.git
cd PathTracer
mkdir build
cd build
cmake ..
make
Community Discussions
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QUESTION
I'm attempting to port a pathtracer to GLSL, and to do this I need to modify a shader sample program to use a texture as the framebuffer instead of the backbuffer.
This is the vertex fragment
...ANSWER
Answered 2017-Jan-19 at 01:01Renderbuffers are not textures. So when you do glGetTexImage
on your renderbuffer, you probably got an OpenGL error. When you tried to bind it as a texture with glBindTexture
, you probably got an OpenGL error.
If you want to render to a texture, you should render to a texture. As in glGenTextures/glTexImage2D/glFramebufferTexture2D
.
Also, please stop using EXT_framebuffer_object. You should be using the core FBO feature, which requires no "EXT" suffixes. Not unless you're using a really ancient OpenGL version.
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