PathTracer | Tile based pathtracer runs in OpenGL | Game Engine library

 by   BobLChen C++ Version: 1.0.0 License: MIT

kandi X-RAY | PathTracer Summary

kandi X-RAY | PathTracer Summary

PathTracer is a C++ library typically used in Gaming, Game Engine applications. PathTracer has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

A physically based Path Tracer that runs in a GLSL Fragment shader. This repo modified from the original repo:
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              PathTracer has a low active ecosystem.
              It has 59 star(s) with 8 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 1 open issues and 0 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of PathTracer is 1.0.0

            kandi-Quality Quality

              PathTracer has no bugs reported.

            kandi-Security Security

              PathTracer has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              PathTracer is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

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              PathTracer releases are available to install and integrate.
              Installation instructions, examples and code snippets are available.

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            PathTracer Key Features

            No Key Features are available at this moment for PathTracer.

            PathTracer Examples and Code Snippets

            Build
            C++dot img1Lines of Code : 6dot img1License : Permissive (MIT)
            copy iconCopy
            git clone https://github.com/BobLChen/PathTracer.git
            cd PathTracer
            mkdir build
            cd build
            cmake ..
            make
              

            Community Discussions

            Trending Discussions on PathTracer

            QUESTION

            SharpGL and RenderBuffers
            Asked 2017-Jan-19 at 01:01

            I'm attempting to port a pathtracer to GLSL, and to do this I need to modify a shader sample program to use a texture as the framebuffer instead of the backbuffer.

            This is the vertex fragment

            ...

            ANSWER

            Answered 2017-Jan-19 at 01:01

            Renderbuffers are not textures. So when you do glGetTexImage on your renderbuffer, you probably got an OpenGL error. When you tried to bind it as a texture with glBindTexture, you probably got an OpenGL error.

            If you want to render to a texture, you should render to a texture. As in glGenTextures/glTexImage2D/glFramebufferTexture2D.

            Also, please stop using EXT_framebuffer_object. You should be using the core FBO feature, which requires no "EXT" suffixes. Not unless you're using a really ancient OpenGL version.

            Source https://stackoverflow.com/questions/41731996

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install PathTracer

            Support for Windows、MacOS、Ubuntu and test pass.

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            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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