Paladin | path tracing ) 体路径追踪 ( VPT , volume path tracing | Game Engine library
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QUESTION
I am still in the midst of learning React and Javascript and have came to a roadblock with my current project.
Project goal I am trying to map through two array of objects, and check if a certain property matches. if recommendedSkillTree.skills.skill === currentSkills.skill, I would then like to check if recommendedSkillTree.skills.level > currentSkills.level. if the above condition matches, or if currentSkills.skill do not have the skills in the recommendedSkillTree Data, the skill will then show up in a red text. Else, green text.
What I have done I have tried mapping between the 2 arrays to check if currentSkills.skill === recommendedSkillTree.skills.skill.
...ANSWER
Answered 2022-Mar-21 at 21:43This may be one possible solution to achieve the desired objective.
Code Snippet
QUESTION
I've tried a couple of things since yesterday, but I can't achieve my goal.
The idea is :
When clicking on a character "Div", it appears a little menu to change a parameter inside my website. The problem is, I want to remove the "Class Picker", but it just does not work.
...ANSWER
Answered 2022-Feb-06 at 16:22Panel.on("click", ".group-btn_class", function(event){
$(this).parent().hide()
event.stopPropagation()
console.log('Click criss')
})
QUESTION
Good afternoon everyone,
I am looking for a way for my dropdown list to show the first value if the cells A18 and F18 are empty. The data validation range is from cell X18 to AA18 (4 values).
So basically, when I enter the name 'Test', it will fetch the data: "Healer", "Tank", "Paladin" and "Mixed DPS" from another tab and display it in the cells X18 to AA18. Using data validation a dropdown list is being generated with these values. However, as soon as I enter a name, I want the default value of the dropdown list to be the value of X18.
So: if A18 is empty, the value of F18 should be matching X18. (if no name is given, there wont be anything in F18 so it should stay empty)
...ANSWER
Answered 2022-Jan-20 at 17:41If I understand correctly just put the formula in Cells F18:F.
QUESTION
It's been a long time since I've messed with SQL and I'm having to get back into it as I'm building my own video game. I'm using MySQL and am running into a bit of a complex issue here.
Here are my two arrays;
...ANSWER
Answered 2021-Dec-26 at 02:46You can produce all the combinations using a cross join. For example:
QUESTION
I come from a C#/Java background and have never touched Lua before.
I want the addon to show a message (default message window) that prints out the class of the target whenever I click on and target another player, and ONLY when I target a player. I have two files, SpeccySpecs.lua (contains the functions needed to handle the event) and SpeccySpecs.xml (contains the frame to run the function). Whenever I run the addon ingame, I am getting nil errors because my Core.lua file is returning nil when requiring the .xml file and my .xml file returns a nil from the OnTarget()
function in SpeccySpecs.lua.
I have tried to solve this in multiple ways, one of which was by creating a local table and requiring it in Core.lua, where I'd eventually call the function inside the table, but it also returned nil. I've been using sites such as:
https://wowpedia.fandom.com/wiki/Events
https://wowwiki-archive.fandom.com/wiki/Event_API
But what I've tried simply hasn't worked, and I assume I'm forgetting something small in the Lua code.
SpeccySpecs.lua
...ANSWER
Answered 2021-Dec-18 at 07:23Goes like this:
make frame (yours is in xml) > OnLoad event handler > register for events > event fired > handle events
1) You don't need the require or the core.lua:
WoW has its own explicit ordered loading process that uses toc files and includes in xml.
Your toc file probably looks like:
QUESTION
Im learning c# and have troubles understanding what use cases inheritance has in comparison to instances?
To put it into a context, i am making a console rpg, and my current understanding is that I should make a superclass/baseclass npc
from which I inherit 3 subclasses mage
, paladin
and thief
, from which i each instance High level mage
, low level mage
.
Does it make sense or is there a problem in my logic? Would this also work the other way around with inheritance/instance swapped?
...ANSWER
Answered 2021-Nov-08 at 17:49Comparing instances to inheritance is akin to comparing apples and oranges. They are more or less unrelated. Inheritance is used to define the heirachy of class definitions, whereas instances are when you create an actual instance of one of those classes.
One (but by far not the only) question you need to ask yourself when considering if inheritance is the right choice is do the subclass and superclass share an is a relationship? If the answer is yes, you might want to use inheritance. If the answer is maybe or no then you almost certainly don't.
To give you some examples.
q: Does a class Mercedes
share an is a relationship with a class Car
.
a: Maybe! It's much more likely you just simply have a class Car
which has a property which is it's Make
(and Model
etc).
q: Does a MyWebPage
share an is a relationship with class BaseWebPage
a: Probably, yes. This is a common way that inheritance is used. MyWebPage
overrides some functionality of the base class to control rendering (as one example)
Back to your example. Does class Mage
Share an is a relationship with Npc
.... answer is another "Maybe". For it to make sense to use inheritance your Mage
must override some of the base functionality of Npc
- you might have something like the Car
example above.
QUESTION
I'm trying to make a turn based fighting game in Java Eclipse. Right now there's nothing wrong with my code but I just needed help figuring out a way to add multiple attacks to each of my characters in the game.
This is my main method
...ANSWER
Answered 2021-Jul-19 at 04:14nice implemention of a battle system.
when a Character
performs an attack
you choose which attack that should be and execute:
QUESTION
I created a Character class with a constructor that sets a name for character and a Weapon struct containing weapon name and damage in one file. I then created a Character child class, in another file, named Paladin, containing a Weapon type variable and the constructor inherited from Character class that sets a name for the character instance and creates a new Weapon instance. When I make a new Paladin type object, in another script file, using the base constructor, Unity Prints out a CS0103 error, telling me that the name I gave to the Weapon type variable doesn't exist in the current context.
I hit a huge solid brick wall. Please help. I tried everything I can think of.
Character class:
...ANSWER
Answered 2021-Jun-20 at 12:23You have to create variable, before passing it down to constructor:
QUESTION
I'm trying to use Matplotlib's FuncAnimation function to update a pie chart and make a gif. I've asked this question and it didn't get much traction. So Here is my dataset, a list of pandas series which I'll refer to as numbers
, shown simplified below:
ANSWER
Answered 2020-Nov-08 at 01:43You need to clear the ax
at the beginning of update
, besides I think this part
QUESTION
This is a continuation of a previous question I asked. I noticed the values being used to update my pie chart were incorrect. I have a list z
that is being updated with the num
iterator in my FuncAnimation function named update
. Here is the code I'm working with:
ANSWER
Answered 2020-Nov-08 at 22:51Without an init_func=
passed to FuncAnimation
, it will use the animation function itself as the initial state, which causes your doublet 0
. The documentation states:
init_func : callable, optional
A function used to draw a clear frame. If not given, the results of drawing from the first item in the frames sequence will be used. This function will be called once before the first frame.
You can simply pass an empty function to fix the problem.
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