Paladin | path tracing ) 体路径追踪 ( VPT , volume path tracing | Game Engine library

 by   FaithZL C++ Version: Current License: No License

kandi X-RAY | Paladin Summary

kandi X-RAY | Paladin Summary

Paladin is a C++ library typically used in Gaming, Game Engine, Unity applications. Paladin has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Paladin
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              Paladin has a low active ecosystem.
              It has 78 star(s) with 6 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 0 open issues and 1 have been closed. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of Paladin is current.

            kandi-Quality Quality

              Paladin has no bugs reported.

            kandi-Security Security

              Paladin has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              Paladin does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              Paladin releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of Paladin
            Get all kandi verified functions for this library.

            Paladin Key Features

            No Key Features are available at this moment for Paladin.

            Paladin Examples and Code Snippets

            No Code Snippets are available at this moment for Paladin.

            Community Discussions

            QUESTION

            Comparing 2 arrays and fetch values to see if array 1 is greater than array 2
            Asked 2022-Mar-21 at 22:20

            I am still in the midst of learning React and Javascript and have came to a roadblock with my current project.

            Project goal I am trying to map through two array of objects, and check if a certain property matches. if recommendedSkillTree.skills.skill === currentSkills.skill, I would then like to check if recommendedSkillTree.skills.level > currentSkills.level. if the above condition matches, or if currentSkills.skill do not have the skills in the recommendedSkillTree Data, the skill will then show up in a red text. Else, green text.

            What I have done I have tried mapping between the 2 arrays to check if currentSkills.skill === recommendedSkillTree.skills.skill.

            ...

            ANSWER

            Answered 2022-Mar-21 at 21:43

            This may be one possible solution to achieve the desired objective.

            Code Snippet

            Source https://stackoverflow.com/questions/71562743

            QUESTION

            jQuery .remove() does not work with div created inside the function
            Asked 2022-Feb-06 at 16:22

            I've tried a couple of things since yesterday, but I can't achieve my goal.

            The idea is :

            When clicking on a character "Div", it appears a little menu to change a parameter inside my website. The problem is, I want to remove the "Class Picker", but it just does not work.

            ...

            ANSWER

            Answered 2022-Feb-06 at 16:22
            Panel.on("click", ".group-btn_class", function(event){
                        $(this).parent().hide()
                        event.stopPropagation()
                        console.log('Click criss')
                    })
            

            Source https://stackoverflow.com/questions/71009034

            QUESTION

            Google Sheet: Show first data validation value if cell is empty
            Asked 2022-Jan-20 at 17:41

            Good afternoon everyone,

            I am looking for a way for my dropdown list to show the first value if the cells A18 and F18 are empty. The data validation range is from cell X18 to AA18 (4 values).

            So basically, when I enter the name 'Test', it will fetch the data: "Healer", "Tank", "Paladin" and "Mixed DPS" from another tab and display it in the cells X18 to AA18. Using data validation a dropdown list is being generated with these values. However, as soon as I enter a name, I want the default value of the dropdown list to be the value of X18.

            So: if A18 is empty, the value of F18 should be matching X18. (if no name is given, there wont be anything in F18 so it should stay empty)

            ...

            ANSWER

            Answered 2022-Jan-20 at 17:41

            If I understand correctly just put the formula in Cells F18:F.

            Source https://stackoverflow.com/questions/70786745

            QUESTION

            How do I SQL INSERT INTO two different arrays into a table?
            Asked 2021-Dec-26 at 02:46

            It's been a long time since I've messed with SQL and I'm having to get back into it as I'm building my own video game. I'm using MySQL and am running into a bit of a complex issue here.

            Here are my two arrays;

            ...

            ANSWER

            Answered 2021-Dec-26 at 02:46

            You can produce all the combinations using a cross join. For example:

            Source https://stackoverflow.com/questions/70483893

            QUESTION

            How can I efficiently respond to ingame target selection events?
            Asked 2021-Dec-18 at 07:23

            I come from a C#/Java background and have never touched Lua before.

            I want the addon to show a message (default message window) that prints out the class of the target whenever I click on and target another player, and ONLY when I target a player. I have two files, SpeccySpecs.lua (contains the functions needed to handle the event) and SpeccySpecs.xml (contains the frame to run the function). Whenever I run the addon ingame, I am getting nil errors because my Core.lua file is returning nil when requiring the .xml file and my .xml file returns a nil from the OnTarget() function in SpeccySpecs.lua.

            I have tried to solve this in multiple ways, one of which was by creating a local table and requiring it in Core.lua, where I'd eventually call the function inside the table, but it also returned nil. I've been using sites such as:

            https://wowpedia.fandom.com/wiki/Events

            https://wowwiki-archive.fandom.com/wiki/Event_API

            https://www.lua.org/

            But what I've tried simply hasn't worked, and I assume I'm forgetting something small in the Lua code.

            SpeccySpecs.lua

            ...

            ANSWER

            Answered 2021-Dec-18 at 07:23

            Goes like this:

            make frame (yours is in xml) > OnLoad event handler > register for events > event fired > handle events

            1) You don't need the require or the core.lua:

            WoW has its own explicit ordered loading process that uses toc files and includes in xml.

            Your toc file probably looks like:

            Source https://stackoverflow.com/questions/70382462

            QUESTION

            Instance vs. Inheritance
            Asked 2021-Nov-09 at 20:35

            Im learning c# and have troubles understanding what use cases inheritance has in comparison to instances?

            To put it into a context, i am making a console rpg, and my current understanding is that I should make a superclass/baseclass npc from which I inherit 3 subclasses mage, paladin and thief, from which i each instance High level mage, low level mage.

            Does it make sense or is there a problem in my logic? Would this also work the other way around with inheritance/instance swapped?

            ...

            ANSWER

            Answered 2021-Nov-08 at 17:49

            Comparing instances to inheritance is akin to comparing apples and oranges. They are more or less unrelated. Inheritance is used to define the heirachy of class definitions, whereas instances are when you create an actual instance of one of those classes.

            One (but by far not the only) question you need to ask yourself when considering if inheritance is the right choice is do the subclass and superclass share an is a relationship? If the answer is yes, you might want to use inheritance. If the answer is maybe or no then you almost certainly don't.

            To give you some examples.

            q: Does a class Mercedes share an is a relationship with a class Car.
            a: Maybe! It's much more likely you just simply have a class Car which has a property which is it's Make (and Model etc).

            q: Does a MyWebPage share an is a relationship with class BaseWebPage
            a: Probably, yes. This is a common way that inheritance is used. MyWebPage overrides some functionality of the base class to control rendering (as one example)

            Back to your example. Does class Mage Share an is a relationship with Npc.... answer is another "Maybe". For it to make sense to use inheritance your Mage must override some of the base functionality of Npc - you might have something like the Car example above.

            Source https://stackoverflow.com/questions/69887694

            QUESTION

            Making specific moves in a turn based fighting game
            Asked 2021-Jul-19 at 04:14

            I'm trying to make a turn based fighting game in Java Eclipse. Right now there's nothing wrong with my code but I just needed help figuring out a way to add multiple attacks to each of my characters in the game.

            This is my main method

            ...

            ANSWER

            Answered 2021-Jul-19 at 04:14

            nice implemention of a battle system.

            when a Character performs an attack you choose which attack that should be and execute:

            Source https://stackoverflow.com/questions/68434939

            QUESTION

            Problem creating an instance from inherited class, C# unity
            Asked 2021-Jun-20 at 12:23

            I created a Character class with a constructor that sets a name for character and a Weapon struct containing weapon name and damage in one file. I then created a Character child class, in another file, named Paladin, containing a Weapon type variable and the constructor inherited from Character class that sets a name for the character instance and creates a new Weapon instance. When I make a new Paladin type object, in another script file, using the base constructor, Unity Prints out a CS0103 error, telling me that the name I gave to the Weapon type variable doesn't exist in the current context.

            I hit a huge solid brick wall. Please help. I tried everything I can think of.

            Character class:

            ...

            ANSWER

            Answered 2021-Jun-20 at 12:23

            You have to create variable, before passing it down to constructor:

            Source https://stackoverflow.com/questions/68055271

            QUESTION

            Animating pie chart using FuncAnimation showing last frame only
            Asked 2020-Nov-11 at 00:58

            I'm trying to use Matplotlib's FuncAnimation function to update a pie chart and make a gif. I've asked this question and it didn't get much traction. So Here is my dataset, a list of pandas series which I'll refer to as numbers, shown simplified below:

            ...

            ANSWER

            Answered 2020-Nov-08 at 01:43

            You need to clear the ax at the beginning of update, besides I think this part

            Source https://stackoverflow.com/questions/64734034

            QUESTION

            FuncAnimation being called too many times
            Asked 2020-Nov-11 at 00:57

            This is a continuation of a previous question I asked. I noticed the values being used to update my pie chart were incorrect. I have a list z that is being updated with the num iterator in my FuncAnimation function named update. Here is the code I'm working with:

            ...

            ANSWER

            Answered 2020-Nov-08 at 22:51

            Without an init_func= passed to FuncAnimation, it will use the animation function itself as the initial state, which causes your doublet 0. The documentation states:

            init_func : callable, optional

            A function used to draw a clear frame. If not given, the results of drawing from the first item in the frames sequence will be used. This function will be called once before the first frame.

            You can simply pass an empty function to fix the problem.

            Source https://stackoverflow.com/questions/64743729

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Paladin

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/FaithZL/Paladin.git

          • CLI

            gh repo clone FaithZL/Paladin

          • sshUrl

            git@github.com:FaithZL/Paladin.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link

            Explore Related Topics

            Consider Popular Game Engine Libraries

            godot

            by godotengine

            phaser

            by photonstorm

            libgdx

            by libgdx

            aseprite

            by aseprite

            Babylon.js

            by BabylonJS

            Try Top Libraries by FaithZL

            Vision

            by FaithZLC++

            Z-Renderer

            by FaithZLC++

            LumiRender

            by FaithZLC++

            Sudoku

            by FaithZLJava

            PaladinEditor

            by FaithZLC#