bsf | Modern C++14 library for the development of real-time | Game Engine library

 by   GameFoundry C++ Version: v1.1.0 License: MIT

kandi X-RAY | bsf Summary

kandi X-RAY | bsf Summary

bsf is a C++ library typically used in Gaming, Game Engine applications. bsf has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can download it from GitHub.

bs::framework is a C++ library that aims to provide a unified foundation for the development of real-time graphical applications, whether games, engines or tools. Current feature-set includes a wide range of high level systems, ranging from math and utility libraries, to a physically based renderer backed by Vulkan, DirectX or OpenGL, all the way to input, GUI, physics, audio, animation and scripting systems, with asset support for most popular resource formats.
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            kandi-support Support

              bsf has a medium active ecosystem.
              It has 1676 star(s) with 196 fork(s). There are 106 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 98 open issues and 137 have been closed. On average issues are closed in 48 days. There are 10 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of bsf is v1.1.0

            kandi-Quality Quality

              bsf has no bugs reported.

            kandi-Security Security

              bsf has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              bsf is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              bsf releases are not available. You will need to build from source code and install.
              Installation instructions are available. Examples and code snippets are not available.

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            bsf Key Features

            No Key Features are available at this moment for bsf.

            bsf Examples and Code Snippets

            No Code Snippets are available at this moment for bsf.

            Community Discussions

            QUESTION

            Adding poi-ooxml dependency to Maven JavaFx project gives me this error - Provider class org.apache.bsf.BSFManager not in module
            Asked 2021-Jun-10 at 11:46

            I would like to write to xlsx file using apache poi and poi-ooxml. I created a new maven command line project, added the dependencies and it works fine. However, if I create a new JavaFX Maven project and add the poi and poi-ooxml dependencies, I get the following error.

            Error occurred during initialization of boot layer java.lang.module.FindException: Unable to derive module descriptor for C:\Users\R\.m2\repository\xalan\xalan\2.7.2\xalan-2.7.2.jar Caused by: java.lang.module.InvalidModuleDescriptorException: Provider class org.apache.bsf.BSFManager not in module.

            This is my pom.xml file :

            ...

            ANSWER

            Answered 2021-Jun-10 at 11:46

            For anyone who needs to get poi-ooxml up and running, this is my solution.

            Maven downloads batik and other dependencies such ad xalan that are not necessary for this to work. Therefore, do not use Maven for this except for a couple of dependencies which I will mention.

            1. Download and extract the official poi binary zip from poi.apache.org

            2. From the downloaded and extracted zip, navigate to the auxiliary folder and modify the META-INF/services/org.apache.batik.script.InterpreterFactory file in the batik-all-1.13.jar using vim or vi. Comment out the line "org.apache.batik.bridge.RhinoInterpreterFactory" and save.

            3. Add all jar files as an external library from the following directories: -auxilliary, lib and ooxml-lib. Add all jars from the poi-5.0.0 directory except for poi-ooxml-full-5.0.0.jar.

            4. From maven, add the following dependencies and you are good to go :

            Source https://stackoverflow.com/questions/67803257

            QUESTION

            Efficiently find least significant set bit in a large array?
            Asked 2021-Jun-04 at 09:44

            I have a huge memory block (bit-vector) with size N bits within one memory page, consider N on average is 5000, i.e. 5k bits to store some flags information.
            At a certain points in time (super-frequent - critical) I need to find the first bit set in this whole big bit-vector. Now I do it per-64-word, i.e. with help of __builtin_ctzll). But when N grows and search algorithm cannot be improved, there can be some possibility to scale this search through the expansion of memory access width. This is the main problem in a few words

            There is a single assembly instruction called BSF that gives the position of the highest set bit (GCC's __builtin_ctzll()). So in x86-64 arch I can find the highest bit set cheaply in 64-bit words.

            But what about scaling through memory width?
            E.g. is there a way to do it efficiently with 128 / 256 / 512 -bit registers?
            Basically I'm interested in some C API function to achieve this, but also want to know what this method is based on.

            UPD: As for CPU, I'm interested for this optimization to support the following CPU lineups:
            Intel Xeon E3-12XX, Intel Xeon E5-22XX/26XX/E56XX, Intel Core i3-5XX/4XXX/8XXX, Intel Core i5-7XX, Intel Celeron G18XX/G49XX (optional for Intel Atom N2600, Intel Celeron N2807, Cortex-A53/72)

            P.S. In mentioned algorithm before the final bit scan I need to sum k (in average 20-40) N-bit vectors with CPU AND (the AND result is just a preparatory stage for the bit-scan). This is also desirable to do with memory width scaling (i.e. more efficiently than per 64bit-word AND)

            Read also: Find first set

            ...

            ANSWER

            Answered 2021-May-25 at 21:12

            You may try this function, your compiler should optimize this code for your CPU. It's not super perfect, but it should be relatively quick and mostly portable.

            PS length should be divisible by 8 for max speed

            Source https://stackoverflow.com/questions/67605508

            QUESTION

            How I Can Run Some Part of the Code on another EC2 instance
            Asked 2021-May-04 at 14:00

            I have a NodeJS application running on an EC2 instance, which has some feature where users can record multiple videos.

            When the user logs out I am using ffmpeg(version 4.2.4) to combine all those videos into single a video.

            I am recording the video in WEBM format, and the final single video should be in MP4 format.

            Suppose the user has recorded 3 videos of 10 minutes each, then in last when the user logs out, all these 3 videos should be combined into the single video on length of 30 minutes.

            Now everything is working fine, but the CPU usage is high when all the conversation and concatenation are going around.

            CPU usage is sometimes as high as 60-70%

            The process I am following is

            1. Convert the webm file to the mp4 file.

              ...

            ANSWER

            Answered 2021-May-04 at 14:00

            You will need a work queue of postprocessing tasks. A simple Javascript array can serve as a queue: you .push() new items into the queue and .shift() them out to consume them.

            You will need a looping function to consume the queue, looking something like this.

            Source https://stackoverflow.com/questions/67383607

            QUESTION

            Cannot find sync byte m3u8 on ExoPlayer2
            Asked 2021-Apr-26 at 14:10

            I have a AES 128bit encrypted m3u8 playlist. I tried to host this on,

            1. Google Cloud Storage Bucket via Cloudflare
            2. Local Xampp server

            The playlist works on HTML5 web player. Then I tried to play the m3u8 file in a Android app. I tried, A Flutter app, A React Native app and a native Java app

            I have tried almost all the HLS libraries available for Flutter and React Native. But at the end every players shows the same error Regarding Google ExoPlayer. I'm trying to fix this for almost a month now. I have checked most of the Github issues but no luck.

            This is the error I see ( Copied from the Flutter terminal but same error shows for RN and native java app, too)

            ...

            ANSWER

            Answered 2021-Apr-26 at 14:10

            Your key file is invalid and you get garbage when decrypting the TS segments. The FFmpeg documentation for hls_key_info_file says:

            The key file is read as a single packed array of 16 octets in binary format

            Your key file has 32 bytes. If you take the first 16 bytes of your current key file and output them in binary it will decrypt correctly. Example:

            xxd -p -l 16 video.key | xxd -r -p - video_bin.key

            Use video_bin.key in your playlist instead. Of course it would be better to generate a valid key in the first place.

            Source https://stackoverflow.com/questions/67233579

            QUESTION

            Transforming XML to JSON in WSO Api manager 3.2 using Script Mediator
            Asked 2021-Apr-19 at 15:41

            Description : I am trying to transform from xml to json using script mediator in wso2 3.2 api manager. The issue which I am facing is the script mediator method getPayloadXML() is not able to pull out a specific value from xml where it always returns as ReferenceError: "code" is not defined. I tried multiple things but couldn't figure out how to achieve this. Any help from someone would be really appreciable.

            Response Mediation

            ...

            ANSWER

            Answered 2021-Apr-19 at 15:41

            It looks like the ScriptMediator has problem with parsing the fault-code. I think it is because the hyphen - already have meaning in JavaScript and in E4X. Maybe you can use alternate mediation with PayloadFactory like below:

            Source https://stackoverflow.com/questions/67160533

            QUESTION

            FFMPEG m3u8 encoding change extension of TS files to something else
            Asked 2021-Apr-01 at 06:27

            I'm using below command to encrypt a MP4 video into a m3u8 type.

            ...

            ANSWER

            Answered 2021-Apr-01 at 06:27

            Found a solution,

            There's a flag for do that. You can use,

            Source https://stackoverflow.com/questions/66456780

            QUESTION

            Pattern extract using Regex in Python
            Asked 2021-Mar-31 at 22:38

            I am trying to use regex for word extraction in python, since I am beginner and not experienced in regex I want you to help me, I have this String :

            ...

            ANSWER

            Answered 2021-Mar-31 at 22:38

            You have to think about figuring out what connects your the elements you're trying to search for. Regular expressions rely on pattern recognition. Regular meaning

            1. arranged in or constituting a constant or definite pattern, especially with the same space between individual instances.
            2. recurring at uniform intervals.

            Given this, your problem is not easily solvable because your source is not "Regular"

            Namely, in one case you're looking for anything that ends with '- Theory;' However "anything" is overly broad. How do you differentiate between the match "Deadline for NSF-BSF programs in Elementary Particle Physics – Theory;" and the match you're looking for which is Elementary Particle Physics Your results don't conform to a uniform pattern, for example, Elementary Particle Physics is three words while Particle Astrophysics and Cosmology is 4 words.

            Given the lack of constant or definite pattern I don't know that this is something that regular expressions really can help you with.

            Certainly assuming that (1) ' in ' is the indicator that the words you're interested in are are starting, and that (2) all areas are separated by ';' and that (3) all areas end with - Theory or something in parenthesis, we can get the list you're looking for. However, these are the assumptions that must be consistent across all input sources if the below code is expected to work.

            Source https://stackoverflow.com/questions/66895997

            QUESTION

            Not able to select href of a tag with Xpath (rvest)
            Asked 2021-Mar-06 at 16:57

            I am scraping https://ic.gc.ca/eic/site/bsf-osb.nsf/eng/h_br02281.html with the rvest package in R. I would like to get the hyperlink associated with the company name. That portion of the html code looks like this: html

            My code looks like this:

            ...

            ANSWER

            Answered 2021-Mar-06 at 16:57

            Replace html_text with html_attr('href').

            Source https://stackoverflow.com/questions/66508167

            QUESTION

            Cannot use Mobile FFmpeg and LibVLCSharp together in Xamarin.Forms project
            Asked 2021-Feb-26 at 05:52

            I am adding video stream capture functionality to a Xamarin Forms project. I am trying to use VLC's LibVLCSharp.Forms (https://github.com/videolan/libvlcsharp) package and the Mobile ffmpeg Xamarin wrapper package, Laerdal.Xamarin.FFmpeg.* (https://github.com/Laerdal/Laerdal.Xamarin.FFmpeg.iOS). However, the internal ffmpeg library from VLC is conflicting with the ffmpeg wrapper and is built with different flags which exclude functionality that I need.

            For native development, it looks like you can configure a preferred library with the OTHER_LDFLAGS flag in the Pods-.debug.xcconfig file but I don't see where to do that with Xamarin.Forms. Source: https://github.com/tanersener/mobile-ffmpeg/wiki/Using-Multiple-FFmpeg-Implementations-In-The-Same-iOS-Application

            How can I configure Xamarin iOS builds to prefer the mobile ffmpeg library over the VLC ffmpeg library? If I am able to use the mobile ffmpeg library, will it cause issues with VLC?

            Here is a log message when I try to run commands with ffmpeg. As you can see, ffmpeg's internal library paths reference "vlc":

            ...

            ANSWER

            Answered 2021-Feb-26 at 05:52

            The solution is in one of the link you shared

            For native development, it looks like you can configure a preferred library with the OTHER_LDFLAGS flag in the Pods-.debug.xcconfig file but I don't see where to do that with Xamarin.Forms. Source: https://github.com/tanersener/mobile-ffmpeg/wiki/Using-Multiple-FFmpeg-Implementations-In-The-Same-iOS-Application

            Xamarin.Forms is still native development, so you can do this the same way a Swift iOS developer would.

            • You need to open your native iOS app project in XCode (not the shared project one).
            • Create a xcconfig file. This guide looks good enough with screenshots to help you navigate XCode.
            • A xcconfig look like this. You want to put the mobile-ffmpeg frameworks before the mobilevlckit one.
            • Xamarin.iOS might require some framework as well, so before all this I'd build your app in verbosity diagnostics mode to see what the current OTHER_LDFLAGS value is.

            Source https://stackoverflow.com/questions/66340759

            QUESTION

            Laravel nested passport scopes routing, does not reach nested route method
            Asked 2021-Feb-22 at 16:02

            I have yet to solve this so far.

            So here I have a

            Route group

            ...

            ANSWER

            Answered 2021-Feb-22 at 16:02

            I changed how I am calling the controller method,

            I am calling it this way

            Source https://stackoverflow.com/questions/66308561

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install bsf

            Documentation - Head over to the "User manuals" section to learn how to use the framework from the ground up. Use the API reference to look up what a particular class/method does.
            Examples - Grab a set of working examples and start tinkering and analyzing them to figure out how things work. They are well documented and can be used for quickly learning the framework.
            Compiling - Learn how to compile the framework from the source code.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

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            https://github.com/GameFoundry/bsf.git

          • CLI

            gh repo clone GameFoundry/bsf

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            git@github.com:GameFoundry/bsf.git

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