Lithe | handles asset loading/management , state transition | Game Engine library

 by   Jackojc C++ Version: Current License: GPL-2.0

kandi X-RAY | Lithe Summary

kandi X-RAY | Lithe Summary

Lithe is a C++ library typically used in Gaming, Game Engine, Unity applications. Lithe has no bugs, it has no vulnerabilities, it has a Strong Copyleft License and it has low support. You can download it from GitHub.

A minimal C++ engine that handles asset loading/management, state transition/management and a basic, yet efficient ECS implementation.
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            kandi-support Support

              Lithe has a low active ecosystem.
              It has 8 star(s) with 2 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 0 open issues and 3 have been closed. On average issues are closed in 1 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Lithe is current.

            kandi-Quality Quality

              Lithe has no bugs reported.

            kandi-Security Security

              Lithe has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              Lithe is licensed under the GPL-2.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

            kandi-Reuse Reuse

              Lithe releases are not available. You will need to build from source code and install.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of Lithe
            Get all kandi verified functions for this library.

            Lithe Key Features

            No Key Features are available at this moment for Lithe.

            Lithe Examples and Code Snippets

            No Code Snippets are available at this moment for Lithe.

            Community Discussions

            QUESTION

            Creating a secure database for saving passwords on a password generator&saver on python
            Asked 2020-Aug-13 at 21:40

            I am working on a code to generate, save and also retrieve previously saved passwords. The code has three functions which can generate, save and retrieve passwords. In the code below, I have saved the passwords in a text file but I do not think this is secure so I am looking for a more secure way to save the passwords. Any suggestions?

            ...

            ANSWER

            Answered 2020-Aug-13 at 21:40

            in your case, the number one concern is how you are storing the passwords. You are correct, files in itself, but also coupled with not being encrypted, provides the most unsecure method in saving passwords.

            To accomplish your task, I recommend the use of a secure database. if your database is small, you can use SQL LITE which has the ability to save the SQLLITE file in an encrypted method and you can save your passwords there. if there are millions of passwords, then you should move up to SQL SERVER or ORACLE.

            To work SQL LITE, you can refer to this article: http://blog.dornea.nu/2011/07/28/howto-keep-your-passwords-safe-using-sqlite-and-sqlcipher/

            in short, you build a sql lite table group to manage your passwords, and then employ the SQLLITE add-on SQLCYPHER. this will encrypt the SQLLITE file.

            Good luck.

            Source https://stackoverflow.com/questions/63403496

            QUESTION

            How to manage side-effecting commands when using reactive extensions?
            Asked 2020-Apr-10 at 11:39
            module CounterApp
            
            open System
            open System.Windows
            open System.Windows.Controls
            open System.Windows.Media
            
            open System.Reactive.Linq
            open System.Reactive.Disposables
            open FSharp.Control.Reactive
            
            /// Subscribers
            let do' f c = f c; Disposable.Empty
            let prop s v c = Observable.subscribe (s c) v
            let event s f c = (s c : IEvent<_,_>).Subscribe(fun v -> f c v)
            let children clear add set (v1 : IObservable<_>>>) c = // Note: The previous versions of this have bugs.
                let v2_disp = new SerialDisposable()
                new CompositeDisposable(
                    v1.Subscribe(fun v2 ->
                        clear c
                        v2_disp.Disposable <- 
                            let v3_disp = new CompositeDisposable()
                            let mutable i = 0
                            new CompositeDisposable(
                                v2.Subscribe (fun v3 ->
                                    let i' = i
                                    v3_disp.Add <| v3.Subscribe (fun v -> if i' < i then set c i' v else i <- add c v + 1)
                                    ),
                                v3_disp
                                )
                        ),
                    v2_disp
                    )
                :> IDisposable
            let ui_element_collection v1 c = children (fun (c : UIElementCollection) -> c.Clear()) (fun c -> c.Add) (fun c i v -> c.RemoveAt i; c.Insert(i,v)) v1 c
            
            /// Transformers
            let control'<'a when 'a :> UIElement> (c : unit -> 'a) l = 
                Observable.Create (fun (sub : IObserver<_>) ->
                    let c = c()
                    let d = new CompositeDisposable()
                    List.iter (fun x -> d.Add(x c)) l
                    sub.OnNext(c)
                    d :> IDisposable
                    )
            let control c l = control' c l :?> IObservable
            
            let stack_panel' props childs = control StackPanel (List.append props [fun c -> ui_element_collection childs c.Children])
            let stack_panel props childs = stack_panel' props (Observable.ofSeq childs |> Observable.single)
            let window props content = control' Window (List.append props [prop (fun t v -> t.Content <- v) content])
            
            /// The example
            type Model = {
                Count : int
                Step : int
                TimerOn : bool
                }
            
            type Msg =
                | Increment
                | Decrement
                | Reset
                | SetStep of int
                | TimerToggled of bool
                | TimedTick
            
            let init = { Count = 0; Step = 1; TimerOn=false }
            
            let pump = Subject.broadcast
            let dispatch msg = pump.OnNext msg
            let update =
                pump
                |> Observable.scanInit init (fun model msg ->
                    match msg with
                    | Increment -> { model with Count = model.Count + model.Step }
                    | Decrement -> { model with Count = model.Count - model.Step }
                    | Reset -> init
                    | SetStep n -> { model with Step = n }
                    | TimerToggled on -> { model with TimerOn = on }
                    | TimedTick -> if model.TimerOn then { model with Count = model.Count + model.Step } else model 
                    )
                |> Observable.startWith [init]
            
            let timerCmd() =
                update
                |> Observable.map (fun x -> x.TimerOn)
                |> Observable.distinctUntilChanged
                |> Observable.combineLatest (Observable.interval(TimeSpan.FromSeconds(1.0)))
                |> Observable.subscribe (fun (_,timerOn) -> 
                    if timerOn then Application.Current.Dispatcher.Invoke(fun () -> dispatch TimedTick)
                    )
            
            let view =
                window [ do' (fun t -> t.Title <- "Counter App")]
                <| control Border [
                    do' (fun b -> b.Padding <- Thickness 30.0; b.BorderBrush <- Brushes.Black; b.Background <- Brushes.AliceBlue)
                    prop (fun b v -> b.Child <- v) <|
                        stack_panel [ do' (fun p -> p.VerticalAlignment <- VerticalAlignment.Center)] [
                            control Label [
                                do' (fun l -> l.HorizontalAlignment <- HorizontalAlignment.Center; l.HorizontalContentAlignment <- HorizontalAlignment.Center; l.Width <- 50.0)
                                prop (fun l v -> l.Content <- v) (update |> Observable.map (fun model -> sprintf "%d" model.Count))
                                ]
                            control Button [
                                do' (fun b -> b.Content <- "Increment"; b.HorizontalAlignment <- HorizontalAlignment.Center)
                                event (fun b -> b.Click) (fun b arg -> dispatch Increment)
                                ]
                            control Button [
                                do' (fun b -> b.Content <- "Decrement"; b.HorizontalAlignment <- HorizontalAlignment.Center)
                                event (fun b -> b.Click) (fun b arg -> dispatch Decrement)
                                ]
                            control Border [
                                do' (fun b -> b.Padding <- Thickness 20.0)
                                prop (fun b v -> b.Child <- v) <|
                                    stack_panel [do' (fun p -> p.Orientation <- Orientation.Horizontal; p.HorizontalAlignment <- HorizontalAlignment.Center)] [
                                        control Label [do' (fun l -> l.Content <- "Timer")]
                                        control CheckBox [
                                            prop (fun c v -> c.IsChecked <- Nullable(v)) (update |> Observable.map (fun model -> model.TimerOn))
                                            event (fun c -> c.Checked) (fun c v -> dispatch (TimerToggled true))
                                            event (fun c -> c.Unchecked) (fun c v -> dispatch (TimerToggled false))
                                            ]
                                        ]
                                ]
                            control Slider [
                                do' (fun s -> s.Minimum <- 0.0; s.Maximum <- 10.0; s.IsSnapToTickEnabled <- true)
                                prop (fun s v -> s.Value <- v) (update |> Observable.map (fun model -> model.Step |> float))
                                event (fun s -> s.ValueChanged) (fun c v -> dispatch (SetStep (int v.NewValue)))
                                ]
                            control Label [
                                do' (fun l -> l.HorizontalAlignment <- HorizontalAlignment.Center)
                                prop (fun l v -> l.Content <- v) (update |> Observable.map (fun model -> sprintf "Step size: %d" model.Step))
                                ]
                            control Button [
                                do' (fun b -> b.HorizontalAlignment <- HorizontalAlignment.Center; b.Content <- "Reset")
                                prop (fun b v -> b.IsEnabled <- v) (update |> Observable.map (fun model -> model <> init))
                                event (fun b -> b.Click) (fun b v -> dispatch Reset)
                                ]
                            ]
                    ]
            
            []
            []
            let main _ = 
                let a = Application()
                use __ = view.Subscribe (fun w -> a.MainWindow <- w; w.Show())
                use __ = timerCmd()
                a.Run()
            
            ...

            ANSWER

            Answered 2020-Apr-10 at 11:39

            Yes, it's possible to shunt an interval timer in and out of the stream. We can project onto an observable of either empty notifications or an interval, and then switch to the newest emitted observable.

            Source https://stackoverflow.com/questions/61138203

            QUESTION

            Why does Observable.range freeze when run on the GUI thread?
            Asked 2020-Apr-08 at 17:14
            module StackTenButtons.Try2
            
            open System
            open System.Windows
            open System.Windows.Controls
            
            open System.Reactive.Linq
            open System.Reactive.Disposables
            open FSharp.Control.Reactive
            
            let control c l = 
                Observable.Create (fun (sub : IObserver<_>) ->
                    let c = c()
                    let d = new CompositeDisposable()
                    List.iter (fun x -> d.Add(x c)) l
                    sub.OnNext(c)
                    d :> IDisposable
                    )
            let do' f c = f c; Disposable.Empty
            let prop s v c = Observable.subscribe (s c) v
            
            let w =
                control Window [
                    prop (fun t v -> t.Content <- v) <| control StackPanel [
                        do' (fun pan ->
                            Observable.range 0 10
                            |> Observable.subscribe (fun x -> pan.Children.Add(Button(Content=sprintf "Button %i" x)) |> ignore)
                            |> ignore
                            )
                        ]
                    ]
            
            []
            []
            let main _ = w.Subscribe (Application().Run >> ignore); 0
            
            ...

            ANSWER

            Answered 2020-Apr-08 at 17:14

            The default scheduler for Range is Scheduler.CurrentThread.

            CurrentThread and Immediate have behavior that sometimes results in a perpetual trampoline or a deadlock particularly when attempting to be used synchronously with an Observable.Create or similar un-scheduled cold observables.

            The exact reasons why they lock up are difficult to describe, but are similar to the behavior found here and here.

            Source https://stackoverflow.com/questions/61097363

            QUESTION

            Inheritance inconsistency
            Asked 2018-Nov-17 at 23:22

            Having some trouble working out an inheritance issue within Python. My code is:

            ...

            ANSWER

            Answered 2018-Nov-17 at 23:13

            When you call scal.day_of_year_to_date(1400, 2), the day_of_year_to_date() method defined in Calendar gets called.

            In this method of the parent class, you are calling self._is_leap_year(year). As your instance is a Shire_Calendar, the self._is_leap_year() defined in Shire_Calendar gets called.

            But contrary to the _is_leap_year() method of the base class, this one doesn't set self.length, so it doesn't exist when you try to use it.

            Source https://stackoverflow.com/questions/53356270

            QUESTION

            how to replace an element with a specific index in an array of objects-Javascript
            Asked 2018-Aug-24 at 00:35

            I have array of objects:

            ...

            ANSWER

            Answered 2018-Aug-24 at 00:05

            Just use simple array access and reassign at the index

            Source https://stackoverflow.com/questions/51995785

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Lithe

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/Jackojc/Lithe.git

          • CLI

            gh repo clone Jackojc/Lithe

          • sshUrl

            git@github.com:Jackojc/Lithe.git

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