Game2048 | Some little self-made computer games | Game Engine library

 by   JupiterEthan C++ Version: Current License: No License

kandi X-RAY | Game2048 Summary

kandi X-RAY | Game2048 Summary

Game2048 is a C++ library typically used in Gaming, Game Engine applications. Game2048 has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

This is a self-made computer game. As you know, it's usually called 2048. You can easily find how to play it from the Internet.
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              Game2048 has a low active ecosystem.
              It has 3 star(s) with 2 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              Game2048 has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Game2048 is current.

            kandi-Quality Quality

              Game2048 has 0 bugs and 0 code smells.

            kandi-Security Security

              Game2048 has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Game2048 code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Game2048 does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              Game2048 releases are not available. You will need to build from source code and install.

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            Game2048 Key Features

            No Key Features are available at this moment for Game2048.

            Game2048 Examples and Code Snippets

            No Code Snippets are available at this moment for Game2048.

            Community Discussions

            QUESTION

            UC Berkley CS61B: Data Structures (Free online course) - Project 0: 2048 Game question - METHOD IS GIVING ME NULL POINTER EXCEPTION ERROR
            Asked 2022-Feb-05 at 03:50

            I'm having a hard time implementing the method below for Project 0: 2048 Game:

            public static boolean maxTileExists(Board b)

            This method should return true if any of the tiles in the board are equal to the winning tile value 2048. Note that rather than hard coding the constant 2048 into your code, you should use MAX_PIECE, which is a constant that is part of the Model class. In other words, you shouldn’t do if (x == 2048) but rather if (x == MAX_PIECE). Leaving in hard coded numbers like 2048 is a bad programming practice sometimes referred to as a “magic number”. The danger of such magic numbers is that if you change them in one part of your code but not another, you might get unexpected results. By using a variable like MAX_PIECE you can ensure they all get changed together. After you’ve written the method, the tests in TestMaxTileExists.java should pass.

            Here is my code below:

            ...

            ANSWER

            Answered 2022-Feb-05 at 03:50

            Firstly, a NullPointerException generally occurs when you are trying to access something that hasn't been initialized yet. In your case, this is the .value() function.

            In your second code block you may realize there is one major difference in the code you're using: this would be the "== null" part of your code as opposed to ".value() == MAX_PIECE".

            Now, why would one of these throw an error while the other one does not?

            This is because when you are checking if something is "null" you are seeing whether it exists or not. If it doesn't, then your program will return true, if it does exist, then your program will return false.

            On the other hand, when you call .value() on an object you are already assuming the object exists. This means that, if the object has not been initialized for example, your program will attempt to dereference the pointer stored in your variable but will quickly realize that the pointer is not actually pointing to anything.

            To fix an error such as this you simply need to make sure that what you're trying to access exists.

            An example: lets say that we have Person x.

            Source https://stackoverflow.com/questions/70993632

            QUESTION

            EKS ALB is not to able to auto-discover subnets
            Asked 2021-May-28 at 18:03

            Background:

            • I have a VPC with 3 public subnets(the subnets have access to an internet gateway)

            • I have an EKS Cluster in this VPC, the EKS cluster is created from the console and not using eksctl

            • I used this tutorial from the official aws documentation, I managed to set my ALB controller and the controller is running perfectly:

            The cluster contains two node groups:

            • First node group has one node of type: t3a.micro
            • Second node group has one node of type: t3.small
            ...

            ANSWER

            Answered 2021-Feb-04 at 13:03

            Ensure that --cluster-name in the aws-load-balancer-controller deployment is correct configured.

            Use

            kubectl get deployment -n kube-system aws-load-balancer-controller -oyaml |grep "cluster-name"

            to get the cluster name in the deployment.

            If it isn't correct, edit deployment with next command and rename it:

            kubectl edit deployment -n kube-system aws-load-balancer-controller

            Source https://stackoverflow.com/questions/66039501

            QUESTION

            TVEventHandler not found for Android TV
            Asked 2020-Feb-06 at 06:07

            I am trying to build an application for android tv and I wanted to use the remote movements. I first checked if there was a package which could help me with this but I could not find one.

            Then I moved on to the official documentation listed here

            I am trying to use this code:

            ...

            ANSWER

            Answered 2020-Feb-06 at 06:07

            Resolved the issue. Use this in your class Instead. And make sure to import the TVEventHandler from react-native:

            Source https://stackoverflow.com/questions/60088058

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Game2048

            You can download it from GitHub.

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