Animera | platform Qt tool for making pixel | Game Engine library

 by   Kerndog73 C++ Version: v0.2.0 License: GPL-3.0

kandi X-RAY | Animera Summary

kandi X-RAY | Animera Summary

Animera is a C++ library typically used in Gaming, Game Engine, Qt5 applications. Animera has no bugs, it has no vulnerabilities, it has a Strong Copyleft License and it has low support. You can download it from GitHub.

A cross-platform Qt tool for making pixel-art animations for games
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            kandi-support Support

              Animera has a low active ecosystem.
              It has 27 star(s) with 2 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 2 open issues and 1 have been closed. On average issues are closed in 98 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Animera is v0.2.0

            kandi-Quality Quality

              Animera has 0 bugs and 0 code smells.

            kandi-Security Security

              Animera has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Animera code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Animera is licensed under the GPL-3.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

            kandi-Reuse Reuse

              Animera releases are available to install and integrate.

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of Animera
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            Animera Key Features

            No Key Features are available at this moment for Animera.

            Animera Examples and Code Snippets

            No Code Snippets are available at this moment for Animera.

            Community Discussions

            QUESTION

            How do I redraw and then remove the old version of an irregular shape?
            Asked 2021-May-09 at 11:28

            I want to make an object move and then remove its old self after its been drawn. This is my full code below, right now the fish moves but doesn't remove itself after it moved. I have tried adding screenClear() but that doesnt work since I have more objects and the screen cant clear every time. I need something that removes the fish.

            ...

            ANSWER

            Answered 2021-May-09 at 11:28

            Found the issue and solved it.

            Source https://stackoverflow.com/questions/67403990

            QUESTION

            How to use NSIS to add a program to the "Open With" menu
            Asked 2020-Jul-07 at 20:22

            I have a program that can open two types of files: .animera and .png. I'd like the program to be the default for .animera but not the default for .png. I have this for handling .animera files:

            ...

            ANSWER

            Answered 2020-Jul-07 at 20:22

            It looks like you did everything correctly but at some point (Windows 8?) Windows started requiring more information for applications to show up and MSDN was never updated.

            You at least need to provide a company name and maybe a application name in the version info or in a undocumented registry key:

            Source https://stackoverflow.com/questions/62769041

            QUESTION

            What could cause a colored mac app icon to be displayed as grayscale?
            Asked 2020-Apr-04 at 22:49

            Note: MCVE at the end

            I updated the AppIcon and Document icon for my mac app. The icons have changed but they also show as grayscale. The sources files (PNGs) are colored. The icons appear colored inside Xcode but in context (AppIcon in the dock and Document icons in Finder) are grayscale. I've tried the obvious stuff like cleaning the build folder, relaunching Xcode and relaunching Finder but I don't know what else to try.

            This is how the icons appear in context:

            This is how the icons appear in Xcode:

            All I did was update some PNGs! Everything still functions correctly. The app still launches and double clicking on a document opens the application. The problem is that the icons are gray.

            In the git commit that changes the icons, the only things that change are some PNGs and a few documentation files (a link in the README, a screenshot and some other stuff). If I checkout the commit before changing the icons, everything is fine. If I checkout the commit that changes the icons, they're gray.

            I've been looking at the PNGs themselves to try to figure this out. I'm using pngcheck to inspect the files.

            Old (working) 16x16 icon:

            ...

            ANSWER

            Answered 2020-Apr-04 at 22:49

            The problem can be reproduced on macOS Catalina with Xcode 11.3.1.

            Narrowing down the problem

            The asset catalog (.xcassets) is compiled by Xcode to an Asset.car file.

            To take a look into the compiled Asset.car and even extract an image resource from it, you would need an additional tool, e.g. the Asset Catalog Tinkerer.

            Installation of this tool can be achieved by:

            Source https://stackoverflow.com/questions/60896739

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Animera

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

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            CLONE
          • HTTPS

            https://github.com/Kerndog73/Animera.git

          • CLI

            gh repo clone Kerndog73/Animera

          • sshUrl

            git@github.com:Kerndog73/Animera.git

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