Castlevania | Castlevania NES | Game Engine library
kandi X-RAY | Castlevania Summary
kandi X-RAY | Castlevania Summary
A remake of Castlevania NES (Block 01) written in C++ and directx 9.
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QUESTION
This is my JPanel which I'm adding in a JFrame, but the code that write letter per letter but when executed freezes and sometime later, the text appears, the text is not writing with that effect, but I think it should be working, why?
...ANSWER
Answered 2020-Aug-19 at 05:38The following is mre (1) of what you are trying to achieve, using a swing Timer
:
QUESTION
I have been trying to make my enemy spawn every 20 seconds to counteract the fact that the enemy gets stuck underneath platforms when it is directly bellow the player, I have left the method that I was going to use, however I have not had much luck implementing it.
The plan was to use the timer.tick built into python to be able to time every 20 seconds, however I realised that this just worked on the frame rate, as you can see at the top I used start = time.time() to begin the clock, and then write end = time.time() to end the clock after 20 seconds.
...ANSWER
Answered 2018-Oct-21 at 16:42Define start
ahead of the while loop, subtract the current time (now
) from the start time to see if the desired time has passed and then set start
to now
.
QUESTION
I'm trying to make a transitioning system similar to something like Castlevania, where scenes have multiple exits and entrances, although I'm having trouble changing the players position dependant on which entrance they use. I'm also trying to keep it all changeable on the fly with the one script.
TL:DR: Need help changing the position of the player when they transition.
...ANSWER
Answered 2019-Feb-10 at 08:51You need to save the newposition in an object that is not destroyed between scene changes, or in a static variable. Then when you're on the new scene, apply the new position to the player.
Static variable approach:
QUESTION
I have been making a 2d platformer using pygame, and have introduced procedural generation to my code, however I have found that sometimes, my platforms cover my exit block making the level impossible to complete, I have tried moving the exit block to reduce the chance of this happening, however this still doesn't solve the problem, rather sweeps it under the rug. Does anyone have a solution?
...ANSWER
Answered 2018-Oct-12 at 07:50The simpliest solution is to just create the Exit block after creating the random platforms.
Something like this:
QUESTION
I'm new to coding and I have recently been trying to make a 2d platform game and have run into a problem that I can't seem to solve, my NPC won't follow the player around the map, nor will it react to collisions, any help is welcomed.
I have also been considering creating an algorithm that will procedurally generate my levels within the box of platforms, and place the exit block somewhere else in the level, how do i archive that?
...ANSWER
Answered 2018-Sep-28 at 10:30The first problem is that you're creating new enemy
instances at the same coordinates and new enemy_list
s in the while loop all the time. You should create the sprite group and the sprite once ahead of the while loop:
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