Castlevania | Castlevania NES | Game Engine library

 by   NearHuscarl C++ Version: 1.1.0 License: No License

kandi X-RAY | Castlevania Summary

kandi X-RAY | Castlevania Summary

Castlevania is a C++ library typically used in Gaming, Game Engine applications. Castlevania has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

A remake of Castlevania NES (Block 01) written in C++ and directx 9.
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              Castlevania has a low active ecosystem.
              It has 16 star(s) with 3 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              Castlevania has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Castlevania is 1.1.0

            kandi-Quality Quality

              Castlevania has no bugs reported.

            kandi-Security Security

              Castlevania has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              Castlevania does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              Castlevania releases are available to install and integrate.
              Installation instructions are available. Examples and code snippets are not available.

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            Castlevania Key Features

            No Key Features are available at this moment for Castlevania.

            Castlevania Examples and Code Snippets

            No Code Snippets are available at this moment for Castlevania.

            Community Discussions

            QUESTION

            Make a typewriter effect in a jlabel
            Asked 2020-Aug-19 at 05:38

            This is my JPanel which I'm adding in a JFrame, but the code that write letter per letter but when executed freezes and sometime later, the text appears, the text is not writing with that effect, but I think it should be working, why?

            ...

            ANSWER

            Answered 2020-Aug-19 at 05:38

            The following is mre (1) of what you are trying to achieve, using a swing Timer:

            Source https://stackoverflow.com/questions/63474574

            QUESTION

            I have been trying to have a new enemy spawn every 20 seconds using pygame
            Asked 2020-Mar-15 at 06:40

            I have been trying to make my enemy spawn every 20 seconds to counteract the fact that the enemy gets stuck underneath platforms when it is directly bellow the player, I have left the method that I was going to use, however I have not had much luck implementing it.

            The plan was to use the timer.tick built into python to be able to time every 20 seconds, however I realised that this just worked on the frame rate, as you can see at the top I used start = time.time() to begin the clock, and then write end = time.time() to end the clock after 20 seconds.

            ...

            ANSWER

            Answered 2018-Oct-21 at 16:42

            Define start ahead of the while loop, subtract the current time (now) from the start time to see if the desired time has passed and then set start to now.

            Source https://stackoverflow.com/questions/52917306

            QUESTION

            Changing player position after changing scenes
            Asked 2019-Feb-10 at 08:51

            I'm trying to make a transitioning system similar to something like Castlevania, where scenes have multiple exits and entrances, although I'm having trouble changing the players position dependant on which entrance they use. I'm also trying to keep it all changeable on the fly with the one script.

            TL:DR: Need help changing the position of the player when they transition.

            ...

            ANSWER

            Answered 2019-Feb-10 at 08:51

            You need to save the newposition in an object that is not destroyed between scene changes, or in a static variable. Then when you're on the new scene, apply the new position to the player.

            Static variable approach:

            Source https://stackoverflow.com/questions/54613405

            QUESTION

            My platform covers my exit block due to my procedural generation, does anybody know how to solve this
            Asked 2018-Oct-12 at 07:50

            I have been making a 2d platformer using pygame, and have introduced procedural generation to my code, however I have found that sometimes, my platforms cover my exit block making the level impossible to complete, I have tried moving the exit block to reduce the chance of this happening, however this still doesn't solve the problem, rather sweeps it under the rug. Does anyone have a solution?

            ...

            ANSWER

            Answered 2018-Oct-12 at 07:50

            The simpliest solution is to just create the Exit block after creating the random platforms.

            Something like this:

            Source https://stackoverflow.com/questions/52760453

            QUESTION

            My NPC's won't chase my player or react to collisions
            Asked 2018-Sep-28 at 10:30

            I'm new to coding and I have recently been trying to make a 2d platform game and have run into a problem that I can't seem to solve, my NPC won't follow the player around the map, nor will it react to collisions, any help is welcomed.

            I have also been considering creating an algorithm that will procedurally generate my levels within the box of platforms, and place the exit block somewhere else in the level, how do i archive that?

            ...

            ANSWER

            Answered 2018-Sep-28 at 10:30

            The first problem is that you're creating new enemy instances at the same coordinates and new enemy_lists in the while loop all the time. You should create the sprite group and the sprite once ahead of the while loop:

            Source https://stackoverflow.com/questions/52551073

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Castlevania

            You can download it from GitHub.

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