SLib | weight framework for building cross | Game Engine library

 by   SLIBIO C++ Version: v0.29 License: MIT

kandi X-RAY | SLib Summary

kandi X-RAY | SLib Summary

SLib is a C++ library typically used in Gaming, Game Engine, React Native applications. SLib has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

SLib is a universal cross-platform library, specially designed for the various UI components, OpenGL rendering and networking solutions. SLib enables software developers to build multi-platform(Android/iOS/MacOS/Tizen/Win32) applications and games under the most effective workflows and the coding conventions of C++, while providing easy-to-use toolkits to develop HTTP/Socket servers on the Linux/MacOS/Win32 platforms.
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              SLib has a low active ecosystem.
              It has 125 star(s) with 50 fork(s). There are 18 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 0 open issues and 50 have been closed. On average issues are closed in 187 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of SLib is v0.29

            kandi-Quality Quality

              SLib has no bugs reported.

            kandi-Security Security

              SLib has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              SLib is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              SLib releases are available to install and integrate.
              Installation instructions, examples and code snippets are available.

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            SLib Key Features

            No Key Features are available at this moment for SLib.

            SLib Examples and Code Snippets

            No Code Snippets are available at this moment for SLib.

            Community Discussions

            QUESTION

            CMake: set_target_properties fails with target defined by generator expression
            Asked 2021-Apr-20 at 22:30

            I'm having a problem with the cmake Generator Expression TARGET_NAME_IF_EXISTS. With this CMakeLists.txt:

            ...

            ANSWER

            Answered 2021-Apr-20 at 22:30
            Generator expressions are NOT a replacement for if command

            Generator expressions are usable only for some properties and some variables, so they could be evaluated at the end of configuration stage to a values, which depends from the build type. Such behavior cannot be achieved with plain if because multi-configuration CMake generators (like Visual Studio) read a CMakeLists.txt once but create several configurations.

            Generator expressions are usable also for the commands which sets these properties and variables.

            Every possible usage of generator expressions is explicitly stated in the documentation for a command/property/variable which supports them.

            Documentation for the command set_target_properties doesn't describe usage of generator expressions, so this command simply doesn't support them.

            Actually, one can pass to that command a generator expression as a property's value. In that case the command will just assign that value to the corresponded property. It is dependent from the property whether the generator expression will be resolved when evaluate the property after the configuration.

            But neither the name of the target not the name of the property cannot be a generator expression.

            For conditionally set properties for a target, use plain if:

            Source https://stackoverflow.com/questions/67180311

            QUESTION

            Function not saving data to pointer to structure after realloc
            Asked 2020-Apr-28 at 07:59

            This function is supposed to save data to a library.books_count instance of a dynamic array of pointers to structures. Yet it does not. A similar function addexistingBooks() does it flawlessly. What is the problem in realloc()?

            ...

            ANSWER

            Answered 2020-Apr-27 at 20:41

            The definition of realloc function,

            Source https://stackoverflow.com/questions/61467714

            QUESTION

            OpenCV 4.x+ requires enabled C++11 support compilation darknet fatal error
            Asked 2020-Feb-14 at 23:05

            I just compiled and installed the last version of OpenCV 3.4.0 and I would like to compile darknet (for yolo object detection), but at compilation, I have

            ...

            ANSWER

            Answered 2018-Apr-21 at 06:18

            No, you don't set that c++11 flag, the cmake script is checking that, and that error is coming from here. That means most likely you're using an old gcc version. Test that with this g++ -dM -E -x c++ -std=c++11 /dev/null | grep plus and you should see #define __cplusplus 201103L, if not then need to install a newer version of gcc.

            Source https://stackoverflow.com/questions/49943161

            QUESTION

            Why am I getting an error importing os.walk in python2.7
            Asked 2020-Feb-05 at 09:46

            I need to recursively search directories/subdirectories on a Linux server for directories of specific names and retrieve the files within those specific directories. I have tried 2 approaches, one where I import os and call os.walk and another where I import walk from os. Code below:

            ...

            ANSWER

            Answered 2020-Feb-05 at 09:46

            The function should be imported from os.path:

            Source https://stackoverflow.com/questions/60058011

            QUESTION

            Passing an inlined CArray in a CStruct to a shared library using NativeCall
            Asked 2019-Nov-27 at 06:01

            This is a follow-up question to "How to declare native array of fixed size in Perl 6?".

            In that question it was discussed how to incorporate an array of a fixed size into a CStruct. In this answer it was suggested to use HAS to inline a CArray in the CStruct. When I tested this idea, I ran into some strange behavior that could not be resolved in the comments section below the question, so I decided to write it up as a new question. Here is is my C test library code:

            slib.c:

            ...

            ANSWER

            Answered 2018-Aug-06 at 22:36

            Your code is correct. I just fixed that bug in MoarVM, and added tests to rakudo, similar to your code:

            In C:

            Source https://stackoverflow.com/questions/50777614

            QUESTION

            "*** missing seperator" error in LZMA's makefile
            Asked 2019-Jun-10 at 19:33

            I am trying to build the LZMA 18.05 library on Ubuntu 18.04, but here's what happens when I run make in C/Util/LzmaLib:

            make makefile:26: *** missing seperator. Stop.

            I really don't understand what could be causing this as I am not the one who made the code, but rather a well known library. Here's line 26:

            ...

            ANSWER

            Answered 2019-Jun-10 at 19:33

            That's not a GNU makefile. I think it's for nmake on Windows. The other stuff (obj, def, lib, dll and a resource file) also points to a Windows library build, so just patching up the include syntax isn't enough. This doesn't look like something that's meant to build on Unix.

            Source https://stackoverflow.com/questions/56532456

            QUESTION

            Use ChaiHttp with beforeEach or before method
            Asked 2019-May-31 at 08:51

            I have an NodeJS Express application which I want to unit test which uses cookies. So I want to use a beforeEach or before to create the Cookie.

            Code which works without any problem (but without the before method):

            ...

            ANSWER

            Answered 2019-May-31 at 08:50

            If this is usefull for someone, this is the final solution:

            Source https://stackoverflow.com/questions/56382865

            QUESTION

            Compiling CUDA-code to a static library (.a) on linux
            Asked 2019-Mar-06 at 21:09

            I'm trying to compile a small library containing CUDA code.

            I have succesfully compiled it as a shared lib, but what I actually need is a static lib.

            I have two source files:

            • main.c: containing a test function written in C. I compile this file with gcc

            • main_kernel.cu: containing a CUDA-kernel 'testKernel' and a C-wrapper function 'test_gpu' that calls into testKernel.

            Here is an excerpt of main_kernel.cu:

            ...

            ANSWER

            Answered 2019-Mar-06 at 21:09

            Turns out the problem was not in compilation of the static lib, but in the linking of said library.

            The problem was fixed for me by changing:

            Source https://stackoverflow.com/questions/55006489

            QUESTION

            PyOpenGl Validation failure
            Asked 2018-Nov-13 at 10:40

            I am trying to create a simple scene with pyopengl, but I keep getting runtime error. I am using glfw for displaying opengl scene.

            I am using python because I would like to include opengl in some other python projects.

            I am on a macOS Mojave (10.14), Python 3.7

            Error:

            ...

            ANSWER

            Answered 2018-Nov-13 at 10:40

            Either you use a Vertex Array Object or you switch to a compatibility profile context glfw.window_hint(glfw.OPENGL_PROFILE, glfw.OPENGL_COMPAT_PROFILE). In core profile you must have a named VAO, it is not optional.

            Create and bind a VAO before specifying the array of vertex array data:

            Source https://stackoverflow.com/questions/53279015

            QUESTION

            Linux make command undefined reference to curl_global_init
            Asked 2018-Feb-27 at 03:51

            I am trying to compile a bunch of .c files and make them into an executable. One of these files(image.c) uses functions from the libcurl library, which is installed.

            The problem arises when I hit the command

            ...

            ANSWER

            Answered 2018-Feb-27 at 03:51

            Add the following lines after DEPS = $(wildcard src/*.h) Makefile include/darknet.h

            Source https://stackoverflow.com/questions/49000540

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install SLib

            You can see the following projects in build directory. After compiling the projects, you can find the static libraries in the lib directory.
            It's time to setup the environment variables. It is a bit different depending on the platforms. On macOS and Linux, you'll need to run the setup-path script on Terminal or Finder. On Windows, you'll need to run the setup-path.bat batch file on Command Prompt or File Explorer. setup-path will register the current source directory as SLIB-PATH environment variable depending on the Operating Systems and IDEs(XCode and KDevelop). After setting up the environment variables, please close all the running IDEs(Xcode, Android Studio, Tizen Studio,...) and terminal (or konsole) windows, and then reopen them. (on macOS, press Command+Q to completely close the IDEs).

            Support

            We sincerely appreciate your support and suggestions. For contributing pull requests, please make sure to contact us at slib.io@outlook.com.
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