SuperMarioWorld | An amazing 2D Mario game made with C and SFML | Game Engine library
kandi X-RAY | SuperMarioWorld Summary
kandi X-RAY | SuperMarioWorld Summary
An amazing 2D Mario game made with C++ and SFML.
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QUESTION
How can I reward an agent to move forward in a game like super Mario bros? The only data I have is the score and lives but is there a way to get the coordinates of an agent? I'm using NEAT to train my agent here is the code. I am currently rewarding it to get the highest score possible and rewarding it for pressing the Right button won't work because it will just push into a wall and farm rewards until the timer runs out.
...ANSWER
Answered 2021-Feb-07 at 03:18Using print( retro.__file__ )
I found folder with module retro
and checking all subfolders I found folder with SuperMarioWorld
On my Linux it is
QUESTION
So, I cloned SqAtx's GitHub repository SuperMarioWorld onto my Ubuntu 16.04 (64bit) machine. I would like to run his Super Mario clone in order to understand his project and learn by the way he did this game.
First of all, I could not compile it as he explained it in the README.md. However, I have successfully compiled an own Battleship game the same way (which tells me Cmake, make, SFML, and a C compiler are correctly installed). As an error I got this error message after running cmake ..
from the build folder:
ANSWER
Answered 2017-Mar-07 at 07:50You did not include all the source files in the build.
For instance, in your error message the linker is complaining that it is missing the definition for the KeyboardEvent::GetType()
function.
Searching the repo on github for KeyboardEvent
will quickly tell you that this function is defined in EventEngine/KeyboardEvent.cpp
, which is not part of your CMake's SOURCE_FILES
.
You might be missing other source files as well. Try fixing the linker errors one by one until it compiles.
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