SuperMarioWorld | An amazing 2D Mario game made with C and SFML | Game Engine library

 by   SqAtx C++ Version: v0.1 License: GPL-2.0

kandi X-RAY | SuperMarioWorld Summary

kandi X-RAY | SuperMarioWorld Summary

SuperMarioWorld is a C++ library typically used in Gaming, Game Engine, Pygame applications. SuperMarioWorld has no bugs, it has no vulnerabilities, it has a Strong Copyleft License and it has low support. You can download it from GitHub.

An amazing 2D Mario game made with C++ and SFML.
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            kandi-support Support

              SuperMarioWorld has a low active ecosystem.
              It has 11 star(s) with 8 fork(s). There are 5 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 11 open issues and 7 have been closed. On average issues are closed in 32 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of SuperMarioWorld is v0.1

            kandi-Quality Quality

              SuperMarioWorld has no bugs reported.

            kandi-Security Security

              SuperMarioWorld has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              SuperMarioWorld is licensed under the GPL-2.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

            kandi-Reuse Reuse

              SuperMarioWorld releases are available to install and integrate.
              Installation instructions, examples and code snippets are available.

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of SuperMarioWorld
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            SuperMarioWorld Key Features

            No Key Features are available at this moment for SuperMarioWorld.

            SuperMarioWorld Examples and Code Snippets

            No Code Snippets are available at this moment for SuperMarioWorld.

            Community Discussions

            QUESTION

            gym retro reward for moving forward
            Asked 2021-Feb-12 at 13:07

            How can I reward an agent to move forward in a game like super Mario bros? The only data I have is the score and lives but is there a way to get the coordinates of an agent? I'm using NEAT to train my agent here is the code. I am currently rewarding it to get the highest score possible and rewarding it for pressing the Right button won't work because it will just push into a wall and farm rewards until the timer runs out.

            ...

            ANSWER

            Answered 2021-Feb-07 at 03:18

            Using print( retro.__file__ ) I found folder with module retro and checking all subfolders I found folder with SuperMarioWorld

            On my Linux it is

            Source https://stackoverflow.com/questions/66030450

            QUESTION

            Understanding make error message
            Asked 2017-Mar-07 at 08:40

            So, I cloned SqAtx's GitHub repository SuperMarioWorld onto my Ubuntu 16.04 (64bit) machine. I would like to run his Super Mario clone in order to understand his project and learn by the way he did this game.

            First of all, I could not compile it as he explained it in the README.md. However, I have successfully compiled an own Battleship game the same way (which tells me Cmake, make, SFML, and a C compiler are correctly installed). As an error I got this error message after running cmake .. from the build folder:

            ...

            ANSWER

            Answered 2017-Mar-07 at 07:50

            You did not include all the source files in the build.

            For instance, in your error message the linker is complaining that it is missing the definition for the KeyboardEvent::GetType() function.

            Searching the repo on github for KeyboardEvent will quickly tell you that this function is defined in EventEngine/KeyboardEvent.cpp, which is not part of your CMake's SOURCE_FILES.

            You might be missing other source files as well. Try fixing the linker errors one by one until it compiles.

            Source https://stackoverflow.com/questions/42640807

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install SuperMarioWorld

            The project requires SFML 2.x to be compiled. If you don't have it installed yet, you can follow this link or do the commands bellow :.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
          • HTTPS

            https://github.com/SqAtx/SuperMarioWorld.git

          • CLI

            gh repo clone SqAtx/SuperMarioWorld

          • sshUrl

            git@github.com:SqAtx/SuperMarioWorld.git

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