GameKit | C tools for gamedev based on SDL2 and OpenGL | Game Engine library

 by   Unarelith C++ Version: Current License: LGPL-2.1

kandi X-RAY | GameKit Summary

kandi X-RAY | GameKit Summary

GameKit is a C++ library typically used in Gaming, Game Engine applications. GameKit has no bugs, it has no vulnerabilities, it has a Weak Copyleft License and it has low support. You can download it from GitHub.

GameKit is a library I made to avoid duplicating code in my projets. It's a small game engine built on top of SDL2 and OpenGL.
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              GameKit has a low active ecosystem.
              It has 14 star(s) with 5 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 1 have been closed. On average issues are closed in 1 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of GameKit is current.

            kandi-Quality Quality

              GameKit has no bugs reported.

            kandi-Security Security

              GameKit has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              GameKit is licensed under the LGPL-2.1 License. This license is Weak Copyleft.
              Weak Copyleft licenses have some restrictions, but you can use them in commercial projects.

            kandi-Reuse Reuse

              GameKit releases are not available. You will need to build from source code and install.

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            GameKit Key Features

            No Key Features are available at this moment for GameKit.

            GameKit Examples and Code Snippets

            No Code Snippets are available at this moment for GameKit.

            Community Discussions

            QUESTION

            How to get a certain value from a text file
            Asked 2020-Dec-21 at 02:19

            I want to get a value from an API. However I am unable to tell Python what I want to do.

            This is my current code:

            ...

            ANSWER

            Answered 2020-Dec-21 at 02:02

            You have a list of dict in your first example. So first you need to select which dict you want. For instance, if your query is called 'json_list'

            Source https://stackoverflow.com/questions/65386557

            QUESTION

            Wrong colors when rendering SKTexture
            Asked 2020-Oct-30 at 03:44

            I'm have an SKTexture generated by a GKNoiseMap. When I look at the texture in a swift playground, it has the expected colours. When I apply the texture to a material and render it in a SCNView, the colours are different (see images below). What am I doing wrong?

            Full code:

            ...

            ANSWER

            Answered 2020-Oct-30 at 03:44

            I don't understand why this works (I suspect this has something to do with gamma correction), but here is a workaround:

            Convert the SKTexture to an UIImage, then assign the UIimage to the material's diffuse contents. This shows correct colours.

            Source https://stackoverflow.com/questions/64583950

            QUESTION

            How to solve SpriteKit SKTexture's CGImage "Context leak"?
            Asked 2020-Oct-09 at 17:36

            Xcode 11-12, MacOS Catalina, Swift 5 project...

            This code is produced "Context leak detected, msgtracer returned -1" error:

            ...

            ANSWER

            Answered 2020-Oct-09 at 17:36

            Yeahh, of course I tried

            Source https://stackoverflow.com/questions/64284630

            QUESTION

            Firebase and Xcode12 API deprecated, Use fetchItemsForIdentityVerificationSignature:
            Asked 2020-Sep-19 at 07:02

            I'm try to use Firebase with Xcode 12, but I'm facing this warning after install and run the project.

            'generateIdentityVerificationSignatureWithCompletionHandler:' is deprecated: first deprecated in iOS 13.5 - API deprecated. Use fetchItemsForIdentityVerificationSignature: and the teamPlayerID value to verify a user identity.

            any idea how I can fix this issue?

            here the code:

            ...

            ANSWER

            Answered 2020-Sep-18 at 18:10

            I am currently also in the middle of a project that uses firebase and use similar code. Since swift 5.3 just released it will take sometime for the API's to be update as well. If your project runs as expected don't worry about a warning since your code will still compile and hopefully run. You can check for updates to the API here https://firebase.google.com/support/release-notes/ios, and once its updated run "pod update" in the terminal(just like when you installed them) and it will resolve the issue. This is an issue that happened when swift is updated.

            Source https://stackoverflow.com/questions/63953036

            QUESTION

            Game doesn't connect to server via Sockets on iOS, but does on other devices
            Asked 2020-Jun-23 at 13:07

            Something is preventing my game from connecting to a server, and it fails to get approved the Appstore Review Team.

            The game was released on GooglePlay and successfully works from all Android devices, even from Linux and Windows. IPv6 networks are working too. The game is using NetworkTransport, which works in my case on Sockets (not Websockets)

            I've successfully tested, connected and played the game on:

            • my developer iPhone 5 (iOS 12.4.6) on IPv4 network in United Kingdom (I don't have IPv6 operator)
            • Xiaomi Redmi Note (Android 10) on IPv4 and IPv6 network in Moscow, Russia.
            • PC (Ubuntu 20.04) on IPv4 and IPv6 network
            • PC (Windows 8) on IPv4 and IPv6 network in Moscow, Russia.
            • PC (Windows 10) on IPv4 in United Kingdom

            I have 3 VPS servers:

            • Russia, Moscow - IPv4 and IPv6 (listening to port 17777)
            • Germany, Frankfurt - IPv4 and IPv6 (listening to port 17777)
            • USA, New York - IPv4 and IP6 (listening to port 17777)

            Client uses some random port, assigned by OS.

            The game is made to always connect to the servers that have static IP addresses, it's not using peer-to-peer and the client always initiates connection, not server (...so NAT shouldn't be an issue)

            Connection happens directly by IP address, not by DNS request. There are no SSL certificates involved, no encryption. Ping works properly from my office desktop towards all servers (both IPv4 and IPv6 ping).

            If there is no internet connection, the game is coded to throw a popup and pause. But when AppStore Review Team launches the game, it somehow thinks that there is internet connection. Yet when it tries to establish connection, both IPv4 and IPv6 networks simply timeout.

            Maybe, when compiling the project on XCode, I missed some build options? Maybe there is some permission / "capability" I need to add?

            How can it seems work everywhere, but not in AppStore Review Team headquarters?

            I even added NSAllowArbitraryLoads key to the .plist file, yet it seems AppStore iPads can't talk to my server. They are running on iOS 13.5.1 on Wi-Fi.

            here is my plist:

            ...

            ANSWER

            Answered 2020-Jun-23 at 13:07

            Turned out it's a bug with Unity, that started to appear in March 2020.

            LLAPI NetworkTransport was not working for many users. The solution was to use TCP sockets, I used the Telepathy Library, and the app got accepted :) It works just as fast as the NetworkTransport did.

            See this discussion and Telepathy

            Just make sure your app and server support IPv6 as well as IPv4 and works with NAT.

            Source https://stackoverflow.com/questions/62368962

            QUESTION

            Using "new" keyword in Objective-C++ -> EXC_BAD_ACCESS Error
            Asked 2020-Jun-11 at 09:10

            I am somehow experiencing a EXC_BAD_ACCESS error when trying to dynamically allocate a c++ class object at runtime using the newkeyword on a .mm file with the compiler set to objective-c++. Any help or direction with this would be greatly appreciated! I had zero problems when I ran this game in its native c++ project file.

            ...

            ANSWER

            Answered 2020-Jun-11 at 09:10

            You haven't provided the declaration for cards and the limit constants, but this loop looks very fishy to me:

            Source https://stackoverflow.com/questions/62314676

            QUESTION

            cannot import keras from tensorflow depending on if there exists a file in the current directory
            Asked 2020-Jun-08 at 09:28

            This is a follow up to my previous question here however this question should be able to stand alone. I get the following error when I try to import tensorflow while there exists a file containing from tensorflow import keras.

            ...

            ANSWER

            Answered 2020-Jun-07 at 08:59

            Allright so this is a bug. I reproduced your issue using the python docker container, only installing the latest tensorflow. What fixed it, was renaming code.py to test.py (or anything else for that matter). This means this this is for sure a tensorflow issue. During import tensorflow, python will for some reason also import your code.py. Will you file an issue or should I?

            Source https://stackoverflow.com/questions/62165354

            QUESTION

            How does a player programmatically using GameKit advertise they want to join some match?
            Asked 2020-Apr-17 at 18:38

            I am having trouble finding information in the standard GameKit documentation on how does a player advertise that they want to join some match? There is documentation on how to create a match and invite waiting players, but I can't decipher how does a player advertise to join a match and become this "waiting" player?

            Here is a link to Apple's documentation https://developer.apple.com/library/archive/documentation/NetworkingInternet/Conceptual/GameKit_Guide/MatchmakingwithGameCenter/MatchmakingwithGameCenter.html

            ...

            ANSWER

            Answered 2020-Apr-17 at 18:08

            QUESTION

            How to determine a struct's return value based on UI Objects
            Asked 2020-Apr-12 at 16:34

            I currently have a struct in which my ViewController references to return a random value from a group of arrays (aList, bList, cList, & dList). I ideally would like to be have aList always enabled while being able to toggle bList, cList, & dList on/off.

            I have all this in a struct (shown below) but I'm very new to Swift and am learning that structs are "value types" while the ViewController is a "reference type" and apparently UI objects can only be referenced from reference types?

            ...

            ANSWER

            Answered 2020-Apr-12 at 16:34

            As long as you have a single instance of PromptProvider you can make changes to that instance at will. If you need multiple references to a PromptProvider then you will need to make PromptProvider a class.

            I mentioned that you had a bug in your restart method. You were appending data to your aList array without clearing out the previous appended data. What you need is a master list to contain your aList as well as the contents of your other lists so you can reset it as needed.

            If I were you, I'd implement your PromptProvider struct like this:

            Source https://stackoverflow.com/questions/61173213

            QUESTION

            Swift: Decode message sent from GameKit
            Asked 2020-Mar-31 at 18:06

            I'm trying to receive messages in GameKit. The part of receiving the messages works well, but I can not figure out how to decode the data properly.

            ...

            ANSWER

            Answered 2020-Mar-31 at 18:06

            I might try something like this:

            Source https://stackoverflow.com/questions/60956100

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install GameKit

            You can download it from GitHub.

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