labyrinth | Small game implemented in Win32 for game programming course | Game Engine library
kandi X-RAY | labyrinth Summary
kandi X-RAY | labyrinth Summary
Labyrinth is a game implemented in C++ using the Win32 and GDI API's for a game programming course at Mittuniversitetet. Created by @Zolomon :coffee::feelsgood::squirrel::doughnut:.
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QUESTION
just a small labyrinth solver. try it to on python but dont even understand why it doesnt print anything. Im just started with python and trying to actually translate my teachers code from cpp just for interest. need to reach to the destination after visiting each cell
...ANSWER
Answered 2021-Mar-25 at 18:56Python doesn't automatically call main like c does, nor does it require a main function. Your code can just live in the top level (e.g. print('hello world')
is a valid, complete program)
Change this line:
QUESTION
I'm building one of my first Python apps and am looking for some advice understanding google oauth and related app design patterns. My primary goal is to build an app that polls my Nest for data and learn to do so securely. Using google's API and oauth2 Python libraries, I've successfully created a tiny Flask app that will return data from a google API along with an auth token + refresh token. The core functions look something like this:
...ANSWER
Answered 2021-Mar-06 at 18:47After some more perusing of the docs and stackoverflow code snippets I landed on the below using the google API and oauth Python libraries. Separating these duties seems like the right way to go. In theory you could accomplish the same using curl or the Python requests library. This approach seemed "cleanest" to me. Eye of the beholder and all that...
In any case, here are the core parts one would need to independently rotate and use a google api auth token in a back end process (here, specifically, I want to periodically poll my Nest and store the data). It assumes you've already handled requesting client authorization and the google user has authorized the app. The portion outlined here is mainly for using the credentials post authorization.
QUESTION
I'm making a game, a labyrinth, where you have to collect 10 pickups to win the game. Some of those pickups will be always in the same places, but there are others that will spawn in a random position at the start using a for-loop (previously declared in the code all the possible options). The idea is, when an element has been spawned, the Vector3 containing that position has to be deleted from the List, so it cannot be spawned again in the same place.
I've tried doing it with arrays, but I couldn't delete that value easily, so I decided to try Lists. I've found this post aiming to use Lists and giving a solution, but when I'm trying it isn't working. The pickups aren't being spawned, but I cannot manage to find the error.
Here's the code:
...ANSWER
Answered 2021-Mar-06 at 17:31There are multiple ways of doing that. E.g. you can simply write
QUESTION
I've been trying to make a text-based game using a Javascript Discord Bot, and I can't figure out how to make the bot send a message upon the user sending a reaction (i.e. player reacting to bot message with a certain emoji).
...ANSWER
Answered 2021-Feb-08 at 15:15I'm not sure if there is a dedicated event for it but you can catch the reaction event by using raw
:
QUESTION
Let's consider a "maze" defined by a string, for example
...ANSWER
Answered 2021-Feb-04 at 17:36It isn't too hard to read a string like that into a graph.
The first function gets all the coordinates of non-wall cells, and the second function figures out which ones are neighbors of which.
QUESTION
I used the percolation class from the algs4.jar library, where you can simulate a whole labyrinth and see where the leaks are. I want to show the leaks that are from top to bottom, but now I get to see all of the leaks.
Does anyone know how I can see only the leaks that are percolations?
I thought maybe using dfs from the flow method in de Percolation.java class, and say something like only show when index i in rows is maxlength and marked but I don't really know how to say that, because I am not sure if this statement will show the entire leak of just the max length leak.
code I run AssignmentTwo.java:
...ANSWER
Answered 2021-Feb-02 at 16:19It seems that disabling double buffering will get you the result you want:
QUESTION
I have a maze
vector of vector of ints and a pointer line
to that vector declared as follows. I also have a pointer to line
that identifies each element in particular.
ANSWER
Answered 2020-Jul-22 at 19:58It is unclear to me how the pointer line works.
This line
QUESTION
In a canvas project I am working on, I have a tile based gird, along with a panel of options. I have gotten everything to work, and all the images are crisp, screen resizing is accounted for, there is no anti-aliasing, etc. Everything (graphics wise) is perfect, the problem is that sometimes I need to change the number of rows and columns, and this changes the overall dimensions of the canvas. Due to some other problems, I use a buffer
canvas inside of the editor
class, which gets rendered onto the main canvas.
Here is my editor code (only the graphics):
...ANSWER
Answered 2020-Jun-22 at 19:15Whenever canvas is resized, it's context gets reset, which means that imageSmoothingEnabled
goes back to default value true
. Make sure to set it back to false
after resize and before next drawImage
call.
QUESTION
I need help with prolog problem.
The text of problem is: Write a predicate Prolog called Labyrinth(Lab, From, To) that receive in input a labyrinth, initial position and end position and print the list of possible moves (up,right, bottom, left). The labyrinth is a 7x7 matrix with list of rows and list of columns. Each cell contains 'w' if is a wall, otherwise 'e' if empty. the start and end position are describe with a function in/2 that have for arguments a row and column.
This is an example of matrix (index start at 0)
...ANSWER
Answered 2020-Jun-19 at 01:21Some overall changes, this could be a way to implement backtracking in the maze. There is an extra list of positions to keep track if a position is already visited before, if the maze would not have cycles this would not have been necessary.
QUESTION
I'm trying to do a maze resolver with a cellular automaton but I have a display problem
for each new generation of a grid of an automaton we try to display the cells in the form of rectangle.The initialization works well and the grid is displayed,the last generation of the simulation is displayed too but not the intermediate steps.
pic of first generation
last generation
...ANSWER
Answered 2020-May-24 at 21:16The JavaFX Application Thread runs as a loop. Effectively (the actual implementation details are far more complex) that loop does the following (in pseudocode):
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Compile using Visual Studio 2013/2012.
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