wallbreaker | Arkanoid/Breakout clone written in C and SFML | Game Engine library

 by   abodelot C++ Version: v0.3 License: GPL-3.0

kandi X-RAY | wallbreaker Summary

kandi X-RAY | wallbreaker Summary

wallbreaker is a C++ library typically used in Gaming, Game Engine applications. wallbreaker has no bugs, it has no vulnerabilities, it has a Strong Copyleft License and it has low support. You can download it from GitHub.

Arkanoid/Breakout clone written in C++ and SFML
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              wallbreaker has a low active ecosystem.
              It has 24 star(s) with 7 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 3 open issues and 11 have been closed. On average issues are closed in 8 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of wallbreaker is v0.3

            kandi-Quality Quality

              wallbreaker has no bugs reported.

            kandi-Security Security

              wallbreaker has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              wallbreaker is licensed under the GPL-3.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

            kandi-Reuse Reuse

              wallbreaker releases are available to install and integrate.
              Installation instructions are available. Examples and code snippets are not available.

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            wallbreaker Key Features

            No Key Features are available at this moment for wallbreaker.

            wallbreaker Examples and Code Snippets

            No Code Snippets are available at this moment for wallbreaker.

            Community Discussions

            Trending Discussions on wallbreaker

            QUESTION

            Vectorlist Problems
            Asked 2019-Apr-19 at 16:08

            I'm a first grader of a software engineering study and I have some trouble with a showcase I have to make. I give you a quick rundown of my project.

            I don't know if anyone is familiar with the game Clash Royal? Its a game based on getting higher in trophies and collecting cards. And each arena unlocks new cards.

            I want to make a deck builder. Where you can select 8 cards, and I calculate the average elixer cost. I want a function that can display all the cards available for your trophy range.

            With that out of the way, let me explain my problem: I made a Superclass: Card, and the classes Troop, Spell, DefBuilding, and PassiveBuilding extend on that superclass. After that, I created a class: CardPool where I defined all the objects for all the "Card classes".

            Then I made a Class: Arena, and in my main, I declared all the arenas. The thing I am struggling with is the fact that I don't know how I putt all a few cards in a vector of the matching Arena. Something like card 1-2-3 needs to go into a vector of Arena 1 and card 4-5-6 need to go in a vector Arena 2. Only I have 4 different Classes witch all are cards.

            So the actual question is as follow: How can I make a vector list of Arena 1 (or 2,3,4) and put 2 Troops, 1 spell, 1 defBuilding into that vector list? And eventually, be able to display them.

            The last ting I tried was to Cast the class as you can see in my CardPool class. That didn't work.

            note: I made my Class CardPool an interface just to try things out, heard something on school about it.

            Superclass: Card

            ...

            ANSWER

            Answered 2019-Apr-16 at 20:01

            You're casting to CardPool not Card. You would have to make Card implement CardPool

            Source https://stackoverflow.com/questions/55715757

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install wallbreaker

            If you want to use another build system or an IDE, add the src directory to the list of directories to be searched for header files.
            Install SFML (www.sfml-dev.org). For Debian/Ubuntu, install libsfml-dev package.
            Run the make command: make
            Run game: ./wallbreaker

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
          • HTTPS

            https://github.com/abodelot/wallbreaker.git

          • CLI

            gh repo clone abodelot/wallbreaker

          • sshUrl

            git@github.com:abodelot/wallbreaker.git

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