appleseed-max | appleseed plugin for Autodesk 3ds Max | Game Engine library

 by   appleseedhq C++ Version: 1.1.0-beta License: MIT

kandi X-RAY | appleseed-max Summary

kandi X-RAY | appleseed-max Summary

appleseed-max is a C++ library typically used in Gaming, Game Engine, Unity applications. appleseed-max has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

appleseed-max is an appleseed plugin for Autodesk 3ds Max 2018 and later.
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              appleseed-max has a low active ecosystem.
              It has 34 star(s) with 13 fork(s). There are 27 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 44 open issues and 127 have been closed. On average issues are closed in 195 days. There are 2 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of appleseed-max is 1.1.0-beta

            kandi-Quality Quality

              appleseed-max has no bugs reported.

            kandi-Security Security

              appleseed-max has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              appleseed-max is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              appleseed-max releases are available to install and integrate.

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            appleseed-max Key Features

            No Key Features are available at this moment for appleseed-max.

            appleseed-max Examples and Code Snippets

            No Code Snippets are available at this moment for appleseed-max.

            Community Discussions

            QUESTION

            LoadLibrary() fails when called from plugin but works in test program
            Asked 2019-May-21 at 07:22

            I'm working on a plugin for Autodesk 3ds Max 2017. As per Max's documentation, the plugin is compiled inside VS 2017 using the VS 2015 toolset against the 10.0.10586.0 Windows SDK.

            When the plugin is loaded by 3ds Max, it in turn programmatically loads a number of DLLs using LoadLibrary(). Until recently, that was working fine on my machine. It's also still working fine on other developers' machines.

            What happens now on my machine is that LoadLibrary() fails and returns a null handle. The error code is 127, i.e. "The specified procedure could not be found."

            I am quite sure that DLLs that the one I'm trying to load to depends on are available on the system. I have triple-checked with both Dependency Walker and its modern incarnation, Dependencies.

            In fact, the following program run inside Visual Studio 2017 (also using VS 2015 toolset against the 10.0.10586.0 Windows SDK) is able to load that DLL just fine:

            ...

            ANSWER

            Answered 2019-May-21 at 07:22

            The problem is an older version of dbghelp.dll which ships with 3ds Max and conflicts with the newer version the appleseed.dll has been linked with during the debug build.

            The call to the function StackWalkEx, which failed, has a dependency on dbghelp.dll StackWalkEx function

            The solution is to inactivate or replace the older, incompatible version of dbghelp.dll inside the Max root directory.

            StackWalkEx is part of DbgHelp and used by System Services. It may have been updated recently during a Windows update causing the breaking change.

            Source https://stackoverflow.com/questions/56220628

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install appleseed-max

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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