azerothcore-wotlk | Complete Open Source and Modular solution for MMO | Game Engine library

 by   azerothcore C++ Version: v4.0.0 License: AGPL-3.0

kandi X-RAY | azerothcore-wotlk Summary

kandi X-RAY | azerothcore-wotlk Summary

azerothcore-wotlk is a C++ library typically used in Gaming, Game Engine applications. azerothcore-wotlk has no bugs, it has no vulnerabilities, it has a Strong Copyleft License and it has medium support. You can download it from GitHub.

Complete Open Source and Modular solution for MMO
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              azerothcore-wotlk has a medium active ecosystem.
              It has 4010 star(s) with 1800 fork(s). There are 165 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 1733 open issues and 6057 have been closed. On average issues are closed in 37 days. There are 77 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of azerothcore-wotlk is v4.0.0

            kandi-Quality Quality

              azerothcore-wotlk has no bugs reported.

            kandi-Security Security

              azerothcore-wotlk has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              azerothcore-wotlk is licensed under the AGPL-3.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

            kandi-Reuse Reuse

              azerothcore-wotlk releases are available to install and integrate.

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            azerothcore-wotlk Key Features

            No Key Features are available at this moment for azerothcore-wotlk.

            azerothcore-wotlk Examples and Code Snippets

            No Code Snippets are available at this moment for azerothcore-wotlk.

            Community Discussions

            QUESTION

            How to change the clang verion when compiling AzerothCore with dashboard setup
            Asked 2021-Jul-10 at 15:07

            I'm trying to compile AzerothCore using the dashboard setup on Debian, so I normally compile with:

            ...

            ANSWER

            Answered 2021-Jul-10 at 15:07

            Open the conf/config.sh file (if you don't have it, copy it from conf/dist/config.sh to conf/config.sh) and change:

            Source https://stackoverflow.com/questions/68328919

            QUESTION

            Trouble Installing Certain Modules
            Asked 2021-Jun-25 at 10:29

            I'm having issues getting some modules to install. I've been able to get mod-1v1-arena and mod-npc-free-professions working, but I haven't been able to get these other modules to work:

            mod-new-character-perks mod-learn-spells mod-quick-teleport

            Can someone please confirm I have the correct workflow, or advise on what steps I'm missing.

            1. Clone module folder from git to .\azerothcore-wotlk\modules
            2. Run Git CLI: ./acore.sh docker build
            3. Copy mod_learnspells.conf to .\azerothcore-wotlk\env\docker\etc\modules

            I see instructions about rebuilding with CMake, is that necessary if I'm using docker build...? I tried CMake too and I got an error immediately with the software setup, so haven't pursued it further.

            I'm also a bit confused by the .conf files, which folder does the server read them from?

            .\azerothcore-wotlk\env\docker\etc\modules or .\azerothcore-wotlk\modules\mod-learn-spells\conf

            ...

            ANSWER

            Answered 2021-Jun-25 at 10:29

            I would try to install without any modules to check for the core stability and then work up from there one by one.

            This way, if there's a module that's currently not working due to recent PR's like the Autobalance and possibly mod-learn-spells you can report an issue and work without it until It's back up.

            AzerothCore Continuous Integration build with modules is currently failing aswell if you check the Readme notes where it says

            Source https://stackoverflow.com/questions/68076992

            QUESTION

            Undefined symbols for architecture x86_64 when writing unit tests with gtest and clang 12
            Asked 2020-Dec-04 at 21:39

            I'm trying to add unit tests for some functions defined in this file:

            My test file looks like this:

            ...

            ANSWER

            Answered 2020-Dec-04 at 21:39

            You can solve by adding:

            Source https://stackoverflow.com/questions/64948325

            QUESTION

            Azerothcore - Docker .env MySQL-Password not working
            Asked 2020-Oct-21 at 08:39

            This was orginally asked via this github issue:
            https://github.com/azerothcore/azerothcore-wotlk/issues/3527

            When copying the ./.env.dist file to ./.env and changing the password for the mysql database the password is still set to "password" after the containers are up and running.

            Per the docker install guide here:
            https://www.azerothcore.org/wiki/Install-with-Docker

            Doing this should change the mysql database password.

            I have tried the following:

            ...

            ANSWER

            Answered 2020-Oct-21 at 07:55

            There is a persistent volume for the ac-database docker. here is what I would try:

            Source https://stackoverflow.com/questions/64459085

            QUESTION

            Azerothcore - Autobalance DungeonScaleDownXP add additional check for solo player
            Asked 2020-Sep-24 at 21:58

            I am currently running the autobalance module on my AzerothCore server. I want to enable the DungeonScaleDownXP:

            ...

            ANSWER

            Answered 2020-Sep-24 at 21:58

            Ended up figuring out a solution to this. First i added a new option in the conf:

            Source https://stackoverflow.com/questions/63931034

            QUESTION

            Ccache hit rate 0.00 % in GitHub Actions CI
            Asked 2020-Aug-30 at 18:04

            In our C++ project, we managed to setup GitHub Actions building our sources using ccache.

            It works very well on Linux where, thanks to ccache, the build succeeds in less than 5 minutes.

            Unfortunately, when trying to build on macOS, ccache doesn't seem to work, giving:

            ...

            ANSWER

            Answered 2020-Aug-30 at 18:04

            The problem is most likely that max cache size is too small. If the results (mostly object files) from a build do not fit in max cache size then no usable results will be left for the next build and you will only get cache misses.

            cleanups performed was 2976 before the build and 3353 after the build, so 377 automatic cleanups were performed. Since max cache size was 500 MB, each cleanup removed around 500 * (1 - 0.8) / 16 MB = 6.25 MB and all cleanups together therefore removed around 377 * 6.25 MB ≈ 2356 MB of data. That should be approximately the size of the results of one build. (0.8 is the default "limit_multiple" and 16 refers to the number of subdirectories in the cache.)

            Try to increase the cache size limit substantially. Based on the above calculation, a good cache size would be at least 5 GB. You could also or alternatively enable compression (CCACHE_COMPRESS=1) to fit more results in the cache.

            Source https://stackoverflow.com/questions/63548721

            QUESTION

            AZEROTHCORE - ./bin/acore-docker-build script returns a "unable to find image 'acbuild:latest' locally
            Asked 2020-Mar-29 at 10:23

            I'm trying to set up AzerothCore with Docker. I'm following the instructions here: http://www.azerothcore.org/wiki/Install-with-Docker, and used the following command to clone the git repository:

            ...

            ANSWER

            Answered 2020-Mar-29 at 06:55

            The error indicating, that acbuild:latest cannot be found is actually only a result of the previous error to build said image. The idea of the acore-docker-build is to build the docker image acbuild:latest so that it can be ran afterwards. The script does not verify that the generation of the image was successful and then tries to run it anyway.

            Your actual error is in all of those lines: E: Release file for http://archive.ubuntu.com/ubuntu/dists/bionic-backports/InRelease is not valid yet (invalid for another 1h 13min 44s). Updates for this repository will not be applied.

            This seems to be a timezone/time setting issue and you can find many suggestions how to fix this in the following questions (second one specifically related to docker):

            Source https://stackoverflow.com/questions/60910836

            QUESTION

            Disable in game connection and allow character creation azerothcore
            Asked 2020-Feb-04 at 21:28

            In AzerothCore, how I can allow only character creations and disable in-game character connections?

            ...

            ANSWER

            Answered 2020-Feb-04 at 21:28

            If you don't want to touch the code, you could implement a mysql trigger that anytime a new character is created in the characters table, inserts a row in the character_banned table with active = 1

            http://www.azerothcore.org/wiki/character_banned

            EXAMPLE:

            Source https://stackoverflow.com/questions/60062725

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install azerothcore-wotlk

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
          • HTTPS

            https://github.com/azerothcore/azerothcore-wotlk.git

          • CLI

            gh repo clone azerothcore/azerothcore-wotlk

          • sshUrl

            git@github.com:azerothcore/azerothcore-wotlk.git

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