gaminganywhere | GamingAnywhere : An Open Cloud Gaming System | Game Engine library

 by   chunying C++ Version: v0.8.0 License: Non-SPDX

kandi X-RAY | gaminganywhere Summary

kandi X-RAY | gaminganywhere Summary

gaminganywhere is a C++ library typically used in Gaming, Game Engine applications. gaminganywhere has no bugs, it has no vulnerabilities and it has medium support. However gaminganywhere has a Non-SPDX License. You can download it from GitHub.

GamingAnywhere is an open-source clouding gaming platform. In addition to its openness, we design GamingAnywhere for high extensibility, portability, and reconfigurability. GamingAnywhere currently supports Windows and Linux, and can be ported to other OS’s including OS X and Android.
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              gaminganywhere has a medium active ecosystem.
              It has 780 star(s) with 281 fork(s). There are 77 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 56 open issues and 27 have been closed. On average issues are closed in 186 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of gaminganywhere is v0.8.0

            kandi-Quality Quality

              gaminganywhere has no bugs reported.

            kandi-Security Security

              gaminganywhere has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              gaminganywhere has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

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              gaminganywhere releases are available to install and integrate.
              Installation instructions are not available. Examples and code snippets are available.

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            gaminganywhere Key Features

            No Key Features are available at this moment for gaminganywhere.

            gaminganywhere Examples and Code Snippets

            No Code Snippets are available at this moment for gaminganywhere.

            Community Discussions

            QUESTION

            shared libraries not found while running the executable, even the shared library exists in the specified path
            Asked 2018-Apr-30 at 08:38

            I am trying to run an executable in Ubuntu 16.04. but it is giving me below error.

            error while loading shared libraries: libswscale.so.3: cannot open shared object file: No such file or directory

            ...

            ANSWER

            Answered 2018-Apr-30 at 08:38

            You can add the path to the so file to LD_LIBRARY_PATH and check if the executable picks it up and works fine.

            export LD_LIBRARY_PATH=pathToFolderWithLib:$LD_LIBRARY_PATH

            ./"executable"

            Reference: http://tldp.org/HOWTO/Program-Library-HOWTO/shared-libraries.html

            Source https://stackoverflow.com/questions/50095164

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install gaminganywhere

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
          • HTTPS

            https://github.com/chunying/gaminganywhere.git

          • CLI

            gh repo clone chunying/gaminganywhere

          • sshUrl

            git@github.com:chunying/gaminganywhere.git

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