beehive | A flexible , modern , header-only implementation | Game Engine library

 by   crust C++ Version: Current License: Zlib

kandi X-RAY | beehive Summary

kandi X-RAY | beehive Summary

beehive is a C++ library typically used in Gaming, Game Engine, Unity applications. beehive has no bugs, it has a Permissive License and it has low support. However beehive has 1 vulnerabilities. You can download it from GitHub.

A flexible, modern, header-only implementation of behavior trees
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              beehive has a low active ecosystem.
              It has 32 star(s) with 7 fork(s). There are 6 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 0 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of beehive is current.

            kandi-Quality Quality

              beehive has 0 bugs and 0 code smells.

            kandi-Security Security

              beehive has 1 vulnerability issues reported (0 critical, 1 high, 0 medium, 0 low).
              beehive code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              beehive is licensed under the Zlib License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              beehive releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.

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            beehive Key Features

            No Key Features are available at this moment for beehive.

            beehive Examples and Code Snippets

            No Code Snippets are available at this moment for beehive.

            Community Discussions

            QUESTION

            'emit was called after an event handler completed normally' issue inside a periodic Timer
            Asked 2022-Mar-26 at 14:45

            Im using Flutter and flutter_bloc to make an app where it periodically sends an API request to my server and requests data. It was working perfectly at first before i implemented the periodic functionality using Timer, this is my bloc file:

            ...

            ANSWER

            Answered 2022-Mar-26 at 14:45

            Your code does not wait for the callback inside Timer.periodic to complete - the _onBeehivesLoaded method finishes executing, hence when the callback tries to emit a new state (BeehivesLoadedSuccessfully), you get this error.

            To resolve this, instead of emitting a new state inside the callback, you should add a new event to the BLoC and handle it later as any other BLoC event.

            1. First of all, create a new event, like HomeBeehivesLoaded:

            Source https://stackoverflow.com/questions/71628722

            QUESTION

            What should I do in my code in order to make a collision detection between a PNG sprite and a drawn circle occur in Processing 3 (Java)?
            Asked 2022-Feb-27 at 20:09

            I have been coding a significantly simple game for my academic work in which the PNG bee sprite is meant to run away from the orange ball. If the bee collides with the orange ball, she dies. Apart from this, I intend to include a timer that keeps going onwards as the bee succeeds in running away from the ball. The ball moves automatically throughout the screen, whereas the bee bounces throughout the screen with the arrow keys and gravity.

            I have come across some explanations towards collision detection upon the Processing forum, however I still don't understand how this event can occur in the cases of circles x circles collisions, rectangles x circles collisions, etc.

            Please, excuse my messy code. Also, excuse my poor description of what I want to know.

            This is what I see on the screen:

            My code:

            ...

            ANSWER

            Answered 2022-Feb-25 at 02:20

            There mulitple ways to tackle the problem.

            Collision detection can be coarse: less accurate but faster (and simpler) or detailed (e.g. pixel level precision) but slower (and more complex).

            In terms of simple collision detection two options could rectangle or circle intersections.

            Rectangle intersection can be implemented manually or using Rectangle's intersects() method.

            Circle intersection is trivial: if the distance(dist()) between the 1st circle's center and 2nd circle's center is smaller than the two radii then they must intersect.

            here's a basic example illustrating circle intersection:

            Source https://stackoverflow.com/questions/71258305

            QUESTION

            HoneyBee Hive View For android
            Asked 2022-Feb-24 at 14:13

            Hello all can any one help me to create this view i am able to create this view static but i want this dynamic view , According to the data.Thanks

            I have Try this but its seem not working like i want BeeHive View

            ...

            ANSWER

            Answered 2022-Jan-29 at 07:02

            BeeHive Result

            MainActivity file:

            Source https://stackoverflow.com/questions/70831673

            QUESTION

            How to disable Smart punctuation in flutter textfield ? Problem when a String contains the apostrophe sign : " s'habiller", "Brin d'herbe"
            Asked 2022-Jan-17 at 10:58

            Am encountering a problem when a string contains an apostrophe (single quote). Am developing a vocabulary learning app (French / English). The user must answer quizzes. The phone tells the user if what he/she types is the correct translation. Whenever there is an apostrophe, the string is not recognized.

            Ex : "A blade of grass" : "un brin d'herbe" / "A beehive" : "Un nid d'abeilles".

            To check the answer, I split the chain into a list : [un,nid,d'abeilles] Even if the user types "d'abeilles", it's never recognized as correct.

            I noticed the same problem with the speech to text functionality : if the user says the word "s'habiller" (to get dressed), it is never found by my search function.

            Anyone sees why this happens ? Would it be a "flutter" bug ?

            In the app, I have a wordbank which was created with Microsoft Excel and then imported into visual studio. The wordbank is made up of WORD objects that have a series of parameters. Here is the one for blade of grass.

            ...

            ANSWER

            Answered 2022-Jan-17 at 10:58

            I finally found the solution for this problem. It was indeed created with Apple's implementation of SMART PUNCTUATION. It is easy to disable it when using a textfield :

            Source https://stackoverflow.com/questions/70737696

            QUESTION

            How to Limit and Partition data in PySpqrk Dataframe
            Asked 2021-Nov-15 at 16:08

            I have below data

            ...

            ANSWER

            Answered 2021-Nov-15 at 16:08

            You can add row_number to the partitions after windowing and filter based on this to limit records per window. You can control the maximum number of rows per window using max_number_of_rows_per_partition variable in the code below.

            Since your question did not include the way you want stars and review_count ordered, I have assumed them to be descending.

            Source https://stackoverflow.com/questions/69976528

            QUESTION

            setTimeout animation problem in Javascript
            Asked 2021-May-08 at 09:27

            I have created an animation (you will see this when the window is reloaded) after the completion of this animation another animation will start like the bees start coming out of the hive(by calling function createBeesFromGate()) and going inside the hive(by calling function createBees()) and I have given an inline function to demolish bees(by means of giving the opacity of 0) for some times bees move in and out fine but after 20 to 30 seconds, a honeybee will be stuck on the beehive gate and lose its clickability(means when I click its opacity becomes 0) So, what's going on and how do I fix that.

            ...

            ANSWER

            Answered 2021-May-07 at 12:52

            From just experimenting, I believe it has to do with the timing of your createBeesFromGate and createBees functions, as well as the timing of the CSS transtions .newCreatedBee and .newCreatedBeeComingFromHive. You're using random timing for the two functions and I noticed that sometimes your bee was not being removed from createBees and sometimes it was createBeesFromGate based on the random number generated. Playing with the CSS timings affected whether they could be removed before the function reset. I think that the bee gets stuck when the timing of these line up in a way that cause the bee not to be removed.

            Source https://stackoverflow.com/questions/67433538

            QUESTION

            By transform scaleX (-1) item goes out of the screen?
            Asked 2021-May-07 at 02:08

            I am trying to flip SVG tag horizontally by using transform: scaleX(-1) it is flipping But going out of the screen (OR vanishing I am not sure ) even if I am giving the transform-origin: center; So whats going on I searched for it but didn't get the right answer. Can anyone tell me Why its happening and how to fix it that the svg use tag flip on its own axis?

            ...

            ANSWER

            Answered 2021-May-07 at 02:08

            The svg width is set to 155%, which means it's 55% wider than the view area, when you flip the image it ends up outside of the view area.

            Set your svg width to 100%:

            Source https://stackoverflow.com/questions/67423683

            QUESTION

            leaving empty space on mobile devices?
            Asked 2021-May-05 at 08:21

            I have a problem that the website is not taking 100% width on the mobile device when I opened the chrome dev tools and seen that there is an awkward space on the right side and the header is overflowing. I have seen a similar question on StackOverflow HTML body not filling complete width on mobile devices [closed] but it is not giving me the right answer like when I am giving 100% width to the Html and body it is not working an if giving position: fixed; to the body, it disables scrolling and with position: absolute; it is also not working and header is going out of the body (I am not sure that problem is with header or body). and the other problem is that when I am seeing the site on the mobile view forest is not going down to give room to the beehive I have given display: flex; and flex-wrap: wrap to the class="hero-wrapper" and when I am resizing the window in mobile view the beehive is overlapping the forest so why it's not making room for itself or why the forest is not giving space to it

            ...

            ANSWER

            Answered 2021-May-05 at 08:21

            I found two issues which were causing the problem.

            1. SVG had a width of 28em. Kindly remove that. Instead, use % value. Because of em the browser is putting your SVG outside the container box.

            2. Your header nav items wrapped in "ul" were displayed as a flex with its direction to row throughout. So as soon as the width of the container is reduced, they overlap. You can use a flex-direction column to sort that for the smaller devices.

            Source https://stackoverflow.com/questions/67395752

            QUESTION

            How to align SVG image on the both sides of the other SVGpath?
            Asked 2021-May-03 at 07:47

            I am trying to make an animation in HTML CSS and JS where the honeybees can fly with the piece of their hive the problem comes when I want the bees on both ends of the beehive below ( pink color represents bees and the rest of them represents hive-pieces and this is for understanding not the actual markup. Code is attached below image ) because I am using SVG for each of them and every hive piece as an SVG path and bees are complete SVG image and I don't know how to display beehive piece with honeybees on both ends I tried to do this by using display: flex; but it doesn't work Can anyone tell me how to do that? The code is

            here is the HTML and CSS with SVG elements and I have commented over every beehive piece in HTML

            ...

            ANSWER

            Answered 2021-May-03 at 07:47

            Since you'll use it a lot I would change the bee in a symbol. Please note that the symbol has the same viewBox as your svg.

            In the next example I'm using only the middle "piece".

            You will need to know the bounding box of the piece. You can get it using the getBBox() method in javascript. In this case the method is returning this for the piece:

            Source https://stackoverflow.com/questions/67364324

            QUESTION

            How to split on commas and then remove the commas in a python pandas dataframe
            Asked 2021-Mar-30 at 07:27

            I want to split on commas, and then remove the commas. I start out with a dataframe with 2 columns that I read in from a csv file.

            [name] [feature1, feature2, feature3] - the features are all in one cell and each row may have a different number of features.

            I made a sub-df from the main df with this code(pulled out the 2 columns i want for this):

            ...

            ANSWER

            Answered 2021-Mar-30 at 07:24

            You are really close to the answer. What you miss is the pat argument of pandas.Series.str.split().

            Source https://stackoverflow.com/questions/66859113

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install beehive

            Add this repo as a submodule, then add <path/to/beehive>/include/ to your build. This project uses CMake. If you are also using CMake, you can add_subdirectory(path/to/beehive) and then use target_link_libraries(YourTarget, beehive). In your project, #include <beehive/beehive.hpp>.

            Support

            This README should contain everything you need to get started. For generated documentation, use the Doxyfile in docs/:.
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          • HTTPS

            https://github.com/crust/beehive.git

          • CLI

            gh repo clone crust/beehive

          • sshUrl

            git@github.com:crust/beehive.git

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