SmallGameEngine | A small game engine or better said a state machine | Game Engine library
kandi X-RAY | SmallGameEngine Summary
kandi X-RAY | SmallGameEngine Summary
SmallGameEngine is a C++ library typically used in Gaming, Game Engine applications. SmallGameEngine has no bugs, it has no vulnerabilities and it has low support. However SmallGameEngine has a Non-SPDX License. You can download it from GitHub.
This small game engine, or if you look at it in more detail it's actually just a state machine, is the result of a thread in the SFML forum, where someone pointed to a tutorial on a state machine programmed in C++ and intended for the graphics Simple DirectMedia Library (SDL). I've taken the question as a challenge and transformed the source code to make use of the Simple and Fast Multimedia Library (SFML) instead. Meanwhile I've added quite a few changes to not only provide a more modern approach to C++ by using features from the new C++17 standard, as well as utilizing idioms likes RAII, but also to encapsulate classes a bit better.
This small game engine, or if you look at it in more detail it's actually just a state machine, is the result of a thread in the SFML forum, where someone pointed to a tutorial on a state machine programmed in C++ and intended for the graphics Simple DirectMedia Library (SDL). I've taken the question as a challenge and transformed the source code to make use of the Simple and Fast Multimedia Library (SFML) instead. Meanwhile I've added quite a few changes to not only provide a more modern approach to C++ by using features from the new C++17 standard, as well as utilizing idioms likes RAII, but also to encapsulate classes a bit better.
Support
Quality
Security
License
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Support
SmallGameEngine has a low active ecosystem.
It has 57 star(s) with 15 fork(s). There are 7 watchers for this library.
It had no major release in the last 6 months.
There are 0 open issues and 3 have been closed. On average issues are closed in 5 days. There are no pull requests.
It has a neutral sentiment in the developer community.
The latest version of SmallGameEngine is current.
Quality
SmallGameEngine has 0 bugs and 0 code smells.
Security
SmallGameEngine has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
SmallGameEngine code analysis shows 0 unresolved vulnerabilities.
There are 0 security hotspots that need review.
License
SmallGameEngine has a Non-SPDX License.
Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.
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SmallGameEngine releases are not available. You will need to build from source code and install.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of SmallGameEngine
Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of SmallGameEngine
SmallGameEngine Key Features
No Key Features are available at this moment for SmallGameEngine.
SmallGameEngine Examples and Code Snippets
No Code Snippets are available at this moment for SmallGameEngine.
Community Discussions
Trending Discussions on SmallGameEngine
QUESTION
conversion from 'std::unique_ptr >' to non-scalar type 'std::unique_ptr' requested|
Asked 2019-Jan-03 at 06:33
I am currently making an StateMachine for a game using several ressources on the web. However, my issue came when I try to create a State to put it in the StateMachine. The error is in the StateGameMenu.cpp, in sendConnexion.
StateGameMenu.h
...ANSWER
Answered 2019-Jan-03 at 06:33Instance of StateGamePlay
cannot be created because State
constructor is private.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install SmallGameEngine
You can download it from GitHub.
Support
For any new features, suggestions and bugs create an issue on GitHub.
If you have any questions check and ask questions on community page Stack Overflow .
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