SmallGameEngine | A small game engine or better said a state machine | Game Engine library

 by   eXpl0it3r C++ Version: Current License: Non-SPDX

kandi X-RAY | SmallGameEngine Summary

kandi X-RAY | SmallGameEngine Summary

SmallGameEngine is a C++ library typically used in Gaming, Game Engine applications. SmallGameEngine has no bugs, it has no vulnerabilities and it has low support. However SmallGameEngine has a Non-SPDX License. You can download it from GitHub.

This small game engine, or if you look at it in more detail it's actually just a state machine, is the result of a thread in the SFML forum, where someone pointed to a tutorial on a state machine programmed in C++ and intended for the graphics Simple DirectMedia Library (SDL). I've taken the question as a challenge and transformed the source code to make use of the Simple and Fast Multimedia Library (SFML) instead. Meanwhile I've added quite a few changes to not only provide a more modern approach to C++ by using features from the new C++17 standard, as well as utilizing idioms likes RAII, but also to encapsulate classes a bit better.
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              SmallGameEngine has a low active ecosystem.
              It has 57 star(s) with 15 fork(s). There are 7 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 0 open issues and 3 have been closed. On average issues are closed in 5 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of SmallGameEngine is current.

            kandi-Quality Quality

              SmallGameEngine has 0 bugs and 0 code smells.

            kandi-Security Security

              SmallGameEngine has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              SmallGameEngine code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              SmallGameEngine has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

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              SmallGameEngine releases are not available. You will need to build from source code and install.

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            SmallGameEngine Key Features

            No Key Features are available at this moment for SmallGameEngine.

            SmallGameEngine Examples and Code Snippets

            No Code Snippets are available at this moment for SmallGameEngine.

            Community Discussions

            QUESTION

            conversion from 'std::unique_ptr >' to non-scalar type 'std::unique_ptr' requested|
            Asked 2019-Jan-03 at 06:33

            I am currently making an StateMachine for a game using several ressources on the web. However, my issue came when I try to create a State to put it in the StateMachine. The error is in the StateGameMenu.cpp, in sendConnexion.

            StateGameMenu.h

            ...

            ANSWER

            Answered 2019-Jan-03 at 06:33

            Instance of StateGamePlay cannot be created because State constructor is private.

            Source https://stackoverflow.com/questions/54016895

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install SmallGameEngine

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            gh repo clone eXpl0it3r/SmallGameEngine

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            git@github.com:eXpl0it3r/SmallGameEngine.git

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